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POWER PROFILE: GRAVITY POWERS POWER PROFILE: GRAVITY POWERS POWER PROFILE: GRAVITY POWERS It’s one of the fundamental forces of the universe, and a wielder of Gravity Powers can make things light as a feather or heavier than a mountain, soar through the air, and perhaps even harness the power of an almost infinite- ly-dense singularity! GRAVITY DESCRIPTORS The following are important descriptors for gravity powers and their effects. Gravity: Gravity is the attractive force of matter, causing objects to be drawn towards each other with force in proportion to their mass. Gravity maintains much of the structure of the universe, from the for- mation of stars and planets to the creation of their stable orbits. In comic book settings, gravity is often treated as a kind of energy, similar to kinetic energy or magnetism (see the Kinetic Powers and Mag- netic Powers profiles). Indeed, some settings posit the existence of “gravitons” (sub-atomic particles car- rying the attractive force of gravity), “gravity waves,” or similar structures. Because of its scientific nature, gravity powers rarely come from a magical or mysti- cal source; they tend to be psionic or technological in nature. Gravity is an invisible force, and some gravity powers may have one or two ranks of the Subtle modifier (Hero’s Handbook, page 144). However, many gravity powers involve visible displays of energy: the user’s eyes or hands glowing and emitting visible ripples through the air, for example, explained as an interaction between gravitons and photons or gravity waves bending and distorting light. Therefore, Subtle is not applied as a default to most of the powers in the profile—use it if the character’s gravity powers are truly unseen in terms of their effects. Weight: An object’s weight is the relationship between mass and gravity, the force gravitation exerts on the object. In Earth-normal (1G) gravity, an object’s weight is the same as its mass. Weight varies accord- ing to gravitation whereas mass remains stable. So a 100 lb. object weighs 100 lbs. in 1G, but only 10 lbs. in 0.1G (or one-tenth Earth’s normal gravity). Likewise, an object’s mass rank on the Measurements Table (Hero’s Handbook, page 11) remains stable, regardless of gravity, but its weight may vary. When an effect de- scription refers to mass, it means an amount that does not vary according to gravity. When it refers to weight, then the object’s adjusted weight (based on gravity) should be taken into account. Since gravity affects anything with mass, some gravity powers may have Affects Insubstantial (Hero’s Handbook, page 136) for some effects where the subject still has measurable mass in the physical world. Even if the modifier is not a regular part of a gravity power, it is a potential power stunt for an Alternate Effect version. Countering: Gravity powers can counter each other through direct manipulation of the same force. Gravity may also be affected by certain exotic descrip- tors like Quantum or Sub-Atomic forces, or interac- tion with Nuclear forces. Kinetic effects may counter some of the effect of gravity, counter-acting the grav- itational pull. Gravity powers can potentially coun- teract effects with mass. For example, gravity may counter a gaseous cloud effect by causing the gas to become heavier, sinking to the ground, or counter 1 1 POWER PROFILE: GRAVITY POWERS POWER PROFILE: GRAVITY POWERS

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Page 1: Mutants & Masterminds - Third Edition - Power Profile - Gravity Powers

Power Profile: Gravity PowersPower Profile: Gravity PowersPower Profile: Gravity Powers

It’s one of the fundamental forces of the universe, and a wielder of Gravity Powers can make things light as a feather or heavier than a mountain, soar through the air, and perhaps even harness the power of an almost infinite-ly-dense singularity!

Gravity DescriPtorsThe following are important descriptors for gravity powers and their effects.

• Gravity: Gravity is the attractive force of matter, causing objects to be drawn towards each other with force in proportion to their mass. Gravity maintains much of the structure of the universe, from the for-mation of stars and planets to the creation of their stable orbits. In comic book settings, gravity is often treated as a kind of energy, similar to kinetic energy or magnetism (see the Kinetic Powers and Mag-netic Powers profiles). Indeed, some settings posit the existence of “gravitons” (sub-atomic particles car-rying the attractive force of gravity), “gravity waves,” or similar structures. Because of its scientific nature, gravity powers rarely come from a magical or mysti-cal source; they tend to be psionic or technological in nature. Gravity is an invisible force, and some gravity powers may have one or two ranks of the Subtle modifier (Hero’sHandbook, page 144). However, many gravity powers involve visible displays of energy: the user’s eyes or hands glowing and emitting visible ripples through the air, for example, explained as an interaction between gravitons and photons or gravity waves bending and distorting light. Therefore, Subtle is not applied as a default to most of the powers in the

profile—use it if the character’s gravity powers are truly unseen in terms of their effects.

• Weight: An object’s weight is the relationship between mass and gravity, the force gravitation exerts on the object. In Earth-normal (1G) gravity, an object’s weight is the same as its mass. Weight varies accord-ing to gravitation whereas mass remains stable. So a 100 lb. object weighs 100 lbs. in 1G, but only 10 lbs. in 0.1G (or one-tenth Earth’s normal gravity). Likewise, an object’s mass rank on the Measurements Table (Hero’sHandbook, page 11) remains stable, regardless of gravity, but its weight may vary. When an effect de-scription refers to mass, it means an amount that does not vary according to gravity. When it refers to weight, then the object’s adjusted weight (based on gravity) should be taken into account. Since gravity affects anything with mass, some gravity powers may have Affects Insubstantial (Hero’sHandbook,page 136) for some effects where the subject still has measurable mass in the physical world. Even if the modifier is not a regular part of a gravity power, it is a potential power stunt for an Alternate Effect version.

• Countering: Gravity powers can counter each other through direct manipulation of the same force. Gravity may also be affected by certain exotic descrip-tors like Quantum or Sub-Atomic forces, or interac-tion with Nuclear forces. Kinetic effects may counter some of the effect of gravity, counter-acting the grav-itational pull.Gravity powers can potentially coun-teract effects with mass. For example, gravity may counter a gaseous cloud effect by causing the gas to become heavier, sinking to the ground, or counter

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Page 2: Mutants & Masterminds - Third Edition - Power Profile - Gravity Powers

projectiles by causing them to become so heavy they fall to the ground, missing their targets. Gravity is known to have the ability to bend light, so gravity powers can po-tentially counter light effects as well. Gravity can counter some kinetic powers just as they counter gravity powers. Depending on descriptors, gravity powers may be able to counter dimensional or temporal effects. For example, a gravity controller may be able to close a dimensional breach or portal or counter some forms of teleportation or even time- or dimensional travel, depending on how they work.

Gravity featuresPotential Feature effects associated with Gravity Powers include the following:

• You can automatically sense the relative gravity af-fecting you to within one-tenth of Earth’s normal gravity (or 0.1G).

• You can reduce gravity on relatively small masses (rank –5 or less), making them float weightlessly so long as you maintain the effect.

offensive PowersOffensive gravity powers typically use sheer force to damage the target. Note that a number of utility gravity powers also have offensive uses, particularly in regards to pinning targets in place with massively increased weight or leaving them floating helplessly in zero-gravity.

Gravitic Blast

You unleash a blast of gravitic force that smashes into your target.

Gravitic Blast: Ranged Damage (force) •2pointsperrank.

Gravitic Burst

You release a burst of gravitic force in all directions around you. If you can produce a burst of gravitic force at a distance, rather than radiating out from you, apply the Ranged modifier to the power.

Gravitic Burst: Burst Area Damage (force) •2pointsperrank.

Gravitic wave

You send forth a widening wave of gravitic force that slams targets in its path before dissipating.

Gravitic Wave: Cone Area Damage (force) •2pointsperrank.

Gravity fielD

This power intensifies the pull of gravity around you while leaving you unaffected. Subjects in the field are effective-ly grabbed (Hero’sHandbook, page 196). If the subject’s Strength resistance check against the field’s rank fails by

one degree, the subject is prone and restrained (immo-bile and vulnerable). If it fails by two or more degrees, the subject is bound (defenseless, immobile, and impaired). Like a grab, you can make effect checks in succeeding rounds to increase the degree of an existing hold, and further degrees of success are cumulative.

Gravity Field: Burst Area Move Object (gravity), Limited to Pulling Downwards •2pointsperrank.

By default, Gravity Field causes no harm, simply restraining or binding targets. For a Crushing Gravity Field, add the Dam-aging modifier so the increased gravity also has the effect of crushing targets beneath their increased weight, the same as inflicting Strength Damage on a grabbed target.

Crushing Gravity Field: Burst Area Move Object (gravity), Limited to Pulling Downwards, Damaging •3pointsperrank.

Gamemasters who find the initial Dodge resistance check (Hero’sHandbook,page 138) problematic when it comes to a power like Gravity Field may wish to permit a +1 extra that eliminates the resistance check: anyone in the Gravity Field’s area is affected by its full rank. They still get the usual Strength resistance check against it, both initially and to escape from the field’s grip.

null-G fielD

The reverse of the Gravity Field power (previously), in a Null-G Field, if the effect rank equals or exceeds a subject’s weight rank, the subject floats, weightless, inside the field. This leaves subjects without other movement capabilities effectively immobilized.

Null-G Field: Burst Area Move Object, Limited to Lifting Upwards •2pointsperrank.

sinGularity

A dangerous and deadly attack, this power creates a micro-singularity—essentially a tiny black hole—which draws nearby matter into it to be torn apart and annihilated. Any target caught in the Singularity’s area of effect is drawn towards it and suffers Damage upon contact until destroyed, whereupon the target disappears into the singularity. It takes a standard action each round to maintain the singularity, ef-fectively reusing the power’s Damage effect each round.

Singularity: Burst Area 2 Damaging Move Object, Limited to Pulling Towards the Center of the Area •4pointsperrank.

uPalanche

Shifting the direction of gravity, you cause loose debris and objects to “fall” sideways or upwards to smash into your targets. The rain of debris causes damage on two consecutive rounds. Add more ranks of Area to create even larger cascades of debris.

Upalanche: Ranged Cloud Area Damage (bludgeoning) •3pointsperrank.

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Defensive PowersDefensive gravity powers primarily use gravitational force to deflect or shield against attacks.

Gravitic containment

Reflexively creating a point of intense gravity at the heart of an explosion, you prevent the explosive force and ma-terial from achieving escape velocity, containing the blast in an area no larger than its source and negating the ex-plosion. This power has the Reaction modifier, allowing it to immediately counter other effects, but it also makes a useful countering effect power stunt using extra effort and a hero point to instantly counter (Hero’sHandbook,page 21) with any gravity power.

Gravitic Containment: Nullify Explosions, Reaction •4pointsperrank.

Gravitic Deflection

Gravity waves deflect incoming attacks, increasing the weight of projectiles so they simply drop out of the air and bending energy beams and similar attacks around their targets. By default, this power protects a single target but you can apply the Area modifier to allow you to exert Gravitic Deflection over a larger area and protect multiple subjects at once.

Gravitic Deflection: Deflect •1pointperrank.

Gravitic immunity

Your control over gravity is such that you are immune to its effects, able to compensate for them instantly.

Gravitic Immunity: Immunity 2 (Gravity Effects) •2points.

Gravitic shielD

A hardened skin-tight shield of gravitic force protects you from incoming attacks. A Gravitic Shield may be Subtle, invisible to all but Gravitic Sense and similar effects.

Gravitic Shield: Impervious Protection, Sustained •2pointsperrank.

movement PowersControl over gravity opens up numerous options for movement, from soaring through the air to walking on walls in defiance of gravity’s normal pull.

anti-Gravity

Fine manipulation of gravity allows you to soar and swoop through the air without any other means of propulsion. Anti-Gravity flight can be extremely stealthy, qualifying for at least the first rank of the Subtle modifier.

If you can grant others the ability to fly as well, apply the Affects Others modifier. If you merely carry others along with you using your own gravity powers, use the Graviki-nesis power instead (see Utility Powers).

Anti-Gravity: Flight, Subtle •1point+2pointsperrank.

Directional Pull

You can alter the direction gravity pulls for you, effectively changing which direction “down” lies. This allows you to do things like walk on walls or ceilings as if they were the floor or ground.

Directional Pull: Movement (Wall-Crawling) •2pointsperrank.

free fall

With power over gravity, you can slow a fall to land as lightly and gently as a feather.

Free Fall: Movement 1 (Safe Fall) •2points.

free fall aDaPtation

Your system is adapted to operating in near-zero gravity or free fall conditions. You suffer no circumstance penal-ties in free fall environments, including those of your own creation.

Free Fall Adaptation: Movement 1 (Environmental Adaptation—Zero Gravity) •2points.

Gravity warP

Using gravity to bend space, you open up a momentary warp between two distant points, allowing you to travel between them instantly. Your Gravity Warp may be a per-sonal power, lasting just long enough to encompass you, or it could have the Portal modifier (Hero’sHandbook,page 131), allowing others to pass through it as well. Other Tele-port modifiers may also apply to the power.

For an interplanetary or interstellar version of Gravity Warp, add the Space Travel option of the Movement effect (Hero’sHandbook, page 120). Some Gravity Warps may be able to produce Time and Dimension Travel as well.

Gravity Warp: Teleport •2pointsperrank.

hiGh-Gravity aDaPtation

Your powers allow you to ignore the effects of higher than Earth-normal gravity. You operate normally under higher gravity conditions, as if you were still under 1G.

High-Gravity Adaptation: Movement 1 (Environmental Adaptation—High-Gravity) •2points.

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low-G leaP

Rather than freeing you entirely from gravity’s grip (see Anti-Gravity), you lower its effects enough for you to leap great distances with your normal Strength. If you can grant this benefit to others, apply the Affects Others modifier as well.

Low-G Leap: Leaping •1pointperrank.

utility PowersMost utility gravity powers involve overcoming the force’s effect to move large and heavy objects more easily.

artificial Gravity

You can create an area of Earth-normal gravity in defi-ance of the prevailing gravitational pull, either reducing the effects of a high-gravity environment, or creating a normal gravity environment on a low-gravity planetoid, space station, or space vessel, negating one level of impeded movement.

Note that artificial gravity is an assumed capability of space vehicles, although the GM is free to make it a feature for settings where zero gravity on space vehicles is the default (see Vehicles, pages 169–173 of the Hero’sHandbook).

Artificial Gravity: Environment (negate impeded movement due to gravity) •1pointperrank.

Gravikinesis

Using focused and directed gravity, you can move objects at a distance, causing them to “fall” in any direction you want at a speed rank of (effect rank – mass rank) or hover weightlessly in midair. You can move objects with mass rank equal to or less than your power rank. See the Kinetic Powers profile for more details on the Move Object effect and similar powers using it.

Gravikinesis: Move Object •2pointsperrank.

Gravitic communication

You can modulate gravity waves or particles to carry com-munication signals across interplanetary distances within a solar system. You can communicate over radio frequen-cy bands at a level where only specialized graviton detec-tors (or recipients with Gravitic Sense, following) can pick up your communication.

For gravity controllers who do not have this power, it makes a potentially useful power stunt for last-ditch com-munications.

Gravitic Communication: Communication 5, Area, Subtle 1 •26points.

Gravitic sense

You can sense gravitational waves and flux, detecting the use of gravity powers and similar effects (like artificial gravity sources) with gravity descriptors. The basic power just detects such effects at a distance. It may also be Ac-curate for 2 more ranks, allowing it to target other effects, and Extended to detect over greater distances.

Gravitic Sense: Senses (Detect Gravity, Ranged) •2pointsperrank.

low-G liftinG

By touching an object and reducing gravity’s effect on it, you make it lighter and easier to move, effectively increas-ing your strength when it comes to lifting heavier objects.

If you lighten an object for anyone to lift, apply the Affects Others modifier, allowing you to enhance the lifting ca-pacity of others as well.

Low-G Lifting: Enhanced Strength, Limited to Lifting •1pointperrank.

other Gravity PowersGravity is often treated as an invisible force field in comic books, making Kinetic Powers closely related to gravity powers. In particular, powers like Force Constructs and Kinetic Transport may also be gravity powers.

The symbolic relationship between gravity and the Earth (our primary source of gravity) means some characters may combine gravity powers and Earth Powers. Like-wise, the connection between types of attraction may link gravity powers to Magnetic Powers for characters possessing multiple “planetary” powers (geology, gravi-tation, and a magnetic field, maybe even air or weather powers).

Similarly, gravity is connected with and influences the use of Strength, so some Strength Powers may be gravity powers, at least under the right gravitational conditions.

Gravity comPlicationsGravity is not a force to manipulate lightly and can weigh heavily upon those who do so (unfortunate puns and all). Gravity powers can complicate characters’ lives in a number of different ways.

acciDent

The potential for disaster when manipulating a funda-mental force like gravity is considerable. Gravitational shifts can compromise structures, causing them to liter-ally collapse under their increased weight, or even their normal weight after a period of near weightlessness.

Gravity powers can potentially cause accidents on a wider scale: shifting the gravitational balance of an entire planet

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or solar system! This can lead to changes in the Earth’s rotation, the attraction of threats like meteor showers or asteroids, and worse. Such things can become the basis for whole adventures or story arcs.

Unsurprisingly, the greatest fear of many gravity control-lers is losing control of their abilities. This may lead to moments of excessive caution, especially in situations where their power has the potential to go out of control of make matters worse. Cunning foes can play upon these fears, setting up situations to cause doubt and force characters into difficult decisions that make them hesitate.

DisaBility

Gravity has a strong influence on human capabilities: a strong person is a virtual cripple, weighed down by stron-ger gravity, and someone with limited mobility may be freed by low- or anti-gravity movement. Gravity control-lers might compensate for certain physical disabilities using their powers, or might face similar disabilities due to their origins, such as the low-gravity dweller who can barely move in Earth-normal gravity without the exercise of some anti-gravity power.

Long-term exposure to low-gravity is known to have de-bilitating effects, particularly muscle atrophy and bone loss, some of which can be overcome by proper exercise and physical therapy and some of which is unavoidable at our current level of understanding. This may never become a true disability for most characters with gravity powers, but it is not difficult to imagine someone with years of exposure to near zero-gravity suffering from problems.

enemy

Gravity powers lend themselves well to dark reflection foes (Gamemaster’sGuide, page 48), enemies with similar powers but a very different outlook. So a heroic and re-sponsible gravity controller might face off against a villain who is lofty and imperious, made arrogant by vast powers or, alternately, a vicious brute with none of the subtly or finesse associated with fine control over great power, just sheer force.

Gravity powers also fall into the category of “too dan-gerous to run loose,” so enemies may include those who feel the character should be taken out of circulation for the greater good. This may mean anything from forcibly imprisoning the character (or finding a way to remove the dangerous powers) to killing the gravity controller in order to keep the rest of the world safe. Of course, this can lead to the self-fulfilling prophecy of otherwise harmless characters turning against humanity because of those who hounded them due to their powers.

Power loss

How do you take away the ability to manipulate a force as fundamental as gravity itself? Gravity powers may suffer from power loss in a number of ways.

If there is a way for superhumans to manipulate gravity, then there is a way for others to do so, perhaps creating counter-manipulations. Done artificially, this provides a “gravity nullifying” device. In settings with artificial gravity on board starships and space stations, this capability almost certainly exists. It’s primarily a matter of adapting it to counteract gravitational powers.

Gravity manipulators are also shown as the “weak link” in their own power: That is, the human element is the easiest to disrupt. If you cannot counter the force of gravity itself, you may be able to disrupt the user’s concentration and control. Things like drugs, sensory overload, airborne toxins, and similar effects may be able to shake a gravity controller’s concentration enough to shut down their powers, even momentarily.

rePutation

Given all of the considerable power discussed previously, it is not difficult for gravity controllers to get reputations as menaces, walking disasters just waiting to happen. This is especially true if the character is at all casual or dismis-sive about concepts like power and responsibility, or has caused prior accidents.

resPonsiBility

In addition to superheroics, a gravity controller’s respon-sibilities might involve volunteer work (gravity powers can literally make “light work” of some jobs) or things like scientific research or manufacturing. A gravity controller without scientific training or skills can still be a remarkably useful aid in performing certain experiments, or in manu-facturing materials most easily created in micro-gravity conditions, such as certain alloys or chemicals.

On the other hand, a less scrupulous “responsibility” as-sociated with gravity powers might be using said powers to “maintain the proper orbits” of things in the world. A gravity controller could become self-appointed guardian of order and discipline in the world, whether the world wanted it or not!

weakness

As mentioned under Power Loss, the primary “weak link” of gravity powers is the mortal mind and body wield-ing such power. Effects targeting Fortitude and Will may bypass some of a gravity controller’s defenses and disrupt concentration. Because gravity only affects mass, some types of energy may also bypass it or have a greater effect on those who wield it.

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Mutants & MasterMinds Power Profile: Gravity Powers

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66 Power Profile: Gravity PowersPower Profile: Gravity Powers Power Profile: Gravity Powers