34
1 Mythic Battles: Pantheon Beta Rules v2.9 Notes: Anything with green highlighting is layout notes, and is NOT FOR PRINT. Anything with yellow highlighting is not yet finished.

Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

Embed Size (px)

Citation preview

Page 1: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

1

MythicBattles:Pantheon

BetaRules

v2.9

Notes:Anythingwithgreenhighlightingislayoutnotes,andisNOTFORPRINT.Anythingwithyellowhighlightingisnotyetfinished.

Page 2: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

2

AppearanceTherearemanygametermsinMythicBattles,someofwhicharealsowordsinnormaluse.Forafulllist,seepageXXX.Toavoidconfusion,weusethefollowingconventions:Keywordsarewritteninbold,likethis:draw.Statsarewritteninitalicswithacapitalletter,likethis:Offence.Powersandtalentsarecapitalised,likethis:SoulCulling,Leader,andSentenceofExile.Actionsarewritteninblockcapitals,likethis:WALK.

RulesHierarchySomerulesaredesignedtooverwriteothers,suchaswhenapowerbendsorbreaksthenormalrules.Duringagame,whentworulescontradicteachother,therulewiththehigherprioritytakesprecedence.Fromhighestprioritytolowest,theorderis:

7)Scenariospecialrule6)Powerdescription5)Talentdescription4)Corerulesinthisbook3)Definitionsinthisbook2)Gameaid1)Startingguide

Iftworulesofequalpriorityappeartocontradicteachother,theexactwordingofthemshouldbecheckedcarefully.Theyareintendednottoconflictinthisway.However,ifyoustillbelievetheydo,thentheactiveplayerdecideswhichrulehaspriority.Thisrulingappliesfortheremainderofthegame.Afterthegame,youmaywanttochecktheonlineFAQ,oraskontheofficialforumsathttp://agoodplace.forumactif.com

Page 3: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

3

SettingupaGameEverygameofMythicBattles:Pantheonissetupinthesameway,byfollowingthesesteps:

1) Chooseascenario.2) Recruitanarmyforeachplayer.3) Setupthetable.4) Startthegame.

ChooseaScenarioThescenariobookinthecoreboxcontainsscenariosfor1,2,3and4players.Morescenariosareavailableinthevariousgameexpansions,andintheMythicBattles:PantheonresourcessectionoftheMythicGamesforum.Ifthescenariotobeplayedisnotpredeterminedbycampaign,tournamentrules,orothermeans,eachplayermustroll1dice.Theplayerwiththehighestresultchooseswhichscenariotoplay.Intheeventofatie,theyoungesttiedplayerchooses.

WinningTheGameEachscenariohasitsownvictoryconditions.Thesearedefinedaspartofeachscenario’sdescription,andarenotalwaysthesameforeachplayer.Makesurethatallplayersknowtheirownvictoryconditionsbeforethegamestarts.

RecruitanArmyEveryplayermustrecruittheirownarmy.ThescenarioandnumberofplayersdetermineshowmanyRecruitmentPointsareavailableforeachplayertospendontheirarmy.Thescenariowillalsodeterminetheleadplayer,andanylimitationsonwhichunitsareavailable.Followthesesteps:

1) Layoutthedashboardsandtroopcardsoftheavailableunitsonthetable.

2) Startingwiththeleadplayerandmovingclockwisearoundthetable,playerstaketurnschoosing1divinityfortheirarmy.

a. Whenaplayerchoosesadivinityfortheirarmy,theyreducetheirarmy’savailableRPbythedivinity’sRPcostandtakethecorrespondingdashboard.

b. Wheneveryplayerhaschosen1divinity,anyremainingdivinitiesareplacedbackinthebox.

c. Anarmymayneverincludemorethan1divinity.

Page 4: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

4

3) Startingwiththelastplayertochoosetheirdivinity,andmovinganticlockwiseroundthetable;playerschoosetheremainderoftheirarmy.

a. Eachtimeaplayergetsaturntochoose,theymustselectasingleunittorecruitiftheycanaffordone.

b. Whenaplayerchoosesaunitfortheirarmy,theyreducetheirarmy’savailableRPbytheunit’sRPcostandtakethecorrespondingdashboardortroopcard.

c. Ifaplayercannotaffordanyoftheremainingunits,thenalltheirremainingRPareconvertedtoomphaloscards:take1cardforeachunspentRP.Thesewillformpartoftheplayer’sstartinghand.

d. IfaplayerhasnoRecruitmentPointsleft,theotherplayerscontinuechoosingunitsinorder,skippingtheplayerwhoserecruitmenthasended.

e. ContinueanticlockwisearoundthetableasmanytimesasareneededforallplayerstospendalltheirRP.

f. Anyunitsthatwerenotrecruitedareplacedbackinthebox.

SetuptheTableFollowthesesteps:

1) Placetheboard(s)requiredbythescenariointhemiddleofthetable.Addany3Dterrainelements,omphalos,andothertokensorminiaturesshownonthescenariomap.

2) Placeasupplyofdice,artofwarcards,andomphaloscardsbesidetheboard.

3) Eachplayermustplaceinfrontofthemallthedashboardsandtroopcardsfortheunitstheyrecruitedintotheirarmy.

4) Eachplayertakestheminiaturesthatrepresenttheunitsintheirarmyandplacesthemontheircorrespondingdashboardortroopcard.

5) Eachplayertakesanysetsoftokensrequiredbytheirunits,andplacesthemonthecorrespondingdashboardortroopcard.

6) Eachplayertakestheactivationcardsforeveryunitintheirarmy.TheneachplayercountsthetotalStrategicValueofallofthoseunits,andtakesthatmanyartofwarcards.Finally,eachplayershufflestheseactivationandartofwarcardstogethertoformtheirdeck.

7) Theleadplayertakesthespareartofwarcards,anddeals3toeveryplayer.

8) Eachplayerdraws3cardsfromtheirdeck.9) Eachplayeraddsanyomphaloscardstotheirhandthattheygainedfrom

step3cofrecruitinganarmy.10) Aplayer’sinitialhandismadeupofthe3artofwarcardsfromthe

supply,plusthe3randomcardsfromtheirowndeck,plusanyomphaloscardstheygainedbecausetheycouldnotspendalltheirRP.

Page 5: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

5

SequenceofPlayMythicBattlesisplayedinaseriesofrounds.Duringeachround,eachplayerwillhaveaturn.Thescenariodeterminestheleadplayer.Duringeachround,playstartswiththeleadplayer’sturn,andcontinuesclockwisearoundthetable.

TurnSequenceEveryturnconsistsofthefollowingphases.Theactiveplayermustcompleteeachstep,inorder,unlesstheyareinstructedtoskiptoalaterone.Cardscanonlybediscardedfromtheplayer’shand.

A)StartofTurnPhase1) Effectsofpowersthatweretriggeredinyourpreviousturnandlastfor1

roundendnow.2) Draw1cardfromyourdeck.3) Decidewhethertopassorcontinue.Ifyouchoosepass,youmaydrawa

secondcardfromyourdeckandthenmustimmediatelyendyourturn(gotoD2).

B)FirstActivationPhase1) Choosewhethertoactivateaunit,orgotoD1.2) Discard1ofthatunit’sactivationcardsfromyourhand.3) Decidewhethertheunitwilltake:

a. 0-2simpleactions(gotoB4),orb. 0-1complexaction(gotoB7).

4) Resolveanypowersthatoccuratthestartoftheunit’sactivation.5) Resolve0-2differentsimpleactionswiththatunit.6) Resolveanypowersthatoccurattheendoftheunit’sactivation(goto

C1).7) Resolve0-1complexaction,thenimmediatelyendtheunit’sactivation

(gotoC1).Duringtheiractivation,aunitthatistakingacomplexactionistreatedashavingnotalentsatall,andonlypermanentpowers.

C)SecondActivationPhase1) Choosewhethertodiscard1artofwarcardtoactivateasecondunit,or

gotoD1.2) Discard1ofthatunit’sactivationcardsfromyourhand.3) Decidewhethertheunitwilltake:

a. 0-2simpleactions(gotoC4),orb. 0-1complexaction(gotoC7).

4) Resolveanypowersthatoccuratthestartoftheunit’sactivation.5) Resolve0-2differentsimpleactionswiththatunit.6) Resolveanypowersthatoccurattheendoftheunit’sactivation(goto

D1).

Page 6: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

6

7) Resolve0-1complexaction,thenimmediatelyendtheunit’sactivation(gotoD1).Duringtheiractivation,aunitthatistakingacomplexactionistreatedashavingnotalentsatall,andonlypermanentpowers.

D)EndofTurnPhase1) Decidewhetherornottodiscard1artofwarcardtorecall1unitof

troops.SeepageXXX.2) Activeplayerstatuspassestotheleft.Thenewactiveplayerstartstheir

turnatA1.<<<insertflowchart/diagramofturnsequence>>>

LimitofActivationsAplayermayactivateamaximumof2differentunitsfromtheirownarmyineachoftheirturns.Inaddition,ingameswith3ormoreplayers,theLeadertalentmayallowaplayertheoptionofactivatingfurtherunitsfromfriendlyarmies.Aunitcannotactivatemorethanonceaturn.

InactivePlayersWhileaplayerisnotactive,theironlyoptionsare:

• Usethesearchforacardmanoeuvre.• Useretaliateorevadetorespondtooneoftheirunitsbeingthetargetof

anATTACK.• Activateaunitoftroops,iftheactiveplayerisfriendly,anddesignates

oneoftheinactiveplayer’sunitswiththeirLeader.

ResolvingTimingClashesIftwoormorepowers(oranyothereffects)happenduringthesamestep,theactiveplayerdecidestheorderinwhichtheywillberesolved.Eachonemustberesolvedentirelybeforethenextbegins.

WhenaPlayer’sDeckRunsOutWhenoneplayercannotdrawacardbecausetheirdeckhasrunout,thegamepauses.Allplayersrefreshtheirdecks,usingthefollowingsteps:

1) Eachplayerkeepstheircurrenthand.2) Eachplayeraddstheirentireremainingdecktotheirhand.3) Eachplayershufflestheirdiscardpiletoformanewdeck.4) Eachplayerdraws3cards.

Page 7: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

7

5) Theplayerthattriggeredthepausedrawsanycardshewaspreviouslyunableto.

6) Playresumesfromthepointitpaused.

Page 8: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

8

ActionsThereare6actionstochoosefrom,dividedintotwotypes:simpleandcomplex.Simpleactions:

• WALK• ATTACK• CLAIM

Complexactions:

• RUN• ABSORB• DEPLOY

Aunitcandoeither0-2differentsimpleactions,or0-1complexactionperactivation.AunitcannotATTACKafterithastakenaWALKactioninthesameactivation.Eachactionmustbecompletedbeforethenextisbegun.Thefollowingdetaileddescriptionsaresplitinto3groups,basedonthefocusoftheaction:

• Moving(WALK,RUN,DEPLOY),• Attacking(ATTACK)• Omphalos(CLAIM,ABSORB).

Page 9: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

9

MovingAllunitsfallintooneofthefollowingtypes:LandUnitsAunitisalandunitunlessitismarkedotherwise.Landunitsaresubjecttoallterraineffects.FireproofUnitsFireproofunitsaremarkedwithaXXXXX<<<inserticon>>>>ontheirdashboardsortroopcards.Fireproofunitsignoreallterraineffectsofbothdormantanderuptinglava.Theyaresubjecttoallotherterraineffects.AquaticUnitsAquaticunitsaremarkedwithatrident<<<inserticon>>>>ontheirdashboardsortroopcards.Theygain+1MovementforWALKorRUNactionsiftheystartin,andonlyenter,aquaticareasduringthataction.Aquaticunitsignoreterraineffectsforaquaticterrain.Theyaresubjecttoallotherterraineffects.FlyingUnitsFlyingunitsaremarkedwithabird<<<inserticon>>>>ontheirdashboardsortroopcards.Theyignoreallterraineffects.

WALK(SimpleAction)AunitcannotATTACKthenWALKinthesameactivation.DuringaWALKaction,aunitcanenteranumberofareasequalto,orlessthan,itsMovement.Eachnewareamustbeadjacenttothepreviousone.Aunit’sWALKendsassoonasitentersanareacontainingoneormoreenemyunits.Aunitcannotenterafullarea.

RUN(ComplexAction)DuringaRUNaction,aunitcanenteranumberofareasequalto,orlessthan,itsMovement+1.Eachnewareamustbeadjacenttothepreviousone.Aunit’sRUNendsassoonasitentersanareacontainingoneormoreenemyunits.

Page 10: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

10

Aunitcannotenterafullarea.Duringtheiractivation,aunitthatistakingacomplexactionistreatedashavingnotalentsatall,andonlypermanentpowers.

DEPLOY(ComplexAction)Ifaunitstartsthegameoffthebattlefield,itsfirstactionmustbetoDEPLOY.DuringaDEPLOYaction,aunitisplacedintheirarmy’sdeploymentzone,asdefinedbythescenario.Theunit’sactivationthenends.AunitcannotDEPLOYintoanareaitcouldnotWALKinto.AunitcanonlyusetalentsorpowersifithaspreviouslytakenaDEPLOYaction.Aunitcanonlyleavethebattlefieldifitisdestroyed.Duringtheiractivation,aunitthatistakingacomplexactionistreatedashavingnotalentsatall,andonlypermanentpowers.

Page 11: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

11

<<<Terrainwouldbebestonitsowndoublepagespread.Itneedstositbetweenmovementandcombatbecauseitmodifiesboth.Pleaseincludeimagesandthecentremarkiconforeachtypeofterrain.>>>>

TerrainTypesEachareaisasingleterraintype.Thecentremarkiconineachareashowsitsterraintype.Someterrainhas3Delements.Theterraineffectsareonlyapplicableifatleastoneofthese3Delementsremainsinthearea.Ifallofthese3Delementsareremoved,theareaistreatedasopengroundfortheremainderofthegame.Terraineffectsofareasthatdonothave3Dterrainelementsalwaysapply.Ifaunittype(seepageXXX)isdescribedasignoringterraineffectsofaparticularterraintype,allparagraph(s)startingwith“Terraineffect”areconsiderednottoexist.Theterrainremainsanobstacleifitnormallyisone.Thefollowinglistdescribestheterraineffectsofeachterraintype.

CliffThisareaisanobstacle.3Delements:none.Terraineffect:unitscannotWALK,RUN,orDEPLOYintothisarea.

ForestThisareaisanobstacle.3Delements:trees.Terraineffect:unitsinthisareagain+1DefenceagainstanyATTACKbyaflyingunit,oranyATTACKatRange1+.

Lava-Dormant3Delements:none.Terraineffect:aunitcannotendaturninthisarea.Ifaunitentersanareaofdormantlava,theybecomethetargetofa5diceATTACK.Theunitisthenmoved1areaintoanyadjacentnon-lavaareachosenbytheopposingplayer.

Page 12: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

12

Lava-Erupting3Delements:none.Terraineffect:aunitcannotWALK,RUNorDEPLOYintoeruptinglava.Ifaunitentersanareaoferuptinglava,theybecomethetargetofa7diceATTACK.Theunitisthenmoved1areaintoanyadjacentnon-lavaareachosenbytheopposingplayer.

OpenGround3Delements:none.Terraineffects:none

Rift3Delements:none.Terraineffect:troopsandheroestreatthisareaasopenground.Terraineffect:divinitiesandmonstersmustnotendtheiractivationinthisarea.Theymayonlymoveintoariftareaalongthepathofskulls(seethemap),andonlyiftheyareabletoleaveinthesameactivation.Eachriftareacosts2oftheunit’sMovementtoenter.

RocksThisareaisanobstacle.3Delements:largerockyoutcrop.This3Delementcannotberemoved.Terraineffect:unitscannotWALK,RUN,orDEPLOYintothisarea.Terraineffect:unitsinthisareagain+1Offence,+1Range,andignoreobstacleswhendeterminingwhetheratargetisvisibleornot.

RuinsThisareaisanobstacle.3Delements:ruinedcolumns.Terraineffect:unitsinthisareagain+1DefenceagainstaRange0ATTACK.

Page 13: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

13

SandDunesThisareaisanobstacle.3Delements:none.Terraineffect:none.

Stairs3Delements:none.Terraineffect:unitsinthisareagain+1Offence,+1Range,andignoreobstacleswhendeterminingwhetheratargetisvisibleornot.

StormySeas(Aquatic)3Delements:none.Terraineffect:theonlyactionpossibleforunitsinthisareaistoRUNamaximumof1area.

Swamps(Aquatic)3Delements:none.Terraineffect:theonlyactionpossibleforunitsinthisareaistoWALKorRUNamaximumof1area.Terraineffect:unitsinthisareasuffer-1DefenceagainstRange1+ATTACKS.

WallThisareaisanobstacle.3Delements:none.Terraineffect:nounitcanenterthisareabyanymeans.

Page 14: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

14

Water(Aquatic)3Delements:none.Terraineffect:unitsinthisareacannotuseanytalents.Terraineffect:unitsinthisareacanonlyusepassiveorpermanentpowers.<<<Terrainwouldbebestonitsowndoublepagespread.Itneedstositbetweenmovementandcombatbecauseitmodifiesboth.>>>>

Page 15: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

15

AttackingAllfighting,orothernon-automaticwound-causingeffects,areresolvedbyusingtheATTACKaction.Thetypeofweaponoreffectinvolvedmakesnodifferencetotheprocess.FlyingUnitsFlyingunitsaremarkedwithabird<<<inserticon>>>>ontheirdashboardsortroopcards.FlyingunitsignoreobstacleswhenmakinganATTACKatRange1+.AllUnitsignoreobstacleswhenmakingaRange1+ATTACKifthetargetisaflyingunit.ThisruledoesnotapplytomultipleorareaATTACKS.FlyingunitsmayalsoevadeRange0ATTACKS.SeepageXXX.

ATTACK(SimpleAction)DuringabasicATTACKaction,aunitresolvesacombatsequenceagainstasingletargetunit.

CombatsequenceCompleteeachstepbeforemovingontothenext.

1) ChooseatargetfortheATTACK.2) DeclareanyGuard.SeepageXXX.3) DeclareandresolveretaliationbyatargetthathasInitiative(ifthe

ATTACKERdoesnot).4) ResolvetheoriginalATTACK.5) DeclareandresolveretaliationbyatargetthatdoesnothaveInitiative

(orwhenbothATTACKERandtargethaveInitiative).

ChooseaTargetAunitmustchooseanenemyunitasitstarget.Aunitcanalwayschooseanenemyunitinthesamearea(Range0)asitstarget.AunitcanonlychooseatargetthatisoutsideitsareaifthetargetisbothvisibleandinRange.Atargetisvisibleifnoobstaclesareintheway.Tocheckthis,imagineastraightlinejoiningthecentremarksoftheATTACKER’Sandtarget’sareas.Anareaisanobstacleifitcontainsanyunit,orany3Dterrain.YoucanATTACKoutofanobstacle,orintoanobstacle,butneverthroughone.<<<<insertobstacle/LOSdiagram>>>>>

Page 16: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

16

AtargetisinRangeiftheATTACKER’sRangeisequalto,orgreaterthan,theshortestdistancetoit.Countthedistancethesamewayyoucountmovement.Youdonothavetofollowastraightline.AunitwithRange0canonlytargetenemyunitsintheirownarea.<<<<<insertRangediagram>>>>>>Ifatarget’sareaisfull,thenanadjacentATTACKERmaychoosewhethertheywanttoATTACKitfromtheareatheyarein(requiringRange1),orasiftheywereinthetarget’sownarea(Range0).IftheATTACKERchoosesthesecondoption,thenallnormalrulesforaRange0ATTACKapply.Forexample,aflyingtargetcouldevade.Ineithercase,donotmovetheATTACKER.<<<<<insertATTACKvsfullareadiagram>>>>>>

DeclareanyGuardOnlytheownerofthetargetunitcandeclareaGuard.OnlyoneunitmayGuardeachtarget.GuardchangesthetargetofanATTACK.IfGuardisused,theATTACKisresolvedagainstthenewtargetexactlyasifithadbeentheoriginalone.Guardmaybeusedmorethanonceinthesameturn.ThismaybetoGuardthesameunitfrommorethanoneATTACK,toGuardseveraldifferentunitsfromATTACK,oracombinationofthetwo.GuardmaybeusedagainstamultipleorareaATTACK.Guardcannotbeusedagainstaretaliation.Forexample,aGuardisinanareawithfriendlyunitsAandB.IfanenemyunitdeclaresunitAasthetargetoftheirATTACK,thentheGuardcanintervene,makingthemselvesthetargetinstead.IfthesameplayeractivatesasecondunitthatalsodeclaresunitAasthetargetofitsATTACK,thentheGuardmaychoosetointerveneagain.ThiswouldmaketheGuardthetargetofanATTACKforasecondtimethatturn.IfthissecondATTACKwasanareaATTACK,thentheactiveplayerwouldchoosetheorderinwhichATTACKSagainsttheGuard,unitAandunitBweretoberesolved.AslongastheGuardisnotdestroyed,theycanchoosetousetheirtalenttointerveneandprotecteitherorbothunitsAandB.

RetaliationAunitcanonlyretaliateifitisthetargetofaRange0ATTACK.

Page 17: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

17

Theownerofthetargetunitmustdiscard1ofitsactivationcardsinordertoretaliate.AretaliationcanonlybemadeagainsttheATTACKINGunitthattriggeredit.RetaliationisalwaysRange0,regardlessoftheunit’sstats,oranyapplicabletalents,orpowers.AretaliationisresolvedusingthecurrentOffenceandDefencevaluesoftheunits.Aunitthathasbeendestroyedinapreviousstepcannotretaliate.AretaliationisresolvedinthesamewayasanATTACK,andcountsasanATTACKforpurposesofinteractingwithotherrules.TheonlydifferencesarethataunitcannotGuard,retaliate,orevadeagainstaretaliation.Aunitcannotretaliatemorethanonceperturn.Aunitcannotretaliateagainstterraineffects.Retaliationdoesnotcountasaunit’sactivation.

ResolvinganATTACKCompleteeachstepbeforemovingontothenext.

a) Startingwiththeactiveplayer,theownersofbothunitsdeclareanytalentsorpowerstheywilluseintheATTACK.

b) CalculatetheeffectiveOffenceoftheATTACK.c) CalculatetheeffectiveDefenceofthetargetunit.d) TheATTACKERmustrolldiceforthefirstassault.e) TheATTACKERmayrolldiceforthesecondassaultiftheeffective

Defenceis6ormore.f) Applyanywoundstothetarget.

EffectiveOffence/DefenceThisisthevalueoftheunit’sstatsafteranyapplicablemodifiershavebeentakenintoaccount.ModifierscannotreduceOffenceorDefencebelow0,orraisethemabove10.

FirstAssaultRollanumberofdiceequaltotheeffectiveOffenceoftheATTACKINGunit.Anyblankresultsareimmediatelyremoved.Eachremainingdiceisconsideredindividually.EachonethatequalsorexceedstheeffectiveDefenceofthetargetunitcausesawound.

Page 18: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

18

Anyremainingdicethatdonotcauseawoundmaybesetaside.Eachdicethatissetasideadds+1totheresultofoneremainingdice.Themodifierisalways+1,regardlessoftheoriginalresultofthedice.OnceadicehasbeensetasideittakesnofurtherpartinthecurrentATTACKresolution.TheATTACKERmaysetasideanynumberofdice.Forexample,thetargetisaunitwithaneffectiveDefenceof4.TheATTACKERhasaneffectiveOffenceof6.TheinitialrollfortheATTACKisblank,2,2,3,4,and5.<<<<insertgraphicshowinginitialroll>>>>>Theblankisremoved.The4and5equalorexceedthetargetDefence,andsocause2wounds.<<<<insertgraphicshowingblankcrossedoutand4and5withbloodsplatorwhateveroverthemtoshowwound>>>>>Oneofthediceshowinga2canbesetasidetoadd+1tothe3,increasingthattoa4aswell.ThisnowequalsthetargetDefence,socausesathirdwound.Thisleavesasingleresultofa2,whichiswasted.<<<<insertgraphicshowing2beingsacrificedtomakea4fromthe3,andabloodsplatorwhateveroverittoshowwound>>>>>Anydicethatrolled1-4andarenotsetasidetomodifyresultsofthefirstassaultmaybesavedtomodifytheresultsofthesecondassault.

SecondAssaultRollanumberofdiceequaltothenumberofthefirstassault’sdicethatrolled,orweremodifiedto,a5.Donotcountdicethathavealreadycausedawound.Anyblankresultsareimmediatelyremoved.Eachremainingdiceisconsideredindividually.Theresultsofanyremainingdiceareaddedtothe5fromthefirstassault.EachonethatequalsorexceedstheeffectiveDefenceofthetargetunitcausesawound.Forexample,anATTACKhasgeneratedthree5sinthefirstassault.Inthesecondassaulttherollisblank,2,and5.Thetotalsofthediceare:5+blank=removed,5+2=7,and5+5=10.<<<<insertgraphicshowingthisrollandthesums>>>>>Anyremainingdicethatdonotcauseawoundmaybesetaside.Thisincludesanyunsuccessfuldicethatwerenotsetasideduringthefirstassault.Eachdice

Page 19: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

19

thatissetasideadds+1totheresultofoneremainingdice.Themodifierisalways+1,regardlessoftheoriginalresultofthedice.OnceadicehasbeensetasideittakesnofurtherpartinthecurrentATTACKresolution.TheATTACKERmaysetasideanynumberofdice.Forexample,duringanATTACKagainstaDefence10target,thefirstassaultresultsintwo5s,withonediceremainingthatcanbesetasideinthesecondassault.Inthesecondassaulttherollis2,and3.Thetotalsofthediceare:5+2=7,and5+3=8.Neitherisenoughtowoundthetarget,sotheremainingdicefromthefirstassaultcanbesetasidetoadd+1tothebetterresult.Thetotalisnow5+3+1=9.Finally,the2rolledinthesecondassaultcanalsobesetasidetoadd+1tothetotal.Thetotalisnow5+3+1+1=10.The10causesawoundasitisequaltotheeffectiveDefenceof10.ThefinalexampledemonstratesatypicalATTACKintwoassaults.ThetargetisaunitwithaneffectiveDefenceof7.TheATTACKERhasaneffectiveOffenceof6.TheinitialrollfortheATTACKisblank,1,2,3,4and4.<<<<insertgraphicshowinginitialroll>>>>>Theblankisremoved.Thereareseveralwaystousetheremainingresults.Twooptionsare:

• Setasidethe1,2,and3toaddatotalof+1+1+1=+3toturnoneofthe4sintoa7.Thiswillcause1woundtothetarget.Thesecond4willbewasted.

• Setasidethe1andthe2toadd+1toeach4,makingthemapairof5s.Savethe3forasecondassault.

<<<<insertgraphicshowingbothoptions>>>>>Ifthefirstoptionwaschosen,theATTACKendsthere,with1woundcaused,andnosecondassaultrequired.Ifthesecondoptionwaschosenthenasecondassaultisneeded:Thefirstassaultgenerated2resultsof5,soroll2dice.Rememberthataspare3wassavedfromthefirstassault.Therollis1and4,resultingintotalsof5+1=6,and5+4=9.The9causesawoundasitismorethantheeffectiveDefenceof7.

Page 20: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

20

The3thatwassavedfromthefirstassaultcanbesetasidetoadd+1tothe6.Thismakesitatotalof7,whichequalstheeffectiveDefenceandcausesasecondwound.<<<<insertgraphicshowingsecondassaultrollsandtotals(withadded+1).>>>>>

Wounds&DestroyedUnitsTheeffectofwoundsonatargetdependsonitsunittype.Divinities,heroesandmonstersloseapointofVitalityforeachwoundtheysuffer.Theowningplayermovesthedashboard’sstatclipdownanumberoflinesequaltothenumberofwoundssuffered,inordertorevealtheunit’snewVitalityandotherstats.Whenadivinity,heroormonsterunit’sVitalityreaches0,theunitisdestroyed.Adestroyedunitdropsitsclaimedomphalos.Removetheminiaturerepresentingtheunitfromtheboard,andplacetheminiatureanditsdashboardbackinthebox.Troopshave1miniatureremovedfromtheboardforeachwoundtheysuffer.Placetheseminiaturesonthetroopcardinfrontoftheowner.Whenthelastminiatureisremoved,theunitisdestroyed.Adestroyedunitdropsitsclaimedomphalos.Leavethetroopcardandminiaturesinfrontoftheowner.Whateverthetypeoftargetunit,damageinexcessofthatneededtodestroytheunitiswasted.Adestroyedunit’sactivationandartofwarcardsremaininplay.

AreaATTACKAnareaATTACKisavailabletosomeunitsastheirATTACKaction.AnareaATTACKtargetsallunitsinanarea(excepttheunitmakingtheattack).Thetargetareamustcontainatleast1enemyunit.Theareamayalsocontainfriendlyunits.TheareaitselfisnotATTACKED.Resolveaseparatecombatsequenceagainsteachtargetinthearea,oneatatime,inanorderchosenbytheATTACKER.ContinuetodothisuntileithertheATTACKERisnolongerinapositiontoATTACK,oralloriginaltargetunitshavebeenATTACKEDonce.

Page 21: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

21

AtargetcannotretaliateagainstanareaATTACK.IfanareaATTACKtargetsafriendlyunit,theATTACKagainstthattargetisresolvedbytheenemyplayerasiftheyownedtheATTACKINGunit.Theenemyplayercannotspendartofwarcards,butcanotherwisefreelydecidewhichoftheATTACKINGunit’stalentsandpowerstouseintheATTACK.Forexample,playerAusesZeus’LightningpowertomakeanareaATTACK.Thereare3unitsinthearea:2enemy,and1friendly.PlayerAchoosestheorderinwhichtheATTACKSareresolvedagainsttheunits.TheATTACKsagainsttheenemyunitswillberesolvedasnormal.WhentheATTACKagainstthefriendlyunitisresolved,playerBwillrolltheATTACKdiceanddecidehowtheyareused.Ifanyblanksarerolled,playerBwilldecidewhethertouseZeus’MightyThrowtalent.Ifhedoesusethetalent,playerBwilldecidewhichareatomovethetargetinto.

MultipleATTACKAmultipleATTACKisavailabletosomeunitsastheirATTACKaction.AmultipleATTACKallowstheATTACKERtochoose2ormoreenemyunitsastargetswithasingleATTACKaction.DeclareallthetargetunitsbeforeresolvinganyATTACKS.ResolveaseparatecombatsequenceagainsteachtargetofthemultipleATTACK,oneatatime,inanorderchosenbytheATTACKER.ContinuetodothisuntileithertheATTACKERisnolongerinapositiontoATTACK,oralloriginaltargetunitshavebeenATTACKEDonce.AtargetcannotretaliateagainstamultipleATTACK.

Page 22: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

22

OmphalosEachomphalosthatisstillontheboardiseitherclaimedorunclaimed.ClaimedAnomphalosisclaimedifithasbeenthetargetofaCLAIMaction,andhasnotsubsequentlybeendropped.UnclaimedAnomphalosisunclaimedifithaseitherneverbeenthetargetofaCLAIMaction,orhassubsequentlybeendropped.DroppingOmphalosWhenaunitdropsanomphalos,itisplacedontheboardintheunit’sarea.Itisnowunclaimed.

CLAIM(SimpleAction)CLAIMisshortforCLAIManomphalos.Aunitcanhaveupto1claimedomphalosatatime.Notethatthislimitisperunit,notperminiature.AunitcanCLAIM1unclaimedomphalosfromtheirarea.Toshowthatanomphaloshasbeenclaimed,placeitonthebaseofoneoftheunit’sminiatures.Theclaimedomphalosremainsontheminiature’sbaseuntilitisdropped,orbecomesthetargetofanABSORBaction.Aunitmaydropitsclaimedomphalosatanytimeduringitsactivation.Thisdoesnotcostanaction.Adestroyedunitdropsitsclaimedomphalos.

ABSORB(ComplexAction)ABSORBisshortforABSORBanomphalos.OnlyadivinitycanABSORB.AdivinitycanABSORB1omphalosoftheirchoicefromtheirarea,aslongastheomphalosiseitherunclaimed,orclaimedbyafriendlyunit.WhenadivinityABSORBSanomphalos,placetheomphalosminiatureonthedivinity’sdashboard.Theowningplayerthentakesanomphaloscardfromthesupplyandaddsittotheirhand.

Page 23: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

23

Duringtheiractivation,aunitthatistakingacomplexactionistreatedashavingnotalentsatall,andonlypermanentpowers.

OmphalosCardsAnomphaloscardisgainedinoneoftwoways.EithertheplayerwasunabletospendalltheirRPbeforethegamebegan,ortheyhaveABSORBEDanomphaloswiththeirdivinity.Inbothcases,theomphaloscardisusedthesameway.Anomphaloscardcountsasanartofwarcard.Wheneverarulementionsanartofwarcard,italsoappliestoanomphaloscard.SeepageXXX.Inaddition,anomphaloscardhasaunique,once-per-gameability.Duringanypartoftheirownturn,aplayermaytakeanomphaloscardfromtheirhandandputitbackinthebox.Inreturn,theirdivinityregainsonepointoflostVitality.Thiscannotincreasethedivinity’scurrentVitalityabovetheirstartingvalue.UsinganomphaloscardtoregainlostVitalitydoesnotreducethenumberofomphalosminiaturesonadivinity’sdashboard.

Page 24: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

24

ArtofWarCardsArtofwarcardsarethecurrencywithwhichaplayercanbuymanoeuvres.Othergameeffectsmayalsocostartofwarcards.Whateverthecause,acostof1artofwarcardcanbepaidforbydiscardingfromtheirhandeither:

• 1artofwarcard.• 1omphaloscard.• 2activationcardsfrompreviouslydestroyed,non-troopunits.

If2ormoreartofwarcardsmustbediscardedforasinglecause,thiscostmaybepaidwithamixoftheseoptions.

Page 25: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

25

ManoeuvresManoeuvresarespecialactionsthatareinadditiontoaplayer’sturn,andmayhappenoutsideit.Aplayermustpayforeachmanoeuvrebydiscardingthespecifiednumberofartofwarcardsfromtheirhand.Thereare6differentmanoeuvrestochoosefrom.Eachmanoeuvrecanonlybeboughtonceperturnperplayer(regardlessofwhoseturnitcurrentlyis).Eachdifferentpowerthatisinvokedcountsasadifferentmanoeuvre.Manoeuvre Whocanusethis,

andwhen?ArtofWarcardcost

Effect

DrawCards Theactiveplayermayusethisduringtheiractivationphases(stepsBandC).

1

Theplayermaydrawupto2cardsfromtheirdeck.

SearchforaCard

Anyplayer,anytime,includingduringopposingplayer’sactions.

1

Theplayermaysearchthroughtheirdeck,andtake1cardoftheirchoice.Theymustthenreshuffletheirdeck.

SecondActivation

TheactiveplayermayusethisduringstepC1oftheirsecondactivationphase.

1

Theplayermayactivateasecondunit.SeethesequenceofplayonpageXXX.

Recall TheactiveplayermayusethisduringstepD1oftheirendofturnphase.Recallmaynotbeusediftheirdivinity’sareaisfull.

1

Theplayermayrecalloneoftheirarmy’sunitsoftroopsthatdidnotactivatethisturn,butwhichhaspreviouslytakenaDEPLOYactionduringthisgame.Regardlessoftheircurrentstateorposition,eveniftheyarenolongerinplay,thecompleteunitisplacedinthesameareaasitsdivinity.Thisareamaybeofanyterraintype.Troopsdropclaimedomphalosbeforetheyare

Page 26: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

26

recalled.Anytokensonthetroopsareremovedandtheireffectscancelled.

InvokePower Asdescribedintheindividualpowerdescriptiononthedashboard.

Varies

Asdescribedinindividualpowerdescriptiononthedashboard.Eachpowercountsasadifferentmanoeuvre.

Evade Anyplayer,whenaflyingunitintheplayer’sarmyisdeclaredtobethetargetofaRange0ATTACK(includinganareaormultipleATTACK)byaunitwithaRangeof0-1.Declaretheuseofevadebeforeanydicearerolled.

1

TheflyingunitcannotbethetargetofthisoranyotherRange0ATTACKbyanon-flyingunitwithaRangeof0-1fortheremainderofthecurrentturn.AunitthatevadescannotretaliateagainstthesameATTACK.TheunitmakingtheATTACKmaychooseadifferenttargetifoneisavailable.Ifnoalternativetargetsareavailablethentheactionistaken,butwasted.

Page 27: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

27

TalentsAlmosteveryunitinMythicBattles:Pantheonhasoneormoretalents,mostcommonly3.Talentsaredefinedbelow.Atalent’snumericalmodifiers(suchasthe+1OffenceinArcher)onlyaffectunitstats.Theydonotmodifytheeffectsofpowers.Atalent’snon-numericaleffects(suchasMightyThrow)doapplytopowers.Usingpartorallofatalentisoptionalandattheowner’sdiscretion.Inallcasesinthislist,theterm“thisunit”referstotheunitthathasthetalentbeingdescribed.

ArcherThisunitgains+1OffenceforATTACKsatRange1+.

BlockNon-flyingenemyunitsinthesameareaasthisunitcannottakeWALKorRUNactions.NoenemyunitcanCLAIManomphalosthatisinthisarea.AunitwiththeBlocktalentignorestheseeffects.

BolsterFriendlytroopsinthesameareaasthisunitgain+1Offenceand+1Defence.

ClimbThisunitmayWALK,RUN,orDEPLOYontocliffandrocksareas.

CloseProtectionThisunitgains+1Defenceaslongasafriendlyunitisinthesamearea.

CloseCombatThisunitgains+1OffenceforATTACKsatRange0.

Page 28: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

28

ForceofNatureIfthisunitisinanareacontainingaruinortreeminiaturewhenitmakesanATTACK,theownermayremovethatterrainpiecefromtheboardandplaceitbackinthebox.Ifthisunit’sForceofNaturetalentcausesaterrainpiecetoberemoved,thisunitgains+1Offenceand+1Rangeuntiltheendofitsactivation.

GemCollectorThisunitcanCLAIManomphalosfromanywhereinitssurroundings.

GuardIfafriendlyunitinthesameareaasthisunitisATTACKED,youmaychangethetargetoftheATTACKtothisunit.YoumustdeclaretheuseofGuardinstep2ofthecombatsequence.ResolvetheremainderoftheATTACKasnormal,againstthenewtarget.Guardcannotbeusedagainstaretaliation.Guardcannotbeusedagainstterraineffects.

InitiativeIfthisunitdiscardsanactivationcardtomakearetaliation,thenthisisresolvedbeforeitsattackermakestheiroriginalATTACK(step3ofthecombatsequence).Afterretaliation,thisunit’sattackermayresolvetheirownATTACKonlyiftheyarestillinapositiontomakeit(havingsufficientRange,forexample).SeepageXXX.AunitwiththeInitiativetalentignorestheseeffects.

LeaderAttheendofthisunit’sactivation,itsownermaychooseafriendlyunitoftroopsinthesameareaastheLeader.Thefriendlyunit’sownermaysearchtheirdeckforanactivationcardforthatunitandaddittotheirhand.Ifthefriendlyunitbelongstotheactiveplayerthenitmaybeactivatedimmediatelybydiscardingoneofitsactivationcards.ThisLeaderactivationcountstowardsthemaximumnumberofunitactivationsallowedfortheturn.Thisactivationdoesnotrequireanartofwarcardtobediscarded.Ifthefriendlyunitdoesnotbelongtotheactiveplayerthenitmaybeactivatedimmediatelybydiscardingoneofitsactivationcards.ThisLeader

Page 29: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

29

activationdoesnotcounttowardsthemaximumnumberofunitactivationsallowedfortheturn.Thisactivationdoesnotrequireanartofwarcardtobediscarded.

MightyThrowThisunitresolvesATTACKsasnormal,withtheexceptionofblankresults.ResolvetheATTACKbeforedealingwithanyblankresults.Inadditiontopotentiallycausingwounds,wheneverthisunitATTACKs,theownermaydiscardblankresultsfromthefirstassaulttothrowthetargetunit.Throwingaheroorunitoftroopsrequirestheownertodiscard1blankresult,throwingamonsterorgodrequires2,andthrowingatitanrequires3.Iftheownerdiscardedsufficientblankstothrowthetargetunit,thenthetargetunitdropsanyclaimedomphalosbeforeitisthrown.Thentheownerofthethrowingunitmovesthetargetunitonearea.Aunitcannotbethrownintoclifforrocksareas.Adivinityormonstercannotbethrownintoriftareas.Iftherearenoareasintowhichtheunitcanbethrown,thentheeffectiscancelled.AunitmaybethrownevenifithasbeendestroyedbytheATTACK.

MobilityWhenactivated,thisunitcanATTACKandthenWALK.

MonsterSlayerThisunitmayre-rollupto2dicefromitsfirstassaultwhenthetargetofitsATTACKisamonster.Re-rollanydicebeforeyousetanyasideandcalculatetotals.

PhalanxThisunitgains+1Offenceand+1Defenceaslongasitisinthesameareaasacompleteunitoffriendlytroops.

SneakAttackThisunitgains+1Offenceaslongasafriendlyunitisinthesamearea.

TormentRange0ATTACKsbythisunitareresolvedwith-1Defenceforthetarget.

Page 30: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

30

GameTermsKeywords,stats,andotherimportantgametermsandconventionsaredefinedinthefollowingalphabeticallist.Iftheexplanationistoolongforthissummary,theentryliststhekeypointsandrefersyoutotheappropriatepageforthefullrules.<<<<whenatermhasanassociatedsymbol(aquatic,specialattack,etc),pleaseaddittothestartoftheentry.>>>>>ABSORB:shortforABSORBanomphalos-acomplexaction.SeepageXXX.Activation:theopportunitywithinaturnforaunittotakesimpleactionsorcomplexactions.Activeplayer:theplayerwhoseturnitis.Thereisexactly1activeplayeratalltimes.Activepower:atypeofpowerthatcanonlybeusedduringaunit’sactivation,andonlyifitchoosestotakesimpleactions.Individualdescriptionsofpowerswilldefinetheexacttimingandeffect.Activeunit:theunitwhoseactivationitis.Thereisnevermorethan1activeunitatatime,thoughtherecanbenone.Adjacentarea:twoareasareadjacentwhentheyshareacommonborder.Area:anirregularly-shapedspaceonthegamemap,surroundedbyaline.Inthecentreareasymbolforthearea’sterraintype,andanumberforthecapacity.Army:thecollectionofunitsownedbyaplayer.Assault:arollofthediceduringanATTACK.EachATTACKismadeupof2assaults(firstandsecond),withrollsinthesecondpotentiallyaddingtothosefromthefirsttomakethefinaltotalusedtocalculatesuccess.Are-rollispartofthesameassaultastheresultitreplaces.SeeATTACKonpageXXX.ATTACK:asimpleaction.SeepageXXX.Backinthebox:ifaruleinstructsyoutoplacesomethingbackintheboxthenthatitemtakesnofurtherpartinthecurrentgame.Itcannotbereturnedtoplaybyanymeans.Capacity:themaximumnumberofunitsthatcanoccupyanarea.CLAIM:shortforCLAIManomphalos-asimpleaction.SeepageXXX.Claimed:anomphalosthathasbeenthetargetofaCLAIMaction,andhasnotsubsequentlybeendropped.

Page 31: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

31

Complete:aunitoftroopsiscompletewhileithasitsfullcomplementofminiatures,aslistedonitstroopcard.Aunitoftroopsmustbecompleteinordertouseitstalents.Complexaction:theactionsRUN,ABSORB,andDEPLOY.Dashboard:areferencecardcontainingaunit’sstats,talents,andpowers.Deck:thefacedownpileofcardsthataplayercandrawfrom.Defence:astatthatdenoteshowdifficultitistowoundtheunit.SeepageXXX.DEPLOY:acomplexaction.SeepageXXX.Deploymentzone:theonlyareasofthemapthroughwhichaspecificplayer’sunitsmayDEPLOYontothebattlefield.Destroyed:aunitthathaslostitslastminiature(troops)orhashaditsVitalityreducedtozeroorless.Miniaturesrepresentingdestroyedtroopunitsareplacedbackontheirtroopcard.Miniaturesfromotherdestroyedunitsareplacedbackinthebox.Pairsofactivationcardsbelongingtodestroyednon-troopunitsmaybeusedasartofwarcards.Discardpile:thefaceuppileofcardsthataplayerhasused.Divinity:agodoratitan.Draw:totakethetopcardorcardsfromyourdeck.Drawcards:atypeofmanoeuvre.SeepageXXX.Enemy:aunitisanenemytoanotherunitifbothareownedbyopposingplayers.Aunitthatisnotenemyisafriendlyunit.Evade:atypeofmanoeuvre.SeepageXXX.Friendly:aunitisfriendlytoanotherunitifbothareownedbythesameplayer,orifbothownersareonthesameside.Aunitthatisnotfriendlyisanenemyunit.Aunitisalwaysfriendlytoitself.Full:anareathatcontainsanumberofunitsequaltoitscapacity.Thismaximumcannotbeexceeded.Aunitcannotenterafullareabyanymeans.God:atypeofunit.Godsandtitansarecollectivelyknownasdivinities.Hand:thecardsaplayerhasavailabletouse.Hero:atypeofunit.

Page 32: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

32

Invokepower:atypeofmanoeuvre.SeepageXXX.Keyword:animportantwordorphrasewithaspecificgamemeaning,oftenusedbyotherrules.Keywordsarealwayswritteninbold,likethis:unit.Leadplayer:theplayerthattakesthefirstturnineveryround.Determinedbythescenariobeingplayed.Miniature:asmallsculptureusedasaplayingpieceinthegame.Itmaystandforoneoftheunitsinanarmy,orasapieceof3Dterrain.Monster:atypeofunit.Movement:astatthatdenotesthenumberofareastheunittravelswhentheyWALKorRUN.SeepageXXX.Non-flyingunit:aland,aquatic,orfireproofunit.Obstacle:anareathataunitcanmakeaRange1+ATTACKinto,butnotthrough.Offence:astatthatdenotesthenumberofdicetheunitrollsforitsfirstassaultinanATTACK.SeepageXXX.Omphalos:thesearerepresentedinthegamebyredgems.TheyarethesubjectofCLAIMandABSORBactions.SeepageXXX.Owned/owner:allunitsrecruitedintoaspecificplayer’sarmyaresaidtobeownedbythatplayer.Thatplayeristheunit’sowner.Ownershipisthereforeanin-gameconcept,andisunrelatedtoownershipofthephysicalgameintherealworld.Pass:whenaplayerchoosestodrawasecondcardinsteadofhavingtheoptiontoactivateorrecallunits.Passivepower:atypeofpowerthatcanbeusedatanytime,exceptduringaunit’sactivation,ifitchoosestotakeacomplexaction.Individualdescriptionsofpowerswilldefinetheexacttimingandeffect.Permanentpassivepower:Thesearetheonlypowersthatremainineffectwhenaunitmakesacomplexaction.Individualdescriptionsofpowerswilldefinetheexacttimingandeffect.Pool:thisisthereservesupplyoftokensforaunit’spower.Placesuchreservetokensontheunit’sdashboard.Power:anabilitythataidsorhindersaunitinbattle.Powersareoftenunique.Aunit’spowersareexplainedonitsdashboard.

Page 33: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

33

Range:astatthatdenotesthemaximumdistance(inareas)atwhichtheunitmaymakeanATTACK.Range0istheareatheunitisin.Also,thedistance(inareas)betweenunits.SeepageXXX.Recall:atypeofmanoeuvre.SeepageXXX.Recruit:theprocessofselectinganarmy;ortheprocessofselectingaunitforthatarmy.RecruitmentPoints:thenumberofpointsthataplayercanspendtorecruithisarmy.Retaliation:acounter-ATTACKfromthetargetoftheactiveunit’sRange0ATTACK.Inordertoretaliate,thetargetunit’sownermustdiscardoneofitsactivationcards.SeepageXXX.Round:acollectionofturns–oneperplayer.RP:theabbreviationofRecruitmentPoints.RUN:acomplexaction.SeepageXXX.Scenario:awaytosetupthegame.Everygameisplayedusingascenario.Thislistseverythingyouneedtoknowforthatparticularconflict,includingamongotherthings,whichmap(s)touse,whatunitsareavailable,howtheyaredeployed,andhoweachsidewinsthegame.SeepageXXXofthescenariobook.Searchforacard:atypeofmanoeuvre.SeepageXXX.Secondactivation:atypeofmanoeuvre.SeepageXXX.Simpleaction:theactionsWALK,ATTACK,andCLAIM.Specialattack:atypeofpowerthatcanonlybeusedduringaunit’sactivation,andonlyifitchoosestotakesimpleactions.Useofthespecialattackpowercountsastheunit’sATTACKactionforthatturn.Individualdescriptionsofpowerswilldefinetheexacttimingandeffect.Stat:agamevalueusedtodescribetherelativeusefulnessofaunit.Statsarealwayswritteninitalicswithacapitalletter.Thestatsare:Offence,Defence,Range,Movement,Vitality,andStrategicValue.Modifierscannotreducestatsbelow0,orraisethemabove10.Vitalitymaystartabove10.StrategicValue:astatthatdenotesthenumberofartofwarcardstheunitaddstotheowner’sdeck.Surroundings:aunit’ssurroundingsaretheareaitisin,plusalloftheadjacentareas.

Page 34: Mythic Battles: Pantheon Beta Rules v2 - · PDF fileMythic Battles: Pantheon Beta Rules v2.9 ... These are defined as part of each ... Each player takes any sets of tokens required

34

Talent:anabilitythataidsaunitinbattle.Talentsarenotunique.Thenamesofaunit’stalentsarelistedonitsdashboardortroopcard.SeepageXXX.Titan:atypeofunit.Titansandgodsarecollectivelyknownasdivinities.Token:acounterusedtotrackapower’seffect.Troops:atypeofunit.Troopsareinitiallyrepresentedontheboardbyagroupof2+miniatures.Aunitoftroopsthathasitsfullcomplementofminiaturesiscomplete.Aslongas1miniatureisontheboard,theunitremainsinplay.Allsurvivingminiaturesbelongingtoaunitoftroopsmustbeinthesameareaatalltimes.Turn:aplayer’sturnistheirchancetoeitherpassoractwiththeunitsintheirarmy.Unclaimed:anomphalosthathaseitherneverbeenthetargetofaCLAIMaction,orhassubsequentlybeendropped.Unit:adistinctgameelement.Aunitmaybedefinedastitan,god,hero,monster,ortroops.Titansandgodsarecollectivelyknownasdivinities.Vitality:astatthatdenotesthenumberofwoundsrequiredtodestroyadivinity,hero,ormonster.SeepageXXX.WALK:asimpleaction.SeepageXXX.Wound:toreducethetargetunit’sVitality(divinities,heroes,monsters)ornumberofminiaturesontheboard(troops).