Upload
others
View
0
Download
0
Embed Size (px)
Citation preview
NERD
The Esports &
DigitalEntertainment ETFINVESTOR PRESENTATION OCTOBER 2020
ROUNDHILL INVESTMENTS
Disclaimer
ROUNDHILL INVESTMENTS
Investors should consider the investment objectives, risk, charges andexpenses carefully before investing. For a prospectus or summaryprospectus with this and other information about the NERD ETF pleasecall 1-877-220-7649 or visit the website atroundhillinvestments.com/etf/nerd. Read the prospectus or summaryprospectus carefully before investing.
Investing involves risk, including possible loss of principal. Esports gaming companies face intense competition,
both domestically and internationally, may have products that face rapid obsolescence, and are heavily dependent
on the protection of patent and intellectual property rights. Such factors may adversely affect the profitability and
value of video gaming companies. Investments made in small and mid-capitalization companies may be more
volatile and less liquid due to limited resources or product lines and more sensitive to economic factors. Fund
investments will be concentrated in an industry or group of industries, and the value of Fund shares may risk and fall
more than diversified funds. Foreign investing involves social and political instability, market illiquidity, exchangerate
fluctuation, high volatility and limited regulation risks. Emerging markets involve different and greater risks, as
they are smaller, less liquid and more volatile than more developed countries. Depository Receipts involve risks
similar to those associated investments in foreign securities, but may not provide a return that corresponds
precisely with that of the underlying shares. Please see the prospectus for details of these and other risks.
Roundhill Financial Inc. serves as the investment advisor. The Funds are distributed by Foreside Fund Services, LLC
which is not affiliated with Roundhill Financial Inc., U.S. Bank, or any of their affiliates.
Esports & Digital Entertainment ExplainedMarket Opportunity:
Audience Expansion
Gaming Growth
Viewership
Esports vs. Sports
Case Studies:Razer Inc
DouYu
Sea Limited
ETF Characteristics Top Holdings & Exposures ETF Performance
ROUNDHILL INVESTMENTS02
TABLE OF CONTENTS
NERD
Game Publishers
Media Companies
Streaming Services
Hardware Developers
And more!
Esports, “electronic sports”, is the growing business of playing video
games competitively in front of a live or online viewing audience.
The Esports & Digital Entertainment categorization includes:
This market is expected to grow significantly as esports becomes one of
the largest entertainment sectors in the world.
Esports & Digital Entertainment Explained
Esports viewership is expected to grow to 646 million by 2023.
This represents a 10.3% CAGR from 2018-2023.
2018 2019 2020* 2023*
750M
500M
250M
0M
Market Opportunity: Audience Expansion
= Estimates by NewZoo as of October 2020
Esports Audience Growth
Occasional Viewer
Esports Enthusiasts
Source: NewZoo as of October 2020
The global games market is expected to grow to $200 billion by
2023.
Market Opportunity: Games Growth
2018 2019 2020* 2023*
$250B
$200B
$150B
$100B
$50B
$0B
Global Games Market Forecast
= Estimates by NewZoo as of October 2020Source: NewZoo as of October 2020
More people watch gaming than HBO + Netflix + ESPN + Hulu
combined.
Market Opportunity: Viewership
Source: PC Gamer as of April 2017
Esports viewership is competing with traditional U.S. sports
leagues.
Market Opportunity: Esports vs Sports
Data based on reports by Nexus as of 2019 for LoL, Fox as of 2019 for NFL, Fox Sports for MLB as of 2019, Republic World / Sports Pro for NBA as 2020
NFL '20 LoL '19 MLB '19 NBA '20
125M
100M
75M
50M
25M
0M
Finals Peak Viewership
Company Details
Case Study: Razer
Ticker: 1337 HK
Country: SingaporeThematic Relevance: Hardware
Market Capitalization: $2.0 Billion
Notable Brands
Gaming Peripherals
Gaming Laptops
Razer Synapse (IoT Platform)
Team Razer
Key Highlight
Razer plans to leverage its young and
engaged gaming audience into additional
verticals like fintech. In January 2020, the
company applied for a digital bankinglicense in Singapore.
Key Statistic
For the first half of 2020, Razer achieved #1market share in the US for gaming
peripherals and premium gaming laptops
(priced above $1,800).
NERD ETF Exposure: 3.8%
As of 9/30/2020
This example was chosen because Razer is a leader in gaming peripherals.
Company Details
Case Study: Modern Times Group
Ticker: MTGB SS
Country: Sweden
Thematic Relevance: Media
Market Capitalization: $0.9 Billion
Notable Brands
ESL
DreamHack
InnoGames
Kongregate
Key Highlight
In September 2020, MTG combined its two
esport portfolio companies, ESL and
DreamHack. The company believes this will
improve organization and operations,
creating significant shareholder value.
Key Statistic
ESL is the world's largest esportscompany. The company operates high
profile international leagues and
tournaments. In total, ESL events attract
hundreds of millions of viewers each year.
NERD ETF Exposure: 5.5%
As of 9/30/2020
This example was chosen because MTG is a leader in esports events.
Company Details
Case Study: Huya
Ticker: HUYA
Country: ChinaThematic Relevance: Media
Market Capitalization: $5.3 Billion
Notable Brands
Huya Live
Chengdu Hunters
Nimo TV
Royal Never Give Up
Key Highlight
In October 2020, Huya and its sister company
Douyu agreed to merge. The combined entity
will control the large majority of theChinese game livestreaming market.
Key Statistic
As of August 2020, Huya Live averaged 168.5million monthly active users, including
75.6 million on mobile. Of these, 6.2 million
were paid users.
NERD ETF Exposure: 5.0%
As of 9/30/2020
This example was chosen because Huya is a leader in livestreaming.
Characteristics
ETF Characteristics: NERD
Ticker: NERD
Expense Ratio: 0.50%
Launch Date: June 4th, 2019
Rebalance: Quarterly
AUM: $44MM
Shares Outstanding: 1,800,000
Number of Holdings: 32ETF Options: Yes20 Day ADV: $1.3MM
Games33.4%
Hardware29.6%
Media27.7%
Broad-Based9.3%
Thematic Breakdown
As of 9/30/2020. Information is subject to change and is not a guarantee of future results.
Country Exposure
ETF Exposures: NERD
United States25.5%
China24.8%
Taiwan8.5%
Sweden7.8%
Singapore7.6%
South Korea6.6%
Japan5.1%
France4.7%
Other4.3%Ireland
2.5%
Large Cap (>$5B)54.1%
Small Cap (<$1B)24.4%
Mid Cap ($1-5B)21.5%
Market Capitalization Exposure
As of 9/30/2020. Information is subject to change and is not a guarantee of future results.
Corsair
Weight: 9.5% Ticker: CRSR
Activision
Weight: 5.7% Ticker: ATVI
Tencent
Weight: 5.5% Ticker: 700.HK
MTG
Weight: 5.5%Ticker: MTGB.SS
Huya
Weight: 5.0% Ticker: HUYA
DouYu
Weight: 4.6%
Ticker: DOYU
AfreecaTV
Weight: 4.4% Ticker: 067160.KS
Ubisoft
Weight: 3.9% Ticker: UBI.FP
Sea
Weight: 3.9%Ticker: SE
Take-Two
Weight: 3.9% Ticker: TTWO
ETF Top Holdings: NERD
As of 9/30/2020. Information is subject to change and is not a guarantee of future results.
ETF Performance: NERDNERD Growth of $10,000 Chart Since Inception
The performance data quoted represents past performance. Past performance does not guarantee future results. Current performance may be lower or higher than the performance data quoted. The investmentreturn and principal value of an investment will fluctuate so that an investor's shares, when sold or redeemed, may be worth more or less than their original cost. Returns less than one year are not annualized. Forthe most recent month-end performance, please call (855) 561-5728. You cannot invest directly in an index. Shares are bought and sold at market price (closing price), not net asset value (NAV), and are individually
redeemed from the Fund. Market performance is determined using the bid/ask midpoint at 4:00pm Eastern time when the NAV is typically calculated. Brokerage commissions will reduce returns.
For more information:
Website: roundhillinvestments.comTwitter: @roundhill
LinkedIn: Roundhill Investments
NERDRoundhill Esports & Digital Entertainment ETF