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K-12 and 21st Century Skills
Nemah N. Hermosa University of the PhilippinesUniversity of the Philippines
Reading Association of the Philippines
2012 Annual National Convention
Century Park Hotel, November 8-10, 2012
What are 21st Century Skills?
Certain core competencies such as
collaboration, digital literacy, critical collaboration, digital literacy, critical
thinking, and problem-solving that
schools need to teach to help
students thrive in today's world.
A Framework for 21st Century Learning(The Partnership for 21st Century Skills, 2009)
3 RsGlobal Awareness
Financial, Economic &
Enterpreneurial Literacy
+
A Framework for 21st Century Learning(The Partnership for 21st Century Skills, 2009)
Enterpreneurial Literacy
Civic Literacy
Health Literacy
Environmental Literacy
A Framework for 21st Century Learning(The Partnership for 21st Century Skills, 2009)
A Framework for 21st Century Learning(The Partnership for 21st Century Skills, 2009)
21st Century Skills & K-12
. . . produce holistically developed
Filipinos who have 21st century
skills and are prepared for higher
education, middle level skills education, middle level skills
development, employment, and
enterpreneurship.
DepEd Primer, 2011
Giron, 2012
Giron, 2012
Assessing & Teaching
21st Century Skills
21st century skills are generally
specified as being taught through,
within and across the subjects
without the detail of how this is to
Assessing & Teaching
21st Century Skills
without the detail of how this is to
be achieved or what the
responsibilities of each subject
might be in achieving them.
ATC21S, 2012
Assessing & Teaching 21st Century Skills
Creativity and innovation
Ways of
Thinking
Critical thinking, problem-
solving, decision-making
Learning to learn;
metacognitionmetacognition
Ways of
Working
Communication
Collaboration (teamwork)
ATC21S, 2012
Assessing & Teaching 21st Century Skills
Information literacy
Tools for
Working
ICT literacy
Citizenship -- local and
globalglobal
Life and career
Skills for
Living in
the World
Personal and social
responsibility, including
cultural awareness and
competence
ATC21S, 2012
K
N
O
W
S
K
I
L
A
T
T
I
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T
H
I
V
A
L
UW
L
E
D
G
E
L
L
S
I
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D
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Table 1. Ways of thinking--creativity & innovation
Table 2. Ways of thinking--critical thinking, problem-
solving, decision-making
Table 3. Ways of thinking-- learning to learn,
metacognition
Table 4. Ways of working -- communication
Table 5. Ways of working -- collaboration, teamwork
Table 6. Tools for working -- information literacy
Table 7. Tools for working -- ICT literacy
Table 8. Living in the world -- citizenship, local and global
Table 9. Living in the world -- life and career
Table 10. Living in the world -- personal and social
responsibility
Assessing & Teaching
21st Century Skills(ATC21S video)(ATC21S video)
Assessing & Teaching
21st Century Skills
World-to
desktopdesktop
Assessing & Teaching
21st Century Skills
Multi-user virtual
environment environment
(MUVE)
A multi-user virtual environment (MUVE) is
an interactive computer simulation of a
geographical area where features of the
environment are represented by
computer graphics. A player uses a computer graphics. A player uses a
mouse to lead an avatar into and
navigate within that world.
Blaisdell, 2006
MUVEs for education
Typical Video game:Typical Video game:
Enemies attack your avatar Educational MUVE:
Characters answer
questions or give
information
• Launched in 2003 by Linden Lab
• Residents explore the Grid and interact through avatars
• For people aged 16 and over
• Over 100 regions dedicated to education
• Most preferred virtual world (76% in 2010)
The River City Project
• interview citizens
• read relevant
documents
• visit the hospital
• review
• Focus on learning science concepts and inquiry
• RC users showed greater improvement in their
inquiry skills and better understanding of science
concepts than those who used a paper-based
curriculum (Ketelhut et al, 2006; Ketelhut, 2007).
• review
photographs
Atlantis Remixed & Quest Atlantis
Scenario: Atlantis is on the verge of disaster due
to poor leadership. In
order to save it the
Atlantan Council has
created a series of quests created a series of quests
for students.
• Environmental study
• Interviewing members of the community
• Studying other cultures
• Developing action plans
Transforming teaching and learning
Through the affordances of a
MUVE, researchers and designers
can create scenarios with real-
world verisimilitude that are safe, world verisimilitude that are safe,
cost-effective, and directly target
learning goals.
Dieterle & Clarke, 2010
Transforming assessment
Future trends in MUVE research
include establishing efficient and
effective mechanisms for
capturing and processing what capturing and processing what
students know and are able to do.
Dieterle & Clarke, 2010
21st Century Skills: More Takes
Richard
AllingtonProfessor of
Education,
University of
Tennessee; Early-
Reading Expert
Diana Ravitch
Education
Historian; author
of The Death
and Life of the
Great American
School System
Milton Chen Executive
Director,The George
Lucas Educational
Foundation; author
of Education Nation:
Six Leading Edges
of Innovation in Our
Schools