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NIER Sidequests FAQ by WishingTikal .last updated 5-13-10 .contact at wishingtikal[at]gmail[dot]com ...................................................... ...................................................... ..................... Part of Nier's fun and immersion comes from its numerous fetch quests, which will also be some people's worse nightmare. There are around 100 side quests that you can take from NPCs in Nier; most of them requiring you to run around gathering items and running errands, going back and forth between places and farming for materials. You can choose to ignore

NIER Sidequests FAQ by WishingTikal

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Page 1: NIER Sidequests FAQ by WishingTikal

NIER Sidequests FAQ by WishingTikal .last updated 5-13-10.contact at wishingtikal[at]gmail[dot]com

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Part of Nier's fun and immersion comes from its numerous fetch quests, which will also be some people's worse nightmare. There are around 100 side quests that you can take from NPCs in Nier; most of them requiring you to run around gathering items and running errands, going back and forth between places and farming for materials. You can choose to ignore them, but you'll miss out on a important part of the game.

Most of the quests are quite tedious, but they are a good way to make money. The game being divided into two parts, make

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sure you complete the first half of the side quests before moving on to the next. You should have 51% of all quests at half-point (The Fisherman's Gambit seems to be the only one that carries over). Enjoy!

Sidequests List (click!)

Herbal RemediesThe Gatekeeper's ErrandThe Lost EggsOld-Fashioned Home CookingShopping ListBook SmartsThe Tavern Keeper's GrandmotherA Return to ShoppingBoar Hunt!Yonah's Home CookingOn the Wings of EaglesFragile DeliveryFragile Delivery 2The Fisherman's GambitThe Fisherman's Gambit, Part 2The Fisherman's Gambit, Part 3The Fisherman's Gambit, Part 4The Fisherman's Gambit, Part 5The Ballad of the TwinsA Dog AstrayThe New Merchant in TownThe Postman's RequestThe Lighthouse Lady's WrathClosureYonah's GiftThe Belated LetterA Signature DishBon Appetit!Fragile Delivery 3The Tangled MessageItem UnknownThe Runaway SonApology from a FoolThe Pride of a LoverThe Littlest HeroThe Missing GirlThe Masterless LighthouseThe Scattered CargoThe Strange Fate of the JewelThieves in Training

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Learning a TradeA Bridge in PerilMaster of the Southern PlainsThe Fisherman's Gambit, Part 6The Fisherman's Gambit, Part 7The Fisherman's Gambit, Part 8The Fisherman's Final GambitStaying AfloatContract for a ContractorThe Creaky WaterwheelThe Faded FountainBon Appetit! 2Life in the SandsThe King's MaskA Child's Final ChanceA Shade EntombedThe Damaged MapResearch ProjectA Tale of the StudyThe Great TreeThe Despicable ManA Memorable KnifeThe Shade ArmyA City RebornNightmares and DustDisturbing the Sleep of KingsShadows of the DesertSearch for the ShadeFreesiaThe Magical Stone

SIDEQUESTS

Part 1 Sidequests (51%)

(Available from the beginning)

The Lost EggsLocation: Village, tool shopkeeper.

The tool shopkeeper says the village chickens are laying eggs in hidden spots of their own choosing. Find an egg and bring it to the client.

You can find the egg by examining the glowing object by the tree near the village's fountain (close to your house).Reward: 300 gold

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Boar HuntLocation: Village, man next to item shopkeeper.

An old man sitting next to the item shop in the shopping district says that a wild boar has been injuring people in the northern plains. It's time to end its rampage.

The boar is located close to the entrance to Aerie in the Northern Plains. The best way to defeat it if you're at a low level is to lure the beast, then hide behind one of the big rocks around the field. It will ram into the rock and stay down for a few seconds during which you can attack it a few times. Then repeat the process to defeat it. Speak with the man afterwards to get the reward.Reward: 500 gold

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Shopping ListLocation: Village, woman on bank near market fountain (florist).

The florist in the shopping district has asked you to travel to Seafront and buy three tulip bulbs.

Just as the description says, head over to Seafront and purchase 3 tulip bulbs from the grocerer there, then bring then back to the woman.Reward: 500 gold

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The Gatekeeper's ErrandLocation: Village, guard at the left of the north gate.

A guard at the northern gate asked you to deliver a message to the blacksmith's wife.

This is easy. Just head for the market and speak with the blacksmith's wife, the woman sitting on the other side of the merchant district close to the south gate.Reward: 500 gold

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Fragile DeliveryLocation: Village, guard at the right of the north gate.

A guard at the northern gate has asked you to deliver a parcel to the gold house at the highest point of The Aerie. The parcel is fragile, so take extra care when carrying it.

You need to run over to the Aerie without touching any enemies. Then head for the elder's house at the top to deliver the parcel and complete the quest.Reward: 1,400 gold

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Old-Fashioned Home CookingLocation: Village, woman sitting on the bank near market fountain.

A woman in green near the fountain in the shopping district has asked you to collect ten pieces of mutton.

Mutton can be obtained from the sheep in the northern plains. Just kill a bunch and inspect them to find mutton until you have ten. Note: You can do this quest as many times as you want by selling all your overstock to the woman anytime.Reward: 1,500 gold

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The Tavern Keeper's GrandmotherLocation: Village, tavern keeper.

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The tavern keeper needs three medicinal herbs, three berries, and three royal ferns in order to make medicine.

Gather all the ingredients first. Medicinal Herbs and berries can be found everywhere around the village and plains, and the royal fern can be found around the plains, but is rarer. You can also buy it at the Grocery in Seafront. Then you will need to take the medicine to the old woman near the village fountain.Reward: 2,000 gold

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(Available after returning from Seafront)

A Return to ShoppingLocation: Village, florist. (After completing "Shopping List")

The florist needs three bounty fertilizers for her seeds. They're apparently available for sale at Seafront.

You can buy the fertilizers at the item shop in Seafront.Reward: 2,000 gold, tulip bulb and bounty fertilizer

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Fragile Delivery 2Location: Village, old man sitting near market fountain.

An old man near the fountain in the shopping district has asked you to deliver a parcel to the tavern in Seafront. The parcel is fragile, so take extra care when carrying it.

Just run to Seafront without touching any enemies and deliver the parcel to the tavern keeper.Reward: 1,450 gold

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A Dog AstrayLocation: Village, man in merchant district close to blacksmith.

An old man near the shopping district's southern entrance needs help finding his dog. The animal likes to roam the northern plains.

You will find the unfortunate dog in the northern plains, on the shore next to the bridge leading to the Junk Heap. Report back to the man after.Reward: 1,000 gold

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The Ballad of the TwinsLocation: Village, speak to both Devola in the tavern and Popola in the library.

Have Devola and Popola sing a song for you. Discuss the matter with both of them.

After speaking with the twins, you'll need to get a drink to Popola, from the tavern keeper at Seafront. However, you'll need to gather some ingredients for the drink. You'll need five mouse tails (found around the Junk Heap) and five lizard tails (found around the northern or southern plains). Take them to the tavern keeper, then bring the drink to Popola.Reward: (none)

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The Fisherman's Gambit

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Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you can catch ten sardines.

Catch 10 sardines for the fisherman. Sardines can be caught on the beach using Lugworms.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 2Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you catch seven blowfish.

Catch 7 blowfish. These can be caught with Lugworms on the little beach next to the fisherman.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 3Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you catch seven rainbow trouts.

Catch 7 rainbow trouts.  Catch them at the dock in the northern plains, using the Lure.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 4Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you catch five breams.

Catch 5 breams. You can catch them with Lugworms on the beach next to the fisherman.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 5Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you catch five black brass.

Catch 5 black brass. Fish for them at the Village's lake with the Lure.Reward: (increased fishing skills)

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The New Merchant in TownLocation: Seafront, man on the boat in the port.

A man aboard a ship docked in Seafront needs to build his inventory so he can begin trading. Collect ten bundles of wool, five lumps of natural rubber, and ten

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goat hides.

Getting the materials for this quest is a pain. The wool can be obtained from killing sheep, but it's very rare. Out of 10 muttons you will usually find 1 wool. Same for the goat hides, which can be obtained from killing goats on the eastern road. Out of 10 goat meat you will occasionally get 1 goat hide. Just keep on killing the animals until you find what you need.

The Natural Rubber is a rare material to find in the wild too, but it can be purchased from the material shop in Seafront. After you have gathered the materials, speak with the man on the boat once, then leave and re-enter. Speak to him again to receive the reward.Reward: 10,000 gold

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A Signature DishLocation: Seafront, tavern keeper.

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You've been asked to gather ingredients for the Seafront tavern keeper's signature dish. Collect ten medicinal herbs, ten bags of wheat, and ten sardines.

The medicinal herbs can be found or bought anywhere, the wheat can be bought at the grocerer in the Village too, or simply harvested, and the sardines can be caught from the Seafront beach with Lugworms, after taking the quest from the fisherman. Bring back these ingredients to the tavern keeper to get the reward.Reward: 5,000 gold

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On the Wings of EaglesLocation: Village, tavern keeper. (after completing the previous quest from her)

The tavern keeper needs more ingredients for her medicine. This time she needs an eagle egg, found in high places where the wind blows.

High places where the wind blows obviously refers to The Aerie. You will find the Eagle Egg on the catwalk below the elder's house in The Aerie. Examine the glowing object to pick it up, then bring it back to the tavern keeper. You will then need to take the potion to her grandma near the village's fountain.Reward: 2,000 gold

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Yonah's Home CookingLocation: Village, Yonah.

Yonah needs venison and wheat for her cooking.

The venison can be obtained from the deers in the southern plains, and the wheat can be harvested or bought from the Village's grocery. Bring them back to Yonah.Reward: (none)

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Herbal RemediesLocation: Village, Popola.

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Popola has sent you on an herb-gathering mission. Search the northern plains for two medicinal herbs and bring them back to her.

Just get her two common medicinal herbs. You should have that on you.Reward: 500 gold)

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Book SmartsLocation: Village, girl on second floor of library.

A woman in the village library needs help organizing some books. Take the book and put it in the second bookshelf from the left on the east side of the second floor.

Just look around the shelves and place the books where indicated by the orange arrow.Reward: 500 gold

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The Postman's RequestLocation: Seafront, postman in post office.

The Seafront postman wants you to bring a letter to the old lady.

Deliver the letter to the old lady in the lighthouse above Seafront's beach area.Reward: 1,000 gold

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(Available after returning from Facade)

Yonah's GiftLocation: Village, Yonah.

Yonah asked you for a melon, a watermelon and a

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pumpkin.

Melons can be purchased from Seafront's grocery, and watermelons and pumpkins from Facade's grocery. You could also buy the seeds and harvest them for cheaper.Reward: (none)

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The Lighthouse Lady's WrathLocation: Seafront, postman.

The lady wants to leave town, and the postman has asked you to convince her otherwise. Go pay her a visit.

Go talk to the lighthouse lady first, then return to the postman. Leave the post office and re-enter to talk to the postman again. Head for the back room and push the crates around to get to the door on the other side. In the room behind, examine the shiny object to pick up the parcel. Speak with the postman again, then return to the lighthouse lady and speak with her twice to get the reward.Reward: 1,000 gold

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The Belated LetterLocation: Seafront, man near the fountain square.

A man near the fountain in Seafront's plaza has given you a love letter he wants delivered to his lover in The Aerie. The recipient lives near the village's chief.

Go to The Aerie and check the house on the left side of the elder's house. It's empty. As you head back out of the town, a monster will attack you. Defeat it to obtain a flower. Bring that flower back to the man to get the reward.Reward: 3,000 gold

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The Runaway SonLocation: Village, man across from blacksmith.

A man across the way from the weapon shop near the southern gate needs help finding his runaway son. The young man apparently wears an unusual-looking hat.

This quest is long and annoying, and gives no reward, so do it only if you're aiming for 100%. First, go to Seafront. Talk with the guy wearing a weird hat in the fountain square. Then go speak with the tarven keeper, who will ask for some materials (5 muttons and 3 goat meat). Give them to him, then return to the Village to speak with the dad. Afterwards, return to Seafront and speak with the man standing by the town entrance.

Next, head over to Facade and talk to the two villagers in the upper corner above the blacksmith. Then check the door nearby. The son will run away. Leave the town and run after

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him through the desert. Fight off the wolves near the exit, then finally the son will return home. Go back to his dad, only to find out they have vanished.Reward: (none)

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ClosureLocation: Seafront, postman.

You received word from the Seafront postman. Apparently he has something to tell you.

Just head over to the post office and speak with him. That's it.Reward: (none)

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Fragile Delivery 3Location: Village, guard at eastern gate.

The guard at the eastern gate has asked you to deliver a parcel to Facade's weapon shop. The parcel is fragile, so take extra care when carrying it.

Deliver the parcel to the weapon shop in Facade without touching any enemies on the way.Reward: 3,000 gold

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The Littlest HeroLocation: Facade, weapon shop owner.

The child of Facade's weapon shopkeeper has left home and is headed for the desert. His parents want you to bring him back.

First, you will need to obtain the Royal Compass for this quest. Speak with the guard at the right of the King's mansion to get the compass, then exit to the desert to find the boy outside. Follow him into the sandstorm. You will lose him as you enter, so walk around until you find some wolves coming from a stairway somewhere near the middle. Head through the door at the bottom of the stairs and defeat all the wolves inside. You will then be returned to the dad.

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Reward: 10,000 gold

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Item UnknownLocation: Facade, woman in front of King's mansion.

A woman in front of the king of Facade's palace needs you to run an errand. The rules state that she can't expressly state the name of the item she wants, so you must search for ten "round, striped food objects."

The woman wants 10 watermelons. You can harvest them or buy them from Facade's grocery.Reward: 3,000 gold

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The Tangled MessageLocation: Facade, the guard at the end of the suspended

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bridge right in the center of the town.

You've been invited to join a game where you pass messages from one person to the next. If you make a mistake, you must start over from the beginning.

You will need to find 5 people and pass over a message from each. The first person is the guard at the left of the entrance. The message is "[...] respect their rules."

The second is the guard at the left of the King's mansion. The message is "[...] work for the king."

The third person is the woman with children around her on an elevated part of the city on the side (you can find her more easily if you start from the king's mansion's roof and then walk on the edge while looking down below). The message is "Child care can be difficult."

The fourth is one of the four guards guarding the treasury on the lower level of the city. There's one in each corner; check all of them. The message is "Only nobility [...] the treasury."

The last person is someone standing on a higher roof near the Strange-Thing shop. Here again, you can find it more easily if you look down starting from the king's mansion's rooftop. The message is "Quicksand".Reward: 10,000 gold

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Apology from a FoolLocation: Facade, Strange-Thing shopkeeper.

The shopkeeper at the strange-thing store in Facade has asked you to collect ten wolf hides as a gift for his wife. It seems they recently had an argument...

Just kill wolves in the desert until you find 10 wolf hides. Give them to him, then go and talk to his wife on the roof above.Reward: 20,000 gold

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The Missing GirlLocation: Facade, woman near the Strange-Thing shop, on the right.

A family near Facade's Strange-Thing store cannot find

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their daughter. Ask around Facade and see what you can learn.

You will need to ask people around Facade for clues for this quest. The people you must speak with will have bubbles over their heads, so they're easy to spot. The first person you should talk with is a woman in front of the King's Mansion. The second person to talk to is someone by the sand river close to the Strange-Thing shop. The third person is someone standing on a higher roof to the right of the Strange-Thing shop.

Once you have talked to these three people, head down to the lower level of the town where the treasury is. Examine the bloodstain on the floor in one of the corners. Then talk to the treasury guard close by. Next, you must talk with the guard at the right of the town entrance. Leave to the desert afterwards and walk until something triggers. Return to the mom after to claim the reward.Reward:  10,000 gold

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Bon AppetitLocation: Seafront, tavern keeper. (after completing "A Signature Dish" quest)

The Seafront tavern keeper needs inspiration for new meals. Head to the library and see what you can find.

Go to the Village's library and examine the bookshelf at the entrance to find the Cookbook. Bring it to the tavern keeper, who will then request five sharks, five bags of rice and five mushrooms. The rice can be bought in the Village and then harvested. The mushrooms can be found randomly on the eastern road, but they aren't very common, so you can just buy them at the Grocery in Seafront. To catch sharks, you will need to have completed "The Fisherman's Gambit, Part 5" first. Then you can catch sharks using sardines as bait at the little beach in Seafront, right next to the fisherman. This quest doesn't carry over to Part 2, so you need to finish it before the incident at the village.Reward: 5,000 gold

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The Pride of a LoverLocation: Seafront. This is the only really missable quest of

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Part 1 of the game, because it's extremely easy to overlook if you don't know about it. After you come back from Facade, there should be a man on the cliff next to the lighthouse in Seafront, with a bubble above his head. Talk to him, then leave and re-enter. Talk to him again, then visit Devola in the Village to unlock the quest. Return to the man and talk to him again to accept the quest.

A man in the open area near the lighthouse wants you to procure fluorite so he can make a fashion accessory for his lover.

First, head to Facade and speak with the Strange-Thing shopkeeper. He's out of Fluorite, so visit the Barren Temple in the desert instead. You will find Fluorite on the bridge that leads to the boss room, at the end of the last hallway. Just examine the shiny object, then bring it back to the lighthouse guy.Reward: 30,000 gold

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Part 2 Sidequests (100%)

(Available from the start)

Contract for a ContractorLocation: Village, man in field with pigs near north gate.

A man milling about near some pigs needs some materials to repair a fire-ravaged kitchen. Find one memory alloy, ten titanium alloys, and ten broken motors.

You probably won't be able to complete this tedious quest until later in the game, once you have access to the second floor of the Junk Heap factory (unless you were lucky enough to get a memory alloy earlier on). The broken motors are fairly common and are dropped by the robots on 1F. These same robots will very rarely sometimes drop titanium alloy too, but you need ten, so this could take a while. Titanium alloy is more easily found on 2F, almost always dropped by the large robot enemies. These large robots will also drop the memory alloy, but not as often. You should be able to gather all the materials by going through the second floor a few times. Again, only once you have access to it later in the game.Reward: 30,000 gold

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Thieves in TrainingLocation: Village, item shopkeeper.

The item shopkeeper needs your help finding the culprits that robbed his store. Begin by asking around for clues.

Start by talking to the 3 villagers around the market who have a speech bubble above their heads to gather the clues. Then head for the waterwheel where the boat docking is behind the market and talk to the two kids there. Then go speak with their father inside the tavern. Claim your reward afterwards from the shopkeeper.Reward: 3,000 gold

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The Creaky WaterwheelLocation: Village, woman in the market at the right of the item shop.

The young woman with the dog in the shopping district needs help repairing the village waterwheel. Travel to Facade's "strange-thing store" and obtain parts to repair it.

Head over to the strange-thing shop in Facade and ask for the parts. The shopkeeper will need 10 silver ores and 10 logs to make the parts. Silver Ore can be found all around the desert (or bought at the Junk Heap), and logs can be found in the plains or purchased at the Village's material shop. Once you have obtained the parts from the shopkeeper, return to the lady to receive your reward.Reward: 10,000 gold

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Life in the SandsLocation: Facade, woman at entrance of town next to mailbox.

A person near the mailbox in Facade wants some seeds to grow in the desert. Bring the client ten pink moonflower seeds.

Reward: 10,000 gold

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The Damaged MapLocation: Village, blacksmith.

The blacksmith has asked you to find a treasure map. Where would you look for such a thing...?

Obviously, you need to search the library in the Village. Check the bookshelves on the second floor to find a Dirty Treasure Map. Take the map to the strange-thing shopkeeper in Facade. To repair the map, the shopkeeper needs 3 machine oils, 3 eggplants, and 3 goat hides. The machine oils are dropped by the flying robots in the Junk Heap factory, but they're a rare drop. However this is the only way to obtain them. The eggplants can be bought at the Village and the goat hides gotten from goats in the plains.

After you have all the materials and after the shopkeeper has restored the map, speak with the blacksmith's wife. She will ask that you find the treasure on the map. Go see Popola first at the library. She will tell you it can be found in the Lost Shrine. Check all the rooms on the second floor of the Lost Shrine; one of them has a shiny object that turns out to be a Pile of Junk. Rebort back to the blacksmith's wife, who will give you an hair ornament in return.

Sell it at the strange-thing shop in Facade to get a Gold Coin instead. Return to the blacksmith once again and trade the coin for the Marked Map. Go see Popola again at the library, then head over to the northern plains where the giant bridge starts (near the Aerie and Forest). Examine the glowing spot under the bridge remains to find the Labyrinth's Spear.Reward: Labyrinth's Spear.

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The Faded FountainLocation: Village, guard near the market fountain.

The fountain in the shopping district is starting to break down, according to the man nearby. Travel to the strange-thing store in Facade and obtain parts to repair it.

Go to the strange-thing shop in Facade. The shopkeeper will ask for 10 broken motors and 10 severed cables. Those two items are fairly common drops from regular enemies in the Junk Heap factory. Once you have the parts, return to the guard in the village to get the reward.Reward: 20,000 gold

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The Fisherman's Gambit, Part 6Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you can catch three sandfish over in Facade's desert ocean.

You can catch sandfish with the Lure at the desert dock.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 7Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you can catch three royal fish.

Catch the Royal fish with Earthworms at the eastern road lake.Reward: (increased fishing skills)

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The Fisherman's Gambit, Part 8Location: Seafront, fisherman.

The old fisherman will teach you some techniques if you can catch two blue marlins.

Blue Marlins can be caught at the Seafront docks with the Lure.Reward: (increased fishing skills)

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The Fisherman's Final GambitLocation: Seafront, fisherman.

The old fisherman has told you of a legendary fish. Catch a hyneria and show it to him.

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The Hyneria can be caught at the desert dock using sardines as bait.Reward: (increased fishing skills)

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The Strange Fate of the JewelLocation: Seafront, woman near the port.

A woman in orange at the port in Seafront wants you to locate a treasure known as the Mermaid Tear. Search Seafront for leads.

First, talk to the lady near the fountain, who has a speech bubble. She will redirect you to the lighthouse so head over there and check inside to find two letters. Go to the post office to speak with the postman, then head into the back room and push the crates to access the room behind. Examine the glowing object to find the Mermaid Tear. Return it to the client to get the reward.Reward: 10,000 gold

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Learning a TradeLocation: Seafront, man on the ship.

A man traveling on a ship in Seafront wants to make a medication that will prevent seasickness.

Go to the strange-thing shop in Facade and buy a Mandrake Leaf. Take it back to the man, who will then ask for Toad Oil. This can be obtained from the brother in the Junk Heap shop. However, you might not be able to get this until later in the game, once the brother has returned to the shop.Reward: 20,000 gold

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Staying AfloatLocation: Seafront, man near the docks in the port.

The man with the red sash by the dock needs materials to fix a boat. Collect five logs, twenty dented metal boards, and ten stripped bolts.

The logs can be purchased from the Village. The dented metal boards can be found inside the Junk Heap factory, usually from breaking crates. The stripped bolts are a common drop from the enemies in the factory. Take all of that back to the man to receive your reward.Reward: 20,000 gold

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The Scattered CargoLocation: Seafront, old woman in the fountain square.

An old lady standing under a tree in Seafront needs you to recover cargo from a ship that was lost at sea. Search the shorelines and find her three pieces of cargo.

You must find three cargo pieces. The first one is on the beach (the large one) in Seafront. The second one in the Village, on the lake shore behind the market. The third one is in the northern plains, on the shore below the bridge to the Junk Heap. Once you have all three, return them to the lady.

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Reward: 20,000 gold

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The Masterless LighthouseLocation: Seafront, man outside the lighthouse.

A man near the lighthouse in Seafront needs replacement parts for the lighthouse. Collect ten broken lenses, ten broken batteries, and ten mysterious switches.

All the required materials can be found inside the Junk Heap factory. The broken batteries are the most common, dropped from regular robots on all floors. The mysterious switches are a little more rare, but they can be found on all floors and are also dropped by the same robots. The broken lenses on the other hand are very rare, but they can be purchased from the brother's shop (once he returns later).Reward: 30,000 gold

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The King's MaskLocation: Facade, guard at the right of the King's mansion.

A Facade royal guard needs titanium alloy and a crystal so he can make a mask.

The titanium alloy is sometimes (rarily) dropped by the small robots inside the Junk Heap factory, or more commonly dropped by the large robots on 2F. The Crystal can be found inside the Barren Temple, or simply bought from Facade's material shop.Reward: 10,000 gold

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(Available after returning from the Lost Shrine)

A Child's Final ChanceLocation: Village, grocerer.

The grocerer's child has been stricken by a mysterious illness after playing with his friends. Maybe the other children would know the cause.

Ask three kids around the market to gather info. Two of them are walking around the market and the last one is at the end of the bridge leading to the waterwheel. They will hint at the Forest of Myth. Go there and examine the glowing spot near the large tree at the back to find poisonous berries. Leave the area to receive an Antidote and bring it back to the mother.Reward: 10,000 gold

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A Bridge in PerilLocation: Village, guard walking around near north gate.

Dispatch the Shade that has taken up residence near the bridge in the northern plains. However, it seems the Shade isn't always there...

Go to the northern plains near the wooden bridge. A large Shade will occasionally appear there. You need to defeat it to obtain the reward. I'm not sure what triggers its appearance,

Page 35: NIER Sidequests FAQ by WishingTikal

but for me it appeared in the evening right after I got the quest. You can try leaving, re-entering the area or changing the time on your console's clock.Reward: 30,000 gold

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The Great TreeLocation: Seafront, old man next to item shop.

The botanist next to the item shop in Seafront asked for a piece of root from the Lost Shrine's great tree.

Go to the Lost Shrine and defeat the shades inside. Once they are defeated, get a piece of the great tree's root (glowing object) and bring it back to the old man.Reward: 20,000 gold

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Page 36: NIER Sidequests FAQ by WishingTikal

Master of the Southern PlainsLocation: Seafront, postman.

A large Shade has been sighted in the southern plains. The Seafront postman has asked you to eliminate it for him.

Go to the southern plains near the manor. A large Shade will occasionally appear there. You'll need to defeat it to get the reward. Again, I'm not sure what triggers when it shows up, but for me it showed up in the morning a while after I had gotten the quest. You can try leaving and re-entering the area, or changing the time on your system's clock.Reward: 30,000 gold

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A Tale of the StudyLocation: The butler of the manor.

Investigate a Shade that has appeared in the study.

Head to the manor and make it to the study, which is the room where you fought the boss before. Defeat the Shade there to complete the quest.Reward: 15,000 gold

Page 37: NIER Sidequests FAQ by WishingTikal

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(Available after returning from The Aerie)

Search for the ShadeLocation: Village, guard walking near southern gate.

The guard by the shopping district's southern entrance claims there's a Shade in the village.

A kid says she spotted the Shade near the river, so go check the area where the village's river starts, near the pig field. There's nothing. Go back and talk to the little girl. Now she thinks she saw it in front of the library. Go check near the library. Still nothing. Now go around the market and speak with the three villagerswho have speech bubbles over their heads. Then speak with the little girl again. The Shade is on the hill at the top of the village, so take the stairs at the entrance of the market and go check on the far end of the cliffside. Defeat the Shade, then go claim your reward.Reward: 5,000 gold

Page 38: NIER Sidequests FAQ by WishingTikal

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Research ProjectLocation: The butler of the manor.

The butler wants you to explore the manor's underground facility in search of a way to restore Emil's body to normal. A clue apparently awaits in the second basement floor.

Go back to the facility dungeon in the mansion's courtyard. On the second floor, check all the small rooms to find a list in one of them (a glowing object). Next, go to Seafront and head up the stairs on the left just before the merchant street. Check the gate of the house just above the entrance to speak with a man, who will give you a letter. Take this letter to the butler.Reward: (none)

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FreesiaLocation: Seafront, man on roof above right side of merchant street.

A man who lives above the weapon shop in Seafront asked you to deliver a freesia flower to the person running the material shop in Facade.

This is really simple. Take the flower to the material shop owner in Facade, then return to the client for the reward.Reward: 10,000 gold

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(Available after returning from the Junk Heap)

The Despicable ManLocation: Village, woman in market, across from blacksmith.

The woman sitting diagonally across from the weapon shop asked you to find a young man wearing a golden necklace. Ask around to see if anyone nearby saw him.

First, speak with the guard at the northern gate. Then, head over to the Forest of Myth and talk to the guy at the end of the

Page 39: NIER Sidequests FAQ by WishingTikal

village, near the big tree. After that, go to Seafront and speak with the lady in the fountain square. Then talk to the apprentice postman outside the post office. Next, talk to the man sitting above the material shop in the merchant street. Lastly, head over to the Junk Heap and speak with the brother in the weapon shop.Reward: 15,000 gold

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A Memorable KnifeLocation: Seafront, tavern keeper.

The tavern keeper in Seafront wants you to purchase a kitchen knife from the Junk Heap. He's willing to pay handsomely.

Go to the Junk Heap and speak with the brother. He will need 10 titanium alloys to make the knife. This material is dropped by the large robots on 2F of the factory. Once you have ten, give them to him to receive Elite Kitchen Knife. Take the knife to the tavern keeper afterwards.Reward: 20,000 gold

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The Shade ArmyLocation: Junk Heap, brother.

Collect five broken batteries and five broken motors to repair the elevator in the Junk Heap.

Bring 5 broken motors and 5 broken batteries to the brother. These are very common to find from the robots inside the factory. Once you have all that, bring them back to him, then return to the factory and go up to 2F. Defeat all the Shades in the back room, then return to talk to the brother.Reward: 30,000 gold

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(Available at the end of the game)

Bon Appetit 2Location: Seafront, tavern keeper.

Page 40: NIER Sidequests FAQ by WishingTikal

The tavern keeper in Seafront needs ingredients for a new recipe. Collect ten giant catfish and ten bags of rice.

For the 10 bags of rice, buy it at the Village's florist, then harvest it. As for the 10 catfish, first catch some carps using earthworms at the Village lake, then use the carps as bait at the Eastern Road river to catch catfish. Then bring the ingredients to the tavern keeper.Reward: 20,000 gold

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A City RebornLocation: Facade, guard at King's mansion.

A Facade royal guard has asked you for twenty pieces of iron ores, twenty pieces of clay, and twenty logs to help revive the town's fortunes.

You'll need to gather the materials and bring them to the guard. The 20 iron ores can be collected around the desert, or bought at the Junk Heap. The 20 clays can be collected around the desert and plains, or bought at Facade's material shop, and the 20 logs can be collected around the plains or bought at the Village's material shop.Reward: 50,000 gold

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A Shade EntombedLocation: Facade, guard at the right of the entrance.

A guard at Facade's gate asked you to eliminate the bandits desecrating the Barren Temple.

Go back to the Barren Temple and go through all the rooms again, solving the riddles and defeating the enemies. In the last room, defeat the Shade boss, then exit the temple. Defeat the bandit outside to complete the quest.Reward: 20,000 gold

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Nightmares and DustLocation: Facade, guard at the left of the entrance.

Page 41: NIER Sidequests FAQ by WishingTikal

A gate guard in Facade says a great number of people have gone missing in sandstorms as of late. Perhaps you'd better investigate.

Go to the sandstorm area of the desert and walk around near the center until you encounter a large Shade. Defeat it, then return to the guard.Reward: 30,000 gold

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Disturbing the Sleep of KingsLocation: Facade, King, on his mansion's roof.

The King of Facade asked you to clear all of the Shades from the Barren Temple.

Go back to the Barren Temple again and clear all the rooms if you haven't done it in the previous quest. This will re-open the last door at the end of the back hallway. Kill the Shades on the bridge, then enter the room where you fought the boss before and defeat the Shade to complete the quest.Reward: Labyrinth's Song

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The Magical StoneLocation: Forest of Myth, woman.

A woman near the entrance to the Forest of Myth asked you to find a "magical stone" used in fortune-telling. Talk to Popola to get more details.

First, go see Popola at the library. She will tell you the stone can be found at the Lost Shrine. Head over to the roof area of the shrine. At the beginning of it, there is a blue block on the right that seems to have no purpose. Push it to the right as far as you can and use it to jump on the wall with the roots (the rightmost one) to reach a higher part of the rooftop. You'll find Shades and a brown block. Jump on it to reach another higher section and defeat the big Shade in the left corner to receive the Eye of Power. Take it to the woman.Reward: 10,000 gold

Page 42: NIER Sidequests FAQ by WishingTikal

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Shadows of the DesertLocation: This quest doesn't open up like the others, as it never really starts. To first trigger it, you'll need to speak with a girl standing standing above the boat docking in the desert. Leave and re-enter the area, and you should find her in front of Facade next time. Speak with her, then leave and re-enter again and talk to her a second time. She will turn into a Shade. Defeat all the shades outside the entrance to clear the quest.Reward: 30,000 gold

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