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 n zone system -create space -create conflict -create tempo don't change the play, change the presentation protect your plays think players not plays play the next play bad shit happens, fuck it efficient communication, hand signals difference in winning -turnovers, sacks, dropped balls, foolish penalties burst rule - any time a sk ill gets the ball , they have to burst, a noticeable change of speed 12% rule - if under 12% of your total snaps are the above, then you have a 92% chance of winning HS schedule competition Monday ball security Tuesday Sweep the corners Thursday Lock in Friday

Noel Mazzone 2014 Reno Glazier Clinic Notes

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Reno Clinic notes, 2014

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  • n zone system

    -create space-create conflict-create tempo

    don't change the play, change the presentation

    protect your playsthink players not plays

    play the next playbad shit happens, fuck it

    efficient communication, hand signals

    difference in winning -turnovers, sacks, dropped balls, foolish penalties

    burst rule - any time a skill gets the ball , they have to burst, anoticeable change of speed

    12% rule - if under 12% of your total snaps are the above,then you have a 92% chance of winning

    HS schedulecompetition Mondayball security TuesdaySweep the corners ThursdayLock in Friday

  • wednesday is shorter easier day, thursday is up tempo and game speed... no walk thru daybefore game

    PRACTICEwalk thrupre practice drillsfast start 4-6 plays, best O vs best Dindividualteam competelook team1on1team competelook teamskellyteam competepost practice drill

  • install planday 13 runs, few pass concepts, quicksbase protectionsplay action

    new set of plays for day 2

    script 25ish plays for team each day and rep thoseteam plays correlate to install plan1 word plays to help tempo

    day 2 a lot of same stuff, might add a different run or passa lot of carry over

    just go back and forthday 1day 2until they master them

    then change presentation (add window dressing for thedefense)

    one motion for every WR, signal the player, then the motioneasy system

    most coaching goes on during INDY

  • zorro zone read, built in key screens, lock, quicks

    rip/liz -

    tampa

    giants

    zorro - 5 man box, they make a 1 LB call (4 down to mike) toalert everyone to block all 5 in the boxBST can lock on DE, or use "Sift" techniquevertical upfield, 1 hand lockout on DE, sifting up for WLB if hecomes back in to the box

    protections and run game marry each other

    fooz call with motiontells oL to full zone it (like 6 in the box) because you dontknow how they will react to motion (LBs back in to box)hard call for walk up off edge (odd front) just bump a manover, full zone

    Draw (detroit) is same concept as zone for OLfold block against the 1 tech, angledraw is not a 3rd down call

    attach quick game to itqb draw, use motion to run 3 man stick man beater backside5 man box QB draw

  • screen gamecan tag backside or playsideprotect screens with Lock/Race-Lap

    slot bubble path-3 quick steps at the outside WR, turn and backpedal

    #3 will run a true bubble

    whenever we motion into 3x1 (wr or Rb motion pre snap)and no one moves, automatic that we will throw it

    ACT - act like it zorro, sell the run, (play action)

    send slide where RB would go, RB has to fake and come backto block LB on side he aligned onbetter sells run

    progression for QB 3rd progression is a trouble throw, practice it on the move/withpressure

  • WRsin grass stay in grass, not in grass, go to grass

  • gift on the backside (6 man box, 3on3 over trips) leaves 1on1backside

    pin and pull protects zorro"shark"

    PST take him where he wants to godown block, and pull with guard and center

    can hit anywhere from A to C gap

  • giant, attaches TE-anyone inside gap PIN-no one inside PULL

    attach pop to backside of shark/giantqb reads ILB for pop throwkey 2 attached as trouble throw

    tampa - trap readlong trap

    rip/liz - 2 back, zone with FB insert on BSDE

    screensrose/linda

    RB slow screentrips to one side - snag or stickwork screen back to 1 WR side

    RB leave when DL goes by youturn and find QBs eyes, keep moving til you can see his eyesif QB cant see you , he cant throw it to you

  • rocket/laser - swing screenif we dont practice fast start, first 5 minutes of practice is ascreen period

    rocket/laserguard/tackle screenjust like my solid screen , but to swing

    throw the swing every day in practice

    RB to field - 5 steps flat then work to inside edge of numbersto short side - 3 steps flat then to outside edge of numbers

    NZone system.pdfrun game.pdfrunscreen.pdf