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Nintendo: the Nintendo 64 Presenters: Ayami Nakanishi Asuka Oya Laurent Pawlowski Dustin Ciarla

Nintendo: the Nintendo 64

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Nintendo: the Nintendo 64. Presenters: Ayami Nakanishi Asuka Oya Laurent Pawlowski Dustin Ciarla. Agenda. Today’s Agenda. Nintendo Recap Video Game History Embryonic 1 st Generation 2 nd Generation 3 rd Generation Nintendo’s Downfall Current Situation 4 th Generation - PowerPoint PPT Presentation

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Page 1: Nintendo: the Nintendo 64

Nintendo: the Nintendo 64

Presenters:Ayami Nakanishi

Asuka Oya

Laurent Pawlowski

Dustin Ciarla

Page 2: Nintendo: the Nintendo 64

Today’s Agenda① Familiarize you with the Nintendo

company.

② Go through the evolution of video game technology.

③ Nintendo’s fatal strategic decision.

④ The current and forecasted repercussions.

Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Page 3: Nintendo: the Nintendo 64

The Nintendo Story• Nintendo was founded in 1889 in the

business of manufacturing playing cards.

• Nintendo gains success in plastic card games (1950’s).

Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Page 4: Nintendo: the Nintendo 64

The Early Fragmented Market

All the technology was created in the USA The Fairchild (1975) The Atari Wars (1975-1978) Atari VCS 2600 is the victor (1979)Atari captures 80% of the market

Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Page 5: Nintendo: the Nintendo 64

Problems for AtariNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

ROI for its venture partner Warner is not high enough.

PC price decrease of 1983 shakes the entire market.

High-margins on console sales is nolonger feasible

Atari had been approached by Nintendo to co-operate in the release of a new console called the Famicom but refused due to monetary constraints.

Page 6: Nintendo: the Nintendo 64

Go WestNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Japanese companies enter the market: Nintendo introduces the Nintendo

Entertainment System [NES] (1983) Sega releases the Sega Master System

after speeding up its R&D 6 months later (1983)

A new business model is introduced. Consoles sold at cost. Profit made on video game royalties.

Page 7: Nintendo: the Nintendo 64

Nintendo a SuccessNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo grabs major market share: Japan (92%) North America (95%) Europe (52%)

NES consoles sold: 62 millionSega consoles sold: 10 million

Large success attributed to the popularityof the Super Mario Bros game.

Page 8: Nintendo: the Nintendo 64

Level 2Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Sega creates the Megadrive console tosteal Nintendo market share.(Japan 1988 and NA 1989).

The Megadrive is superior in all areas: Better graphics Longer/complex games More buttons

Page 9: Nintendo: the Nintendo 64

Nintendo Fights Back…EventuallyNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo responds late in the game withthe Super Famicom/Super Nintendo[SNES] (Japan 1990, NA 1991, EU 1992).

By 1993 Nintendo recovers ground: SNES consoles sold: 49 million Megadrive consoles sold: 23 million

Reason why Sega was unsuccessful:Product life cycle and the economy

Page 10: Nintendo: the Nintendo 64

New ChallengersNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

New competitors release their own consoleswith innovative business strategies: 3DO (early 1993) Amiga CD 32 (early 1993) Atari Jaguar (late 1993) Sega Saturn (late 1994) Sony Playstation [PS1] (late 1994)

Where is Nintendo?

Page 11: Nintendo: the Nintendo 64

Nintendo…Late in the GameNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

By June of 1996 Nintendo unveiled itscontending system: Nintendo 64 [N64]

Nintendo’s late start resulted inconsiderable market share loss Sony Playstation: 100 million Nintendo 64: 34 million Sega Saturn: 10 million

Page 12: Nintendo: the Nintendo 64

Cartridge ConcernsNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo decided to maintain its cartridge format for playing games on its N64 for The following reasons:

① Pirating protection② Resilience and Quick Loading③ Enhancement Options④ Onboard Saving feature⑤ Compatible with Internet Distribution

Strategy

Page 13: Nintendo: the Nintendo 64

Unforeseen RepercussionsNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo’s concerns over cartridge andconsole technology unfortunately hurtNintendo in the long run:

1. PS1 games were pirated profusely, however this helped bolster its console sales at eh expense of competitors.

2. Nintendo’s cartridges could only hold 64 mbs compared to 700 mbs for CDs

Page 14: Nintendo: the Nintendo 64

Unforeseen Repercussions (cont’d)Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

3) Nintendo’s development of the cartridge/console was too costly and led to an exodus of small developers.

4) The Internet Distribution Project was dropped.

5) Developers shifted their focus to other platforms due to the limitations of the N64 cartridge.

Page 15: Nintendo: the Nintendo 64

What Took So Long!Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

N64 console required advanced system features due to its late entry into the market.

Nintendo broke the barriers in areas of graphics processing, multiplay options, and peripheral design.

Page 16: Nintendo: the Nintendo 64

Worth the WaitNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo continuously delayed the release of its console for more than 2 years for certain regions of the world.

Nintendo’s slogan became “Is it worth the wait? Only if you want the best!”

Begging one’s customers to wait has never been one of the successful business strategies of the 20th century.

Page 17: Nintendo: the Nintendo 64

Self-SabotageNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo’s target market were children aged 4-12.

Previous Nintendo generation were ignored, left to the competition.

Childish animation: “not cool”.

Few game titles of interest to adult population and even fewer for teenagers.

Page 18: Nintendo: the Nintendo 64

Nintendo Playstation???Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo had originally contacted Sony to work on a CD expansion for its SNES

Nintendo breached their contract with Sony when they approached Phillips to work on a similar project.

Through Nintendo’s unprofessional conduct a formidable competitor was formed.

Page 19: Nintendo: the Nintendo 64

Late and at Twice the CostNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

N64 games costs were high due to: Nintendo’s royalty system, extensive

R&D and developer difficulty in fitting games onto its cartridges.

N64 games cost: 10 000 YenPS1 games cost: 6000 Yen

Console cost was high despite Nintendo’s “at cost” sales strategy.

High console R&D

Page 20: Nintendo: the Nintendo 64

Sony’s IronfistNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Sega released its Dreamcast in Nov. of 1998.

Sony released its Playstation 2 in Mar. of 2000.

Sega admits final defeat in Jan. of 2001. Nintendo Gamecube enters market in

Sept. of 2001. Microsoft Xbox enters in Nov. 2001

Page 21: Nintendo: the Nintendo 64

And the Winner is…Nintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Sony PS2 sales: 75 million Microsoft Xbox sales: 20 million Nintendo Gamecube sales: 19 million Sega Dreamcast sales: 9 million

Reasons for rankings: Sony and Microsoft are conglomerates

with deep pockets, access to diverse networks, etc.

Nintendo limited its target audience. Sega has never obeyed the console

product life cycle.

Page 22: Nintendo: the Nintendo 64

Nintendo’s FutureNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo will have to compete against: Sony’s Playstation 3 Microsoft’s Xbox 2

Sony has experience in the consoleIndustry and will remain a major player.

Microsoft is committed to investing in theXbox project.

So where does Nintendo fit?

Page 23: Nintendo: the Nintendo 64

Nintendo’s FutureNintendo RecapVideo Game History

•Embryonic•1st Generation•2nd Generation•3rd Generation

Nintendo’s DownfallCurrent Situation

•4th Generation

Nintendo’s Future

Agenda

Nintendo is too late to leverage theirbrand loyalty amongst older gamers.

Nintendo’s console technology will alwaysbe one step behind competition.

The child market segment is small and less lucrative, however the opportunity forprofit does exist.

Nintendo will entrench itself into youth gaming via the handheld industry.