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Net Gen Learners and Libraries Joan K. Lippincott Coalition for Networked Information

Net Gen Learners and Libraries Joan K. Lippincott Coalition for Networked Information

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Net Gen Learners and Libraries

Joan K. Lippincott

Coalition for Networked Information

ACRL/NYDecember 2, 2005

Characteristics of Net Gen Students

Always connected, multitasking Oriented to working in groups Experiential learners Visual Producers as well as consumers

ACRL/NYDecember 2, 2005

It’s About More than Style…

It’s about learning

ACRL/NYDecember 2, 2005

What type of learning?

“Deeper Learning”• Social• Active• Contextual• Engaging• Student-owned

ACRL/NYDecember 2, 2005

Lorcan Dempsey on Libraries

"So, unlike the major online presences, our systems have low gravitational pull, they do not put the user in control, they do not adapt reflexively based on user behavior, they do not participate fully in the network experience of their users."

http://orweblog.oclc.org/archives/cat_libraries_organization_and_services.html

ACRL/NYDecember 2, 2005

Net Gen and Libraries: Disconnects

Multi-media Figure it out Work in groups Multi-task

Text-based Learn from experts Individually based Logical, linear

Net Gen Students Libraries

ACRL/NYDecember 2, 2005

Deeper Learning Is: Net Gen Students Are:

ACTIVE EXPERIENTIAL

ACRL/NYDecember 2, 2005

British Museum website

ACRL/NYDecember 2, 2005

Poll students on your website

ACRL/NYDecember 2, 2005

MOMA Poll

ACRL/NYDecember 2, 2005

Global Probability Lesson

ACRL/NYDecember 2, 2005

U. Alberta Library’s PDA Zone

ACRL/NYDecember 2, 2005

Digital Chemistry at UC Berkeley

ACRL/NYDecember 2, 2005

To encourage active learning, libraries can:

Introduce interactivity on library websites• Exploration via clicking on objects• Taking polls• Partner on national or global initiatives

Provide resources for PDAs or other mobile devices

Connect with interactive curricula being used at your institution

ACRL/NYDecember 2, 2005

Deeper Learning Is: Net Gen Students Are:

CONTEXTUAL

LOCALLY OWNED

PRODUCERS & CONSUMERS

ACRL/NYDecember 2, 2005

Dartmouth Library

ACRL/NYDecember 2, 2005

Student project at Santa Clara U.

ACRL/NYDecember 2, 2005

USC Student Project

ACRL/NYDecember 2, 2005

U. Minnesota Library’s Blog Service

ACRL/NYDecember 2, 2005

GMU History Tools

ACRL/NYDecember 2, 2005

U. Washington Digital Collections

ACRL/NYDecember 2, 2005

To encourage student creation of information products, libraries can:

Provide multimedia production areas and services

Include IP discussions in information literacy programs

Host a blog service Help users connect with tools for

digital production Help users find quality digital content

that they can use in their productions

ACRL/NYDecember 2, 2005

Deeper Learning Is: Net Gen Students Are:

ENGAGED VISUAL

ACRL/NYDecember 2, 2005

A different approach to library web pages at LAPL

ACRL/NYDecember 2, 2005

Visual finding aid at the Tate

ACRL/NYDecember 2, 2005

Mechanical Engineering Game at MIT

ACRL/NYDecember 2, 2005

Second Life: Virtual World

ACRL/NYDecember 2, 2005

Visualization tool at U. Hong Kong

ACRL/NYDecember 2, 2005

UC Merced Library

“The library will have a café and allow food and beverages in the stacks and reading areas…Large, flat-screen digital monitors may hang like picture frames on the walls, displaying information or images from the digitized special collections.”

“The Birth of a Research University,” CHE, v.51, Issue 30, p. A24

ACRL/NYDecember 2, 2005

Virtual 3-D Models in the Library

It is 2012 and most research libraries are now outfitted with real-time, immersive theaters…”Users of the theater feel as if they are right in the middle of the subject of their study - be it ancient Rome, the three stable members of the C2H4O Group of isotomers, the interacting galaxy NBC 4038/9 in Corvus, or the geological stratigraphy of Mars. At will, users can fly over Earth and, moving a time bar, set themselves down at any one of several hundred sites of great importance to humanity’s cultural history.”

Bernard Frischer, The Ultimate Internet Café. CLIR, 2005

ACRL/NYDecember 2, 2005

To encourage engagement and visual orientation, libraries can:

Use more visual cues on library websites

Display images and graphics of digital information resources

Explore creation of or links to multimedia learning games

Get involved in virtual worlds Provide data for visualization projects House virtual, 3-D theaters

ACRL/NYDecember 2, 2005

Deeper Learning Is: Net Gen Students Are:

SOCIAL ALWAYS CONNECTED

GROUP-ORIENTED

ACRL/NYDecember 2, 2005

Dickinson College IC

ACRL/NYDecember 2, 2005

Cox Center - Emory

ACRL/NYDecember 2, 2005

Georgia Tech IC

ACRL/NYDecember 2, 2005

U. Georgia Student Learning Center

ACRL/NYDecember 2, 2005

To promote a social context for learning, libraries can:

Provide comfortable, informal spaces Provide group study rooms Install cafes

ACRL/NYDecember 2, 2005

The Net Gen Are Our Future

Assist students with making the transition from the recreational use of technology to academic use of technology

Provide environments, physical and virtual, which engage students

Promote creativity in students’ discipline-related work

ACRL/NYDecember 2, 2005

Comments and Discussion

Is the notion of Net Gen students a myth or hype?

Why shouldn’t students learn to use our sophisticated information systems?

What are some inexpensive ways to adapt to Net Gen preferences?

What examples can you add that illustrate new content, services, and environments tailored to Net Gen students?

ACRL/NYDecember 2, 2005

Resources

http://www.educause.edu/LibraryDetailPage/666&ID=pub7101

Educating the Net GenEdited by Diana G. Oblinger and James L. Oblinger

Colleen Carmean & Jeremy Haefner.“Mind Over Matter.” EDUCAUSE Review, vol 37,No. 6, Nov./Dec., 2002 http://www.educause.edu/ir/library/pdf/erm0261.pdf