Nethood Aesop09 Liverpool

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  • 1. Planning and Design Practice in the Virtual Space Ileana Apostol Panayotis Antoniadis Tridib Banerjee XXIII AESOP Congress Liverpool July 16, 2009 Universit Pierre & Marie Curie, Paris University of Southern California, Los Angeles
  • 2. The Virtual Space the underlying communication network the Internet: access fee or public (e.g. WiFi city coverage, Athens Wireless, Seattle Wireless Net) the digital information exchanged between the nodes of the network public and private rights over its content the computer software that defines the rules for using and transforming this information some public and/or open source (e.g. Drupal), but most of the social software of the currently successful online communities is privately owned (e.g. Yahoo, Google, Facebook)
  • 3. Why the Virtual Space? its complex uses substitute, supplement or are entwined w/ social life in physical environments there is the opportunity to bring to reality spatial values like users control over the space, building strong communities, future flexibility, choice, diversity, preferred lifestyle (Lynch 1981) users may influence cyberspace development from one to many to many to many (Shirky) software design impacts users behaviour & the dynamics in online social networking/communities under debate: the Internet neutrality and its regulation (e.g. Odlyzko, Crowcroft etc) besides increasing the quality of cyberspace, the social software could promote place-based communities in the physical space
  • 4. Social Contract without Social Contact?
  • 5. The Culture of Computer Networks: Virtual Space
  • 6. From Facebook to Face-block Communities The tradition in planning theory and practice Methodological frameworks that assist us in spatial perception, experience and conception
  • 7. What Type of (Virtual) Space? relational social space that exists only insofar as it contains and represents relationships phenomenological view on space: meaning and human experiences like emotion, desire, volition, imagination, thought, action etc cannot be conceived in separation from time dynamic changes within social networking, synchronic/asynchronic exchanges, past records, collective memory the representational spaces of the network society are the object of spatial knowledge (rf. Lefebvre 91) spaces directly experienced through their associated images and systems of signs and non- verbal systems (including artistic representations)
  • 8. Representational Spaces Landmarks XIX-th Century
  • 9. Representational Spaces Landmarks XXI-th Century
  • 10. Planning Contribution in Cyberspace Knowledge: 1. Places 2. Communities Practice: 1. User interface 2. E-places 3. New forms of social organization
  • 11. Planning Knowledge for Cyberspace 1. Places users behaviour in cyberspace suggests a sense of belonging and identity that achieves a form through self-representation; through the images and language employed; through frequent system operations and process reiterations they appropriate space and transform it into places, namely e-places early place vocabulary: chat room, electronic frontier, information superhighway, city of bits places (Arefi & Triantafillou 05) a set of visual attributes (image); product (information content); process; meaning
  • 12. Identity of Spatial User The tradition in planning theory and practice Methodological frameworks that assist us in spatial perception, experience and conception
  • 13. Identity of Spatial User
  • 14. Identity of Spatial User The tradition in planning theory and practice Methodological frameworks that assist us in spatial perception, experience and conception
  • 15. Planning Practice in Cyberspace 1. User Interface the user interface mediates the spatial experience, and works as a cross-section through the software components and communicates its functionality the social software mediates the online social exchanges Planners can integrate various choices for interface details with their effects on social exchanges, and recommend those in accordance with the particular representational spaces
  • 16. Interface: Appearance and Wording
  • 17. Planning Practice in Cyberspace 2. E-places the methods of practice in the physical space could be transferred between the two environments for social life like, for ex. Kevin Lynchs methods: Taxonomy of Images paths: space navigation (rhythms) edges: space separation, division nodes: space of gathering landmarks: identifiable (unique) signs districts: space unification (groups) Sketch (Cognitive) Mapping representations of space
  • 18. Representations of Virtual Space: Geographical
  • 19. Representations of Virtual Space: Web Trend Map
  • 20. Representational Spaces Paths and Edges
  • 21. Representational Spaces Paths and Edges
  • 22. Representational Spaces Nodes and Districts The tradition in planning theory and practice Methodological frameworks that assist us in spatial perception, experience and conception
  • 23. Representational Spaces Nodes and Districts The tradition in planning theory and practice Methodological frameworks that assist us in spatial perception, experience and conception
  • 24. Planning Knowledge for Cyberspace 2. Communities online communities shaped out by members of social networks based on common interest (e.g. Flickr, MySpace, Facebook) users begin to define their particularized space, beyond the control of software designers (i.e Friendster) hybrid (place-based online) communities that overlay spatial neighborhoods common locus of activities and interest; provide the necessary links between physical space and their online space and activities, facilitate recording and building an archive of collective memory, short- and long-term feedback; challenge: building common interest, shared values, community identity