29
~ r a t Crossing alone the nigh ted feny With th e one coin fm fee, Whom, 0 1 1 th e ~,(!har:f o f Lethe waiLing, Count you. ~ o find? N O~ m e, The b ri~ k fo nd laci<ey C O fetch and carry, The ('rue, sick-hearted slave, Expect him n ot in t.heius, cit), A nd free land o f Lile grave, -"O'ossing A 100\e the N lghred Ferry", A , E. Housma n oy ~am ChUPPrZhanni perchalsKi ana jennifer Hartshorn . ~canneo B y : Anhen Writ~.en by: Sam Chupp, Jen nifer Hartshorn a n d ZJCl~1l1i ~pecialThanKsto' I'erchalskl ' Additional Material by : Brian Campbell Developed by: Jennifer Hartshorn Edited by: Brian Campbell, Cynthia Summers Art Director: Richard Thomas Layout and Typesetting: A ileen E, Miles Art: John Cobb, Richard Thomas, [oshua Gabriel Timbrook, Drew Tucker Front Covet: Henry Higgenb otham, Robert DixOh 4598 STONEGAHINO.BLVD. S T O N E M T N ./ G A 30083 'U.S.A. © 199+ by W hi te W ol f, A ll r ig ht s r es er ve d, R ep ro duc t io n w it ho ut wrirren p er mi ss io n of the publisher is expressly denied, e x ce p t for the purpose. of reviews, Wraith: the Oblivion, Wraith Players Kit, Vam- pire: the Masquerade, Werewolf: the Apocalypse, and Mage: the As- c en sio n a re t ra de ma rk s a nd c op y! i gh rs o f Wh ir e Wo lf. The mention of or reference tu aflYcomp nies or produces in these p ag es i s n ot 3 challenge [0 t he t ra de mar ks o r c op vr ig ht s c on ce rn ed . Rich "Sherlock" Thomas, for tracking down rhe missing jvha d arc, A ileen "M iles Away" M iles, for finally taking a long over- due vacati on, L arry "The O ther H othead" nelly, (or being the other one w ith 8 passion for Paisan, Kathy "Double A gen t" Ryan, for ossessin g bod, an En- glish and an Art degree. Chris "Camer on's Pimple" McDonough, for Illuminating the walls outside th e ghetto, Josh "Gocoob!" Timbr ok, (or goobin' n il over the anime festival. Rob "Quiet One" Dixon ... it's always the quiet ones ... Man "P erf ect Angel" Milberger, tOT n ot doing anything degrading enough to e ar n a s pe ci al thanks. .

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~

r a tC ro ssin g a lo ne th e n ig h t ed f en y

With th e on e co in fm fee,

W h om , 011 th e ~ , ( ! h a r : f o f Lethe waiL ing ,

Coun t you . ~ ofind? N O~ me,

T he b ri~ k fo nd l a c i < e y C O fe tc h a nd c arry,T he ('r ue , sick-hearted s lave,

E x p e c t h im n ot i n t .h e i u s, cit),

A nd free land o f L i l e grave ,

-"O 'ossin g A 1 0 0 \ e the N lg hred F erry ", A, E . H ousma n

o y ~ a m C h U P P r Z h a n n i p e r c h a l s K i a n a j e n n i f e r H a r t s h o r n. ~ c a n n e o B y : A n h e n

Writ~.en by: Sa m Chupp, Jen nifer Hartshorn a n d ZJCl~1 l1 i ~ p e c i a l T h a n K s t o 'I'ercha lskl '

Additional Material by : Br i an CampbellDeveloped by: Jennifer Hartshorn

Edited by: B ri an C ampbel l, Cyn th i a Summers

Art Director: Richard Thomas

L ayout a n d Typesettin g : A ileen E , M iles

Art: John Cobb, Richard Thomas, [oshua Gabriel

Timbrook , Drew Tucker

Front Covet: Henry Higgenbotham, R obert D ixO h

4 5 9 8 S T O N E G A H I N O . B L V D .

S T O N E M T N ./ G A 3 0 0 8 3

' U . S . A .

© 1 99 + by White Wolf, A ll rights reserved, Reproduction without

wr i r ren permission of the p ublisher is exp ress ly d en ied , ex cep t for the

purpose. of reviews, Wraith: the Oblivion, Wraith Players Kit, Vam-

pire: the Masquerade, Werewolf: the Apocalypse, and Mage: the As-

cension are trademarks and copy! ighrs of Whire Wolf.

The mention of or reference tu aflYcompanies or produces in these

pages isnot 3 challenge [0the trademarks or copvrights concerned.

R ich "Sherlock" Thom as, for tra ck in g dow n rhe mis s i n gjvha d arc,

A ileen "M iles A w ay " M iles, for fin ally taking a lon g over-

due vacation,

L arry "The O ther H othead " Sn elly , (or bein g the other

on e w ith 8 pa ssion for Pa isa n ,

K a thy "Double A gen t" R y a n, for possess in g bod, a n E n -

g lish a nd an Art degree.

Chris "Cameron's Pimple" M cD on oug h, for I l lum in atin g

the walls outside the ghetto,

Josh "Gocoob!" Tim brook , (or g oobin ' n il over the a n im e

festival.

Rob "Quiet One" Dixon ... it's a lw ay s the quiet on es .. .

Man "Perfect Angel" Milberger , tOT n ot doin g a ny thin g

degrading enough to earn a special tha n ks . .

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with a Fetterof"d stroy d body : 4" i f y ou w ere crem a ted a nd your

ashes we re s ca tter ed a cro s th e A tla n ti c Ocean , While you m i hr

110l immed ia t e ly kn W w ha t a ll of your F etters a rc , y ou can f ind

them by us in g L ifew eb or s im p ly tr ac ki n g [hem dow n . IF a ll of"

c ha ra cter 's F etters a re destroy ed, he w ill be un able to return to [h e

hadow la n ds should he ever leave. R el ics a rc m a de from d estro yed

i tems; therefore, relics c a nno t b e F ette rs . I t's d iffi cu lt fo r a w r ai th

to car ry his F etters w ith b l m if he's n ot mater ia l ized .

ore tha t F etr rs ca n ra n ge (rom on e co f iv e p oi n ts ; a five-

o iru Fetter is r remendou 'I y powerfu l a n d ha s a n extrem e erno-

ti n a l value. Few pie in this y n ica l d· y n d age have a n y-

thing that they ca re tha r deeply a bout, w hich is w hy m st F etters

a re ra n ked from on e t three pOi111:5 . F ur-poin t F etters a rc un -

usual , a nd five-poin t F etters a re extrem ely ra re, Simil;lrly, there

a re on ly a few level five H aun ts in the w orld . M ost w r aiths w i ll

ha ve on e- or tw o-poin t H aun ts .

~

r a tI -I ow l on g ti l m y s ou l g et5 i t r ig h t!

- In dig o G irls ," Ga li leo"

T r a i t s

f e t t e r s a n a H a u n t se tte rs a re p eo pl e, p la c es a n d thin g s [ha t con -

t inu t l in k aw ra irh to the w orld of tb liv-

in g. W hen a cha ra cter is a t a F etter , the d iffi-

culty to usc a n A r .a nos is reduced . The player

1 '0 11 v ersu rh a p pl ic a bl e F e tte r r a t ing; each

success reduc s the d iffi culty of n il A rca na

~~~~~ for th at s ce ne b y I.The m i n im um pos i le

difficulty is 4, l nc lud ing a l l mod i f ie r' . F etter s c an i nc lude th e g ra ve

o r bo d y of the w ra irh, people w ho we re im porta n t to the w ra ith in

lift: (lovers, [datives, enem ies or a n y o ne else to whom the char-

acter h ad a p arti cu la r] y s trong: em otion a l a tta chm en t), thin g s that

w e re i m po rta n t to her (the g un of a cop or g a n g ster, the laptop

corn pur r n f a w riter or the hot g ia of a n a lcoholic) or a reas

(such as the pla ce w h ere she d ied). Note [hat a place c a n no t he

both a F etter a n d a H aun t, but a H aun t ca n con ta in a F etter.

F or ex am p le, Jo ey 's H a un t is the pool ha ll (a Leveill-iaum)

h e v is ited ev er y Tuesday n ig ht, rig ht up 0 the n i gh t a g an g fig hr

resulted in hi s dea th a n d th e death of hi s five of his frien ds. T he

pool ha ll c losed a s the result of the dea ths a n d ha s s in ce becom e

[oeys H lIUD t .If his g ir lfri en d V an es sa (a two-point F ette r) w a l ke d

into the a ba nd on ed pool hall, his d iff ic ul ty to useArcanos could

be reduced up to th re e L e ve ls ( o n e fo r the H a u n t level, tw o fo r m elevel of the F etter). I f V an essa w a sn 't there, the d i ff ic ul ty w o u ld

g en er ally b e r ed uc ed by on ly on e.

F ette rs c a n be dest royed . Ifa F e tte r is c om p l ete ly d es tr oy ed ,

it n o lon ger fun ction s. F or exam ple, i t i imposs ible to sta rt ou t

f a s s i o n sPass ions a re the " rea sons to l iv e" c ha t each w r it h h as . T he y

a re vira l to a w ra ith's con tin ued existen e, for w ithout Pass ions , it

is diff icult [Qrega in Pathos , a n J w i tho ut P ath os , it is impossible

fo r wra i t hs to II e an y of (heir A r ca n os , Wh il e it is tr icky to wo rk

ou t JUSt th e r i gh t Pa ss ion s for a g i ve n c ha r a cte r, they ca n help you

to define w ho the character is better tha n n n y other tra it, Y Ou

mus t jus t i ( ·Vwhy YOllI cha ra cter con tin ues to defy death. Th e three

part s of a ny Pa ss ion a re the purpose ("Protec t Va nessa "), the fo-

cus ing emotion ("Love") and the ra ti ng (3 ). B y com bin in g these

p arts , y ou d efi ne w h at i s i m por ta n t to th at c ha r crer, F or example ,

the Pa ss ion a bove w ould be L isted a s "Protect Va nessa (L ove) 3" .

T o reg a in Pa thos, the pla yer ro ll-s a n um ber of d ice equa l to

the raring of the Pa ssion (in thi ca se, 3). The d ifficu lty depen ds

on h ow s pe ci fi ca lly the cha ra cter is fo llow in g tha t Pa ss ion . F or

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examp le , i fJoey, a w r a ith wi th th e P as si on " Pr ote ct V a nes sa (L o ve )

3 ", u se d hi s E m bo dy A rc an os to w a rn Va nessa tha t a fi re h a d s ta r re d

in the ba sem en t of her a pa rtm en t build in g , the Story teller m ig ht

ru le tha t, beca use a purpose ha s been spec ifica lly addressed, th e

difficulty w ould be 6 . O n th e o th er hand , ifJoey used th e C " L Sti -

g ate A rca nos to d ri ve out a Speare w ho w as sk j n r id l ng someone

O n a street near Vanessa 's house, the d iffi cu lty w o uld be 7, a s

Van essa w a s n ot in a ny im m ed ia te d a ng er.T h e S to ry r el le r ma y a l low a Pa thos roll jf the situa tion i n the

sc en e i s s im i la r to the Pa ss ion . T he difriculty is s ti l l 7 . FOl: in -

sta n ce, Jo ey m ig ht be a l l owed H Pathos roll if he w a s protect ing

s omeo ne else's g i rl fr ie nd o r JUSt help in g V an essa (a s long a s the

s ce n e w a s s ui ta bl y d ra m a ti c) . S to ry te ll er s w h o feel uncomfo r t ab le

w i t h c h i s option or w ho a re peti tion ed too often for this ty pe of

P ath os r oll m a y , ofcourse, d i sreg ard i t. T he S tory tel ler ca lls for

Pathos r ol ls , n o t [he p l ayer .

A w ra ith c a n a lso reg a in Pa thos by d raw in g upon the em o-

tion un derly in g a Pass ion , The w ra ith mus t either evoke tha t

emo t ion from s omeo ne in the rea l wo r l d or w i tn ess a rea ! ma n i -

festat ion of [hat f e eUng . The diff'tculty fo r this ro!li~ 8. For in-

sta n ce, the Pa ssi on " Protect V an ess a (L ove)" is motivated b y love.

l[Joey ha d a scen e in w h.ich he w a s a ble to help Va nessa rem em -

ber the love she felt for him , the pla yer could then roll f o r P a tho s.

If he la t er w i m essed a love scene between tw o m orta ls , he w ould

b e a ble to g ain . P athos from rha r scen e a s we l l . The S to ry te ll er

m ust judg e w hether the scen e is s in cere (g oin g to a ~c reen in g of

Romeo a n d hdi e t w on 't cut i t).

F im d ly ,. the A rca nos: K een in g c a n evoke certa in em otion s

from m orta ls . The d ifF icul ty for g a in in g Pa thos via this m ethod is

9 . F eig ned or in s incere emot ions w ill n ot g i ve P a th os . If ano ther

character i n Jo ey 's C irc le preten ds to real ly, rca l lv love t he p i 4Z<' 1

he' s e a ti n g , it s till w o n 't g iv e Joey Pathos.

Type of Scen e D iffi cu lty

Scen e specific a l ly a dd ress in g a purpose 6

Scen e g en era lly a dd ress in g a purpose 7

EvokiLlg or w itn ess in g a n un derly in g pa ss ion 8

Evoki og em otion w ith rhe A rca n os. K een in g 9

The Story teller c a n reject Pass ions rha r a te trivial or ri-

diculous. Above a ll , use this m echa n ism a s a w ay [Q r ewa r d

roleplavers for in gen ious a nd im pa ss ion ed rolepla yin g .

A c cep ta ble P as si on s

"P rotec t m y da ug hter (L ove) J"

"Ocr revenge for my d ea th (H atred ) 4"

"Coi l ec t every ra re J vha d ca rd ever m ade (G reed ) 1 "

U n ac cepta ble Pa ss ion s

"Ha t es being dead (R esen tm en t) 5 '·

" lik es the color blue (L ove) 4"

" F i n d ha tred (H ate) 4"

"Avo id O bliv ion (F ea r) 4 "

Som e em otion s m ake for very ba d Pa ss ion s .. A cha ra cter

driven by "boredom " or "a pa thy " w ill be in for a ram er dull

tim e. W hen desig n in g Pa ss ion s , rem em ber tha t the g am e is a s

serious as the players want to m a k e it.

s h a d o w p a s s i o n sL i k e P s yc he P a ss i on s , the S ha d ow ' s P a ss io n s a re-m ade up of a

PU IpO se, a focusin g em otion a nd a level . T hese do not ha ve to be

m i rror im a g es of th e P sy c he 's p as si on s , although tha t's usua lly a

g oo d p la ce to start. The rnotivarions of the Sha dow usua Lly run

c on tr ary to th e g oa ls o f th e P sy ch e a n d a re u su all y s elf- de str uc ti ve.

The Sha dow m ust in flic t the Sha dow Pa ssion on som e-

on e else. The Sha dow ha s to w ork ha rder to a ch ie ve S ha do w

Pa ssion s; rb is is ea s iest w hen [he Sha dow is d am inant over the

Psy che. E a ch success on a Sha dow Pa ssion ro ll wi l l g ive the

cha ra cter on e poin t of A ng st. U se these rolls to a dd a bitter-

s w e et f ee li n g of loss a n d self-destruction w hen a character fails .

Type o f Scen e D ifficu lty

T h e S h a do w a m ie e e s a p u r p o s e o f a S h a d o w P a s s io n 7

( T I l e S to f) ' t e l l e - f j u d ge s w h e th e r t h e S h ad o w s uc ce e d s )

1 1 1 eS h a d o w inf l ic t s the p a s s i . 0 J 1 0 f 2 S h a d o w P a s s i o n 9

Ex amp l e Shadow Pass ions

"Hu r t m y fa m ily (P ai n)"

"R uin m y form er busin ess pa rtn er (Envy) "

" Co rru pt rh e In occ n r (L us t)"

"Keep m y loved on es <~w a y[rom In')' old horn e (F ea r)"

"K ill m y pa ren ts (R eg ret)"

p a t n o sP athos is a s core th at ra n g es fr om on e to r en if) no rm a l wrai ths .

T his tra it represents sympa thy w ith the rea l w orld a nd the ability

top as si on a tely d efy d ea th . I t i s conceivably p os si ble th at M a l fea os

a n d very a n cien t w ra iths ca n g o a bove this , but this i s extremely

r a re . If a w ra ith fa Its to zero Pa thos, she is unab le to perform a n y

A rca nos requitin g Pa thos un ti l she ca n reg ain a t: lea st on e poi nt

W i l l p o w e ri l l power m e as ure s a c ha ra cte r's s tr en g th o f w U I

, a nd his capa city to overcome th e urges a n d

d esires tha t tem pt him . T he c ha ra cter's W ill-

pow e r P ool (the squa res) ca n n ever be g rea ter

th an h is W i llp ow e r r ati ng (th e c i r cle s). W he n

y ou use 3 poin t of W i l lp ow e r, y ou rem ove i t====== from y our c ha ra cter 's tem pora ry W il lpow e r

Pool, n orfrom the perm an en t W illpow er ra tin g. The ra tin g sta vs

con sta nt, w h i le the Pool is d epleted d uri ng the story .

W illpow er from the W illpow er Pool fluctua tes a g rea t dea l

du r ing a story . It decreases by on e ea ch rim e the player uses a

Wi l lpower point to have his cha ra c ter do som ethin g extra o rd i- .

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na ry , such as gaining an automatic success. Eventually, the char-

acter will have no Willpower left and will no longer be able to

exert himself the way he once did. The character is mentally ex-

hausted and can't rouse hirnself enough to g ive a dam n - he's

expended all his Willpower.

• Automatic. Success: A Willpower point can be used to

obtain one automatic success in an action. Only one point of

Willpower can be used this way per [urn, bur it gives a singleguaranteed success. In th i fashion, it is possible to succeed

aurc rnaricallv in any simple action simply by c ncentrating.

For extended rolls, the extra success can make [he critical dif-

ference between success and failure. There are some situations

in which the Storyteller may not allow such a use of Will·

power.

• Resisting the Shadow: Willpower represents the

strength of the Psyche and the concept of identity. In many

lnstances where the Shadow attempts to overcome the Psyc.he

and control a wraith, the player i allowed to make a resisted

roll of Willpower a g a in s the Shadow's Angst. The m t im -

portanr example of this is Cathar is-e- see pg. 183 of the

ru leb i ok ,

Willp w r repr sent the trength of a character' iden-

t i t y , which is de f ined b y the character' Archetype. When ,1

p la y er r ol ep la v s a character's Nature, nd Demeanor, her wraith

gains Willpower points, Characters regain all their temporary

Willpower arthe end of each story.

Angst is a score ranging from zer t ten in m 5 wraiths.

This trait represents th pain nd fru rati n a wraith feels when

she is sepa ra ted from the real w orld . A ny wraith wh e p erm a -

n en t A ng st exceeds her perm an en t W illpow er is ea si ly dorn i-

nated b y her Shadow and will almost certainly plunge into

Obl ivion soon due to the Shadow's powerful urge for self-de,

struer i on .

C o r p u srpus reflects rhe general "health" of a wraith. It begins

at (en levels and diminishes with ea h wound taken. Unlike

other Storyteller characters, wraiths do not suffer penalties i f

they are at a lower level of Corpus, unless they are Embod ied .

i f a character is using Embody and is wounded, she wi l l suffer

the same penalties as other material creatures with regard to

wound penalties (see pg . 20 0 of the rulebook),

G e o g r a p n y a n o M e t a p n y s i c sr======,., he ha dow lan ds a re l ike a shadow world of

death existing as a reality superimposed

up n rh ill r reality f the Quick. The

D ad can s e each other in the

, Shadow lands and can v i sua I z e th e Passions

of the l i v i ng . They are also aware of the

decay tha t i s everywhere. The Quick ca n

on ly see the real w orld . A ction s in the Shadow la nds wi l l n ot

effecr the living world excep through the use of A rca n os, If a

character breaks into a r om in he Shadow lands, the d or

will till b intact in the rea l w orld . H ow ever, i f the wra i th

uses utrage to break down the door in the L iv ing World, the

door in the Shad w l a nd i will also open.

The Tempest i a da n g erous rea lm fraugbt w ith d an gersscarcely imagined b y most wraiths. SOme have described it a s

a sort of "hyperspace" realm: it ls used by those with Argos as a

me a n s of travelling from one pla ce to another q ui ck ly , r eg a rd -

less o f distance. I t should be noted tha t the Tempest is only

reached from the Shadow lands by using a Nihil or by using

Argos . The Tern pes is not a pa rt of the Shadow l ands .

Deep within the Tempest, the realm of Stygia lies l ike a

c ntinenr rising rom a boiling se: , The Far Realms arc also

there, existing as a clu rer of islands just beyond the horizon

from rvg ia , The realm of the I vo ry Queen, Jade Emperor and

Obsidian Emperor are also within the Tempest. Without a guide

who knows the precise location, however, these non-Western

realms of death are nearly impossible to find.

Anyone who possesses Fetters can only travel to Stygia

and the other realms within the Tempest for a limited time.

Eventually, the ties that bind the wraith to the living world

wi l l draw her back to the Shadow lands. Similarly, those who

d not possess Fetters can only visit the Shadowlands tempo-

rar i ly .

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. . . . . . :

r c a l C l r e a r m s u e s

L ove m e, "m )'our gun.

-Jethro TuU , "I'm Your Gun"

hile few of these g un s sti II ex 1 st i n the w orld

of the Quick (and few·er still are func-

donal), many soldiers who died with their

guns brought them over to the

Shadow l ands as relics, While some havebeen l o s e or destroyed i n th e S ha d ow l a n ds ,

I , i s n ot unheard of for a m od ern wraith [0

pOSSe$5 an El izabethan pistol or a n American eiv.il Wa r rifle.

The greatest problem with the.se archaic firearms (other

than their relatively slow reloading speed) is that they require

a substitute for the black powder or the explosive that fueled

them in life. The scarcity of relic gunpowder led to the devel-

opment of Shadowdust, a highly prized crearion of Hierarchy

Artificers. Shadowdus t functions a s the explosive agent in these

ol.dguns, making it unnecessary to expend Pathos to make the

g un fi re, S ou lfi re c ry sta ls ca n also be used. Without Sbadowdus r

or Soulfire, it is necessary to expend on e P athos per level of

damage done b y each shot.

Also remember that in order to fire a gun, you need relic

bullets or cartridges (or a Stygian substitute) as well as the

gun ..

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Hand -C an non

1, 14th Century European H and Can non (l7.5mm) 8 7 1 % : 1 N f f i 92. 15th Cen MY ' Matchlock Pistol (.70 ) 8

.-> ]'i< L '1 1 1 5)

J , L Sth C en tu ry M a tc hloc k S erp en ti ne (.7 0) 7 7 1* 1 T 5 0

4 , 1 5th C en tu ry M a tc hloc k B Lu nd erbu ss (30 m m ) 6 6/8 1* N i o n sWlleellocks

5 , 1 6~h Century Wheello «k P is tol (7 2) 7 5 1 .* j

6 . 16th C en tu ry W heel lo ck M usk et (.7 2) 7 7 1* fj

Flintlocks

7 . 1 7th. 1 8rh Cen tury F Jin tluck Pistol (.7 5) 6 5 1* ] 20

8. l7 th - 1 8£h entury F li ntlo ck M il k et (.7 5) 7 1* N 75

(B row n Bess)

P er cu ss io n R ev ol ve rs

9. (837 Colt Paterson Texas Ran g e r (.36) 6 3 1 * 5 " P 1 5

1 0 , 1 85 5, B ea um o nt-A d nm s (.5 .0 ) B s 1 * 5 J 3 0

1 1 , 1865 R em in gton N ew Arm y (.44) 7 5 1 '" 6 J ,0

1 2, 1854 Lelv la t C ava l ry ( .4 4 /. 65 ) 7 /6 5 / 7 2* 9/ 1 J 25/1 0

C a rtr id g e R ev ol ve rs

1 1 1853 Parker -Hale 4 n v ie ld Mu sk et ( . 5 0 ) 7 7 I" ' N 2 0 0

1 4, l86 3 Sh arps mn (.54) 8 I ' " 1 N 25 0IS. Perc ussion Double Shotg un (1 0 g aug e) 6 1 8/12 z * 2 N 20

[ 6. S aw e d- F f Doubl e S ho rg u n 1 0 g auge ) 7/9 /1 2 z ~ ' 2 T 10

a rr ri dg e R ifle s (L ev er Actl n & Single-Shot)

J 7 . j S 75 Sm ith & We~$Q! 'ISCIJ I 'i e ld (t45) 7 5 6 J J O

is, 1 & 78 w e F i m l C h c f J . l I l c ( .J 6 ) 6 3 2 ,6 J s o1 9 . '1 88 9 Smtrh & W~~SOn (.38) 6 4 2 5 P 1 0

H a m m erless S afety

20 . 1 892 Colt N ew A rm y (.38) 6 4 2 6 30

P er cu ss io n R ifles & Shotguns

21 .l8SsrieM yR ifle (.44 ) 7 6 lJ r Z O O ,

22.187 Spt ingAeld Trapdn Ir ( .45-70) 8 1 N ~152.3. 1 89 4 W in cn est..:r R epea ter (. 0 ) 8 8 6 N 27 5

W orld W 3l" [ Bolt A ction R ifle

24. 1 89 8 Mallm 'B l it-Action (8mm) 7 8 5 N 30 b

25 . l. 9CJ Spri l1gf i~ld Bolt.Action (30 .05) 8 8 5 N 2 7 5Support Weapons

26, 1 91 8 Brown i n g Automat i c Rifle ( BAR ) ( .1 0 .0 6 ) 8 z 20 N 27 5

27 .11162 G a r l l n g G un (.4 5-7 0) 6 6 10 50/400 N 25 0

I O O l b s .

28 , J 89 7 I-Iotchj{ i~s L ig ht M achin e G un ( m m ] 6 7 15 3 0 / 4 4 Q hi 3 Q Q

. 5 6 1 b s

2.9. 1 91 ) L ew is L lg ,htM t1 c hi ne G un ( .30 3) 21 47/94 N2 7 1 b s ' .

World Wa r 1 E ra Sem i-A utom atic Pi tol

30 . 1 89 6 M a user B ro em ha n dle P isto l (7 .6 .1 m m ) 8 5 J 1 0 J 20' s t . 1'89& L l t g¢! Toggle-Action P l sml (1 .65t 'Qm) 7 4 4 8 J · ~ Z @ (

3 e . , 1 90 3 F N Bra o/n Ln g (9n lm ) 7 4 .4 '! ) J 2 pSemi-Automatic Pistol

33. 1911 Colt Model [911 (,45) B 5 3 7 2 5

Derringers and Holdout Pistols

34 . j854 P er c us s lo n Deni l}ge-r ( .41) 7 3 1 * It

35 . 1 87 0 O ver!U n de~ D ea iu ge.( (.,36) 6 J Z P

36 . 1 837 D uc k's F oo t D errin g er (.32 ) 6 4 1* 1 P 5

3 7. 184 1 P erc us si on P ep pe rb ox (.26) 5 2 2" ' 8 P 10

W m i t h : T h e O b l i d o n

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p re-a ssem bled c artrid ge ro un ds a n d m ust be c arefully reloa ded by

ha nd . This is a d elica te process tha t in volves m ea surin g a nd pOUT-

in g H Sha dow dust cha rg e dow n the ba rrel , ta mpin g it a n d ram -

m in g a pa tc h a n d b a ll d ow n af ter it. A touch-ho l e o r Sh adowdu st -

pa n m ust then be prim ed w ith s til l mote Shadow dust , o r a p er cu s-

sion ca p m ust be a tta ched . This is e asy to Jo out of com ba t in less

than ha lf a m in ute per roun d loa ded , but in com ba t, [his requiresa ro ll o f D ex teri ty + F irea rm s. The n um ber of roun ds i c ak es to

reload is equa l to (1 5 m in us 'he n um ber of successes). A cha ra c-

te r w ho b tches m ig ht d rop or b re a k r el oa d in g cornponenrs, spil l

badowdust , or pour Sha dow dust in to ~Ich amb er lhal s ti ll c on -

w i n s a burn in g em ber, resultin g in the Sha low dust ig n itin g . V ery

ba d bo tc hes a re li kely to in ju re m e w ield er or d am a g e the w ea pon .

M a t c n l o c k W e a p o n sA l l r n ar ch lo ck weapo n s we r e fired by a -shaped steel ba r

w h ich plun g ed a s l ow -match (r _p trea ted w i th sa ltpeter) in to a

fl as hl a n fi l led w ith prim in g ha dow du t. The ha dow dusr in rh

pa n c ou ld ea s ily b spil led , L ater m a t hi k s i n corpora ted s l id ing

m e ta l p a n -c o ve rs [0a ffo rd so m e p ro te tion. The w ea pon c an n ot

simply be tra n sp n ed with the m a rc h lit. The match m ust be li t

before en te ri n g combat . Rellabtlirv depend on m e un certa in bu m -

ln g of the m atch. Botches w ith these w eapon s lik ely in dica te the

m atch burn in g out or Shadcwdusr da mpen in g or spi ll in g from

the p an , d epen din g on c irc um sta n ces . W orse still, th e Shadowdus t

in the pa n m ig hr ig ni te w ithout touchin g off the m ain cha rg e.

1 . Th i w a s s im ply a prim itive a n n a n m oun ted on the

en d o r ~l staff. Iicould be bra e d a g a in st th g roun d r tuck d

un der rh a rm l ike a la nce. T i l LIS r ig nites he ha dow dust by

thrus t ing :0 1 s low -m arch or em ber in to a touchho le. These w ea p-

(JnS a re usua lly a little over a foo t in len g th a n d a re a tta ched [0

sta ves a pproxim a tely four to six feet in len gth.

2 . A lm ost a ll these short w eapon s a re s tock ed , ra ther like

c lum s v, s aw e d -o tt rifles, F or a n un stccked , " true" pis to l vers ion,

C on cea lm en t bec om es 'J ' a nd d ifficu lty becom es 9 _

3. Th is i s a lon g er-ba rreled versio n of a s im i la r w ea po n w i th

a m ore refin ed stock , la rg er Sha dow dust cha rg e a nd g rea ter ra ng e.

Some cou ld be ~urprisingLyaccurate.

4 . A trum pet or "bell" - a rreled prim itive shotg un , fren

loa ded w ith g ra vel, o ld n a i l , broken crockery or w ha tever else

w as ha n dy ra ther tha n rea l lea d shot. The w ide ba rrel , thoug h

beli ev ed fa ls ely to h elp s prea d the sh ot c ha rg e, a ctu ally fa ci li ta tes

fa ster loa d i ng . W hen usin g im prov lsed a m mun ition , use the n um -

bers to the. left of the sla sh . W hen us in g d ropped-lea d shot. us e

t he [ lumb er s to [he r ig ht of the s la sh.

w n e e l l o c k W e a p o n sThese w ea pon s d id aw ay with the con spicuous a nd un reli -

a ble m atch, repla c in g i t w ith a c lockw ork m echa n ism tha t pu t

ten sion on a too thed wheel. Pul l ing m e tr ig ger d iscon nec ted a

ea r which kept m e w h ee l r es tr ai n ed . This a l l owed m e teeth to

spin a ga in st py ri tes o r f l int , produc in g spa rks tha t show ered dow n

into a covered pan, i g n i t i n g the Sha do w dust c ha rg e. T hese weap-

OI lS w e re c om p lex , ex pen si ve and suhject to brea ka ge, but d1e y

d id a better job of protect ing the Shadowdust than match lock

w eapon s, a n d on ce cha rg ed a nd pr im ed , they could be sto red in -

d efi n ite ly , r ea d y to fi re a t a m om en t's n otice. F la shes in the pan

s ti l l oc curred , a s di d a tm o sp heri c d am p en in g of th e Shadowdus tT J ! !W "

in the pa n. T ru1 v ba d botches m ay resu lt in brea ka ge of [he deli -

ca te m echa nism , ren der in g the fi rea rm useless.

5 . 111 i s is a s ho rt- ba rr el ed p is to l of advanced desig n , m u h

m ore com pa ct a n d relia ble tha n i predec ssors. I t is ty pica l of

w ea pon s used betw een 1 5 20 a n d 1 65 0 . M a n y of these w ea pon s

i nc or po ra ted la rg e, m a c e-l i ke b u r r s , u se fu l fo r c lu bb in g i f th e W!1 l irh

i s en ga ged a t c lo se q ua rters before reloa din g .

6 . Sm ooth-bored w heellock ca rbin es a n d m uskets lik e this '

w ere u ti l ized a s la te a s m e m id-1 7th cen tury , pr im a ri ly by cavalrv

They w e re o fte n 'c om b in d a rms ', i n corpo ra t ed in to forks, halberds

a n d other p ole-a rm s to ren der them useful betw een reloa ds . A t

lea st on e exam ple w as bui l in ro a c r ssb w !

f l i n t l o c k W e a p o n sThese m ore m odern a rm : w ere hig hly s im plified in corn pa n-

son to their c loc kw o rk pred ecesso rs. N evertheless , tbey ha d roster

loc k tim e (tim e betw een t.rig ger pull a n d S ha do w du sr d isc ha rg e),

protected th e Shad owdus t pa n m ore effec tively a n d w ere n ot a s

subject to b re ak a g e, T hi s w a a c om plished b y fAStening th e fl in t

to a ham mer sim ila r 0 the m atchlock 's serpen tin e. W h.en the

trig ger w a p u l l e d , a m cha n ism plun g ed the flint d O W L 1 a n d f } r-

w a rd , tri ki ng m e hin ged L sha ped pa n ever. This li fted the cover,

x po si ng the S ha do w du t,A s the flin t ra k ed d w m the vert! a ] ( f

the L - ihaped cover , i struck ..pa rk in to the pa n , lgnl in g the

Sha dow dust. This relia ble m echa n ism rem ain ed in use (or I'WO-

and-a-half c en t ur ie s. B o tc he s w nh f1 in tl oc k w e a po n s usual ly mean

tha r there's been <fa fla sh in [he pa n " or tha t the flm r ha s been

chipped to the po in t w here it n o lon g er relia bly spa rk s.

7 . 11115 pistol d es ig n c ha ng ed very little d urin g its hey dn y.

L on g , len der a nd often decora ted , these w ea pon s ha d ba n-c is ra ng -

in g in len gth a n yw here from six.to sixt en in ches . W hile m an y

early exa m ples reta in ed the hea vy m a ce-like buus of ea rlier pis -

tols, la ter w ea po ns w ere m ore s len der a nd fi tted better to the ha nd .

m e la tter-da y flin t! ck is to l w ere rifled ~ r g rea ter a ccura cy

8 . The Brow n Bess ty p ifies a s ty le of fl in tlock m usket tha t

sa w use in the m ilita ry fo rces of m ost of the w orld 's em pires from

the 1 7 th to the 1 9 th cen turies. F lin tlock m uskets s i IIIi la r to this

a re the com mon ly portra y ed w ea pon s of the A merica n Revo lu -

tion ary W ar , but m an y saw use a s l a te a s the A merica n C iv iIW~ r .

Despite their usua lly sm oothbore ba rrels , m an y of them a re fa n-

ta stic ally a cc ur ate, l im i ted o nly by the prim itiv e sig htin g m ec ha -

n ism s of the rimes,

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p e r c u s s i o n W e a p o n sPercussion hrea nn s br id g e m e g ap betw een touch-ho le a nd

pa n ig ni tion a rm s to m odem ca rtr id ge a m mun ition . 'The percus-

s ion ca p is a t iny cu p mat contains a f uLm i n a t e pr imerIr is wedg ed

on to a "n ipple" a t the back or breech of the cham ber. W hen the

trig ger is pulled , a ha mm er crushes the ca p on to the n ipple. The

ensuing deton ation sen ds a H ash dow n a tin y cha nn el in rhe n ippleequivalent to the rou choles o f ea rl ier fi rea rm s , W hen perc uss ion

w eapon s a re being loa ded , in a dd i tion ro pourin g a n d ram pin g

Sha dow dust, pa tch a nd ba ll , the percuss ion ca p m ust be pla ced .

Botches w i t h p er cu ss io n w e a po n s rnostotten m ea n tha t the prim er

h a s f a ll en o ff i ts nipple .

9 . This ea rly Colt revo lver w as fa i rly sma l l . I t w a s a s in g le-

act ion we apon , requiring tha t the ham mer be manua l ly cocked

for every shot co be fi red . The D ice Pool m ay be spl it to " f a n" th e

h am m e r, a llo w in g fo r r ap id but i n accur a te fire.Thls i s t ru e of a ll

si ng le a cti on rev olv ers , a ltho ug h som e required m in or m odifica -

t i on s to permit it.

1 0 . A n early Brir ish double-action revolver , its mech an i sma ntom artca lly cocked the ha mm er a s the tr ig ger w as s qu ee ze d fo r

each shot I I : n r ed a fair ly hea vy s lug w ith fuirly hig h recoi l a nd

w a s sornethlng of a n early " m a g n um " we apon .

1 1 . A dopted b y the U .S . A rm y in 1 865 , this revolver flred

sin g le-a ction , lik e the C olt-P aterson . L ik e severa l s im i la r rev olv-

ers of i ts day , the en ti re cy lin der cou ld be rem oved a nd rep la ced

(three accions) w ith a spa re loa ded cy lin der. W hile the fa s tes t

reloa d a roun d w as s ti l l a secon d g un , th is a llow ed the w ea pon to

be reloa ded sort of in the m an ner 0( a 1 9th c en tu ry speed loa der.

j 2. This WM a rather un us ua l w ea pon in corpora tin g a 9 -

shot revolver cy lin der ew er a .65 shotg un ba rrel on ly a few in ches

l o n g . It ca m e in severa l vers ion s a nd sa w a ction durin g the Amer i -ca n C ivi l W ar . Bulky a n d unw ieldy , i t w a s n e ve rth el es s e ff ec ti ve .

R a ti ng s s ep ara ted by a "I " s ho w rev olv er/sh otg un c alib er. diff i-

culty , da m ag e a nd c lip .

1 3. O ne of the ea rlies t E nfleld s, th is Bri tish sm oothbore

lon ga rm w a s rypica l o f the em pire bu i ld ers of its da y a n d m a y be

used a s a n example fo r th e a rm s of other n a tion s a s we l l .

14. This WM the g rea r s la yer of buffa lo , a n a ccu ra te, heavy

percuss ion rifle tha t helped "w in " the Amer i c an W est ... or lea st

c lea red a ll [he bu ffa lo. fro m ir, thereby g rea dy red uc in g th e r a n g e

a nd food supp ly of m a ny N a tive American . tribes.

. 1 5 . M a de un der m an y n am es , this is the c la ss ic "double,"

often foun d in lO -g a ug e ra ther tha n 1 2-g a ug e dur in g the 1 9 thcen tury . I t w a s percuss ion prim ed a nd som etim es lea ded w ith s lug s

or even n in e or [en d im es per ba rrel in stea d of L ea d shot. The

secon d set of n um bers a re fo r fi rin g both ba rrels s im ulta neous ly .. .

a n en dea vor m uch m ore d ifficult in rea l l i fe tha n in m ov ies a n d

f iction.

1 6. This is the a bove w ea pon w ith the ba rrels cut back, some-

t imes to a s j lttle a s 6" . The stocks a re sa w ed a nd po lished dow n to

a pis to l g rip for con cea la b i ltv In theory , this open s up the shot

con e fa ster, resu ltin g in w ider shot g roupin g a nd hig her hi t p rob-

ability. in pra ctice, the pis tol g rip a nd reduced forw a rd w eig ht

m a ke them a lm o st un cen trolla ble. Ag a i n , the secon d set of fig -

ures is fo r d ischa rg in g both ba rrels a t the sa me tim e ..

C a r t r i d g e f i r e a r m s

These w ea pon s use a fi rin g sy stem iden tica l to those in m ostm odem a rm s. The percussion ca p is repla ced by a prim er uf s im i-

l a r cons t ruc t ion actual ly in set in to the rea r of a brass c asin g , w h ic h

p ro tec ts a n d contains th e p ow d e r. The ball m un ition a t the front

sea ls.d ,!! c asin g . R oun ds c an . b e q u ic k ly c hamb e re d b y ha n d or b y

a v an ery o f m e ch an ism s , eli m in a ti ng [he p ow d er-p ou ri ng <U1d p r im -

i ng o f e a rl i er s ys tem s . B otc hes w i th th ese w e ap on s s ho uld b e trea ted

a s botches w ith m odem w ea pon s un less o therw ise n oted .

1 7. A la tter-da y sin gle-a ction revolver w ith a pow erfu l ca r-

trid ge, q ui te po pula r o n the A m eric an f r o n t i e r . T hi s r ev ol ve r W a S

h inged to " top brea k" in the m a nn er of a breech-loa din g shotg un .

T hecy l in der a nd band fo ld ed d ow n w a r d to fa ci l i ta te loa d in g a nd

dea n in g . U nfortun a tely , this w ea ken ed the w ea pon 's fram e.

B otc hes w i th th is w ea pon m ay mean tha t the locki n g m e ch an i sm

fo r th e hinge h as w e a ken e d, blow in g th e w e ap on open a n d p os si -

b ly d es tr oy i n g it or in juring the wielder.

1 8. Til is F r en c h d o ub le -a c ti on revel v er w a s is su ed to their

m i li ta ry in 1 87 8, in clud in g the fa m o us L e g io n Eerangere (the F or-

eig n L eg ion ). I t fired a w ea k but ea s i ly con trolled a n d a ccura te

ca rtr id ge. F or reloa din g , the cy lin der sw un g out to the left a s on

modern revolvers .

1 9 . T his revolv er w a s d es ig n ed w ith con cea la bihtv in m in d.

The ham mer-spur w as om itted , a s it ten ded to sn ag on c lothin g

dur ing the d ra w . In a dd ition , a g rip-sa fel1 ' w a s in corpora red in to

the w ea pon to preven t a c ci de nta l d is ch ar g e, Am u si ng ly referred

[Qa s the " lem o n squeezer" for its r es em b la n c e to a p eri od k itc hen

i r np l emen t , it w as n evertheless popula r w ith g en tlem en a nd la w -

m en w ho desired a 1 1 i nn oc uo us w e ap on .

20 . This we'dpon, adopted b y the U .S . A rm y in 1 892 , is a

ra ther m odem revolver, a nd i tis id en tica l in a lm ost every d eta il

to the .38 ca liber double-a c tion revo lvers used by po llee a s re-

cen tly a s the 1980 ' s . This i s the c la ssi c " .38 specia l " .

2 L This is on e o f the c la ss ic ca ttlem a n 's ri fles. T he Henry

lever-a c tion repea tin g ri fle helped to open (a nd dose) the old

We st . I ts t hi rt ee n -r ou n d tubular m a ga zin e fed c artrid ges s im i l a r

tom odem .44 spec ia l roun ds . In the ha nd s of a n expert, the lever-

a ction repea ter could be em ptied ra pid ly a nd a ccura tely a t m ul-

e i pl e ta rg e r s .

22 . A nother of the g rea t buffa lo rifles, th is w as a popu la r

big -g am e rifle used a s la te a s theea rly 20 th cen tury E xtrem ern lv

a cc ura te, i t ha d the: d isa dva n ta g e tha t i ts pow erfulA 5 -7 0 c artrid ges

ha d to he m an ua lly loa ded for ea ch shot.

23 . This w eapon is the fin a l evo lution of the lever-a c tion

rifl~ w ea pon sm uhs ha ve n ever truly im proved on this des ign .

The m echan ism rem a in s virtua lly un cha ng ed tod a y a nd is a va il-

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a ble in a va riety of ca libers , a lthoug h a ll bullets used insu ch w ea p-

o ns m u st be fla t-tip ped o r ho llo w po in rs to a vo id the n ose-to -p rim er

sta cked roun ds in the m ag a zin e deton a tin g ea ch other un der re-

c oi l. I t i s i nte re sti ng to n ote tha t the lever-a ction is perha ps the

on l y repea tin g ri fle m ec ha n ism [Qor i g i n a te inA merica in stead of

Europe,

W o r l d W a r i E r a B o l t - A c t i o n ~ i f l e sThese w ea pon s w ere breech-loa din g a nd m ag az in e-fed , bu r

ea ch roun d n eeded to be m an ua lly s tripped from the m ag azin e b y

the sim ple xped ien t of w ork in g a lock in g blot ba ck a n d forth.

This sty le of w ea pon is s ti l l im men sely popula r for hun tin g a n d

sn ipin g a pplica tion s tod ay , a nd a dm irers of the sy stem cla im tha t

n o o ther r ep ea ti n g ri fle m echa nism ca n be tun ed to a tin er t r igger

f or a c cu ra c y .

24 , The Mauser that served Germ an y durin g World W a r [

Was y et a n om e r des ign a t i ts peak. O ld M auser act ions a re sti l l in

dem an d toda y ro bui ld a ccura te ri fles. In pi te of the m an ua l w ork -

in g of the bolt, sus ta in ed fi re w as fa st, a cura te a nd quire letha l.Var i a t ion s n this weapon ha ve been licen d a n d p ro du ced in

the a rmor ie s f na t ion s the w o rld o ver.

25 . This is t he American equivalent to the M auser, w hich

also sa w a c tion in the tren ches durin g " the Grea t W a r." I t w as

quite s im i l a r to the M auser, on ly s lig htly less a ccura te a nd a bit

heavier a n d bul kier, A lm osr a ll the rifles of W orld W a r I w ere

s im i l a r to this w ea pon or [he M auser. a n d rhey m ay b e used a s

templates for the E n fi id s of the d ay .

S u p p o r t W e a p o n s , 1 9 t h a n a 2 0 t h C e n t u r yThese w eapon s w ere foun d usual ly em pla ced on the ba rde-

field , or on n ava l vessels a nd in fortifica tion s. O n occa sion [hey

w ere m oun ted to vehicles , in clud in g the ea rly a lrcra f of the F irs r

W orld W ar. M ost of these a re hea vier, bulk ier devices m ea nt to

be c rew - serv ed , n ot c arri ed b y on e ma n . A n ex cep ti on to this is

the B AR , which i s a very heavy rifle m ean t for on e m an to ca rry .

26 . The orig in a l m ilita ry BA R (un like the m odem hun tin g

version lis ted in Vam pire) used a tw en ry -r un d box m ag azin a n d

should b reg a rded a s the fi rst m odem ba ttle ri fle. It fi red the

same am mun ition a s the Sprin g field , w eig hed a lm ost tw ice a s

m uch, a n d w as n ot truly autom atic: the g un fi red on e shot per

tr igger p L 1 1 l (n o bursrsl.I t w as the hea vy squa d support w eapon of

its day and ve ry e ffect ive .

2? ThL ~ is the c la ssic , ha nd -cra nked m ulti -ba rreled rapid

fire w eapon of O ldW est a n d C ivil W a r fam e. It could be fired

s in g le shot or in c on ti nuo us bu rst fo r a s long a ' am m un ition could

be dum ped in to it a n d w ill in g a rm s w ere there to tum the cra n k .

I t loa ded from top-m oun ted m ag az in es or d rum s a nd w a s relia ble

un der m ost con di tion s. Som e va ria nts loa ded from a hopper in to

which m ore a n d m ore am mun ition could be dum ped . Thoug h it

c am e inm a n y calibers a n d si zes, he ty pica l m odel here is a lig ht

.44-40 f ir in g f rom 50- round 's ti ck s' o r a 400-round r ev olv in g d ru m .

The F ren ch H otchk iss w as a truly heavy m achin e g un ,

w eig hin g 5 7 poun ds . T Ile tripod w eig hed a n a dd i tion al 60 poun ds.

it d id d irty w ork in the tren ches , feedin g from 30 -t:O un d strip-

dips tha t c ou ld be l in ked to fon n 240 roun d belts. It w a s a lso

found on ea rly a ircra ft a nd the prim itive a rm ored vehic les of W o rld

W a r 1 . S evera l hun dred w ere purc ha sed bv A m erica before m e

F irst W orld W ar an d conven ed to 3 0. 06 c a li ber ,

29 . The Germ an s referred to this w ea pon a s the "Belg ia nRatt lesnake" .1 t Vv1lS loaded from a h or iz on ta l , t op -m ou n te d drum

a n d was d ev il is hly ha rd to keep fun rioning in WWI's trench

env i ronmen t . Both 47 an d 94 round drum s w ere used . It we ighed

27 poun ds , less tha n ha lf w ha t the H otchk iss d id , a n d w as em -

ploy ed on s im ila r vehicles a s w ell a s in tren ch w arfa re.

W o r l d W a r i S e m i - A u t o m a t i c p i s t o l sThese w eapon s fi red on e shot per trig ger pull in the fa shion

of modem sem i-a utom atic pistols . In deed , m an y of these a re de-

s ig ns w hich a rc n ot s ig nifica n tly cha ng ed in the la s eig hty years,

E a rly v ersio ns w ere prone r o j amm i n g .30 . The old " br rehand le ," a s thi w eap n ha d been a ffe -

ti nate lv kn w n , fi red a hig h-p iwered car tr idge fo r i ts d y a n d

loa ded from a n on -dera cha bl b x m ag a z in in fron t of the pis tol

b l T t P . L ater vers ion s used 9m m ca liber roun ds a nd som etim es ha d

deta cha ble 1 0 a n d 20 round mag az i n e s . It i s stil l reg a rded a s a

sym bol of authority in mMy Third W orld coun tries a n d ha s < 1

stra ng e, a lm ost cult m ystique a mon g it s aff ic ionados ,

31. The classic German toggle-bah' h an d gun , [he L ug er ha l

lon g en kn wn for r lia bi l il)' a nd a ccura cy . L ater version s w ere

mad e in 9 0 : r n , a n d the U .. A rm y briefly stud ied adoptin g a ,45

cal iber versi 11 , alth ug h only tw o of rhes w ere ever produced,

l ik e the M auser B r m ha nd le, it w as s m eurn es m ade avai l ab le

w i th a lon er ba rrel a n d a w ooden 1 1 lster w hich doubled a s a de-

ta cha ble s tock (on ly a va ila ble for L ug er a nd M auser; it ca n n ot be

a tta ched to other w ea pon s. The weapon is on ly con cea la ble un -

der a tren ch coa t w hen the stock i s a t ta ch ed )

32. This pistol pa ved the w ay for a lm ost a ll the m odem scm i-

a utom a tic s, a nd it> m ethod of fun c tion in g w ould be in sta n tly fa -

m i l i a r to any modem pistol shooter. It incorporated a cammed,

free-fl a tin g ba rrel tha t ipp d dow n to cha mber ea ch roun d be -

fo re loc ki ng ri gi dly a g ai nst th I ide in th firin g posi tion .

33. The 1 91 1 Colt A utom atic ha s cha n g ed very li ttle o v r

the pa st eig hty -od d y ea rs. it ha s been Ii en sed a nd duplica ted in

m ost of the w orld 's coun tries a nd ha s served a s the sidea rm of the

U.S . Armyfor over seven ty y ea rs. Sti ll popula r w ith spec ia l forc es

un its a n d Third World a rm ies, i t i s a va i la ble today in a n in c red -

ible n um ber of va ria tion s. E arlier version s w ere verv a m m un ition

sen si tive a nd very pron e 0 j amm i n g .

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D e r r i n g e r a n d H o l d o u t p i s t o l sThes tin y w ea pon w ere ften referred to ,5 'bel ly -guns ' ,

a l [ hou gh if is un certa in w hether this referred to w here they

w ere m OST c om m on ly c on cea led or where you ha d [0shove

them to ha ve a n y hope I ' I . t a ll of hi tti n g . Most a re n otorio usly

i r1 (1CCLIil te, al though some exception s show ed tha t the cla ss of

w eapon s a s a w hole a rc n o [l)blam e a n d tha t g ood cra ftsm an -

ship could sti l l produce a fin e piece. E ven so , rhe ra n ge of the e

w e, pon s w a s terribly l im ited .

34 . This s in g le-shot p rcussion derr in ger w a s popula r for

evera l deca des a s a "holdout" w ea pon . A derrin ger of s im ila r

ty pe w as used to a ssa s s in ate A bra ham L in coln , a tribute m ore

to the luck a n d a ccura cy of the a ssa ss in tha n ro a n y in heren t

d ea d Ii ne ss o f th es e u su al l y un derpow e red a nd in a cc ura te poc ket

pistols,

. 35 . Ep i tom ized by the R em in gton O ver/U nder p i sto ls ,

these tin y w ea pon s a re usua lly n ickel-p la ted a n d fitred w ith

fa n cy g rips , often kn ow n a . d a n dy 's r g l 'lm bler', g un s . They

hin g ed pen [Qa l low the l oad ing of ca rrr ld g es a nd r ema ined

popul r un ti l the ea rly 20 th cen tury . Some ha d longer barrelstha n others , a n d som e a re rig g ed to fire both ba rrels a t on ce.

These a rc usua l ly a bit m ore a ccura te rha n m ost other m odels .

36 . Truly on e of the m a n g e r weapon concepts o f a ll ti m e,

the duck 's foot p i sto l ha d three sepa ra te ba rrels s ide by . s ide

that fanned ou twa rd from a s i n g l e percussion Glp a n d H red

lm ulra n eously . A t poin t-bla n k. ra n ge, a n en em y rn ig ht be hir

by a ll three ba lls . F urther lit, hittin g w ith even on e w as un -

l ikely .

37 . An early revolving mult i-barreled pistol, th is w e a po n

i s e as il y concea led bu vastly un derpow ered . Their fo ld -dow n

trig gers a re pron e to brea k a g e a n d effec tiven ess a t a n y but the

shortest ra n ges w a s severely limited. O n the other ha n d, theyprovided a m ultip le-shot ca pa bi li ty un m atched by other p is-

tols of their s ize.

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r c a n o sA r g o sRating

Abil i ty

Ability

Ability

Ability

••

•••

••••

•••••

Name Attribute+ Difficulty Cost

Tempestpeek Perception 6 n /a

A l l ow s a wra i th in the S ha dow l an ds to peek into th e T emp e st.

Tempest Threshold Strength 7 n Ja

O pen s a hole in to [he Tem pest

Or ientee r i ng Perception 8 n / a

Nav i g a t e s through the Tempes t - 1-3 successes: standard t ime; 4 success: h a lf s ta n d a r d rime; 5 successes: J/4 s t a nd a rd time. X ' I 3

Track Perception 6 n/a

Tra ck s a n other w r ai th w h o has fle I into th e Tempes t ; quarry om res ist w i th a extc ri tv+ A rg os (d ifficu lty 6 ).E n shroud Dexteri ty 7 n on e

Make s the wraith i nv i s ib le for on e tum per success; n o n on -A r go s arts may be used without breaking effect,

Phantom Wings Stamina 6 n on e

Lets the wra i t h f l y ar running speed for on e rum per success .

Flicker Dexterity 6 iF

R ed uc es tr av el ti m e over sha n d ista n ces lo w ered by o ne tu rn p er su cc ess .

Jum p Stam in a 8 m in us Fetter 3P

L ets 'he w r ai th tra vel quickly C O n of her F etter .

O uhli rre tren g th WP 3P

ends (l t a rg ,t wra i t h into the Tempes t . May be p ed by W

C a s t i g a t eName Attribute+ Difficulty Cost

Souls ig ht Perception 8 n /a

D eterm i n es the s tren g th o f a n other w r ai th 's S ha do w .

Bulwark Stamina Malstr + 3 spec i a l

Protec ts the w ra ith a nd those the w ra ith tou hes a ga in r a M aelstrom ; COSt i s 1 Pa tho per Maels t rom level,

Coax Cha rism a 6 + 1A

Lets the w ra ith a dd r subtract one had w ie pe r tw ucce ses from agiven task.

Dark Secrets Perception ' \Xlp J P

L ets w ra ith a sk on e question about rh e ta rg e pe r success . M a y be oppe se d by Ang s t .

Purifv Charisma perm. Angst + IA pe r '1'S ubjec t lo ses I temporary Angst and takes one Corpus Level per success.

Casting Out Charisma, 7 n o n e

Dr ives a ll Spectres (not Doppelgangers) fromarea for 1 tum per uccess , May be resisted b y Angst.

Defi-ance Charisma Arlgstor Angst+3 n o n e

P rev en ts a S ha do w from c on tro ll in g a wraith; reduces Angst by one point per success. Gives lA for each "1" rolled.

Ra t i n g

Ability

Abil ity

••

•••

••••

•••••

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Rating

Abil i ty

Abil i ty

N am e Attribute+ Difficulty

Ghostly Touch Strength Shroud

Produces a touch (strength of a keystroke) in the material wor ld .

Main t a in m e Material F orm Stam in a 7

Cost

n / a

1 P + IP/succ .

Adds successes to those a l ready gained for Embod y power b ei n g "u se d; a bo tc h dissipates the form .

• Whispers Manipu l a t ion Shroud IF

Lets one short sentence be heard in the maretiaJ: w'Orldper success.

Phantom Charisma Shroud IP

Makes the wraith appear asa translucent figure fO T one turnpersuq::ess; may scare mortals.

• • • Statue Stamina 'Shroud 1P

Makes wra i th appear solid (bur motionless) for one ..'?jceneor touch pe r success,

•••• Life-in-Death Man ipula tion Shroud 2P

Makes wraith appear as idealeed vers ion of self fo r one scene pet success.

• • • • • M a teria lize M an ipula tion Shroud 3 P+ 1W

Makes wraith nearly human for one breath (or hour H'attuned ro viewer) per success.

f a t a l i s mRating

Abil i ty

••

•••

Name Diff iculty

6

Cost

n /a

Attribute+

Kismet Percepdon

Allows vou to tell w ho Fate deems "important" in a room .

F a ta l V is io n Perception sub. WP n011e

Tells about how subject died (or wi! ! d ie, if in the nea r future): adds 1 die/success co later lnterpretarion.

D an g er T en se Perception 6 no ne

W arn s w ra i th of im pen d log danger (1 tum warn ing /success ] id iffkulty m a y va ry .

Interpretar lcn Manipulati00 sub. WP ZP

Gives one cryptic answer per success about subject's past er future.

• • •• Lachesis' Measure Perception 6 ZP

Gives information about current and future situation.

• •••• Luck Wits

i n h a b i tRating

Abi l i t y

••

•••

·. . .•••••

6 lW

Lets pI"yer ignore one" 1" for each success; roll for this only at start ofstorv,

Name Attribute+ Difficulty Cost

Sense Gremlin Perception 6 n l a

Derermmes whether or not something is inhabiting a machine now (ozwith three successes , in the near past).

Surge Wits Shroud none

Temporarily cuts power to one electronic device per success. May damage sensitive electronics.

Ride the E l e c t r o n Highway Intelligence Slrtoucl2P+lP/passengerLets wraith transport herself and other wraiths through thecemputer network.

G rernlinize Dexterity Shroud 3P + 1P/effect

Controls a machine; attunernenr is required for major effects.

Claim Strength Shroud 2P

Lets the wraith inha bit an object for one scene; >(jnesuccess needed for small obiects, five for house-sized objects,

Empower Wits Shroud varies

Invests one of a wraith's Arcanos arts into an item.

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Rating

Abi l i ty

•••

Name

Perfect Pitch

Attribute+

Perception

Difficulty

6

Cost

nla

Makes subject (wraith or mortal) b lleve an idea is his own: min. difficulty is 7.

••• • Crescendo Stamina 8 2P + lP/success

DoesoneC o r p u s d am a ge p e r s u cc e s s t o a ll wraiths n n o r m a l hearingr a n g e ; if E m b o d i e d , d o e s I H e a l t h L e v e l p e r 2 s u cc e s s e s t o o th e r l i s t e n e rs .

••••• Requi m rrength 7 3P + IP/success

P a r a l v z e s subject f o r one [ L i m per success; resisted by WPi may inflict mental damage.

Senses when someone else uses Keening co influence or manipulare emotions resisted by Sotto Voce.

Abil i ty SO[[O Voce Manipulation 6 n/a

Conceals Keening in normal speech or song; resists Satta Voce (greater number of successes win ).

• D irg e Charisf)l3 8 1P

Provokes "dark" feelings for one rum pet success (for wraiths), or longer for mortals (a week for five successes).

•• Ballad Manipulation 8 ZP

Provokes "light" feelings for same length of time as Dirge.

Muse Manipulation sub.WP

l i f e w e nRating

Abili ty

••

•••

••••

•••••

M o l i a t eRating

Ability

Ability

Ability

••

•••

3P

Name Attributc+ Difficulty Cost

Locate Fetter P e r ce p ti o n o r lnrelngence 6 n /a

With Perception, scans the area ar und a given Fe ter: with Intelligence, dere ts rang and dir cti n to th Fetter.

Sense Strand Percept ion 8 none

Determines relationship b tween a wraith and her Fett rs, or wheth r something is a Fetter.

Web Pr sence Charisma 8 IP/turn

Lets wraith affect the area surround ing a Ferrer Without being there.

Splice S rand Manipulation 7 IP + lP /d ay

Makes methlng the wraith istouching into a temporary Fetter (rating 1); on ly n uch Fetter can be maintained 3 1 : a

Sever Strand Strength owner's WP ZP+1W

Severs target's connection co Fetter (requires WP or Splice Strand to repair).

Soul Pa Charisma sub. WP 9P

Makes a Wil l ing mortal in C O a Fetter (rating O .

Name Attribute+ ifficulty Cost

Shapesense Perception special l 1 / a

Detects whether and how another wraith has een Meliared, difficulty is original shaper's Dexrriry + Moliat .

Glow Charisma 7 IP

Causes wraith or others to glow with a given color and intensity for one scene per success.

Return of Death's Visage Manipulation 6 to 10 1PRetu rns wraith to original state; difficulty. depends on degree of change (Illm a r change = d i f f . 6; drastic 0= diff. 10).

Imitate Dexterity 4 to 8 IP

Molds wraith's face ro match another's; c l i f f . 5 ifwraith can see the face, 8 i f no , bu t 4 i f wraith has a sk in rnask ,

Sculpt Manipulatlon 7 IP

Changes subject wraith's shape; cannot alter subject's abilitie ;subject 1 0 esa Corpus Level;can also heal aggravated damage.

Martialry lnteUigencer t r e n g i l i Stamina + 3 3P + IP/success

Molds wraith's body into weaponry (does 1 die damage per success) or armor.

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sub. Stam in a+ 3 I+ lA

Does aggravated damage to target (I die/success, plus 1 die/Pathos spent); must touch target.

• ... • Bodvsha pe Wits varies 1P+ iP /t um

Transforms wraith's whole body a nd appearance for I scene per success; difficulty depends on form assumed.

O u t r a g e

RatingAbil i ty

••••

Name Attribute+ Difficulty CostL ea p of R ag e Dexterity Shroud n /a

Improves leaps am i jurnps (adds successes to those scored while making leap or jump); diff.6 in Tempest or Shadowl ands .

P ing Strength Shroud IP

Moves a very sm all O b I ec r jUSI 11 I iIt le bi t (ca n be a b~llSh,a push, a !ift, etc.).

Wraithgrasp Sn en g tn Shroud 2P

L ifts hea vier objec ts w ith a F ea r of Stren gth; objecrs ca n n ot be m oved in a n y w ay o th er th an a lift.

Sronehand Punch Strength Shroud 2P

Physica lly strikes the ta rg et; does on e H ea lth Level or Corpus Level pe r success.

Death's Touch Dexterity 8 3P

L ets w ra ith m an ipula te objects for on e m in ute per success g ain ed, or sta rt fi res (usin g Stren gth in stead of Dexterity ).

O b I iv ia te Stren g th Sh roud J P + 1ADoes o n e l ev el a g g ra v atw d am a g e p er s uc ces s; s en d s d es tr oy ed o bje cts to O b li vi on ; d i ff. S ta m i na + 3 w hen used a ga in st Wr8 iths

••

•••

•••••

p a n d e m o n i u mRating

Abil i ty

N am e

Sen se Cha os

Attribute+

Perception

Difficulty

7

Cost

n /< l

Determ in es w hether a pa rticula r even r ha s been c aused by Pan dem on ium or w hether , 1 1 1 objec t or m orra l h a s been

touched b y Sha dow of a w ra i th or Spectre.

• Weirdn ess Cha rism a Shroud I P

Causes somerhlng strange to happen to one individual at a tim e (a hot fla sh, a m in or hallucination, erc.),

•• Befuddlement Intelligence sub. WP 1 P

Confuses target for one turn per success; target must make Intelligence roll vs. diff. 8 each turn to think clearly.••• Dark E ther ln telllg en ce Shroud I P + IP/nJrn

Affects weather or light in a sm all a rea : five successes ca n do on e level of dam a g e ro those in the area,

• • •• F oul Humour Intelligence Shroud 4P + IC/success

Causes a min of verm in , stream of blood, or ocher bizarre effec t; da m ag in g effects do 1 d ie da ma ge pel" 2 successes.

••••• Tempus Fugit Intelligence Shroud 4P

Distorts the n ow of tim e or spa ce, speed in g up/slow in g dow n a ction s or a lterin g d ista n ces,

r ~ a n t a s mRating

Ability

Name

Sleepsense

Arrribute«

Perception

Difficul ty

6

Cost

n/'il

L ets w ra ith determ in e subject's s leep sta te, or observe or experien ce a subject's d ream for on e turn per success.

• E ly sia Dexterity 6 roS IP

R em o ve s a s lee pi ng m o rta l's s ou l h ar m les sl y fo r o ne tum/Sllccess; REM sleep= d iff. 6 , tr an si ti on a l s lee p '" c l i f f . 7 , deep s leep= d i . l 1 . 8.

•• L uc id ity Manipulation varies 2F

Changes a mortal's dream; difficulty depen ds on extent of cha ng e ..

•• • D ream s of Sleep Cha ri sm a Sl 1 b. W P 1P

Makes other wraiths fal l asleep a n d d rea m ; ro ll n eed ed o nly if su bjec t un w illi ng ; m a y b e opposed b y In te l l igence + Subterfuge.

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• • • • Agon Srrengrh

Rips a sleeping m orta l 's sou! from his body for I scene/success; does 1 H e a lth Level/success to subject: r n a) ' b e o pp os ed

by Wits + Subterfuge (d iff 8 ).

• • •• • Phantasmagoria Cha rism a 6 3P+ 1 p

Creates illusions using wraith's Pathos and Corpus for 1 turn p er s uc ce ss .

p u p p e t r yRating

Abil i ty

••

•• •

Name At tr-ibute+ Difficulty Cost

Detect Possession Perception 7 or 9 n l a

Dete ctl i ( L ITTe nr p os se ss io n o f a subject ( c l i f f . 7, resisted by possessor's Appearance+Subterfuge at dill 7), or pa st possess ion (d if f. 9 ) .

S ki n ri de Dexterirv sub. WP I P

L ets w ra ith pa ss ively en ter m orra l's body ; m ust be used before other possession a bili ties .

S ud de n Mov er ne n r SrreQgm sub. W P lP

Takes brief con tro l of a m orta l 's a rm or leg ; resisted bV WP.

Master's Voice Intelligence sub. WP IP

Lets wra i th speak th rough mort a l for on e brea th per success; voice is com bin a tion of m arta l 's a n d w ra ith 's .

• • •• Rein in the Mine ! Manipu l a t ion sub. WP 4P+ lA

L ets w ra i th con trol a r tun ed m orta l com pletely for on e scen e per success .m in . d ifficu lty is loca l Shroud .• •••• Obliterate the Soul Stren g th sub. WP SP+2W+A

Lets wraith perm an en tly con tro l m orta l (but body deca y s a fter on e w eek); successes m ust equa l host's W P..

U s u r yRating

Ability

••

. ' . .

. . '. .

. . . . ' .

Name Attribute+ Difficulty Cost

Assessment Perceptlon 6 n /a

Sen ses the am oun t of life (S ta m in a /H ea lth/C orp us) In a n . In dlv ldua l or a n a rea .

Tra n sfer M an ipula tien va ries n on e

Transfers Pathos to a wrairh ( c l i f f . = sub. Pathos) O r from on e (d iff. = sub. WP); target w ra ith m ust be touched,

E a r l y Withd raw a I Man ipulation su b. WP non e

M oves ta rg et's H ea lth or C orpus levels towra i t h {lpe r success) j target m u st be tou ch ed (m o rta ls m u st b e p hy si ca lly to uc hed ).

Charitable Trust Stamina spec ia l 1 P

M oves w ra i rh 's Corpus levels to ta rg et (up t o 1 lev el p er s uc ces s); diff. is ta rg et's curren t H ea lth or Corpus L evels .

Exchange Ram lnrelllgence 6 none

Conver ts w ra ith's Corpus to Pathos (lip to 1 po i n t p er s uc ce ss )

lnvestmenr Intelligence 7 none

"Invests" up to < 1 se t number of Pathos or C orp us p oi nts into a relic for later use.

r = PathosA = = Ang s t

W or WP = Willpower

n /'J '" does n ot a pply

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~

r a tT n e D a r k n e s s B e c K o n s . . .

y o u a r e ~ a r ( o f a g r o u p w h o l e i l s s t o r i e s t o g e th e r . W h e n y o u m a h t i m e t o g e l j o g e t ~ e r , y o u . w a n t t o ~ e a M e 1 0 g e l s ta r t e o a ~ o u l t h e b u s i n e s s o f t e l l i n g s t o r i e s a s s o o n

a s p o s s i~ l e . C o n t a i n e d w i t n i n a r e a l l t h e t o o l s t o m a k e c h a r a c te r c r e a l i o n a ~ r e e z e , l e a v i n g y o u f r e e t o ~ e l o n w i th c r e a t i n g y o u r c ~ a r a c t e r ' s p a r i i n t h e s t o r y l

C a n y o u ~ e s i s t i t s C a l l ?l n e W r a i i ~ f l a ~ e ~ k i t i s t h e p e r f e c t c o m p a n i o n t o W r a i t h : t h e O ~ l i v i o n , w i t h c o n c i s e s u m m a r i e s o f A r c a n o s a n d c o n ~ e f 1 s e d c h a r a c t e r c r e a l i o I 1 1 1 1 ' f o r m a t i o n .

T n e W r a i t n p l a y e r s ~t i n c l u o e s :

' D e l u x e C ~ a r a c t e r a n d s h a d o w s h e e t s ;

'A r l a y e r ' s S c r e e n , i n c l u d in ~ a q u i c ~ r e f e r e n c e c h a r t f o r A r c a n o s ;

' A d a i l i o n a l i n f o r m a t i o n o n t h e a r c h a ic a n d s p e t j a ! ~ w e a p o n s o f t h e S b a d o w l a n d s a n d S l ~ i a !

4 5 9 8 S T O N E G A T E I N D . B L V D .

S T O N E M T N . , G A 3 0 0 8 3U . S . A .

W W 6 0 1 0

~ B . O O

i S B N ' I · 5 0 ) · 0 4 - 1 l 2 · 1

W H I T E W O L f

G A M E S T U D I O

o 99 79 06100 2

Printed in Canada

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~ a t i n g sx A h y b l U " l l

• Poor

• • Average

••• Good

• •• • E xcerfllJrud

••••• Superb

D i f f i c u l t i e s3 E a s y

'"Routine

S Straigh t.furllJaId

6 S r a n d n n l

7 Ch:.11lenging

S D ifficu lt

9 E x tr em e ly D iffi cu l,

D e g r e e s o f S u c c e s sOne Success

TWll Successes

Three Successes

Four Successes

Five Succ..csses

Marginal

Mt)Jerau'

Complete

Exceptional

Phenomenal

C o m b a t S u m m a r y C h a r tStage One: Inltlative

• Roll Wlr, ;- Alertness (difficultv -1 ) . TI1e Winner declares her

action l as , (after ~hc h.., heard evervone else's m:lil 'ln') and r~rr '1fTm

it jim ..

• Declare Dlct: Pool division if perforrrunu multiple actions.

Sta ge Tw o: A rra ck

• For f1TNnm~combat. roll Dexteruv + Pirearrns ..

• Fur melee (with weapon-) combat. n)[J Dexrerlrv + Melee.

• F o r h an d -to -h an d (without w ea pon s) c<.mhat, r o ll De :n c r it y

' - - R r . 1 \ \ l. .

• D n d l1 l !'-n d I [)",xtcn rv + D"dg e . '\ chU10 I C[1.'f em f(1(klt snme

<If 1 1 1 1, ,1 h l~ l 'ICC Pool ((I dodge at any time, each ~LlCCe . '~ -ubtructs

one irulll the opponent' •• uccessc-, (1iU"'~C\'1'·T.rernemher [hal 'Itray'

ing (r,lm 'i"ur declared action wi l l sull rernuve nne die (tum yma

Dice rMI ,

Stage Three: RE~')!1I1i"'n

• RHU damage. determined t> \ vn:arllll or maneuver (difficu l~"6).

• Soak darnuge: roll Starrnna (diffimhv 6) . .

G E n e r a l C o m p l i c a t i0 l I S

• Chan~ng Aciions: The dl1Tkulry mcreases h\ nne ..

• Tmmobili::ation: The diff\clIlrv to hrr an r rnmoln lued rarger IS

deere rsed bv TWO . .

• Srunning: \ l( 'hen eOIT'll> Jamage exceeds St:lminn raling, the

target LS stunned and cannot an next tum ..

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c h a r a c t e r C r e a t i o n C h a r t• tep One: Character Concept

C h , ) { J s e concept, Nature and Demeanor

• Step Two: elect Attribute'

P r i o T l t 1 z e th e t hr e e c a u g n m . ' s . Phys i ca l , L a l , M em a l (7 /5 /3)

C h rJ OS C P hY S lC L iJ Trait~: Strength. Dexreri fli' Starn Lna

Choo se S rx .m i Traits: C ha ri sm a . M a ru pu la uo n. Appearance

C h n o s e Menm iTraiL~.Perception,

Intelligence,Wlt~

• tep Three: elect Attribute

Prioririzy th e ~hr e l ! ca t egor I eS ' Talents, Skills, Knowledge;,

Choos e Talents, Skill, Knowledge (13/9/5)

• Step Four: elect Advantage

Choose Arcanosl i). Backgrounds (71. Passions (10), Fer-

re rs \ 10)

• Step five: Finishing Touches

R e c o r d heginmng Pa thos ( 5 + Memoriam + freebies; )

a n d Willpuwer ( 5 + treebies )

S p e n d "freebie pomts" (15)

p e r s o n a l i t y A r c h e t y p e s• Architect: Y,IUan: unhappy unless VIlUare r.rcanng surncrhmg ot value.

• Avant-Garde: The nell' and different are the keY"It'n~s ,l(your existence,

• Bon Vivann You seek the gt\~,J thrnas 111 11ft." <'VCl' atter death.

• Bravo: Ypu aresomerlnna of a hully; ynu like to he feared

• Caregiver: Manv need your love and protecurrn, and vou need Ihem ro

need you.

• Child: 'Lounever ,,"fewup, JnJ want someone ro mke care of you.

• Conformist: A i"Jiuwcr at heart, yeouf in.1 It ca~y [0adapt, adjust anJ

complv,

• Conniver: Then:', alway, an easier way~ which usually Involves some

ne el-e J••mg vour \\ark.

• Critic: Nllihing in hfe or dearh i perfe r, and \'ntJ take grefir delight in

rUlOtll'lg our f l aws ,

• Curmudgecn: Youare 3 real "lUrilll~Sand cynic to the >Jtb dcgn.'c

• Deyiant: You're just nor hke anyone else,

• Director: You hale chaos and are forever taking charge to set things nghr,

• Fanatic: )',.u have a cause, and it gi..es vour lite ruearung.

• Gallant: y"u are <I, tlambovanr oL ' vou are amoral

• Jester: Alway, the c l own , you can't take hfe, or death. -enouslv

• Judge: You seek jusnce and recuncihnnon.

• Loner: 'tou arc rorever alone, even in a crowd,• Marrvr: You need to b...needed dllJ ellJoy being mocallv -upedor

• Rebel: )J1I need t{'r a cause: you rebel out "r habit and pas ion,

• urvivor: Yuu stfu!!,.gleto survive, nu matter what the odds.

• Traditionalist: Yl1U rret"l'r the orthodox and conservative ways.

• Visionarv. Wiocl.!m hyour quest , iruighl your key.

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E x a m p l e s o f p u r p o s e s a r e :Anger:

Love:

Greed:

Lust:

Faith:

Hope:

Sorrow:

F i g h l injustice

Avenge your death

Punish a type of criminal

Overthrow a corrupt leader

Fioht the criminal ~ndicuc that desrr. yea 'ou

FmJ lJ TIC\V owner tor a cherished rrern

Protect )'JU[' daughter

Express unrequited love

I lelp your true love find someone: else

Possess a particular valuable item

Serve the Hierarchy for payment

Protect the family fortune

E xpen eru,e g ra nftca rion you never kllt''\\ in W-e

Live vicanouslv through your ex-lover

Become a martyr for n cause you know is right

Fo ter belief m a higher power

Help your tanllh to keep their fa i rh

Protect the oppressed

Protect a homeless shelterPrevent UleIJ'

~ lake your Haunt a place (If remorse

Give ~r ic f to YOlLr enemy

c h a r a c t e r B a c k g r o u n d• How old were- you when you Jled!

• What I\'a~your familv life like]

• \Vhar was the most shameful rhmg you've ever done!

• \('ha[ was the best thing )lOtI\'C ever done!

• \'{lhat places were Important ro you In 1 ife!

• How did you die?

• How IOn!; have you been dC<ld?

• How did you meet the rest of your Circle?

• What was your f irst run-rn WIth other Underwcrld dweller~ like?

• What J L ) you do tor fun 1

• Wht.:rc IS, your favuntc Haunt!

• Where Joe your Circle meet'

• What motivates you?

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f r e e o i e f o i n t E x p e n s e sAunbute, ..- 5 points per dot

Arcanos - 5 points per Jot

Willpnwt'r _ 2 points per dot

Abilities - 2 P0ll1t5 per dot

Pa ss ion s _ 2 point- p er d ot

Backgrounds _ 1point per dot

Fetters - 1 pomr per Jot

Pathos _ 1point per [W} J()[~

Trait C st

Armbu c current mung x ..

cw Abillrx ")

A I-il , current ranng x 2

New Arcanos 7

Level of Arcanos x J

E x p e r i e n c e C h a r t

Arc no

Willpower

Patho

Corpus

current rannu

current ranng : 1

current ranna

W H I T E W O L F

G A M E S T U D I O

W a y s t o H e a l• 1 Pathos = 1Corpus/turn

• U~UI)

• S lum ber (Stamina, Jiffic ulry 6 )

4 5 9 8 S T O N E C A T E I N D . B L V D .

S T O N E M T N . , G A 3 0 0 8 3U . S . A .

P c ln le d I n

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N a t u r e : l i f e :

D e m e a n o r : D e a l ~ :

S ~ a d o w : ~ e g r e t :

:I ...... CJ ClI CJ CI-O-G a (:ICI ~ CI>-G : c : ' I a C:I aa. A t t r i b u t e s ~ a oo-a ...o-a a cr1 :1 CI 0 ~

~~ ~~ ~~

" .0000 Charisma, .OOOO Perception. .OOOO

______ .0000 Manipulation .0000 Intelligence .0000______ .0000 Appearance .0000 Wits .0000

• l1 ;l i 0-0CII '13 ~ CI 0CJ0.CI CI .15a C II aac A b i l i t i e s ~ a-o a-c:Jo-c3I aaCJ CI a-o 0 o. j

T a l e n t s s k i l l s ~ o w l e d g e

00000 Crafts 00000 Bureaucracy

00000 Drive 00000 Computer 0000000000 Etiquette 00000 Enigmas 00000

00000 Fireatm 00000 lnv snganon 00000

00000 Leadersh ip 00000 L aw 00000

00000 Medirarion 00000 Linguts t i e s

00000 Melee ODOOO Medicine 00000

00000 Performance 00000 Occu l t 00000

00000 Repair 00000 Politics 00000

00000 tealrh 00000 cience 00000

A d v a n t a g e s ~. c;a.-a G-O-CI<C:I OCI aC1D 0-0~

p a s s i o n s A r c a n o s

00000 00000

00000 00000

00000 00000

00000 00000

00000 00000

00000 00000

00000 00000

E xpression _

In rlm ldacion _

B a c ~ r o u n d s

~ f e t t e r s : K J a a a g.c J a ~ C o r p u s ~

_______ 00000 000000000________ o0000

_________ o0000 UaCJ a-o W i l l j X l w e r ~

____________ 00000 0 0 0 0 0 0 0 0 0 0

________ o0000 0000000000________ o0000

Jaaaao-c; p a t h o s ~ a-c:

0000000000

Weapon Difficulty D am a g e Pathos

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G u i t a s o r A f ! j l i a t i o n s ~ _

ApparentAge: _

Hair:------Eyes: _

Race: _

Gender: _H eig ht. _~ejgm:, _

Da te of B irth: _

D a r e - o f Dea th: _

Identifying Tatoos, Scars or Marks: _

E x p e r i e n c e ~ . GIlCI~G a£:I 00 GD '0 0 _~

Tota:.------_.·. T o t a l S p e n t : , _

G a in e ~ f r o m :

6 e a r ( C a r r i e ~ )

D e s c r i p t i o n a n d f r o p e r 1 ie s o f ~ I a s ' k s

S p e n t O n :

s t u f f o-m-o-a aOl l a-ca-a.-a. a0·00 lOll CIIaQ 00" IE q u i p m e n t ( O w n e a )

A r t i f a c t s

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Psyche;

Shadowguide Player:

Archetype:

Ang t

0000000000

000000

Psyche Willpower0000000000

D a rk P as sio n s

__~~~~ ooooa-7~~~~ ooooo~~~~~ ooooo

~~ __~~7-_ooooo~~~~~~_ooooo~ __.-~~~_ooooo~~~~~~_o@ooo

Psyche:

Shadowgu l de Player:

Archetype:

Ang t

00-00000000

0000000000

~~~~~ 00000

~~~~~ ooooo

Psyche, Willpower

0000000000

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'.-':--'-':-,-'---:::---:-:-----:-:-----::-:--0.000.0.

= : . .. .: _ _ o _ . : _ _ _ _ _ _ _ : c :. .: .. = _ - - -- -- -= - ~ _ _ _ _ _ _ : O Q O OO______ ~o,oooo

1 1 r u r s i n a l D e m i p ! i o n D i f l e ~

-,--,-~_".,..-~ __ ooooo_____---r-_~__,........,_....,....-O,0000

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' ~ h a o o l \ 'A r t i f a c t , . _ s o0000

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(tttf ~ n t e 0 ~entN am e of Decea sed .; _

Tun e of Dea th: _

D esc rip tio n of the D ecea sed :

Sex: ~ F

Ra ce: _

Height _

Weig ht: _

H a ir: _

Eyes: _

Di~t i .o.guishing Features or M a rks: _

Description of De a th: _

Signature of Attending Physician Sig n atu re o f A qe1 1 din g Phys lc i an

Sig na ture of Attending Phys ic i an