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My Zombie Apocalypse Plan
By Katie Byrne
Game Art Design – Critical Studies
1GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Game Art Design – Critical Studies
2GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
The “Generic” Zombie• Passes on infection by biting• Slow • Docile until disturbed• Follows sound• Can’t run, swim or climb
Game Art Design – Critical Studies
3GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Immediate Action• Gather group
• Secure House
• Collect water
• Raid nearby stores
Game Art Design – Critical Studies
4GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
SuppliesIt is essential to be prepared• Utility Knife• Sleeping Bag• Rope• First aid kit• Radio• Torch• Matches
Game Art Design – Critical Studies
5GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Shelter• IDEAL = Boat
• 2nd Option = Countryside/Farm
Game Art Design – Critical Studies
6GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Food• Fish
• Crops and animals nearby on land
• Scavenge
Game Art Design – Critical Studies
7GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Weapons• Gun
• Knife
• Crowbars, hammers, axes, etc.
Game Art Design – Critical Studies
8GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Vehicle• Essential for collecting
supplies
• Safe/quick transportation
• Can also be used for offensive and defensive purposes
Game Art Design – Critical Studies
9GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
My Vehicle• Defence• Offense• Not bulky• Sturdy• Functional
Game Art Design – Critical Studies
10GAME 1002 Week 29 Student Presentations Emma Ash, Michael Powell August 2014
Plan B
Suicide