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Networks Goal: Communication between computers Eventual Goal: treat collection of computers as if one big computer, distributed resource sharing Theme: Different computers must agree on many things Overriding importance of standards and protocols Error tolerance critical as well

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Page 1: Networks

Networks

• Goal: Communication between computers• Eventual Goal: treat collection of

computers as if one big computer, distributed resource sharing

• Theme: Different computers must agree on many things

– Overriding importance of standards and protocols– Error tolerance critical as well

Page 2: Networks

Networking

• Issues:– direct (point-to-point) vs. indirect (multi-hop)– topology (e.g., bus, ring, DAG)– routing algorithms– switching (aka multiplexing)– wiring (e.g., choice of media, copper, coax,

fiber)

• What really matters:– latency– bandwidth– cost– reliability

Page 3: Networks

Interconnections (Networks)• Examples (see Figure 7.19, page 633):

– Wide Area Network (ATM): 100-1000s nodes; ~ 5,000 kilometers– Local Area Networks (Ethernet): 10-1000 nodes; ~ 1-2 kilometers– System/Storage Area Networks (FC-AL): 10-100s nodes;

~ 0.025 to 0.1 kilometers per link

a.k.a.network,communication subnet

a.k.a.end systems,hosts

Interconnection Network

Page 4: Networks

SAN: Storage vs. System

• Storage Area Network (SAN): A block I/O oriented network between application servers and storage

– Fibre Channel is an example

• Usually high bandwidth requirements, and less concerned about latency

– in 2001: 1 Gbit bandwidth and millisecond latency OK

• Commonly a dedicated network (that is, not connected to another network)

• May need to work gracefully when saturated

• Given larger block size, may have higher bit error rate (BER) requirement than LAN

Page 5: Networks

SAN vs. NAS

• Storage area network• Network-attached storage• Storage virtualization• Continuous data protection

Page 6: Networks

SAN: Storage vs. System

• System Area Network (SAN): A network aimed at connecting computers

– Myrinet is an example

• Aimed at High Bandwidth AND Low Latency.

– in 2001: > 1 Gbit bandwidth and ~ 10 microsecond

• May offer in order delivery of packets• Given larger block size, may have

higher bit error rate (BER) requirement than LAN

Page 7: Networks

More Network Background

• Connection of 2 or more networks: Internetworking

• 3 cultures for 3 classes of networks– WAN: telecommunications, Internet– LAN: PC, workstations, servers cost– SAN: Clusters, RAID boxes: latency (System

A.N.) or bandwidth (Storage A.N.)

• Motivate the interconnection complexity incrementally

Page 8: Networks

ABCs of Networks

• Starting Point: Send bits between 2 computers

• Queue (FIFO) on each end• Information sent called a “message”• Can send both ways (“Full Duplex”)• Rules for communication? “protocol”

– Inside a computer: » Loads/Stores: Request (Address) & Response

(Data)» Need Request & Response signaling

Page 9: Networks

A Simple Example

• What is the format of mesage?– Fixed? Number bytes?

Request/Response

Address/Data

1 bit 32 bits0: Please send data from Address1: Packet contains data corresponding to request

• Header/Trailer: information to deliver a message

• Payload: data in message (1 word above)

Page 10: Networks

Questions About Simple Example

• What if more than 2 computers want to communicate?

– Need computer “address field” (destination) in packet

• What if packet is garbled in transit?– Add “error detection field” in packet (e.g., Cyclic Redundancy Chk)

• What if packet is lost?– More “elaborate protocols” to detect loss

(e.g., NAK, ARQ, time outs)

• What if multiple processes/machine?– Queue per process to provide protection

• Simple questions such as these lead to more complex protocols and packet formats => complexity

Page 11: Networks

A Simple Example Revisted

• What is the format of packet?– Fixed? Number bytes?

Request/Response

Address/Data

2 bits 32 bits

00: Request—Please send data from Address01: Reply—Packet contains data corresponding to request10: Acknowledge request11: Acknowledge reply

4 bits

CRC

Page 12: Networks

Software to Send and Receive

• SW Send steps1: Application copies data to OS buffer

2: OS calculates checksum, starts timer

3: OS sends data to network interface HW and says start

• SW Receive steps3: OS copies data from network interface HW to OS buffer

2: OS calculates checksum, if matches send ACK; if not, deletes message (sender resends when timer expires)

1: If OK, OS copies data to user address space and signals application to continue

• Sequence of steps for SW: protocol– Example similar to UDP/IP protocol in UNIX

Page 13: Networks

Low-Latency Message Passing

• Reducing data copying• Interrupt coalescing• Decreasing context switch• More efficient DMA transactions• Wither TCP offload engine?

Page 14: Networks

Network Performance Measures

• Overhead: latency of interface vs. Latency: network

Page 15: Networks

Universal Performance Metrics

Sender

Receiver

SenderOverhead

Transmission time(size ÷ bandwidth)

Transmission time(size ÷ bandwidth)

Time ofFlight

ReceiverOverhead

Transport Latency

Total Latency = Sender Overhead + Time of Flight + Message Size ÷ BW + Receiver Overhead

Total Latency

(processorbusy)

(processorbusy)

Includes header/trailer in BW calculation?

Page 16: Networks

Total Latency Example

• 1000 Mbit/sec., sending overhead of 80 µsec & receiving overhead of 100 µsec.

• a 10000 byte message (including the header), allows 10000 bytes in a single message

• 2 situations: distance 100 m vs. 1000 km• Speed of light ~ 300,000 km/sec

• Latency0.01km = 80 + 0.01km / (50% x 300,000) + 10000 x 8 / 1000 + 100 = 260 µsec

• Latency0.5km = 80 + 0.5km / (50% x 300,000) + 10000 x 8 / 1000 + 100 = 263 µsec

• Latency1000km = 80 + 1000 km / (50% x 300,000) + 10000 x 8 / 1000 + 100 = 6931

• Long time of flight => complex WAN protocol

Page 17: Networks

Universal Metrics

• Apply recursively to all levels of system

• inside a chip, between chips on a board, between computers in a cluster, …

• Look at WAN v. LAN v. SAN

Page 18: Networks

Simplified Latency Model

• Total Latency Overhead + Message Size / BW

• Overhead = Sender Overhead + Time of Flight +

Receiver Overhead

• Example: show what happens as vary – Overhead: 1, 25, 500 µsec– BW: 10,100, 1000 Mbit/sec (factors of 10)– Message Size: 16 Bytes to 4 MB (factors of 4)

• If overhead 500 µsec, how big a message > 10 Mb/s?

Page 19: Networks

Overhead, BW, Size

0

0

1

10

100

1,000

16

64

25

6

10

24

40

96

16

38

4

65

53

6

26

21

44

10

48

57

6

41

94

30

4

Message Size (bytes)

Eff

ect

ive

Ba

nd

wid

th (

Mb

it/s

ec)

o1,bw1000

o1,bw100

o1,bw10 o500,

bw10

o500,bw100

o500,bw1000

o25,bw100

o25,bw1000

o25,bw10

Msg Size

Delivered BW

•How big are real messages?

Page 20: Networks

Measurement: Sizes of Message for NFS

• 95% Msgs, 30% bytes for packets ~ 200 bytes• > 50% data transfered in packets = 8KB

Packet size

Cu

mm

ula

tive %

0%10%20%30%40%50%60%70%80%90%

100%

0 1024 2048 3072 4096 5120 6144 7168 8192

Msgs

Bytes Why?

Page 21: Networks

Impact of Overhead on Delivered BW

• BW model: Time = overhead + msg size/peak BW

Peak BW (MB/sec)

Delivere

d B

W(M

B/s

ec)

0.10

1.00

10.00

100.00

1000.00

1

10

10

0

10

00

1

10

100

1000

MinTimeone-way

µsecs

Page 22: Networks

Interconnect Issues

• Performance Measures• Network Media

Page 23: Networks

Network Media

Copper, 1mm think, twisted to avoidattenna effect (telephone)"Cat 5" is 4 twisted pairs in bundle

Used by cable companies: high BW, good noise immunity

Light: 3 parts are cable, light source, light detector.Note fiber is unidirectional; need 2 for full duplex

Twisted Pair:

Coaxial Cable:

Copper coreInsulator

Braided outer conductor

Plastic Covering

Fiber Optics

Transmitter– L.E.D– Laser Diode

Receiver– Photodiode

lightsource Silica core

Total internalreflection

Cladding

Cladding

Buffer

Buffer

Page 24: Networks

Fiber• Multimode fiber: ~ 62.5 micron diameter vs. the 1.3

micron wavelength of infrared light. Since wider it has more dispersion problems, limiting its length at 1000 Mbits/s for 0.1 km, and 1-3 km at 100 Mbits/s. Uses LED as light

• Single mode fiber: "single wavelength" fiber (8-9 microns) uses laser diodes, 1-5 Gbits/s for 100s kms– Less reliable and more expensive, and restrictions on bending

– Cost, bandwidth, and distance of single-mode fiber affected by power of the light source, the sensitivity of the light detector, and the attenuation rate (loss of optical signal strength as light passes through the fiber) per kilometer of the fiber cable.

– Typically glass fiber, since has better characteristics than the less expensive plastic fiber

Page 25: Networks

Wave Division Multiplexing Fiber

• Send N independent streams on single fiber!

• Just use different wavelengths to send and demultiplex at receiver

• WDM in 2000: 40 Gbit/s using 8 wavelengths

• Plan to go to 80 wavelengths => 400 Gbit/s!

• A figure of merit: BW* max distance (Gbit-km/sec)

• 10X/4 years, or 1.8X per year

Page 26: Networks

Compare Media• Assume 40 2.5" disks, each 25 GB, Move 1 km• Compare Cat 5 (100 Mbit/s), Multimode fiber (1000

Mbit/s), single mode (2500 Mbit/s), and car• Cat 5: 1000 x 1024 x 8 Mb / 100 Mb/s = 23 hrs• MM: 1000 x 1024 x 8 Mb / 1000 Mb/s = 2.3 hrs• SM: 1000 x 1024 x 8 Mb / 2500 Mb/s = 0.9 hrs• Car: 5 min + 1 km / 50 kph + 10 min = 0.25 hrs• Car of disks = high BW media

Page 27: Networks

Interconnect Issues

• Performance Measures• Network Media• Connecting Multiple Computers

Page 28: Networks

Connecting Multiple Computers

• Shared Media vs. Switched: pairs communicate at same time: “point-to-point” connections

• Aggregate BW in switched network is many times shared

– point-to-point faster since no arbitration, simpler interface

• Arbitration in Shared network?– Central arbiter for LAN?– Listen to check if being used (“Carrier

Sensing”)– Listen to check if collision

(“Collision Detection”)– Random resend to avoid repeated collisions;

not fair arbitration; – OK if low utilization (A. K. A. data switching

interchanges, multistageinterconnection networks,interface message processors)

Page 29: Networks

Main Issues

• Addressing• Routing• Congestion control• Flow control

Page 30: Networks

Connection-Based vs. Connectionless

• Telephone: operator sets up connection between the caller and the receiver

– Once the connection is established, conversation can continue for hours

• Share transmission lines over long distances by using switches to multiplex several conversations on the same lines

– “Time division multiplexing” divide B/W transmission line into a fixed number of slots, with each slot assigned to a conversation

• Problem: lines busy based on number of conversations, not amount of information sent

• Advantage: reserved bandwidth

Page 31: Networks

Connection-Based vs. Connectionless

• Connectionless: every package of information must have an address => packets

– Each package is routed to its destination by looking at its address

– Analogy, the postal system (sending a letter)– also called “Statistical multiplexing”– Note: “Split phase buses” are sending packets

Page 32: Networks

Routing Messages

• Shared Media– Broadcast to everyone

• Switched Media needs real routing. Options:

– Source-based routing: message specifies path to the destination (changes of direction)

– Virtual Circuit: circuit established from source to destination, message picks the circuit to follow

– Destination-based routing: message specifies destination, switch must pick the path

» deterministic: always follow same path» adaptive: pick different paths to avoid

congestion, failures» Randomized routing: pick between several

good paths to balance network load

Page 33: Networks

• mesh: dimension-order routing

– (x1, y1) -> (x2, y2)

– first x = x2 - x1,

– then y = y2 - y1,

• hypercube: edge-cube routing

– X = xox1x2 . . .xn -> Y = yoy1y2 . . .yn

– R = X xor Y– Traverse dimensions of differing

address in order

• tree: common ancestor• Deadlock free?

Deterministic Routing Examples

001

000

101

100

010 110

111011

Page 34: Networks

Store and Forward vs. Cut-Through

• Store-and-forward policy: each switch waits for the full packet to arrive in switch before sending to the next switch (good for WAN)

• Cut-through routing or worm hole routing: switch examines the header, decides where to send the message, and then starts forwarding it immediately

– In worm hole routing, when head of message is blocked, message stays strung out over the network, potentially blocking other messages (needs only buffer the piece of the packet that is sent between switches).

– Cut through routing lets the tail continue when head is blocked, and putting the whole message into a single switch. (Requires a buffer large enough to hold the largest packet).

Page 35: Networks

Cut-Through vs. Store and Forward

• Advantage– Latency reduces from function of:

number of intermediate switches X by the size of the packet

to time for 1st part of the packet to negotiate the switches + the packet size ÷ interconnect BW

Page 36: Networks

Congestion Control• Packet switched networks do not reserve

bandwidth; this leads to contention (connection based limits input)

• Solution: prevent packets from entering until contention is reduced (e.g., freeway on-ramp metering lights)

• Options:– Packet discarding: If packet arrives at switch and no room in

buffer, packet is discarded (e.g., UDP)– Flow control: between pairs of receivers and senders;

use feedback to tell sender when allowed to send next packet» Back-pressure: separate wires to tell to stop» Window: give original sender right to send N packets before

getting permission to send more; overlaps latency of interconnection with overhead to send & receive packet (e.g., TCP), adjustable window

– Choke packets: aka “rate-based”; Each packet received by busy switch in warning state sent back to the source via choke packet. Source reduces traffic to that destination by a fixed % (e.g., ATM)

Page 37: Networks

Protocols: HW/SW Interface

• Internetworking: allows computers on independent and incompatible networks to communicate reliably and efficiently;

– Enabling technologies: SW standards that allow reliable communications without reliable networks

– Hierarchy of SW layers, giving each layer responsibility for portion of overall communications task, called protocol families or protocol suites

• Transmission Control Protocol/Internet Protocol (TCP/IP)

– This protocol family is the basis of the Internet– IP makes best effort to deliver; TCP guarantees delivery– TCP/IP used even when communicating locally: NFS uses

IP even though communicating across homogeneous LAN

Page 38: Networks

Connecting Networks

• Bridges: connect LANs together, passing traffic from one side to another depending on the addresses in the packet.

– operate at the Ethernet protocol level– usually simpler and cheaper than routers

• Routers or Gateways: these devices connect LANs to WANs or WANs to WANs and resolve incompatible addressing.

– Generally slower than bridges, they operate at the internetworking protocol (IP) level

– Routers divide the interconnect into separate smaller subnets, which simplifies manageability and improves security

• Cisco is major supplier; basically special purpose computers

Page 39: Networks

Virtual LAN

• Layer2 technology that tries to achieve what Layer3 routers can do: limit broadcast traffic

• Distributed spanning tree protocol (802.1D)

• Per-tree spanning tree • VLAN to emulate ATM• Transparent reliable multicast• IGMP snooping

Page 40: Networks

Wireless Networks• Media can be air as well as glass or copper• Radio wave is electromagnetic wave propagated by

an antenna• Radio waves are modulated: sound signal

superimposed on stronger radio wave which carries sound signal, called carrier signal

• Radio waves have a wavelength or frequency: measure either length of wave or number of waves per second (MHz): long waves => low frequencies, short waves => high frequencies

• Tuning to different frequencies => radio receiver pick up a signal.

– FM radio stations transmit on band of 88 MHz to 108 MHz using frequency modulations (FM) to record the sound signal

Page 41: Networks

Issues in Wireless

• Wireless often => mobile => network must rearrange itself dynamically

• Subject to jamming and eavesdropping– No physical tape– Cannot detect interception

• Power – devices tend to be battery powered

– antennas radiate power to communicate and little of it reaches the receiver

• As a result, raw bit error rates are typically a thousand to a million times higher than copper wire

Page 42: Networks

Reliability of Wires Transmission

• bit error rate (BER) of wireless link determined by received signal power, noise due to interference caused by the receiver hardware, interference from other sources, and characteristics of the channel

– Path loss: power to overcome interference– Shadow fading: blocked by objects (walls,

buildings)– Multipath fading: interference between multiple

version of signals arriving different times– Interference: reuse of frequency or from

adjacent channels

Page 43: Networks

2 Wireless Architectures

• Base-station architectures– Connected by land lines for longer distance

communication, and the mobile units communicate only with a single local base station

– More reliable since 1-hop from land lines– Example: cell phones

• Peer-to-peer architectures– Allow mobile units to communicate with each

other, and messages hop from one unit to the next until delivered to the desired unit

– More reconfigurable

Page 44: Networks

Unified P2P Architecture

• Completely distributed system: don’t even know who to talk to ?

• Advantages: scalability, fault tolerance, and anonymity

• Examples– KaZaA– Routing protocol for wired networks– Routing protocol for wireless networks

Page 45: Networks

Cellular Telephony• Exploit exponential path loss to reuse same frequency

at spatially separated locations, thereby greatly increasing customers served

• Divide region into nonoverlaping hexagonal cells (2-10 mi. diameter) which use different frequencies if nearby, reusing a frequency when cells far apart so that mutual interference OK

• Intersection of three hexagonal cells is a base station with transmitters and antennas

• Handset selects a cell based on signal strength and then picks an unused radio channel

• To properly bill for cellular calls, each cellular phone handset has an electronic serial number

Page 46: Networks

Cellular Telephony II• Orginal analog design frequencies set for

each direction: pair called a channel– 869.04 to 893.97 MHz, called the forward path – 824.04 MHz to 848.97 MHz, called the reverse path– Cells might have had between 4 and 80 channels

• Several digital successors:– Code division multiple access (CDMA) uses a wider

radio frequency band– time division multiple access (TDMA) – global system for mobile communication (GSM)– International Mobile Telephony 2000 (IMT-2000)

which is based primarily on two competing versions of CDMA and one TDMA, called Third Generation (3G)

Page 47: Networks

Wireless Networking vs. Communications

• The name of the game is wireless communications: modulation, MIMO, diversity

• Networking part: routing, transport protocol, handoff, security

Page 48: Networks

Practical Issues for Inteconnection Networks

• Connectivity: max number of machines affects complexity of network and protocols since protocols must target largest size

• Connection Network Interface to computer

– Where in bus hierarchy? Memory bus? Fast I/O bus? Slow I/O bus? (Ethernet to Fast I/O bus, Inifiband to Memory bus since it is the Fast I/O bus)

– SW Interface: does software need to flush caches for consistency of sends or receives?

– Programmed I/O vs. DMA? Is NIC in uncachable address space?

Page 49: Networks

Practical Issues for Inteconnection Networks

• Standardization advantages:– low cost (components used repeatedly)– stability (many suppliers to chose from)

• Standardization disadvantages:– Time for committees to agree– When to standardize?

» Before anything built? => Committee does design?

» Too early suppresses innovation

• Reliability (vs. availability) of interconnect

Page 50: Networks

Practical Issues

Interconnection SAN LAN WAN

Example Inifiband Ethernet ATM

Standard Yes Yes Yes

Fault Tolerance? Yes Yes Yes

Hot Insert? Yes Yes Yes

• Standards: required for WAN, LAN, and likely SAN!

• Fault Tolerance: Can nodes fail and still deliver messages to other nodes?

• Hot Insert: If the interconnection can survive a failure, can it also continue operation while a new node is added to the interconnection?

Page 51: Networks

Cross-Cutting Issues for Networking

• Efficient Interface to Memory Hierarchy vs. to Network– SPEC ratings => fast to memory hierarchy– Writes go via write buffer, reads via L1

and L2 caches• Example: 40 MHz SPARCStation(SS)-2 vs 50

MHz SS-20, no L2$ vs 50 MHz SS-20 with L2$ I/O bus latency; different generations

• SS-2: combined memory, I/O bus => 200 ns• SS-20, no L2$: 2 busses +300ns => 500ns• SS-20, w L2$: cache miss+500ns => 1000ns

Page 52: Networks

Crosscutting: Smart Switch vs. Smart Network Interface Card

Less Intelligent More Intelligent

Switch

Small Ethernet

Myrinet

Inifiband

Large Ethernet

NIC

Ethernet

Infiniband Target Channel

Adapter

Myrinet

Inifiband Host Channel Adapter

•Inexpensive NIC => Ethernet standard in all computers•Inexpensive switch => Ethernet used in home networks

Page 53: Networks

Cluster

• LAN switches => high network bandwidth and scaling was available from off the shelf components

• 2001 Cluster = collection of independent computers using switched network to provide a common service

• Many mainframe applications run more "loosely coupled" machines than shared memory machines (next chapter/week)

– databases, file servers, Web servers, simulations, and multiprogramming/batch processing

– Often need to be highly available, requiring error tolerance and reparability

– Often need to scale

Page 54: Networks

Cluster Drawbacks• Cost of administering a cluster of N machines

~ administering N independent machines vs. cost of administering a shared address space N processors multiprocessor ~ administering 1 big machine

• Clusters usually connected using I/O bus, whereas multiprocessors usually connected on memory bus

• Cluster of N machines has N independent memories and N copies of OS, but a shared address multi-processor allows 1 program to use almost all memory

– DRAM prices has made memory costs so low that this multiprocessor advantage is much less important in 2001

Page 55: Networks

Cluster Advantages• Error isolation: separate address space limits contamination

of error• Repair: Easier to replace a machine without bringing down

the system than in an shared memory multiprocessor• Scale: easier to expand the system without bringing down

the application that runs on top of the cluster• Cost: Large scale machine has low volume => fewer

machines to spread development costs vs. leverage high volume off-the-shelf switches and computers

• Amazon, AOL, Google, Hotmail, Inktomi, WebTV, and Yahoo rely on clusters of PCs to provide services used by millions of people every day

Page 56: Networks

Addressing Cluster Weaknesses

• Network performance: SAN, especially Inifiband, may tie cluster closer to memory

• Maintenance: separate of long term storage and computation

• Computation maintenance:– Clones of identical PCs– 3 steps: reboot, reinstall OS, recycle– At $1000/PC, cheaper to discard than to figure

out what is wrong and repair it?

• Storage maintenance:– If separate storage servers or file servers,

cluster is no worse?

Page 57: Networks

Clusters and TPC Benchmarks

• “Shared Nothing” database (not memory, not disks) is a match to cluster

• 2/2001: Top 10 TPC performance 6/10 are clusters (4 / top 5)

Page 58: Networks

Putting it all together: Google

• Google: search engine that scales at growth Internet growth rates

• Search engines: 24x7 availability• Google 12/2000: 70M queries per day, or

AVERAGE of 800 queries/sec all day• Response time goal: < 1/2 sec for search• Google crawls WWW and puts up new index

every 4 weeks• Stores local copy of text of pages of WWW

(snippet as well as cached copy of page)• 3 collocation sites (2 CA + 1 Virginia)• 6000 PCs, 12000 disks: almost 1 petabyte!

Page 59: Networks

Hardware Infrastructure• VME rack 19 in. wide, 6

feet tall, 30 inches deep• Per side: 40 1 Rack Unit

(RU) PCs +1 HP Ethernet switch (4 RU): Each blade can contain 8 100-Mbit/s EN or a single 1-Gbit Ethernet interface

• Front+back => 80 PCs + 2 EN switches/rack

• Each rack connects to 2 128 1-Gbit/s EN switches

• Dec 2000: 40 racks at most recent site

Page 60: Networks

Google PCs

• 2 IDE drives, 256 MB of SDRAM, modest Intel microprocessor, a PC mother-board, 1 power supply and a few fans.

• Each PC runs the Linix operating system• Buy over time, so upgrade components:

populated between March and November 2000 – microprocessors: 533 MHz Celeron to an 800 MHz

Pentium III, – disks: capacity between 40 and 80 GB, speed 5400 to

7200 RPM– bus speed is either 100 or 133 MH– Cost: ~ $1300 to $1700 per PC

• PC operates at about 55 Watts• Rack => 4500 Watts , 60 amps

Page 61: Networks

Reliability• For 6000 PCs, 12000s, 200 EN switches• ~ 20 PCs will need to be rebooted/day• ~ 2 PCs/day hardware failure, or 2%-3% / year

– 5% due to problems with motherboard, power supply, and connectors– 30% DRAM: bits change + errors in transmission (100 MHz)– 30% Disks fail– 30% Disks go very slow (10%-3% expected BW)

• 200 EN switches, 2-3 fail in 2 years• 6 Foundry switches: none failed, but 2-3 of 96 blades of

switches have failed (16 blades/switch)• Collocation site reliability:

– 1 power failure,1 network outage per year per site– Bathtub for occupancy

Page 62: Networks

Google Performance: Serving

• How big is a page returned by Google? ~16KB

• Average bandwidth to serve searches

70,000,000/day x 16,750 B x 8 bits/B

24 x 60 x 60

=9,378,880 Mbits/86,400 secs

= 108 Mbit/s

Page 63: Networks

Google Performance: Crawling

• How big is a text of a WWW page? ~4000B

• 1 Billion pages searched • Assume 7 days to crawl• Average bandwidth to crawl

1,000,000,000/pages x 4000 B x 8 bits/B

24 x 60 x 60 x 7

=32,000,000 Mbits/604,800 secs

= 59 Mbit/s

Page 64: Networks

Google Performance: Replicating Index

• How big is Google index? ~5 TB • Assume 7 days to replicate to 2 sites,

implies BW to send + BW to receive• Average bandwidth to replicate new

index

2 x 2 x 5,000,000 MB x 8 bits/B

24 x 60 x 60 x 7

=160,000,000 Mbits/604,800 secs

= 260 Mbit/s

Page 65: Networks

Co-location Sites• Allow scalable space, power, cooling and network

bandwidth plus provide physical security• charge about $500 to $750 per Mbit/sec/month

– if your continuous use measures 1- 2 Gbits/second

to $1500 to $2000 per Mbit/sec/month – if your continuous use measures 1-10 Mbits/second

• Rack space: costs $800 -$1200/month, and drops by 20% if > 75 to 100 racks (1 20 amp circuit)

– Each additional 20 amp circuit per rack costs another $200 to $400 per month

• PG&E: 12 megawatts of power, 100,000 sq. ft./building, 10 sq. ft./rack => 1000 watts/rack

Page 66: Networks

Google Performance: Total

• Serving pages: 108 Mbit/sec/month• Crawling: 59 Mbit/sec/week, 15 Mbit/s/month• Replicating: 260 Mbit/sec/week, 65

Mb/s/month• Total: roughly 200 Mbit/sec/month• Google’s Collocation sites have OC48

(2488 Mbit/sec) link to Internet• Bandwidth cost per month?

~$150,000 to $200,000• 1/2 BW grows at 20%/month

Page 67: Networks

Google Costs• Collocation costs: 40 racks @ $1000 per

month + $500 per month for extra circuits= ~$60,000 per site, * 3 sites~$180,000 for space• Machine costs:• Rack = $2k + 80 * $1500/pc + 2 * $1500/EN

= ~$125k• 40 racks + 2 Foundry switches @$100,000

= ~$5M• 3 sites = $15M• Cost today is $10,000 to $15,000 per TB

Page 68: Networks

Comparing Storage Costs: 1/2001

• Google site, including 3200 processors and 0.8 TB of DRAM, 500 TB (40 racks)

$10k - $15k/ TB • Compaq Cluster with 192 processors,

0.2 TB of DRAM, 45 TB of SCSI Disks (17+ racks) $115k/TB (TPC-C)

• HP 9000 Superdome: 48 processors, 0.25 TB DRAM, 19 TB of SCSI disk =(23+ racks) $360k/TB (TPC-C)

Page 69: Networks

Putting It All Together: Cell Phones

• 1999 280M handsets sold; 2001 500M

• Radio steps/components: Receive/transmit

– Antenna– Amplifier– Mixer– Filter– Demodulator– Decoder

Page 70: Networks

Putting It All Together: Cell Phones

• about 10 chips in 2000, which should shrink, but likely separate MPU and DSP

• Emphasis on energy efficiencyFrom “How Stuff Works” on cell phones: www.howstuffworks.com

Page 71: Networks

Cell phone steps (protocol)

1. Find a cell• Scans full BW to find stronger signal every 7 secs

2. Local switching office registers call• records phone number, cell phone serial number,

assigns channel• sends special tone to phone, which cell acks if

correct• Cell times out after 5 sec if doesn't get supervisory

tone

3. Communicate at 9600 b/s digitally (modem)• Old style: message repeated 5 times• AMPS had 2 power levels depending on distance

(0.6W and 3W)

Page 72: Networks

Frequency Division Multiple Access (FDMA)

• FDMA separates the spectrum into distinct voice channels by splitting it into uniform chunks of bandwidth

• !st generation analog

From “How Stuff Works” on cell phones: www.howstuffworks.com

Page 73: Networks

Time Division Multiple Access (TDMA)

• a narrow band that is 30 kHz wide and 6.7 ms long is split time-wise into 3 time slots.

• Each conversation gets the radio for 1/3 of time.

• Possible because voice data converted to digital information is compressed so

• Therefore, TDMA has 3 times capacity of analog

• GSM implements TDMA in a somewhat different and incompatible way from US (IS-136); also encrypts the call

From “How Stuff Works” on cell phones: www.howstuffworks.com

Page 74: Networks

Code Division Multiple Access (CDMA)

• CDMA, after digitizing data, spreads it out over the entire bandwidth it has available.

• Multiple calls are overlaid over each other on the channel, with each assigned a unique sequence code.

• CDMA is a form of spread spectrum; All the users transmit in the same wide-band chunk of spectrum.

• Each user's signal is spread over the entire bandwidth by a unique spreading code. same unique code is used to recover the signal.

From “How Stuff Works” on cell phones: www.howstuffworks.com

Page 75: Networks

Single-Chip PC

• What constitutes a PC?• Can they all be packaged into one

chip?

100 million transistors• $100 Notebook computer