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Nov 19
Human-Computer Interaction:
Human-Centered Design
Nov 19
History of HCI -- Bad Attitudes
Stage 1:– Only programmers are users
• Catering to programmer needs is weak• Wastes resources• People who make mistakes should be smarter
– However: Mistakes are inevitable!• Allowing easy error recovery is cost efficient
Nov 19
Evolution of Bad Attitudes
Stage 2– Write the application first– Add the UI later
Stage 3– Users are other than programmers– The End User
Nov 19
Not-so-Bad Attitudes
Stage 4– Design UI and application together– The central concern is:
• “What can the user understand”
Avoid Technocentrism– Eg. Audience chooses ending to a story
Nov 19
User-Centered Design
User-centered design process– Analysis of user needs– Prototype– Informal feedback– Iterate on design– Final application– Formal feedback
Nov 19
Analysis of User Needs
Techniques:– Surveys– Card-sorting tasks– Interviews– Focus groups
• Look at competing products
– Ethnography• Participant observation
Nov 19
Prototyping
Storyboards Paper simulations of application Wizard of Oz experiment Prototyping tools Cheap!
Nov 19
Informal Feedback
Present prototype to users Do a quick questionnaire Observe the user struggle with your
lousy design
Nov 19
Iterate on Design
Redesign system – in light of initial user impressions– pay attention to common complaints
Be prepared to...
Abandon bad ideas!! It’s just an idea, not a measure of your
worth!
Nov 19
Final Stages Implement the product Get formal feedback
– You now have something concrete to show– Performance analysis
Testing – Look for bugs
Attention to detail– Good UI work is really picky
Nov 19
Final Stages
Playtesting– 100s of testers working for months
• Full-time job
– Looking to tune the game’s playability– Single-player scenarios– Somewhat subjective – Culturally laden
Nov 19
Design fixation
Keep an open mind Don’t get wedded to an idea Don’t let design review become about
whose idea wins
Honor the truth. People come first.
Nov 19
Quotable Quotes: Practice
“The secret to having good ideas is to have many ideas” -- Bill Buxton
“You’ve got 100,000 bad drawings inside you. You’re here at art school to get them out.” -- Chuck Jones
Design takes practice!!