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OBJECT ORIENTED ANALYSIS AND DESIGNUNIT- 1
INTRODUCTION TO UML
2
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
UML can be described as the successor of object-oriented OO analysis
and design.
An object is an any real world entity which exists around the world
contains both data and methods that control the data.
The data represents the state of the object.
A class represents an object and they also form a hierarchy to model the
real-world system.
UML represent all the concepts that exist in object-oriented analysis and
design.
OBJECT-ORIENTED CONCEPTS
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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OBJECT-ORIENTED CONCEPTS
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Following are some fundamental concepts of the object-oriented world:
1. Objects: Objects represent an entity and the basic building block.
2. Class: Class is the blueprint of an object.
3. Abstraction: Abstraction represents the collection of important data
related to object.
4. Encapsulation: Encapsulation bind the data together and hiding them from
the outside world.
5. Inheritance: Inheritance is the mechanism of deriving new classes from
existing ones.
6. Polymorphism: It defines the mechanism to express the object in different
forms.
Analysis of Object Oriented can be defined as an investigation and to be
more specific, it is the investigation of objects.
Design is collaboration of identified objects.
The most important purpose of Object Oriented analysis is to identify
objects of a system to be designed.
This analysis is also done for an existing system.
An efficient analysis plays very important role because the poor analysis is
going to affect the further steps design and implementation.
Object Oriented Analysis and Design
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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The purpose of Object Oriented analysis and design can described as:
1. Identifying the objects of a system.
2. Identifying their relationships.
3. Making a design, which can be converted to executable using Object
Oriented language
Object Oriented Analysis and Design
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Analysis Designimplementation
using OOlanguages
UML is a standardized general-purpose modelling languageused for Visualization, Documentation and construction of thesystem.
UML is a standardized general-purpose modelling language inthe field of object-oriented software engineering.
UML includes a set of graphic notation techniques to createvisual models of object-oriented software systems.
UNIFIED MODELLING LANGUAGE (UML):
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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A model is a simplification at some level of abstraction.
We build models to better understand the systems we are
developing.
There is a difference between a UML model and the set of diagrams
of a system.
A diagram is a partial graphic representation of a system’s model.
The model also contains documentation that drives the model
elements and diagrams .
What is Modelling?
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Why do we model? A model is a simplification at some level of abstraction.
We build models to better understand the systems we are developing.
1. To help us visualize
2. To specify structure or behaviour
3. To provide template for building system
4. To document decisions we have made
Importance of Modelling
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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The models we choose have a profound influence on the solution we
provide Every model may be expressed at different levels of
abstraction.
The best models are connected to reality No single model is
sufficient, a set of models is needed to solve any nontrivial system
Principles of Modelling
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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UML The vocabulary of the UML encompasses three kinds of
building blocks.
These are also considered as the components of UML:
1. Things
2. Relationships
3. Diagrams
BUILDING BLOCKS OF UML
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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A. Things: Things are the smallest building block of the system.
are the abstractions that are first-class citizens in a model; relationships tie
these things together; diagrams group are collections of things.
There are four kinds of things in the UML:
1. Structural things
2. Behavioural things
3. Grouping things
4. Un-notational things
BUILDING BLOCKS OF UML
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Structural Things:
These are the mostly static parts of a model, representing
elements that are either conceptual or physical.
Collectively, the structural things are called classifiers.
The various structural things are classes, interfaces,
components, nodes etc.
Building Blocks of UML: Things
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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i. A class: is a description of a set of objects that share the same attributes, operations,
relationships, and semantics.
A class implements one or more interfaces.
Graphically, a class is rendered as a rectangle, usually including its name,
attributes, and operations
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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ii. An interface is a collection of operations that specify a service of a class or component.
The declaration of an interface looks like a class with the keyword«interface» above the name.
An interface provided by a class to the outside world is shown as a smallcircle attached to the class box by a line.
An interface required by a class from some other class is shown as a smallsemicircle attached to the class box by a line.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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iii. A collaboration is a set of roles or responsibilities and other elements that work together to
provide some cooperative behaviour that's bigger than the sum of all theelements.
Collaborations have structural, as well as behavioural, dimensions. A givenclass or object might participate in several collaborations.
Graphically, a collaboration is rendered as an ellipse with dashed lines,sometimes including only its name.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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iv. A use case is a description of actions that a system performs that yield observable
results of value to a particular actor. A use case is used to structure the behavioural things in a model. Graphically, a use case is rendered as an ellipse with solid lines, usually
including only its name.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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v. An active class is a class whose objects own one or more processes or threads and therefore
can initiate control activity. Graphically, an active class is rendered as a class with double lines on the left
and right.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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vi. A component Component can be any hardware or software part of the system. is a modular part of the system design that hides its implementation behind
a set of external interfaces. Graphically, a component is rendered like a class with a special icon in the
upper right corner.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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vii. An artifact is a physical and replaceable part of a system that contains physical
information. In a system, you'll encounter different kinds of deployment artifacts, such as
source code files, executable files, and scripts. Graphically, an artifact is rendered as a rectangle with the keyword
«artifact» above the name.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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viii. A node is a physical element that exists at run time and represents a computational
resource, generally having at least some memory and, often, processingcapability.
Graphically, a node is rendered as a cube, usually including only its name.
Building Blocks of UML: Things: Structural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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2. Behavioural Things: Behavioural things are the dynamic parts of UML models.
These are the verbs of a model, representing behaviour over time and space.
In all, there are three primary kinds of behavioural things. These three
elements interactions, state machines, and activities are the basic
behavioural things that you may include in a UML model
Building Blocks of UML: Things: Behavioural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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i. an interaction: is a behaviour that comprises a set of messages exchanged among a set of
objects or roles within a particular context to accomplish a specific purpose.
An interaction involves a number of other elements, including messages,
actions, and connectors (the connection between objects).
Graphically, a message is rendered as a directed line, almost always
including the name of its operation.
Building Blocks of UML: Things: Behavioural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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ii. a state machine is a behaviour that specifies the sequences of states an object or an
interaction goes through during its lifetime in response to events.
A state machine involves a number of other elements, including states,
transitions (the flow from state to state), events, and activities.
Graphically, a state is rendered as a rounded rectangle.
Building Blocks of UML: Things: Behavioural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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iii. an activity is a behaviour that specifies the sequence of steps a computational process
performs. A step of an activity is called an action. Graphically, an action is rendered as a rounded rectangle with a name
indicating its purpose It is just similar to flow chart.
Building Blocks of UML: Things: Behavioural Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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3. Grouping Things Grouping things are the organizational parts of UML models. These are the boxes into which a model can be decomposed. There is one primary kind of grouping thing, namely, packages.
A package is a general-purpose mechanism to group or collect all the things together in
a bundle. Structural things, behavioural things, and even other grouping things may
be placed in a package. a package is purely conceptual. Graphically, a package is rendered as a tabbed folder, usually including only
its name and, sometimes, its contents.
Building Blocks of UML: Things: Grouping Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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4. An notational Things: An notational things are the explanatory parts of UML models. These are the comments you may apply to describe, illuminate, and remark
about any element in a model. There is one primary kind of an notational thing, called a note.
A note is simply a symbol for rendering constraints and comments attached to an
element or a collection of elements. Graphically, a note is rendered as a rectangle with a dog-eared corner,
together with a textual or graphical comment.
Building Blocks of UML: Things: Notational Things:
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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B. Relationships in the UML:
is used to show the relation between the various components of UML.
There are four kinds of relationships in the UML. These relationships are the
basic relational building blocks of the UML.
1. Dependency
2. Association
3. Generalization
4. Realization
5. Aggregation
Building Blocks of UML: Relationships
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Dependency: is a semantic relationship between two model elements in which a change to
one element may affect the semantics of the other element.
Graphically, a dependency is rendered as a dashed line, possibly directed,
and occasionally including a label.
Building Blocks of UML: Relationships : Dependency
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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2. An association : is a structural relationship among classes that describes a set of links, a link
being a connection among objects that are instances of the classes. Graphically, an association is rendered as a solid line, possibly directed,
occasionally including a label.
Building Blocks of UML: Relationships : Association
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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3. Generalization is a specialization/generalization relationship in which the specialized
element builds on the specification of the generalized element.
The child shares the structure and the behaviour of the parent.
Graphically, a generalization relationship is rendered as a solid line with a
hollow arrowhead pointing to the parent.
Building Blocks of UML: Relationships : Generalization
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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4. Realization is a semantic relationship between classifiers, wherein one classifier
specifies a contract that another classifier guarantees to carry out. You'll encounter realization relationships in between interfaces and the
classes or components that realize them. Graphically, a realization relationship is rendered as a cross between a
generalization and a dependency relationship.
Building Blocks of UML: Relationships : Realization
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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5. Aggregation: In UML models, an aggregation relationship shows a classifier as a part of or
subordinate to another classifier.
An aggregation is a special type of association in which objects are
assembled or configured together to create a more complex object.
It represents has a type of relationship.
Building Blocks of UML: Relationships : Aggregation
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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C. A Diagram is the graphical presentation of a set of elements.
You draw diagrams to visualize a system from different perspectives, so a
diagram is a projection into a system.
a diagram may contain any combination of things and relationships.
Different UML diagrams are
1. Class diagram
2. Object diagram
3. Component diagram
4. Composite structure diagram
Building Blocks of UML: Diagrams
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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5. Use case diagram
6. Sequence diagram
7. Package diagram
8. State diagram
9. Activity diagram
10. Deployment diagram
11. Communication diagram
12. Timing diagram
13. Interaction overview diagram
Building Blocks of UML: Diagrams
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Object Management Group is an international, open membership, not-for-
profit technology standards founded in 1989.
OMG standards are driven by vendors, end-users, academic institutions and
government agencies.
OMG having more than 300 International organization working for it which
are taking a hard work for improvement and development in Object oriented
concepts.
The goal of the OMG was a common portable and interoperable object model
with methods and data that work using all types of development
environments on all types of platforms.
The group provides only specifications, not implementations.
INTRODUCTION TO OMG
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Model Driven Architecture is an approach to software design used in
development of softwares.
MDA provides guidelines for structuring software specifications that are
expressed as models.
It is a New Way to Specify and Build Systems based on open standards from
the OMG.
It Focus on Business Needs First rather than focusing on rest of the things.
Its purpose is to generate platform specific models (PSM) from platform
independent models (PIM).
MDA separates business and application logic from underlying platform
technology.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Platform independent model (PIM) - is independent of, and can be used
with, platforms of any particular type - hiding the details necessary for
particular platforms.
Platform specific model (PSM) - combines the specifications in the PIM
with the details that specify how that system uses a particular type of
platform - specifies a system in terms of elements used in platforms.
How it converts PIM to PSM
1. It begins with specifying the system independent of platform.
2. The next step is to specify the platform.
3. Next step is to choose a platform suitable for system.
4. Transforming the PIM to PSM and then implementing the system.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Figure: PIM to PSM Conversion
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Figure: MDA Architecture
Some of the other standards of OMG which are driven by MDA are
1. Common Object Request Broker Architecture
2. Meta-Object Facility
3. XML Metadata Interchange
4. OMG's Unified Modelling Language
5. Common Warehouse Metamodel
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Common Object Request Broker Architecture (CORBA): CORBA is OMG's open, vendor-independent specification for an architecture
and infrastructure that computer applications use to work together over
networks.
In other words it provides a communication mechanism for objects
distributed over the network.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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2. Meta-Object Facility (MOF): standardizes a meta-model - the concepts that you use to build your
application model.
It provides the interfaces for communication in CORBA.
UML models, which are built from the MOF metamodel, interchange easily
because of this commonality.
Another part of the MOF specification defines a repository for metamodels
and models.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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3. XML Metadata Interchange (XMI):
is a stream format for interchange of metadata including the
UML models that you create during your analysis and design
activities.
It's useful for transferring the model from one step to the next
as your design and coding progress, or for transferring from
one design tool to another.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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4. OMG's Unified Modelling Language:
is a graphical language that expresses application requirements
analysis and program design in a standard way.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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5. Common Warehouse Metamodel:
standardizes a basis for data modelling commonality within an
enterprise, across databases and data stores.
Building on a foundation metamodel, it adds metamodels for
relational, record, and multidimensional data.
OMG Standards: Model Driven Architecture (MDA)
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Class diagram in the UML is a type of static structure diagram that describes the
structure of a system by showing the system's classes, their attributes, operations
and the relationships among objects.
The class diagram is the main building block of object-oriented modelling.
It is used for general conceptual modelling of the structure of the application, and
for detailed modelling translating the models into programming code.
Class diagrams can also be used for data modelling.
The classes in a class diagram represent both the main elements, interactions in the
application, and the classes to be programmed.
Thepurposeoftheclassdiagramcanbesummarizedas−
Analysis and design of the static view of an application.
Describe responsibilities of a system.
Describe various attributes and operations of a system.
To describe relationship among the classes.
Base for component and deployment diagrams.
Forward and reverse engineering.
Purpose of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Class: In the diagram, classes are represented with boxes that contain
three compartments, representing class name, attributes andoperations.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Class: In the diagram, classes are represented with boxes that contain three
compartments, representing class name, attributes and operations.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Object relation model is a very powerful model but coming to its design it is quiet
complex.
This complexity is not problem because it gives efficient results and widespread with
huge applications. It has a feature which allows working with other models like
working with the very known relation model.
Advantages of Object Relational model is inheritance The Object Relational data
model allows its users to inherit objects, tables etc.
The object relational data model can get quite complicated and difficult to handle at
times as it is a combination of the Object oriented data model and Relational data
model and utilizes the functionalities of both of them.
Components of Class Diagram: Class
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Member access modifiers
All classes have different access levels depending on the access modifier
(visibility). Here are the access levels with their corresponding symbols:
Public (+)
Private (-)
Protected (#)
Package (~)
Derived (/)
Static (underlined)
Components of Class Diagram: Class
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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2: Interfaces:A collection of operation signatures and/or attribute definitions that define a
cohesive set of behaviors. Interfaces are similar to classes, except that a class
can have an instance of its type, and an interface must have at least one class to
implement it.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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3. Enumerations:
It is also called as enum, is a type is a special data type that enables for a
variable to be a set of predefined constants. The variable must be equal to one
of the values that have been predefined for it.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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4. Artifacts:
is a physical and replaceable part of a system that contains physical
information.
In a system, you'll encounter different kinds of deployment artifacts, such as
source code files, executable, and scripts, documents, databases, executable
files, software components
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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5. Objects:Instances of a class or classes. Objects can be added to a class diagram to
represent either concrete or prototypical instances
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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6. Packages:
These are the boxes into which a model can be decomposed.
Is a kind of grouping thing, namely, packages.
Structural things, behavioural things, and even other grouping things may be
placed in a package
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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7. Signals:
Symbols that represent one-way, asynchronous communications between
active objects.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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8. Relationships:
The term "interactions" refers to the various relationships and links that can
exist in class and object diagrams. Some of the most common interactions
include:
1. Dependency
2. Association
3. Generalization
4. Realization
5. Aggregation
6. Composition
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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1. Dependency: A dependency means the relation between two or more
classes in which a change in one may force changes in the other. However, it
will always create a weaker relationship. Dependency indicates that one
class depends on another.
In the following example, Student has a dependency on College
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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2. Association: This kind of relationship represents static relationships
between classes A and B. For example; an employee works for an organization.
Here are some rules for Association:
It should be named to indicate the role played by the class attached at the
end of the association path.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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3. Aggregation: Aggregation is a special type of association that models a
whole- part relationship between aggregate and its parts.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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4. Composition: The composition is a special type of aggregation which
denotes strong ownership between two classes when one class is a part of
another class.
For example, if college is composed of classes student. The college could
contain many students, while each student belongs to only one college.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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5. Generalization: A generalization helps to connect a subclass to its
superclass. A sub-class is inherited from its superclass.
Generalization relationship can't be used to model interface implementation.
Class diagram allows inheriting from multiple super classes.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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6. Realization is a semantic relationship between classifiers, wherein one
classifier specifies a contract that another classifier guarantees to carry out.
You'll encounter realization relationships in two places: between interfaces and
the classes or components that realize them, and between use cases and the
collaborations that realize them.
Components of Class Diagram
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Class Diagram for Library Management System
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Draw the Class Diagrams for
1. Restaurant management System
2. Railway ticket booking System
3. Hospital Management System
4. Two Wheeler Showroom management System.
Exercise
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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The project development is a continuous activity consisting of various phases
included in it which are executed in collaboration with each other. The
various phases of project development life cycle are as follow.
1. Inception
2. Elaboration
3. Construction
4. Transition
The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Inception: The primary goal of the Inception phase is to establish the case for the
viability of the proposed system. The tasks that a project team performs during
Inception include the following:
1. Defining the scope of the system (that is, what's in and what's out)
2. Outlining a candidate architecture, which is made up of initial versions of six
different models
3. Identifying critical risks and determining when and how the project will address
them
4. Starting to make the business case that the project is worth doing, based on initial
estimates of cost, effort, schedule, and product quality
5. Identifying the complete requirement of customer.
6. Identifying the customer and users.
The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Elaboration: The primary goal of the Elaboration phase is to establish the ability to
build the new system given the financial constraints, schedule constraints, and other
kinds of constraints that the development project faces.
The tasks that a project team performs during Elaboration include the following:
1. Preparing a design or blueprint of the system.
2. Flexibility study of customer requirement
3. Cost estimation of the system
4. is to analyse the problem domain. develop the project plan, and eliminate the
highest risk elements of the project.
5. Addressing significant risks on an on going basis
6. Finalizing the business case for the project and preparing a project plan that
contains sufficient detail to guide the next phase of the project (Construction).
The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Construction: The primary goal of the Construction phase is to build a system
capable of operating successfully in beta customer environments.
During Construction, the project team performs tasks that involve building the
system iteratively and incrementally, making sure that the viability of the
system is always evident in executable form.
The Project Development Life Cycle
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML
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Transition: The primary goal of the Transition phase is to roll out the fully
functional system to customers. During Transition, the project team focuses
on correcting defects and modifying the system to correct previously
unidentified problems.
The major milestone associated with the Transition phase is called Product
Release.
It includes following activities
1. Deployment of application on client platform
2. Taking a feedback from customer
3. Implementing the customer feedback in next release.
4. It also includes users training.
Thank You74
Prepared By: Prof. Vipin K. Wani Unit No. 1: Introduction to UML