Official Errata for 6 books.pdf

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    Saga Edit ion Core Rulebook Errata and OfficialClarifications (Updated - October 2008) 

    p . 2 7 – G u n g a n W e a p o n F am i l ia r i t y

    Change the text of Weapon Familiarity to the following: “Gungans treat the atlatl and

    the cesta as simple weapons instead of exotic weapons.”

    p . 3 2 – W o o k i e e W e a p o n F am i l i ar i t y

    Change the text of Weapon Familiarity to the following: “Wookiees treat bowcasters as

    rifles instead of exotic weapons.”

    p . 3 6 – Cl a s s L e v e l v s . Ch a r a c t e r L e v e l S i d e b a r

    Add the following sentence to the end of the sidebar: “If a talent refers to your class level

    but does not specify a class, it means the combined number of levels in all classes thatgrant access to that talent.”

    p . 3 8 – B a s e A t t a c k B o n u s

    Should read, “Base Attack Bonus: The character's base attack bonus. Apply this bonus

    to the character's attack rolls.” Base attack bonus does not apply to damage rolls.

    p . 3 8 – Jed i c l a s s s k i l l s

    Add Jump and Mechanics to the list of skills on the Jedi Class Skills list, below Table 3-2:

    The Jedi.

    p . 4 0 – Fo r c e I n t u i t i o n T a l e n t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 4 0 – F o r c e Pe r s u a s i o n T a l e n t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 4 0 – Re s i li e n c e T a l e n t

    Should read “You can spend a full-round action to move +2 steps up the condition track

    (see Conditions, page 148)”

    p . 4 1 – B l o c k T a l e n t

    Add the following sentences before the last sentence of the Block talent:

     “You may use the Block talent to negate melee area attacks, such as those made by the

    Whirlwind Attack feat. If you succeed on the Use the Force check, you take half damage

    if the attack hits and no damage if the attack misses. You may spend a Force point to use

    this talent to negate an attack against an adjacent character.”

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    p . 4 1 – De f l e c t T a l e n t

    Before the last sentence of the first paragraph, add the following sentence: “You may

    spend a Force Point to use this talent to negate an attack against an adjacent character.”

    Replace the second paragraph with the following:

     “You can use this talent to deflect some of the barrage of shots fired from a ranged

    weapon set on autofire, or the Force lightning Force power. If you succeed on the Use the

    Force check, you take half damage if the attack hits and no damage if the attack misses.”

    p . 4 1 – L i g h t s a b e r T h r o w T a le n t

    Change the first sentence of the talent to say: “You can throw a lightsaber as a standard

    action, treating it as a thrown weapon (without this talent, a thrown lightsaber is

    considered an improvised thrown weapon).”

    p . 4 1 – N ew S id e b a r

    Use the following sidebar to explain talents and abilities that rely on the target’s Dark

    Side Score:

    Sensing the Dark Side 

    You must be aware that your target has a Dark Side Score of 1+ to use talents, feats, or

    other abilities that depend on your target having a Dark Side Score. Witnessing a target

    performing an action that would earn an increase to one’s Dark Side Score (such as using

    a Force power with the [dark side] descriptor) satisfies this requirement. Gamemasters

    may also waive this requirement when you encounter an opponent that you know to have

    a Dark Side Score due to previous encounters (such as having past experience with

    stormtroopers or Sith Lords) or for opponents taking no particular precautions to conceal

    the presence of a Dark Side Score (such as thugs, bounty hunters, crime lords, etc.).

    p . 4 4 – W e a l t h T a l e n t

    Change reference to “your noble level” to “your class level”

    p . 4 6 – F o o l ’ s L u c k T a l e n t

    Change reference to “luck bonus” to “competence bonus”

    p . 4 7 – H y p e r d r i v e n T a l e n t

    Remove the word “scoundrel” before the phrase “class level.”

    p . 5 1 – So l d i e r D e f e n s e Bo n u s e s

    Should read, "At 1st level you gain a +1 class bonus to your Reflex Defense and a +2

    class bonus to your Fortitude Defense."

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    p . 5 2 – H a rm ’ s W a y T a l e n t

    Change the phrase “affects you instead” to “targets you instead”

    p . 5 2 – S t u n n i n g S t r i k e T a l e n t

    Change the phrase “if your attack roll” to “if your damage roll”

    p . 5 9 – T a b l e 4 - 1 : T r a i n e d S k i l l s b y C l a s s t a b l e

    Add Jump and Mechanics to the class skills for the Jedi.

    p . 6 0 – T a k i n g 1 0

    Replace the last sentence with the following: “Rorworr needs to make a Climb check to

    reach the bounty hunter, and this time he can take 10 only because of his Wookiee ability

    to take 10 on Climb checks while under pressure.”

    p . 6 2 – A c r o b a t i c s S k i l l

    In the last sentence of the second paragraph, change, “a DC 15 Reflex save” to “a DC 15

    Acrobatics check” The first sentence of the second paragraph under the Escape Bonds 

    header refers to “an attack action.” This should be “a standard action.”

    Under the Special section, replace the last sentence with the following: “If you are

    trained in Acrobatics, you gain a +5 bonus to your Reflex Defense when fighting

    defensively (see Fighting Defensively, page 152).

    p . 6 2 – T a b l e 4 - 2 : S k i l l s

    Change the – in the Jedi column to a C for the Jump and Mechanics skills.

    p . 6 8 – J um p S k i l l

    Add the following before the last sentence under the "Jump Down" use of the Jump skill:

    For every 10 points by which you beat the DC, you can subtract an additional 3 meters

    from the fall when determining damage.

    p . 6 9 - 7 0 – Me c h a n i c s S k i l l

    First full sentence of second paragraph should read “On a result…” instead of “One a

    result…”

    Under the Jury-Rig header, replace the 4th sentence with the following: “A jury-rigged

    device or vehicle gains +2 steps on the condition track and 1d8 hit points.”

    Under the Special header, add the following sentence: “Characters who are untrained in

    the Mechanics skill can still use the aid another action to assist on Mechanics checks.”

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    p . 7 2 - 7 3 – R i d e S k i l l

    After the phrase “Armor Check Penalty” add “(see text)” Add the following to the Special 

    paragraph: “The armor check penalty applies only when attempting to fast mount or fast

    dismount.”

    Under the Use Mount as Cover section, change the first sentence to say, “As a reactionto an attack against you, you can drop down and hang alongside your mount…”

    p . 7 3 – S t e a l t h S k i l l

    Change the last sentence under the Conceal Item header to say, “Drawing a concealed

    item is a standard action.”

    p . 7 3 – S t e a l t h S k i l l

    Change the first sentence under the Pick Pocket header to say, “With a successful

    Stealth check as a standard action...”

    Change the first sentence under the Sleight of Hand header to say, “As a standard

    action, you can palm hand-sized objects...”

    p . 7 7 – U s e t h e F o r c e S k i l l

    Add the following sentence to the end of the second paragraph under the Sense Force 

    application of the skill:

     “You can also specify that you are attempting to sense only Force-users with a Dark Side

    Score of 1 or higher; success reveals only those Force-users with dark side scores, and

    not any other Force-users.”

    Under the Sense Surrounding application of the skill, add the phrase “until the start of

    your next turn” to the end of the first sentence.

    Under the Telepathy application of the skill, change the first part of the last sentence to

    say, “Against an unwilling target, you must make a Use the Force check against the

    target’s Will Defense or the base skill DC, whichever is higher;”

    Under the Move Light Object application of the skill, add the following sentence to the

    end of the paragraph: “Using an object as a projectile weapon is otherwise treated as a

    ranged attack for the purposes of talents and feats that interact with ranged attacks.”

    p . 8 2 – A c r o b a t i c S t r i k e Fe a t

    Reduce the bonus provided by this feat from +5 to a +2 competence bonus.

    p . 8 2 – Bu r s t F i r e F e a t

    Change the Prerequisites for the feat to: Proficient with heavy weapons, proficient with

    weapon.

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    At the end of the Special paragraph, add the following text: “If you do not have a

    Strength of 13 or higher, increase the penalty on attacks to –10 when using this feat with

    non-vehicle weapons.”

    p . 8 3 – C lea v e

    Remove the sentence that says “You cannot adjust 1 square before making this extraattack.”

    p . 8 5 – F o r c e T r a i n i n g F e a t

    Under the Special section, the feat should say, “Each time you take this feat, you add to

    your Force suite a number of new Force powers equal to 1 + your Wisdom modifier.”

    p . 8 8 – Rap i d Sh o t F e a t

    Remove the Strength prerequisite from the feat.

    Add the following sentence to the Special section of the feat: “If you do not have aStrength of 13 or higher, increase the penalty to attacks to –5 when using this feat with

    non-vehicle weapons.”

    p . 8 8 – Rap i d S t r i k e F e a t

    Remove the Dexterity prerequisite from the feat.

    Add the following sentence to the Special section of the feat: “If you do not have a

    Dexterity of 13 or higher, increase the penalty to attacks to –5 when using this feat with

    non-light weapons.”

    p . 8 9 – W e a p o n F o cu s

    Change the prerequisite to say, “Proficient with chosen weapon.” Delete the third

    sentence under the Weapon Focus header.

    p . 8 9 – W h i r l w i n d A t t a c k Fe a t

    In the first sentence under Benefit, change the word “opponent” to “target.”

    p . 9 3 – U s i n g F o r c e Po i n t s

    Spending a Force Point to return a power to your Force suite is a reaction, not a swift

    action.

    p . 9 5 – Se l e c t i n g F o r c e Pow e r s

    Remove the following sentence from the second paragraph: “For example, Force stun

    requires a DC 20 (or higher) Use the Force check to activate, which means that a low-

    level character attempting to use the power will fail more often than he succeeds.”

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    p . 9 6 – Ba t t l e St r i k e

    Change the DC 15 text to: “Gain a +1 Force bonus on your next attack roll made before

    the end of your next turn and deal an additional 1d6 points of damage if the attack hits.”

    p . 9 6 – F o r c e Pow e r D e s c r i p t o r s

    Add the following entry after the Mind-Affecting paragraph:

    Telekinetic: A Force power with the [telekinetic] descriptor uses telekinesis to

    accomplish its ends. Many telekinetic powers interact with the world physically in similar

    ways, and are covered as a group by some talents. If a target of a [telekinetic] Force

    power has cover, it gains a cover bonus to its relevant Defense score or on its opposed

    check to resist the power. If the target of a [telekinetic] Force power has concealment,

    you take a penalty on your Use the Force check to activate the power unless you have

    used the Sense Surroundings application of the Use the Force skill this turn. Use the

    standard bonuses and penalties for cover and concealment provided on pages 156-157.

    Add the telekinetic descriptor to the following Force powers: Force disarm, Force grip,

    Force slam, Force thrust, move object.

    p . 9 6 – U s i n g F o r c e Pow e r s

    Change the second method under Regaining Force Powers to say the following “–If

    you roll a natural 20 on a Use the Force check to activate a Force power, you regain all

    spent Force powers at the end of your turn.”

    p . 9 7 – F o r c e D i s a rm

    Change the Target text to "One target within 12 squares and within line of sight."

    p . 9 7 – F o r c e D i s a rm

    Add the [telekinetic] descriptor to the end of the Force Disarm header. Change the

    phrase “If your disarm attack succeeds…” to “If your disarm attempt succeeds…”

    Remove the first sentence under the Special section. Change the phrase “before making

    your disarm attack” to “before making your disarm attempt.”

    p . 9 7 – F o r c e G r i p

    Change the Target text to "One target within 12 squares and within line of sight."

    Replace the DC 15 text with the following:

    DC 15: If your Use the Force check equals or exceeds the target’s Fortitude Defense, the

    target takes 2d6 points of damage and can only take a single swift action on his next

    turn. Otherwise, the target takes half damage and may act normally, and you may not

    maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense

    against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5.

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    Replace the second sentence under Special with the following: “Maintaining the Force

    grip power is a standard action, and you must make a new Use the Force check each

    round. If you suffer damage while maintaining a Force grip, you must succeed on a Use

    the Force check (DC = 15 + damage taken) to continue concentrating.”

    p . 9 7 – Fo r c e L i g h t n i n g

    Change the phrase “If the attack hits…” to “If the skill check equals or exceeds the

    target’s Reflex Defense…” and change the phrase “If the attack misses…” to “Otherwise…”

    p . 9 7 – F o r c e S l am

    Add the following sentence before the “This is an area effect” sentence: “Targets larger

    than Medium add a size modifier to Fortitude Defense against this power: Colossal +50,

    Gargantuan +20, Huge +10, Large +5.”

    p . 9 8 – F o r c e S t u n

    The Use the Force check should be compared to the target’s Fortitude Defense instead ofWill Defense. Add the following sentence to the end of the Make a Use the Force Check 

    paragraph: “Targets larger than Medium add a size modifier to Fortitude Defense against

    this power: Colossal +50, Gargantuan +20, Huge +10, Large +5.”

    p . 9 8 – F o r c e T h r u s t

    In the second paragraph under Make a Use the Force Check, change the first sentence

    to say, “The target adds its base attack bonus and its size modifier to its…”

    p . 9 8 – M o v e O b j e c t

    Change the Target text to "One target within 12 squares and within line of sight." Replace

    the second sentence under Special with the following: “Maintaining the move objectpower is a standard action, and you must make a new Use the Force check each round. If

    you suffer damage while maintaining move object, you must succeed on a Use the Force

    check (DC = 15 + damage taken) to continue concentrating. If you deal damage with the

    move object power, you cease to be able to maintain it.”

    p . 1 0 0 – D i s c i p l i n e d S t r i k e T a l e n t

    Change the phrase “has a cone effect” to “has an area effect” instead.

    p . 1 0 0 – R e b u k e

    Change the end of the second paragraph to say, “…who suffers the effect based on thecreator’s original Use the Force check.”

    Under the Special section, change the end of the first sentence to say, “..may attempt to

    rebuke the power as well, expending a use of the rebuke power and using your rebuke

    Use the Force check result as its target DC.”

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    p . 1 0 0 – Se v e r F o r c e

    The DC 35 line should begin with “As DC 25” instead of “As DC 35.”

    p . 1 0 0 – Su r g e

    The surge power should be a free action, not a swift action. Add the following sentencesunder Special: “Using the surge power counts as a running start for determining a Jump

    DC. You may spend a Destiny Point to gain an additional 4 squares of movement; when

    you do so, you may also use any and all movement for the round as a part of a jump (no

    Jump check required).”

    p . 1 0 0 – T e le k i n e t i c Pow e r T a l e n t

    Change the text of the first sentence of the talent to say, “Whenever you roll a natural 20

    on your Use the Force check to activate a power with the [telekinetic] descriptor, youmay choose to use that power again immediately as a free action.”

    p . 1 0 0 – T e l ek i n e t i c Sa v a n t T a le n t

    Change the text of this talent to say: “Once per encounter as a swift action, you may

    return one Force power with the [telekinetic] descriptor to your suite without spending a

    Force Point.”

    p . 1 0 0 – V i t a l T r a n s f e r

    Add the following text to the end of the last line before the Special paragraph: “You may

    choose to heal less than the result of your Use the Force check allows. You may not heal

    yourself with this power.”

    p . 1 0 1 – F o r c e Pe r c e p t i o n T a l en t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 1 0 1 – F o r c e P i lo t T a l e n t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 1 0 2 – F o r c e Po i n t R e c o v e r y

    Remove the second paragraph.

    p . 1 1 3 – S p e n d i n g D e s t i n y P o i n t s

    Change the third bullet point to say, “Act out of turn (thus changing your position in the

    initiative order) once per encounter.”

    p . 1 1 9 – W e a p o n G r o u p s

    Add the following sentences after the sentence that ends with “…considered skilled with

    all of the weapons in that group”:

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     “If you are proficient with at least one weapon in a group, you qualify to take Weapon

    Focus (or any other weapon-specific ability) for that group. The benefits of such abilities

    apply only to weapons in which you are proficient. For example, a scoundrel with the

    Spacehound talent (see page 47) is proficient with all starship weapons (all of which are

    heavy weapons), so he qualifies to take Weapon Focus (heavy weapons). This grants him

    a +1 bonus on attacks with starship weapons, but he wouldn't get that benefit with a

    grenade launcher or any other heavy weapons until becoming proficient with them. “

    p . 1 2 0 – S im p l e W e a p o n s

    Add the following sentence to the end of the simple weapons description:

     “Unarmed attacks and natural weapons are considered light simple weapons in which allcharacters are proficient.”

    p . 1 2 0 – W e a p o n Q u a l i t i e s

    Under Rate of Fire add the following sentence to the end of the paragraph: “A weapon

    can only be on one alternate setting other than its default setting (such as autofire or

    stun) at a time. Autofire-only weapons with stun settings can deal stun damage inautofire mode, but still have a maximum range of 6 squares unless noted otherwise.”

    p . 1 2 0 – W e a p o n Q u a l i t i e s

    The entry for Stun Damage should read as follows:

     “If the weapon has a stun setting, it is listed here. A weapon set to stun does stun

    damage equal to its normal damage (see Stunning, page 162, for more information).

    Ranged weapons set to stun have a maximum range of 6 squares unless noted

    otherwise.”

    p . 1 2 2 - 1 2 3 – T a b l e 8 - 3 : M e l e e W e a p o n s

    All damage entries in the “Stun” column of the table should be replaced with the word “Yes” except the stun baton, which should say “Yes (2d6).”

    p . 1 2 6 - 1 2 7 – T a b l e 8 - 4 : Ra n g e d W e a p o n s

    All damage entries in the “Stun” column of the table should be replaced with the word

     “Yes” except for the stun grenade, which should say, “Yes (4d6).”

    The listings for the sporting blaster pistol, the sporting blaster rifle, and the bowcaster

    should be given a superscript of 4, denoting accurate weapons.

    The listings for the hold-out blaster, heavy blaster pistol, blaster carbine, blaster cannon,

    heavy blaster rifle, thermal detonator, net, and grenade launcher should be given a

    superscript of 5, denoting inaccurate weapons.

    Add the following footnotes at the bottom of the table:

    4 Accurate weapon: This weapon takes no penalty when firing at targets at short range.

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    5 Inaccurate weapon: This weapon cannot fire at targets at long range. 

    p . 1 2 8 – B l a s t e r R i f l e , Sp o r t i n g

    In the last paragraph, change the number “50” to “100”.

    p . 1 2 8 – B ow c a st e r s

    Replace the sentence that begins with “Although the Bowcaster is an exotic weapon,”

    with the following sentences: “Wookiees treat bowcasters as rifles, not exotic weapons.

    Bowcasters are treated as rifles for the purposes of determining weapon range.”

    p . 1 2 9 – G r e n a d e , I o n

    Replace the reference to taking “full damage” in the second sentence of the second

    paragraph with taking “normal damage.”

    p . 1 2 9 – I o n P i s t o l

    Replace the reference to taking “full damage” in the second sentence with taking “normal

    damage.”

    p . 1 3 7 – Cy b e r n e t i c P r o s t h e s i s

    In the third paragraph, replace reference to page 144 to page 141.

    p . 1 4 4 – Cr i t i c a l H i t s

    Add the following sentence to the end of the Critical Hits paragraph: “Effects that

    negate an attack (such as Block, Deflect, or Vehicular Combat) or cause an attack to

    automatically miss (such as a Destiny Point) can also negate a critical hit.”

    p . 1 4 4 – F r e e A c t i o n s a n d R e a c t i o n s

    Add the following sentence to the end of the Reaction paragraph: “You may only take a

    single reaction to any one action or effect. A reaction is always resolved after the action

    that triggered it, though some reactions (such as the negate energy  Force power, or the

    Block and Deflect talents) can affect the outcomes of the action that triggers a reaction.”

    p . 1 5 2 – Cha r g e

    Replace the text of the Charge action with the following:

     “As a standard action you can move your speed (minimum 2 squares) in a straight line

    and then make a melee attack at the end of your movement. You gain a +2 competence

    bonus on your attack roll and take a –2 penalty to your Reflex Defense until the start of

    your next turn. You cannot charge through low objects or squares occupied by enemies

    (allies do not hinder your charge), and charging through Difficult Terrain costs twice as

    much per square as normal. You cannot tumble (as per the application of the Acrobatics

    skill) during your movement as a part of a charge. After you resolve a charge attack you

    can take no further actions this turn.”

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    p . 1 5 3 – D r a w o r H o l s t e r a W e a p o n

    Add the following sentence to the end of the first sentence under this header: “If you are

    proficient in a weapon’s use, drawing the weapon always includes any action necessary to

    activate the weapon (thus, a lightsaber can be drawn and activated as a single move

    action if you are proficient in the weapon).”

    p . 1 5 4 – A im

    Add the following sentence to the second paragraph of the description of the Aim action:

     “Aiming provides no benefit when making an area attack.”

    p . 1 5 5 – A r e a A t t a c k s

    Replace the first sentence of the second paragraph with the following:

    "When you make an area attack, you make a single attack roll; if your modified attack

    roll is equal to 10 or higher, compare the result to the Reflex Defense of every target inthe area."

    Add the following sentence to the end of the second paragraph:

     “A natural 20 on an area attack roll automatically hits all targets within the affected area,but area attacks do not deal double damage on a critical hit.”

    p . 1 5 6 – P r o v o k i n g a n A t t a c k o f O p p o r t u n i t y

    Add the following sentence to the end of the Moving Out of a Threatened Square 

    description: “Involuntary movement, such as being the target of a Bantha Rush or the

    move object Force power, never provokes an attack of opportunity.”

    p . 1 5 7 – Co v e r

    Add the following sentence to the end of the description of Cover:

     “A target with cover or improved cover takes no damage from area attacks if the attack

    roll is less than the target’s Reflex Defense. For a burst or splash weapon, determine

    cover relative to the center of the weapon's area of effect. For an autofire weapon,

    determine cover relative to the attacker.”

    p . 1 6 2 – Rea d y

    Replace the first paragraph under Ready with the following text: “Readying lets youprepare to take an action later, after your turn is over but before your next turn has

    begun. You can ready as a standard action. To do so, specify the standard, swift, or move

    action you will take and the circumstances under which you will take it. Then, any time

    before your next turn, you may take the readied action as a reaction in response to those

    circumstances (assuming they occur).”

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    p . 1 6 7 – Cr i t i c a l H i t s

    Add the following sentence to the end of this entry: “When using a vehicle weapon, you

    cannot apply any effect that causes an automatic natural 20 or automatic critical hit

    (such as spending a Destiny Point or using the Jedi Master’s serenity class feature),

    unless a rule specifies that it can be used with vehicle weapons.”

    p . 1 6 8 – V e h i c l e W e a p o n D am a g e

    Replace the vehicle weapon damage formula with the following:

    (Weapon Damage + ½ heroic level + miscellaneous modifiers) [ts] multiplier 

    p . 1 6 9 – V e h i c l e D am a g e T h r e s h o l d

    Replace the last sentence in this section with the following:

     “In addition, all the vehicle’s occupants take damage equal to one-half the amount that

    exceeded the vehicle’s damage threshold.”

    p . 1 7 2 – I n c r e a s e V e h i c l e Sp e e d

    Add the following sentence to the end of the entry:

     “You may attempt to increase vehicle speed once per round as a free action when using

    the all-out movement action.”

    p . 1 7 3 – Co l l i s i o n s

    Add the following sentence to the end of the first paragraph: “Unless the vehicle provides

    no cover to those onboard, any damage dealt to passengers and crew in a collision isreduced by an amount equal to the vehicle’s damage threshold.”

    p . 1 8 6 – D r o i d C o s t Fa c t o r

    Add the following sentence to the end of the section on Cost Factor:

     “Droids that are Small size or smaller treat their cost factor as being equal to 2/their cost

    factor for the purposes of determining accessory weight.”

    p . 1 8 6 – S y s t em s a n d A c c es s o r i e s

    Add the following sentence before the last sentence of the second paragraph: “As with

    standard droid models, your starting locomotion, appendages, and accessories do not

    count against your carrying capacity.”

    p . 1 8 8 – D r o i d T r a i t s

    Add the following sentence to the end of the first paragraph under Nonliving: 

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     “Droids do not gain an ability bonus to Constitution-based skill checks and may not take

    feats or talents with a Constitution prerequisite.”

    p . 1 9 1 – S y n c h r o n i z e d F ir e C i r c u i t s

    Change the end of the last sentence to say, "a droid with synchronized fire circuits grants

    a +5 bonus instead of a +2 bonus on the other droid's check or roll."

    p . 1 9 2 – R ep r o g r a m m i n g

    Add the following sentence before the last sentence of the second paragraph: “A droid

    can only have talents he is eligible for based on his classes; thus, a droid with 5 levels in

    the soldier class could only be reprogrammed with 3 talents that can be taken by soldiers

    (soldier levels 1, 3, and 5). A droid with 5 levels of soldier and 3 levels of scoundrel could

    be reprogrammed with 3 soldier talents and 2 scoundrel talents.”

    p . 1 9 8 – 3PO Se r i e s P r o t o c o l D r o i d

    Change Intelligence score to 13 and Charisma to 14.

    p . 1 9 9 – B 1 S e r i e s B a t t l e D r o i d

    Under Systems replace the remote processor with a remote receiver.

    p . 2 0 0 – B 2 S e r i e s Su p e r B a t t l e D r o i d

    Under Atk Options change "aid another (+4)" to "aid another (+5)".

    p . 2 0 0 – D r o i d e k a S t a t B l o c k

    Replace the droideka stat block with the following statistics:

    Droideka Series Destroyer Droid CL 4 

    Large droid (4th-degree) nonheroic 1

    Init +8; Senses Perception +13

    Languages Basic, Binary [rule]

    Defenses Ref 16 (flat-footed 14), Fort 13, Will 12

    hp 40; SR 20; Threshold 18

    Immune droid traits [rule]

    Speed 2 squares (walking), 10 squares (wheeled)

    Melee unarmed +7 (1d4+3)

    Ranged laser cannon +12 (3d8) orRanged laser cannon +10 (4d8) with Rapid Shot or

    Ranged laser cannon +7 (5d8) with Burst Fire orRanged laser cannon +10 (3d8) and laser cannon +10 (3d8) or

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    Ranged laser cannon +8 (4d8) and

    laser cannon +8 (4d8) with Rapid Shot orRanged laser cannon +5 (5d8) and

    laser cannon +5 (5d8) with Burst Fire

    Fighting Space 2x2; Reach 1 square

    Base Atk +9; Grp +17

    Atk Options autofire (laser cannons), Burst Fire, Rapid Shot [rule]

    Abilities Str 16, Dex 15, Con —, Int 8, Wis 14, Cha 7

    Feats Armor Proficiency (light), Burst Fire, Rapid Shot, Dual Weapon Mastery I, Dual

    Weapon Mastery II, Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles)

    Skills Perception +13, Stealth +3

    Systems walking locomotion, wheeled locomotion (exclusive), remote receiver, 2 tool

    appendages, shield generator (SR 20), integrated comlink, bronzium shell (+5 armor;

    treat as quadanium plating)

    Possessions 2 laser cannons (treat as blaster rifles)

    Availability Military; Cost 21,000 credits

    p . 2 0 1 – I G - 1 0 0 S e r i e s B o d y g u a r d D r o i d

    Replace Defenses line with “Ref 18 (flat-footed 17), Fort 19, Will 18.”

    p . 2 0 6 - 2 3 5 – P r e s t i g e Cl a s s R e q u i r em e n t s

    All requirements that state “Minimum Heroic Level” should instead say “Minimum Level”

    throughout the chapter.

    p . 2 0 7 – J u k e T a l e n t

    Replace the text of the Juke talent with the following:

    Juke: When you fight defensively as the pilot of a vehicle (see page 171), you may

    negate a weapon hit on your vehicle using the Vehicular Combat feat one additional time

    per round.

    Prerequisites: Vehicular Evasion

    p . 2 0 8 – H u n t e r ’ s M a r k T a le n t

    Replace the text with the following:

     “If you aim before making a ranged attack (see Aim, page 154), you move the target

    character -1 step along the condition track if the attack deals damage (see Conditions,

    page 148).”

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    p . 2 1 4 – F o r ce T r e a tm e n t T a le n t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 2 1 6 – G u n s l i n g e r T a l e n t T r e e

    Add the following sentence to the end of the introduction: “The following talents may onlybe used with pistols and rifles.”

    Change the text of the Debilitating Shot to the following:

     “If you aim before making a ranged attack (see Aim, page 154), you move the target

    character -1 step along the condition track if the attack deals damage (see Conditions,

    page 148).”

    p . 2 2 0 – Se r e n i t y C la s s Fe a t u r e

    Replace the second sentence of the class feature with the following:

     “You may remain in this trance as long as you wish, and you are still aware of your

    surroundings; however, you are otherwise helpless and cannot perform any other

    actions.”

    p . 2 2 3 - 2 2 4 – Fo r c e D e c e p t i o n T a l e n t

    Remove the phrase “for the purposes of using this talent” from the talent’s description.

    p . 2 2 8 – Be s p i n

    Swap the Major Export and Major Imports.

    p . 2 3 4 – Rod i a

    Change the Moons entry from 2 to 4.

    p . 2 4 7 – B u i l d i n g a n E n c o u n t e r

    In the second paragraph, remove everything following the first sentence. UnderCombining Different CLs, add the following sentence at the end of the first sentence:

     “The combined CL for the encounter is either this result or the highest single CL + 2,

    whichever is more.” Add the following sentence to the end of the paragraph: “Mostencounters should not include a single enemy whose CL is more than 3 levels higher than

    the average party level.”

    p . 2 5 5 – Fa l l in g D am a g e

    Change the second paragraph to read as follows:

    Acrobatics and Jump: If you are trained in the Acrobatics or Jump skills, you can

    reduce the damage you take from a fall with a successful skill check (see skill

    descriptions). If the check succeeds and you take no damage from the fall, you land on

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    your feet. If you fall from a height of greater than 60 meters, treat the fall as being only

    60 meters for the purposes of reducing falling distance.

    p . 2 6 1 - 2 6 2 – A n a k i n S k y w a l k e r ( D a r t h V a d e r ) S t a t B lo c k

    In Senses line, Perception should be +18.

    Defenses should be Reflex 40 (37 flat-footed), Fort 37, Will 34..

    Replace the attack lines with the following:

    Melee lightsaber +23 (2d8+17) or

    Melee lightsaber +21 (3d8+17) with Rapid Strike or

    Melee lightsaber +18/+18 (2d8+17) with Double Attack orMelee lightsaber +16/+16 (3d8+17) with Double Attack and Rapid Strike

    Ranged by weapon +21

    Base Atk +18; Grp +21

    Replace Vader's skills with the following:

    Initiative +17, Jump +17, Mechanics +16, Perception +18, Use the Force +17 (can reroll

    when using [dark side] powers, can substitute for Pilot checks)

    p . 2 6 3 – P a dm e S t a t B l o c k

    Replace “Wanted Alive” talent with “Inspire Confidence.”

    p . 2 6 4 – L u k e S k y w a l k e r S t a t B l o c k

    Reflex Defense should be 28 (25 flat-footed).Replace the attack lines with the following:Melee lightsaber +14 (2d8+11)Melee lightsaber +9/+9 (2d8+11) with Double Attack

    Ranged blaster +12 (3d6+5)

    Add the following line between the Abilities and Talents lines:

    SQ Vehicle dodge +1

    Add the Elusive Dogfighter talent to Luke’s talent list.

    p . 2 6 5 – H a n S o l o S t a t B l o c k

    Attack bonus with heavy blaster pistol should be +12 instead of +14.

    p . 2 6 6 – Ch ew b a c c a St a t B l o c k

    Replace Chewbacca’s skills with the following:

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    Climb +10 (can take 10 when distracted), Endurance +15, Initiative +11, Mechanics +11

    (can reroll when making jury-rigged repair), Perception +10 (can reroll), Persuasion +5

    (can reroll attempts to intimidate), Pilot +11, Use Computer +11.

    Remove the Extra Rage feat and add Shake It Off.

    p . 2 6 7 – R 2 - D 2 S t a t B l o c k

    Attack bonus with electroshock probe should be +9 instead of +10. Ranged attack should

    be +8, not +14.

    p . 2 6 8 – C- 3 PO St a t B l o c k

    C-3PO should have Intelligence 13, Wisdom 13, and Charisma 15. Reduce Deception skill

    bonus to +10 and Persuasion skill bonus to +15.

    p . 2 6 8 – Y o d a S t a t B l o c k

    Replace the Languages line with:

    Languages Basic, Cerean, Shyriiwook (understand only)

    Replace third line of melee attacks with:

    Melee lightsaber +19/+19/+19 (2d8+16) with Triple Attack

    p . 2 7 0 – B o b a F e t t S t a t B l o c k

    Reflex Defense should be 36 (33 flat-footed).

    p . 2 7 1 – G e n e r a l G r i ev o u s S t a t B l o c k

    Reflex Defense should be 35 (31 flat-footed). Attack bonuses on final Melee line should

    be +9, not +11.

    p . 2 7 8 – Non h e r o i c Cl a s s S k i l l s

    Add the Ride skill to the list of Class Skills for the nonheroic character, below Table 3-3.

    p . 2 8 1 – Cl o n e T r o o p e r

    Perception skill bonus should be +9 and should have the Coordinated Attack feat.

    p . 2 8 2 – ARC T r o o p e r

    On the Defenses line, the text after Ref should be “23 (21 flat-footed).”

    Replace the line that starts with “hp” with the following:

     “hp 57; DR  1Threshold 24; delay damage”

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    Add the following line below the Abilities line:

    Special Qualities delay damage.

    p . 2 8 3 – B o u n t y H u n t e r

    Replace the bounty hunter’s skills with the following: Perception +14, Survival +12. Addthe “H” superscript after Perception.

    p . 2 8 4 – D a r k S i d e M a r a u d e r

    Remove “Tough as Nails” from the Special Actions line.

    p . 2 8 5 – Y u u z h a n V o n g S p e ci e s Tr a i t s

    Change the Weapon Familiarity line to say the following:

    Weapon Familiarity: Yuuzhan Vong treat the amphistaff as a simple weapon instead of

    an exotic weapon.

    Starships of the Galaxy Errata 1.0 (Updated Tuesday,January 29, 2008)

    Make sure you’re up to date with the first set of errata for Starships of the Galaxy Saga

    Edition. For your convenience, this errata will also be added to the Rules section of this

    Web site.

    p . 1 8 – Squ a d r o n T a c t i c s T a l e n t

    The ace pilot’s Squadron Tactics talent can be used only to confer non-attack patternmaneuvers on your squadron.

    p . 2 5 – Co r e l l i a n S l i p

    The Corellian slip maneuver allows you to make an attack as a free action (not a swift

    action) when you enter your target’s square.

    p . 3 1 – F i g h t e r G r o u p s

    Joining a fighter wing ends your actions for the round; any unused actions (including

    readied actions) are lost. If you choose to delay on the fighter group’s turn, youautomatically leave the group.

    Once the leader of a fighter group is chosen, it can be changed only once per round on

    the group’s turn. When the first fighter joins another to form the wing, the first leader is

    chosen at that time.

    Fighter groups can use starship maneuvers only if every member of the fighter group has

    that maneuver. When the maneuver is used, every member of the fighter group uses it.

    If a member of the group has an attack pattern maneuver active when it joins the group,

    its effects are lost (the fighter group is, itself, like an attack pattern).

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    p . 4 7 – T a b l e 3 - 5 : W e a p o n S y s t em s

    The footnote in the table should read: “1 Colossal (frigate) or larger starships only”.

    p . 4 7 – T a b l e 3 - 7 : S t a r s h i p A c c e s s o r i e s

    Extended range should have an EP cost of 1.

    p . 5 2 – T a b l e 3 - 8 : S t o c k Sh i p T y p e s

    The Strength scores for the following stock ships should be changed as noted:

    Battlecruiser: 100 Cruiser: 94 Frigate: 60 Corvette: 58 Heavy Freighter: 56

    p . 1 0 0 – I n t e r d i c t o r C r u i s e r

    Under the entry for the gravity well projector, the area of effect should be a 3x3 square

    starship-scale area, not 4x4.

    p . 1 5 8 - 1 5 9 – Y -W i n g

    All three Y-Wing models should have SR 25.

    Knights of the Old Republic - Errata and OfficialClarifications (Updated - January 2009)

    p . 2 6 – D em o r a l i z in g D e f e n s e

    Add the following sentence to the end of this talent’s description: “A single target may

    only be affected by this talent once per round.”

    p . 3 1 – W e a p o n F o c u s + W e a p o n F i n e s se Com b i n e d F e a t s

    Remove the phrase “for the purpose of Weapon Finesse” from the end of the paragraph.

    p . 3 2 – T a b l e 2 - 1 : Fe a t s I m p l a n t T r a i n i n g

    Change the table description for Implant Training’s benefit to “Do not move extra steps

    down the condition track.”

    p . 3 5 – Sn i p e r S h o t

    The bonus to attacks applies to all attack rolls made until the beginning of your next turn.

    p . 3 9 – I m p r o v e d R i p o st e

    Remove the phrase “once per turn” from the beginning of the talent’s first sentence.

    p . 3 9 – T a i n t o f t h e D a r k S id e

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    Add the following sentence to the end of the talent’s description: “If you spend a Force

    Point or Destiny Point to modify this power in any way, you increase your Dark Side

    Score as normal.”

    p . 4 4 – B r u t a l A t t a c k

    You determine damage (including doubling damage from a critical hit) and compare it toyour target’s damage threshold first, then add the extra die of damage when applicable.

    p . 4 4 – Ex o t i c W e a p o n s M a s t e r

    Add the phrase “or talents” after the word “feats” in the second sentence of this talent’s

    description.

    p . 4 7 – D u a l W e a p o n Fl o u r i sh I I

    Add the phrase “once per turn on your turn” before the phrase “you can make a full

    attack…”

    p . 4 7 – M e l e e D u e l i st R e q u i r em e n t s

    Change the Feats section to say, “Melee Defense, Rapid Strike, Weapon Focus with any

    melee weapon.”

    p . 4 7 – S in g l e W e a p o n F l o u r i s h I I

    Add the phrase “once per turn on your turn” before the phrase “you can make a full

    attack…”

    p . 5 2 – W o u n d F o r c e P ow e r

    Change the first sentence of the Special section to say, “If the target moves 1 or more

    steps down the condition track as a result of being damaged by this power, the conditionbecomes…”

    p . 6 7 – Adh e s i v e G r e n a d e

    Add the following sentence to the end of the weapon’s description: “Adhesive grenades

    have a 2-square burst radius.”

    p . 6 9 – Cr y o Ba n G r e n a d e

    Add the following sentence to the end of the weapon’s description: “CryoBan grenades

    have a 2-square burst radius.”

    p . 6 9 – L a n v a r o k

    Change the last sentence of the second paragraph to say, “Massassi and Kissai treat the

    Massassi lanvarok as a simple weapon instead of as an exotic weapon.”

    p . 7 5 – T a b l e 5 - 6 : W e a p o n a n d A rm o r A c c e ss o r i e s

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    Change the Upgrade Slot Cost of the Improved Energy Cell to 1.

    The Force Unleashed - Errata and Official Clarifications(Updated - January 2009)

    p . 1 7 – T o g o r i a n Sp e c i e s T r a i t s

    Change the section under Large Size to say: “Togorians take a –1 size penalty to Reflex

    Defense, a –5 penalty to their Stealth checks, and a +5 size bonus to their damage

    threshold. Their lifting and carrying limits are double those of Medium characters.”

    p . 1 8 – W h i p h i d S p e c i e s T r a i t s

    Change the section under Large Size to say: “Whiphids take a –1 size penalty to Reflex

    Defense, a –5 penalty to their Stealth checks, and a +5 size bonus to their damage

    threshold. Their lifting and carrying limits are double those of Medium characters.”

    p . 2 7 – H i d d e n W e a p o n s

    Change the first sentence of the talent’s description to, “If you draw a concealed weapon

    and, before the end of the same round, make an attack against a target that failed to

    notice the item, the target is considered flat-footed against you.”

    p . 3 3 – I n f o r m e r Fe a t

    Remove the phrase “for the purpose of using this feat” from the Benefit of the feat.

    p . 3 4 – N a t u r a l L e a d e r

    Add the phrase, “and continues to grow in scale as you gain levels” to the end of the

    second sentence of the feat’s Benefit section.

    p . 4 8 – I n d e p e n d e n t S p ir i t

    Add the phrase ”against a single skill check or attack roll” after the phrase “(your choice)”

    p . 4 8 – D e v i c e Jam m e r T a l e n t

    Change the second sentence of the talent’s description to say, “…you select a particularpiece of personal, portable electronic equipment (any item listed as equipment, excluding

    droids, vehicles, and weapons, that has an electronic component)…”

    p . 8 6 – T e l e k i n e t i c P r o d i g y

    Add the following sentence to the end of the talent’s description: “If you increase your

    Wisdom score at a later time and select the move object power, you only gain an

    additional power if you did not take the move object power when you first chose that

    feat. Otherwise, you gain an additional Force power as normal.”

    p . 8 6 – Co r r u p t i o n

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    Under the DC 15 entry, change the second sentence to say “If your Use the Force check

    exceeds the target’s Fortitude Defense by 5 or more…”

    p . 1 1 8 – HW K - 2 9 0 T r a n sp o r t

    Change Cargo to 75 tons.

    p . 1 2 0 – M a k a - E e k a i L 4 0 0 0 T r a n s p o r t

    Change Cargo to 140 tons.

    p . 2 7 0 – S e n t i n e l - c l a ss L a n d i n g S h u t t l e

    Replace Sentinel-class landing shuttle with the following statistics:

    Sentinel-class Landing Shuttle CL 10

    Colossal space transport

    Init +5; Senses Perception +6

    [rule] 

    Defense Ref 17 (flat-footed 12), Fort 26; +12 armor

    hp 120; DR 15; SR 50; Threshold 76

    [rule]

    Speed fly 16 squares (max. velocity 1,000 km/h), fly 5 squares (starship scale)Ranged 4 laser cannons +4 (see below) and

    ion cannons +4 (see below) or

    Ranged 2 medium concussion missiles +6 (see below) and

    ion cannons +4 (see below) or

    Ranged 2 repeating blaster cannons +6 (see below) and

    Ion cannons +4 (see below)

    Fighting Space 12[ts]12 or 1 square (starship scale); Cover total (crew)

    Base Atk +2; Grp +38

    Atk Options autofire (laser cannons, repeating blaster cannons)

    [rule]

    Abilities Str 42, Dex 20, Con —, Int 14Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1, Use Computer +6

    [rule]

    Crew 6; Passengers 54 (troops)

    Cargo 80 tons; Consumables 1 month; Carried Craft 12 speeder bikes

    Payload 8 concussion missiles

    Hyperdrive [ts]1 (backup [ts]10)

    Availability Military; Cost 240,000

    Ion cannon (copilot)Atk +4, Dmg 4d10[ts]2 ion

    [rule]

    Laser cannon (gunner)

    Atk +4 (–1 autofire), Dmg 6d10[ts]2

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    [rule] 

    Medium concussion missile (2 gunners)

    Atk +6, Dmg 8d10[ts]2, 2-square splash

    [rule]

    Repeating blaster cannon (2 gunners)

    Atk +6 (+1 autofire), Dmg 3d8[ts]2

    Scum & Villainy Errata and Official Clarifications(Updated - January 2009)

    p . 1 7 – Sw i f t S t r i d e r

    Remove the phrase “as a standard action” from the end of the first paragraph.

    p . 2 1 – Bon u s F e a t s

    Some of the feats in this chapter may be selected as bonus feats by certain classes. Each

    class may add the following feats to their relevant bonus feat list.

    Class  Bonus Feats 

    Jedi

    Burst of Speed, Close Combat Escape, Impetuous Move, Impulsive Flight,

    Lightning Draw, Opportunistic Retreat, Resurgence, Slippery Maneuver, Stay

    Up, Tactical Advantage, Wicked Strike

    Noble

    Cornered, Friends in Low Places, Hasty Modification, Impulsive Flight,

    Opportunistic Retreat, Signature Device, Superior Tech, Tactical Advantage,

    Wicked Strike

    Scoundrel

    Burst of Speed, Close Combat Escape, Collateral Damage, Cornered,

    Deceptive Drop, Desperate Gambit, Duck and Cover, Fleet Footed, Friends in

    Low Places, Hasty Modification, Impulsive Flight, Knife Trick, Lightning Draw,Signature Device, Superior Tech

    ScoutBurst of Speed, Cornered, Deadly Sniper, Duck and Cover, Fleet Footed,

    Resurgence, Slippery Maneuver, Stay Up

    SoldierBurst of Speed, Collateral Damage, Deadly Sniper, Impetuous Move, Lightning

    Draw, Resurgence, Slippery Maneuver, Stay Up

    p . 2 1 – Co l l a t e r a l D am ag e

    Add the phrase “once per turn on your turn” before the phrase “you can make a secondattack…”

    p . 2 1 – M i s p l a c e d L o y a l t y

    Add the following sentence before the last sentence of the talent’s description: “You may

    not gain the benefit this talent if another character within 6 squares of you has used this

    talent since the end of your last turn.”

    http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=1http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=1http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=2http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=2http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=2http://www.wizards.com/default.asp?x=starwars/article/SnVerrata&tablesort=1

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    p . 2 3 – Kn i f e T r i c k

    Add the following sentence to the beginning of the Benefit paragraph: “If you have a

    concealed weapon, you threaten squares as though armed with a melee weapon.”

    Add the following sentence to the end of the Benefit paragraph: “If you choose not to

    draw your concealed weapon and attack with it, you cannot make the attack ofopportunity unless you would otherwise normally be able to do so.”

    p . 2 4 – Sup e r i o r T e c h

    Change the Superior Protective Armor trait benefit to say, “Increases the armor’s armor

    bonus to Reflex defense by 2.”

    p . 2 5 – W i c k e d S t r i k e

    Add the phrase “once per turn on your turn” before the phrase “you can immediately

    make a second attack…”

    p . 2 7 – She l t e r

    Change the text of the talent to say, “Whenever you are adjacent to a minion, you

    increase any cover bonus to your Reflex Defense by +2.”

    p . 3 1 – D am a g i n g D e c e p t i o n

    Change the last sentence of the talent to say, “If successful, the next attack made before

    the start of your next by one of your allies turn that hits your target deals an additional

    +2 dice of damage.”

    p . 3 5 – U n c a n n y I n s t i n c t s

    Change “once per encounter” to “once per round.”

    p . 3 7 – Upg r a d e S l o t s

    In the second paragraph, replace the second sentence with “Unlike most armor, powered

    armor has two free upgrade slots. Armor is defined as powered armor if it is specifically

    described as such, of the word power (or some variant thereof) appears in the armor’s

    name.”

    p . 4 1 – Dua l Ge a r

    Add the following sentence to the end of the description of Dual Gear: “If either piece ofequipment requires a power pack or other energy source, it must have its own (items

    combined with this modification cannot share power packs or other energy sources).”

    p . 4 2 – S il v e r p l a t e a n d S p r i n g L o a d e d

    Move the last sentence from the Silverplate description to the end of the Spring Loaded

    description.

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    p . 5 6 – T a b l e 2 - 1 1 : C o s t Mod i f i e r s

    Change the cost modifier for Colossal (station) to x5,000; change Colossal (cruiser) to

    x500; change Colossal (frigate) to x50.

    Clone Wars Errata and Official Clarifications (Updated -January 2009)

    p . 2 1 – P r o t e c t i o n   

    Add the following text to the end of the talent’s description: “Characters that use this

    talent or the Draw Fire talent cannot be targeted by or benefit from this talent. You may

    not benefit from this talent at the same time as the Misplaced Loyalty talent (Scum andVillainy, page 14).”

    p . 2 2 – I m p r o v e d Co n s u l a r ’ s V i t a l i t y   

    Add the following line to the end of this talent: Prerequisite: Consular’s Vitality

    p . 2 6 – S t i c k T o g e t h e r   

    Remove the phrase “as a move action” from the second sentence of this talent.

    p . 2 9 – Ex p e r t D r o i d R e p a i r   

    Add the phrase “(minimum 2) after the phrase “Intelligence bonus.”

    p . 4 0 – F o c u s e d F o r c e T a l i sm a n   

    Add the phrase “all your expended uses of” before the phrase “that spent Force power” inthe last sentence of the talent’s description.

    p . 4 0 – H i g h e r Y i e l d   

    Change the word “Demolitions” to “Mechanics” in the Prerequisites line.

    p . 4 0 – Rap i d R e l o a d   

    Add the phrase “or power pack” after the phrase “energy cell.”

    p . 4 6 – Sab o t a g e D e v i c e   

    Add the phrase “or power pack” after the phrase “energy cell.”

    p . 4 6 – T e c h Sa v a n t   

    Add the following text to the end of the talent’s description: “Any droid or vehicle can

    only benefit from this talent once per round.”

    p . 6 1 - 6 3 – R a n g e d W e a p o n s   

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    The weapons in this section have the following ammunition capacities:

      BlasTech 500 “Espo” Riot Gun, BlasTech DT-12, Czerka Adventurer, Merr-Sonn

    Model 434, SoroSuub Firelance: 50 shots.

      BlasTech DH-23 “Outback” Blaster Pistol: 100 shots

      BlasTech DLT-20A: 30 shots

    p . 6 4 – S h a d ow s u i t   

    Replace the full text of this entry with the following:

    Shadowsuit

    Light Armor

    Used by assassins and burglars, the shadowsuit manufactured by Ayelixe/Krongbing

    textiles is little more than a black body stocking covering the wearer’s entire body.

    Shadowsuits are made from a tough but soft material known as shadowsilk that absorbs

    light and sound. The hands and feet of the shadowsuit have sound-dampening pads that

    reduce the noise made by the wearer. A shadowsuit grants a +5 equipment bonus to

    Stealth checks whenever the wearer has concealment from darkness or low-lightconditions. If any armor or clothing is worn over the shadowsuit, this bonus is lost.

    Replace the Shadowsuit entry on Table 5-4: Armor with the following:

    Shadowsuit 2 600 +1 +1 +5 – – 2 kg Military

    p . 7 6 – G9 R i g g e r   

    Grp modifier should be +34

    p . 8 1 – D a g g e r - c l a ss S t a r f i g h t e r   

    Add the following line beneath the Cargo line: Hyperdrive x2 (3 pre-programmed

    hyperspace jumps)

    p . 9 4 – Cr e a t i n g a Sq u a d   

    Add the following bullet point to the end of the list:

    The squad’s CL is equal to the CL of the base creature +2.

    p . 1 3 8 – D a y s t a r C r a f t D C0 0 5 2 I n t e r g a l a c t i c Sp e e d e r   

    Change the Fighting Space to 2x2

    p . 1 7 2 – N u - c l a s s Sh u t t l e   

    Add the following line beneath the Cargo line:

    H y p e r d r i v e   x1, navicomputer

    p . 1 7 3 – Y -W i n g   

    DR should be 10, not 100.

    p . 2 0 9 – S u b j u g a t o r - c l a ss H e a v y C r u i s e r   

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    Crew should be 25,350.

    p . 2 2 1 – S a b a o t h S t a r f i g h t e r   

    Pilot modifier should be +12