Music World Design Doc

Embed Size (px)

Citation preview

  • 7/31/2019 Music World Design Doc

    1/9

    Design Document for:

    Music WorldIt's all about the music ! right?

    All work Copyright 2011 by John Paul Sharp

    Written by John Paul Sharp

    Version # 1.00

    04/23/11 1 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    2/9

    Table of Contents

    MUSIC WORLD_______________________________________________________________________1

    GAME OVERVIEW____________________________________________________________________3

    MUSIC WORLD_________________________________________________________________________3

    MARKET ANALYSIS___________________________________________________________________ 4

    AUDIENCEPROFILE_______________________________________________________________________4DISTRIBUTION__________________________________________________________________________4

    DETAILED GAME DESCRIPTION______________________________________________________5

    THE CORE IDEA_________________________________________________________________________ 5BACKGROUND STORY_____________________________________________________________________5GAME OBJECTIVE_______________________________________________________________________5GAME PLAY & MECHANICS________________________________________________________________6SETUP_______________________________________________________________________________7ASSESSINGOUTCOMES_____________________________________________________________________ 7OTHERASPECTS_________________________________________________________________________8

    LEARNING___________________________________________________________________________9

    04/23/11 2 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    3/9

    1 Game Overview

    1 Music WorldIt's all about the music! right?

    Music World is a cross between farming applications like Zombie Farm and simulation games likeRestaurant Story. What makes this game stand out from whats out in the market are the educationalopportunities that arise in randomized scenarios players must face. Games like Restaurant Story do nothave mechanics in place which truly resemble what it takes to run a restaurant; all a player can do is selectdifferent types of food and the money just comes rolling in! Music World attempts to create an actualchallenging experience for players that is true to the industry but also comical, fun and entertaining.

    Randomized scenarios during game play address issues in running a music venue (e.g., an artist arrives toperform belligerently drunk, an employee stops a fight and hurts a patron who is now thinking of suing thebusiness, a patron wont stop putting the moves on an employee who no longer feels safe working there).

    Much like an interactive comic book, the player is presented with these scenarios in an outrageous,comedic way. The player gets to choose options for how to mediate these problems and consequences come

    with each decision. The player might lose an employee or artist, face a hefty fine or avoid a problemaltogether. While the consequences for decisions may not directly reflect real life in these scenarios, thecontent of the scenarios make for perfect discussions points when it comes to running your own musicvenue.

    Target audiences for this game are the tech-savvy iPhone and Android app lovers, yet Music World appealsto gaming grandmothers on Facebook and bored teens on Twitter. College students who are studying themusic industry will find the most educational benefit from playing this game, but the comical, comic-bookaesthetic is approachable to anyone who enjoys playing online social games.

    Because app-based games can easily be updated, Music World has the ability to keep players interestedwith new items, artists, employees and scenarios. The opportunities for entertaining, yet meaningfuleducational experiences are limitless!

    Background Story

    The game begins when an attractive female with glasses pops up on the screen and asks, Hello, there. I amyour assistant. Currently, I am female. Would you like me to be male? If the player responds no, theAssistant slides down and reappears as an attractive male with glasses. If the player responds yes, theAssistant continues unchanged. The Assistant asks, Is there anything else you'd like to change? Theplayer is then given the option to change other characteristics about the Assistant, like skin color, face andbody shape.

    Now that I meet your standards of appearance, let's go over the budget. The Budget screen is shown andhighlighted in the budget is ASSISTANT SALARY. The assistant circles the highlighted text and says,Don't forget to pay me. The Assistant then covers the rest of the budget which includes building rent, 1part-time employee and a brand new artist.

    These are your recurring expenses. One grand a month? That's only thirty-four dollars a day! Nice! Nowlet's take a look at your cash flow. The screen flashes to the cash flow statement and focuses on the total of$2500. The Assistant circles the number and says, Twenty-five bills? Wow. I hope you're rich or havesome sort of secret partners. Let's set up your stage.

    From this point on, the Assistant helps the player set up the dcor of the venue and introduces the employeeand artist. Our first employee is Eddie, a lanky, pimple-faced youth, green to working, but eager to getstarted! Our first artist is a shy music student who's never performed before and scared to death. Looks

    04/23/11 3 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    4/9

    like you're employee's a newbie and you're artist is scared to death! You'll need to train your employees andpromote your artists, but that takes a lot of time and a bit of money. You'll figure it out.

    If you need me, I'll be around to help you do whatever you need to do. I'll also be around in case anytrouble comes and let me tell you, trouble will come! But don't worry, I'll follow orders perfectly. Just makesure your orders are well good ones. I don't change the world, I just do what you say.

    The Assistant wishes the player good luck and poof into the corner. Now we are looking at the genericvenue and its up to the player to decide what comes next.

    But wait! The Assistant is already back. There's a problem.

    Eddie just broke two dishes. Cut to slide of Eddie clumsily failing to catch a falling glass. I think he wastrying to work too fast. What would you like to do, boss?

    CHOOSE:Tell him it's alright, but he needs to slow down.Tell him he's paying for it!Fire him.

    The choice is up to you, but you never know what's going to happen or how much it will cost!

    04/23/11 4 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    5/9

    2 Market Analysis

    1 Audience profile

    Music business students and educators get the most benefits from playing Music World, but this gameaddresses issues that are relevant to small business and entrepreneurship as well. Because this is a socialgame, it is fun and approachable for a large and widening demographic of social networkers across theglobe.

    2 Distribution

    Gamers will find this Music as an application for Facebook and smartphones and as a mini-game forgaming consoles on distribution services like Xbox Live and PlayStation Network. To make the gameaccessible as possible, a free version will allow anyone to download, install and play the game. Users whowould like to support the game can also buy super-packed accounts with extra cash or a fully furnished,themed venue (e.g., jazz club, acoustic coffee house, metal bar, etc.)

    04/23/11 5 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    6/9

    3 Detailed Game Description

    1 The Core Idea

    Players can build, customize and manage their own musical venue with the help of their friends.

    2 Game Objective

    The objective of this game is to keep your own music venue afloat by training employees, promoting artistsand making decisions on surfacing maintenance scenarios. Social objectives are to customize your venuefor friends to admire as well as updated leader boards to show who's making the most cash.

    (Already I am wondering about the social play aspects. Can you crib from Farmville and add mechanicssuch as attend a friends venue? Maybe having friends show up benefits your crowd vibe, but costs youmoney (because you have to comp them at the door!)

    3 Game Play & Mechanics

    This game consists of 7 tabbed screens, with the Home screen being the default. Any other additionalscreens (mainly the Scenarios) pop out and play out until closed by the player. Navigate through the gameby pressing the icons and words in the horizontal tab.

    Home ScreenPlayers view a 2-dimensional visual representation of their customized music venue, complete with a stageand a serving bar with optional chairs and tables. Beyond the default selection, players can choose whichanimated employees and artists to view on their home screen while other characters, patrons walk back andforth, order drinks or watch the stage. Players can edit their venue by selecting items to move, sell, or store.Optional soundtracks, sorted by genre, can be purchased so that the player can hear music while playing.

    Budget ScreenPlayers have a set amount of cash and recurring expenses related to paying rent, artists, and employeesevery month, to be taken out through daily increments (e.g., if a player has $1000 in recurring expenses,$34 will be taken from the Cash Flow every day). Players also receive income every month based on thenumber of employees and the amount of business coming in from artists to be payed in a similar manner. If

    the player runs out of cash, she or he can borrow from a fictional bank without reserve or interest, but theywill incur a debt which will continue to grow until paid and can make it difficult to rank very high amongstfriends.

    Employee ScreenThis screen allows players to thumb through their hired and fired (i.e., retired, archived) employees withtheir levels of training. The player has the option of spending a certain amount of time and money to trainan employee. When the player has trained the employee, she or he must wait a specific amount of seconds,minutes, hours or days. When that time has passed, the employee will increase in level and make a fasterrate of money for the business, increasing the cash flow. Some employees will have certain issues presentedin the Scenarios and depending on how the player makes choices in those scenarios, some employees mightneed to be fired. Sometimes rehiring an employee will improve their ability to make money for the businessand sometimes, it doesn't help at all. The way this plays out with each employee is random, with certain

    archetypes of employees programmed into the game. Employees can quit their jobs in a scenario. If thathappens, the character cannot be rehired and is simply archived.

    Artist ScreenThe artist screen is the same in structure and function as the employee's, but the player has the option ofpromoting them, which also takes time and money. The mechanics for artists is the same as employees.Artist archetypes are randomly assigned to a character and will have Scenarios attached to them that canaffect the amount of business they bring in day by day. As Artists progress in levels, they bring in morepatrons, but depending on the decisions players make in the Scenarios, some artists my need to be fired and

    04/23/11 6 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    7/9

    possibly rehired as the number of patrons might decline. Some artists, like employees, can quit their jobs ina scenario and may become archived.

    SHOP (Items) ScreenThis screen shows all the modifications to customize and expand the venue. Players can buy and sell itemsand choose to expand and de-expand as needed. New items can help increase both money employeesearned and the amount of business artists can bring in. Most items and expansions are unavailable until theplayer can reach a certain level of training and promotion with hired employees and artists. An option isincluded to store items not displayed on the Home Screen.

    Friends ScreenAn option is included which will allow players to find and add their friends on Facebook, Twitter and othersocial networking sites. A list of all friends with links to visit their venues is listed as well. The Friend'sVenue Screen looks much like the Home Screen, but smaller and without the options for modification. Theoptions instead are to sign your friend's guestbook and tip the business and help them with their cashflow.

    Log ScreenAchievement objectives will be listed here with scores of completion (e.g. three employees trained at level10, visited and tipped ten friends). These are optional and not crucial to winning the game, but when

    completing certain goals, a cash or dcor bonus is given. Also, a log of activity (the guestbook) fromfriends and the player's activities are listed. Also, leader boards are seen on the log screen, giving the playerto see their ranks amongst friends in regard to the number of patrons, number of days open, amount ofdollars made, and who is actually bringing in the most profit.

    ScenariosThe scenario screen comes up randomly during gameplay and happens once per day or less, depending onhow often the player logs into the game. When a scenario first appears, it pops out and plays like a flashcomic-book movie. The player watches a short scene with one of their employees or artists and is thenprompted to choose one action of three possible choices. Some scenarios will reoccur depending on thedecisions players make. Sometimes a fine will be given and the player may find that firing an employee isthe only way to stop a negative scenario from reoccurring. On the other hand, some scenarios couldactually help a player's business. As employees and artists survive scenarios, they will improve in level and

    make higher daily sales or bring in more patrons. The longer a player can keep an employee, the more theywill help the business, but keeping them around is difficult.

    Here's an example of a scenario:

    A minor comes into the establishment and orders alcohol. The employee did not card the minor andunfortunately, a police officer was there on duty and checking IDs. Both your business and the employeewere fined $500. The player has the option of 1) letting it slide, 2) warning the employee or 3) firing theemployee. If the player fires the employee, that scenario will never occur with that employee again unlessrehired. If the player lets it slide, the employee may get caught for not checking IDs again and the businesswill lose another $500. If you warn the employee, the character might quit! How the characters grow overtime depends on the decisions players make in regards to their scenarios.

    4 Set upAll you need to get set up in the game is to download and install the free version on your smartphone,gaming console, or on Facebook. The Assistant provides an immediate tutorial and the beginning of thegame.

    5 Assessing outcomes

    If a player is able to successfully make good decisions with the given scenarios, he or she will be able tomaintain a positive cash flow. The player has then demonstrated some knowledge about music businessissues.

    04/23/11 7 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    8/9

    6 Other aspects

    The most critical component for the successful execution of this game is high quality art and sound. Dcoritems should be visually attractive enough to entice players to spend more money on them. Sounds are alsoimportant and should be high quality, comical and musical sounds. Like most social games, this game willhave an option to hear music in the background and so several genres of looped music beds are important togive the gamer the experience desired.

    04/23/11 8 of 9 John Paul Sharp

  • 7/31/2019 Music World Design Doc

    9/9

    4 LearningThe learning outcome desired for the student playing this game is to appreciate that there is more businessin music business than music. Given scenarios relevant to owning a music venue, students will be able tothink about and make choices regarding artist and employee management. Teachers will be able to usethese scenarios to facilitate conversations about music business issues.

    Some questions students and teachers can think about:

    How do laws affect the way a music venue is run?How many types of 'legal situations' can occur?Why is it difficult to manage people?Can one person own and manage an entire music venue in real life?What does it really take to be a successful business owner?

    While the game itself does not train anyone to become a real live music venue owner, the challenge of thegame and the scenarios presented do get people thinking about what it takes. The real goal of this game isto take a bit of the dryness of music business and present it in a way that is endearing and entertaining.

    04/23/11 9 of 9 John Paul Sharp