Neuro Phone

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    NeuroPhone: Brain-Mobile Phone

    Interface using a Wireless EEG Headset

    Source: MobiHeld 2010

    Presented By: Corey Campbell

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    INTRODUCTION

    A new way to use the mobile phone

    Design and Evaluation of NeuroPhone.

    EEG headset iPhone

    Two different EEG signals to trigger action

    Challenges involved

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    BRAIN-MOBILE PHONE INTERFACE

    Mobile apps can be reinvented

    Driving example

    Many-to-One apps

    TeacherStudent example

    Possibility of Group Emotional State

    Meeting example

    Happy

    Sad

    Bored

    Hostile

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    BRAIN-MOBILE PHONE INTERFACE (cont.)

    Challenges regarding EEG headsets

    Research-grade, hard-wired headsets

    Offer more robust signal

    Very expensive

    Not mobile

    Gaming headsets

    Cost is cheaper

    Encrypted wireless interface

    More noise in signal

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    BRAIN-MOBILE PHONE INTERFACE (cont.)

    More challenges

    Mobile phones not designed for continuous neural

    sensing applications

    Streaming neural info wirelessly and phone processing

    Where do we use mobile phones, noisy?

    Filtering out external noises

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    NEUROPHONE DESIGN

    App titled Dial Tim

    Think & Wink modes

    Contacts from iPhone address book

    User concentrates on a person to call

    P300 neural signal is the trigger

    Wink mode uses a left or right wink to trigger

    The P300 is subtle compared to a wink

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    WHAT IS THE P300?

    Focus on a person to call

    When highlighted by app causes brain to

    produce particular EEG signal Positive peak

    300ms latency from onset of stimulus

    Neuroscience uses this as P300

    Other neural signals have potential

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    WIRELESS EEG HEADSET

    Emotiv EPOC headset

    14 data-collecting electrodes

    2 reference electrodes International 10-20 system config.

    Transmits encrypted data

    Windows-based

    2.4Ghz frequency range

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    WIRELESS EEG HEADSET (cont.)

    Can detect facial expressions

    Training then detection of activities

    Push, pull, rotate, lift

    Gyroscope

    Headset not totally reliable

    Challenge to extract finer P300 signals

    Still, it is very useful and cost is cheap to

    deploy on large scale

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    DESIGN CONSIDERATIONS

    Signal to Noise Ratio (SNR)

    Lots of noise on every electrode

    Bandpass filtering Average multiple trials of data

    Signal Processing

    Bandpass filtering

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    DESIGN CONSIDERATIONS (cont.)

    Phone Classifiers

    Classification algorithms designed for powerful

    machines

    Algorithms not practical to run on mobile phones

    Power efficiency

    Resource issues

    Resolving issues

    Provide relevant subset of EEG channels

    Use lightweight classifiers

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    EVALUATION

    Tested think and wink modes in various

    scenarios

    Sitting, walking, etc

    Wink mode performance

    Declines with really noisy data

    Handles reasonably noisy data well

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    EVALUATION (cont.)

    Think mode performance

    Accuracy is higher as more data is averaged

    P300 signals susceptible to external noise Sitting still provides best results

    Accuracy declines more when person stands up

    More data accumulation and averagingprovides better detection accuracies

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    EVALUATION (cont.)

    Ongoing work

    Usable P300 data from a single trial

    Find new algorithms to handle extra noise iPhone app usage stats

    CPU = 3.3%

    Total memory = 9.40MB

    9.14MB for GUI

    Battery drain