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Official Mod 1: Difficulty Settings Welcome to the first mod for DOOM: THE BOARDGAME. A mod is a simple set of optional rules that you can use to “mod-ify” the basic rules for a new and interesting experience. Some players may find that the standard DOOM rules are too challenging for either the marines or the invader player. If this is the case for you, then this mod will allow you to modify the challenge for one side or the other, as necessary. To use this mod, simply cut out the 5 difficulty setting cards below. You may glue them to cardboard if you like. Then, the next time you play, after Step 2 of Game Setup (Choose a Scenario) select one of the 5 difficulty cards and place it next to the playing area. The rules on the card take effect for the entire game. If you are finding that the marines are losing to the invader player too often, select either “I’m Too Young to Die” or “Hey, Not Too Rough.” This will make the game more challenging for the invader player. If you find that the marines are defeating the invader player too often, select either “Ultra-Violence” or “Nightmare.” This will make the game more challenging for the marine players. Feedback or questions about this mod can be directed to [email protected]. Feel free to send ideas for future mods to that e-mail address as well. Nightmare Marines receive 1 less marine card, 2 fewer wounds, and 1 less shells/bullets ammo. In addition, the invader player draws 1 extra card a turn and may play 2 spawn cards a turn instead of 1. Finally, the invader player's maximum hand size is increased to 10. Ultra-Violence Marines receive 1 less wound and 1 less shells/bullets ammo. In addition, the invader player's maximum hand size is increased to 9. Hurt Me Plenty This is the standard difficulty setting. It changes no rules. Hey, Not Too Rough Marines receive 2 extra wounds and 2 extra shells/bullets ammo. In addition, the invader player's maximum hand size is reduced to 7. I’m Too Young to Die! Marines receive 1 extra marine card, 2 extra wounds, and 2 extra shells/bullets ammo. In addition, when a marine picks up an ammo token in a scenario, he gets one extra ammo token of that type. Finally, the invader player's maximum hand size is reduced to 6. DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL

Official Mod 1: Difficulty Settings - Fantasy Flight GamesOfficial Mod 1: Difficulty Settings Welcome to the first mod for DOOM: THE BOARDGAME. A mod is a simple set of optional rules

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Page 1: Official Mod 1: Difficulty Settings - Fantasy Flight GamesOfficial Mod 1: Difficulty Settings Welcome to the first mod for DOOM: THE BOARDGAME. A mod is a simple set of optional rules

OOffffiicciiaall MMoodd 11:: DDiiffffiiccuullttyy SSeettttiinnggssWelcome to the first mod for DOOM: THE BOARDGAME. A mod is a simple set of optional rules that you can use to “mod-ify” the basic rules for anew and interesting experience.

Some players may find that the standard DOOM rules are too challenging for either the marines or the invader player. If this is the case for you, thenthis mod will allow you to modify the challenge for one side or the other, as necessary.

To use this mod, simply cut out the 5 difficulty setting cards below. You may glue them to cardboard if you like. Then, the next time you play, afterStep 2 of Game Setup (Choose a Scenario) select one of the 5 difficulty cards and place it next to the playing area. The rules on the card take effectfor the entire game.

If you are finding that the marines are losing to the invader player too often, select either “I’m Too Young to Die” or “Hey, Not Too Rough.” This willmake the game more challenging for the invader player.

If you find that the marines are defeating the invader player too often, select either “Ultra-Violence” or “Nightmare.” This will make the game morechallenging for the marine players.

Feedback or questions about this mod can be directed to [email protected]. Feel free to send ideas for future mods to that e-mailaddress as well.

NightmareMarines receive 1 lessmarine card, 2 fewerwounds, and 1 less

shells/bullets ammo. Inaddition, the invader playerdraws 1 extra card a turn

and may play 2 spawn cardsa turn instead of 1. Finally,

the invader player'smaximum hand size is

increased to 10.

Ultra-ViolenceMarines receive 1 less

wound and 1 lessshells/bullets ammo. In

addition, the invader player'smaximum hand size is

increased to 9.

Hurt Me PlentyThis is the standard

difficulty setting. It changesno rules.

Hey, Not Too Rough

Marines receive 2 extrawounds and 2 extra

shells/bullets ammo. Inaddition, the invader player's

maximum hand size isreduced to 7.

I’m Too Youngto Die!

Marines receive 1 extramarine card, 2 extra wounds,

and 2 extra shells/bulletsammo. In addition, when amarine picks up an ammo

token in a scenario, he getsone extra ammo token of

that type. Finally, the invaderplayer's maximum hand size

is reduced to 6.

DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL

DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL DIFFICULTY LEVEL