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My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1 GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

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Page 1: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

My Zombie Apocalypse Plan

By Katie Byrne

Game Art Design – Critical Studies

1GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Page 2: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

2GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

The “Generic” Zombie• Passes on infection by biting• Slow • Docile until disturbed• Follows sound• Can’t run, swim or climb

Page 3: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

3GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Immediate Action• Gather group

• Secure House

• Collect water

• Raid nearby stores

Page 4: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

4GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

SuppliesIt is essential to be prepared• Utility Knife• Sleeping Bag• Rope• First aid kit• Radio• Torch• Matches

Page 5: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

5GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Shelter• IDEAL = Boat

• 2nd Option = Countryside/Farm

Page 6: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

6GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Food• Fish

• Crops and animals nearby on land

• Scavenge

Page 7: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

7GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Weapons• Gun

• Knife

• Crowbars, hammers, axes, etc.

Page 8: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

8GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Vehicle• Essential for collecting

supplies

• Safe/quick transportation

• Can also be used for offensive and defensive purposes

Page 9: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

9GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

My Vehicle• Defence• Offense• Not bulky• Sturdy• Functional

Page 10: My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014

Game Art Design – Critical Studies

10GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014

Plan B

Suicide