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Multimedia Design PrinciplesBy: Chelsea East
Things to Consider
Organization Form & Content
Basic Design Principles
Design Rules of Thumb
Exit
Things to Consider
Time/Cost Skills
Audience Equipment
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Time/Cost
• How much time do you have?
• What will the cost be?
Things to Consider
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• What is your skill level?
• Are you a Expert?
• Or, are you a beginner?
Things to Consider Skills
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• Age level
• Grade level
• Reading level
• Ethnicity
AudienceThings to Consider
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What equipment do you have:
• Creating
• Displaying
• Transporting
EquipmentThings to Consider
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Organization
Order of the Information
Storyboard
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• Make detailed outline before you turn the computer on
• Chronologically
• By development
• According to topics
• From general to specific
• From problem to solution
Example:
Order of the InformationOrganization
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• The purpose of the storyboard is to allow you to collect your ideas, order the material, and make revision before investing a great deal of time
Storyboard Organization
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Form and Content
Form/Content Balance
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• Form is the way in which that material is presented.
• Content is the material to be learned.
Form/Content Form and Content
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• Content must have some form, but there needs to be a Balance that allows the form to focus attention on the content
• Charts and graphs are a great way to balance both form and content when presenting information.
Balance Form and Content
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Design Principles
Alignment Proximity Contrast
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• Don’t mix alignments.
• Center = balance
• Left & Right = movement
• We read from the top down. Therefore the top is the most important position
AlignmentDesign Principles
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• By placing objects close together or overlapping them.
• Too far = weak, confusing.
• Proximity ties the various components together
Proximity Design Principles
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• Guides the eye on ear.
• Denotes important material
• Creates focal points.
• It can be accomplished with text, color, shape proximity, size, location, or with any combination.
ContrastDesign Principles
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Multimedia Design Principles Exit
Design
Clean Consistent
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• Keep it uncluttered.
• Too much information in a space is confusing.
• The hierarchy should be easily seen.
• More important material should be at the top and/or the left
CleanDesign
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• The mind orders information based, in part, on the perceptual environment.
• Constantly changing environments require constant mental adjustment.
• This can interfere with the content
ConsistentDesign
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Rules of ThumbK.I.S.S. Typography
Color Objects
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• Keep it simple stupid/sweetie.
• Most multimedia presentations can be improved by eliminating some elements or moving them to another screen.
K.I.S.SRules of Thumb
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• Serif fonts work best for the printed pages
• Sans-serif are best for computer monitors and projection
• Use only 2 (3 at the very most) fonts in any document.
• Let size and style (bold, italic, underline) create contrast.
TypographyRules of Thumb
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• Limit your pallet to 3 or 4 colors. Too many colors will be distracting.
• Some colors work better together than others.
• More importantly, some background colors should not be used with certain font colors!
Color Rules of Thumb
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• Too many graphics can be confusing.
• Balance objects on the page.
• They are inherently more attractive than text.
ObjectsRules of Thumb
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