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Multiple access VR game developerFake Eyes Co., Ltd.
Introduce Fake Eyes
• Media
• Developers with expertise in creating multiple access VR games
• Introduction to various media1. Interview with “IT game Dong-A”2. Interview with “Online corporation
establishment system”3. Interview with “Hungry App”4. Industrial broadcasting “channel I” broadcasted
Fake Eyes
History
2016year
2017year
• Aug. 2016 M.O.U. on Anyractive Co., Ltd. for the production of VR game controllers
• September 05, 2016 Establishment of Fake Eyes Co., Ltd.• October, 2016 Acquired Korea Technology Guarantee Fund technology
grade and venture certification• November, 2016 "Colony Avengers", "Tower Defense VR" exhibition of G-Star
B2B / B2C sections• Dec. 2016 M.O.U. on AfreecaTV Co., Ltd. for VR game E-Sports
Broadcasting • Jan. 2017 MVP selected as a Smart Creative by the Korea Development
Institute• Feb. 2017 Established crowd funding Investment project with Wadiz Co., Ltd.• March, 2017 "Colony Avengers", "Tower Defense VR" VR Expo exhibition,
"Colony Avengers" opened beta service
Finance
• Total assets ₩150,000,000
• Korea Technology Guarantee Fund’s debt ₩100,000,000(Annual Rate 3.1%)
• Capital ₩50,000,000– CEO(Representative Director : Kim Seok Joong)
80%– CTO(Internal Director : Kim Dong Woong) 20%
Total assets₩150,000,000
Debt Capital
Korea Technology Guarantee
Fund₩100,000,00
0
Equity ₩50,000,000
CEO 80%CTO 20%
Organization
• Business department– Build business direction– Work to Government support project– Project Management
• R & D department(Server, Client)– VR technology related R & D and
management– Work to game development
Fake Eyes Co., Ltd.
R&D department
Server Team Client Team
Businessdepartment
Possession of key technology
• Multiple access VR Games development technology– Colony Avengers(Opened beta service)– TowerDefenseVR(Prototype)
• VR Contents development technology– Interaction function– UX/UI optimization – Dedicated VR UX/UI
design– PC/Console/Mobile optimization – Dizziness
reduction technology– Own Server development technology– P2P– TCP, UDP
• Supported many kind of Joysticks– Gyroscopic Controller– Motion Sensor Controller– Reaction Controller
VR Contents Development
Server Development
Game Development
Multiple access VR
Games
Ongoing Service “Colony Avengers”
• On, Off-line multiple access VR F.P.S. Game• Maximum 8 people can access the game
room• Server System, Ranking System• Dynamic movement possible, Minimizing
giddiness• Supported many kind of Joysticks
Service Road Map
• March 2017 free version opened beta service• April, 2017 Developing game server, developing commercial version
system, promoted graphic renewal• September 2017 Formal Service Version FGI, Alpha Test• October 2017 Formal service version closed beta test• November 2017 Service Promotion, Service Marketing• December 2017 Formal Service Distribution, Offline Goods development
Early version Beta Service
UDP Server, Graphics
Mobile/PC FGI, Alpha
Test
Service ver. Closed Beta
Test
Service Promotion
Game Service
Content commercialization strategy
• B2B: Providing offline space contents such as theme park, experience hall, VR-Café
• B2C : Launched Oculus Store, Steam, Play Store, Play Station Store, FOVE– Partial paid-up or paid-for-sale
package• O2O : Joysticks, Goods
Market Status and Outlook• The 2016 VR content market was
about $ 500 million• The estimated market size of VR
content in 2017 is about $ 1.7 billion
• The estimated market size of VR content in 2020 is about $ 24.5 billion / game market share is about 40%
• Distribution of HMD Device in 2016– Google Cardboard 69%– Samsung Gear VR 17%– Others 9%– Sony PS VR 3%– Oculus Rift 1%– Steam Vive 1%– Google Daydream 0.1%
Business feasibility and projected revenue• Revenue Approximately KRW 140 million in
2017 (market share 2%)• Revenue Approximately KRW 2.8 billion in
2018 (market share 1.5%)– Tower Defense VR, Colony Avengers services
• Revenue Approximately KRW 16.9 billion in 2019 (market share 1%)– Tower Defense VR, Colony Avengers, Mixed Room
escape services– Publishing revenue
• Revenue Approximately KRW 48 billion in 2020 (market share 1%)– Contents service revenue– Publishing revenue– VR Game Market Fees
GearVR Device market share (21%) * FPS genre market share (8%) * Target market share (2%) * Half year (2017) Worldwide VR content market (50%) = about KRW 140 million
Milestone in the future
• Apr. 2017 Developed "In-App Purchase" system for "Colony Avengers" and "Tower Defense VR"
• May, 2017 Exhibited "Colony Avengers" and "Tower Defense VR" Play Expo - Discovery of domestic and overseas publishers, customer discovery, service feedback, investment attraction consultation
• June 2017 Exhibited "Colony Avengers" and "Tower Defense VR" E3 exhibition - Global publisher discovery, customer discovery, service feedback, investment attraction consultation
• July, 2017 "Colony Avengers", "Tower Defense VR" China Joy exhibition - China publisher discovery, customer discovery, service feedback, investment attraction consultation
• August, 2017 "Colony Avengers", "Tower Defense VR" exhibition of Gamescom - European publisher discovery, customer discovery, service feedback, investment attraction consultation
• November, 2017 "Colony Avengers", "Tower Defense VR" G-Star exhibition - Customer discovery, service feedback, investment attraction consultation
• December 2017 "Colony Avengers" formal service, "Tower Defense VR" opened beta service
• 2018 "Mixed room escape" game development, "Tower Defense VR" formal service • 2019 "Mixed room escape" game formal service, listed on KOSDAQ • M & A for 2020 VR contents platform business
2017year
2018year2019year2020year
Investment Promotion Plan
• $ 500,000 (Series A - current stage)– Colony Avengers Full Service Version Development costs– Service Promotion Planning and Marketing costs– Service maintenance and operating costs– Tower Defense VR test version development costs
• $ 2,000,000(Series B - Future)– Tower Defense VR, Mixed room escape development
costs– Service Promotion Planning and Marketing costs– Global publisher team construction and operation costs– Service maintenance and operating costs
Thank youFake Eyes Co., Ltd.