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7/29/2019 MTS Quick Rules.pdf
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Morituri Te Salutant 1-sheet Quick Rules
Pre-Game Sequence
1. Choose Gladiator, appropriate card deck andcontrol sheet
2. Roll 2d6 + 6 for hit points3. Place gladiators 6 hexes apart
Turn Sequence:
1. Dice for InitiativeD6 + Base + Action IN
2. Activate Gladiators in strict orderIf tie, break on >Base followed by >die followed
by roll off if needed. Exception: entangled
gladiators always go after the one that
entangled them
3. Activated Gladiator reveals actiona. If not acceptable, convert, otherwiseb. Movec. Change Facing (R or L indicates facing
change only in that direction.)
d. Attacke. Chose card for next turn not on
prohibited list
Example Move Card
The grey hexes are the ones the gladiator moves into.
The black triangle represents the gladiator and the
facing direction. The IN:5 indicates this maneuver has a
base initiative of 5. The black text under the maneuver
name (Lunge) is the list of legal maneuvers this
maneuver can convert to. The red words (back, retire)
are the maneuvers that arent allowed to be chosen
next turn. The value after the F are the number of
facing changes allowed. In this case the number is 0.
The name of the gladiator type is along the side
(Samnite) and the card number is at the bottom (3).
Example Attack Card
The Yellow hexes are the ones the attack may extend
into.
Stunning
When a gladiator is stunned the next time they must
draw a card they must take a card that saysstunned
maneuver on it like the example Lunge card above.
Down
When a gladiator is knocked down they must choose a
maneuver that says down maneuver on it. If they are
down AND stunned they must find cards that have both
on them.
Note that the Crawl maneuver may only be played
when down.
7/29/2019 MTS Quick Rules.pdf
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Converted Maneuvers
When you convert a maneuver, such as Jab to
Parry, inherit all of the restrictions on your next
maneuver all red text maneuver names are now
prohibited from your next maneuver choice.
Resolving Attacks
Attacks are resolved against the MTS Matrix. Along the
side are the attack maneuver and across the top are the
maneuvers used by your target. The cross reference
shows the difficulty of the attack and the severity of the
wound.
Special cases: if the attack is against a gladiator that has
already done an offensive maneuver but not against
your gladiatorthen compare to Move BT. If the
gladiator moved or stood compare to Move FS.
Resolving the Hit
If the result of the matrix look up is not a black square,
the first letter is difficulty (E = Easy, F = Fair, D =
Difficult) and the second is the severity (L = Light, M =
Moderate, S = Severe) so a result ofF M is FairModerate. These are modified:
Target is Down: Difficulty is 1 level easier; Damage is 1
level more severe.
Behind Target: Difficulty is 1 level easier
Target Entangled: Difficulty is 1 level easier
Converted Attack: Difficulty is 1 level harder
Regardless the difficulty cannot get easier than Easy or
harder than Difficult, nor the damage greater than
Severe.
For the Difficulty/Severity, look up the rows on the
Result Table. Finally find the specific row that
references the level of protection the target gladiator
has: U = unarmored, P = protected, A = armored and H =
heavily armored. Roll a D20 and find the result:
Blank = No Effect
S = Stunned
N = Nicked
C = Cut
D = Dead
Effects take place immediately. Initiative is affected for
the maneuver chosen NEXT turn. If you get an effect
before you attacked in this turn, you may still complete
that attack even if it would now be invalid (not a Down
or Stunned Maneuver.) However your gladiator will
suffer any difficulty or severity penalties from the
wound.
Injury Matrix
Each gladiator sheet has an injury matrix. There is room
to cover 2 nicks, 2 cuts and 2 wounds. You check off
these as they happen and apply the effect. Initiativeeffects cap your maximum initiative. Hit points are
always lost as indicated. Hit difficulty and severity
penalties only apply the first time you get that type of
injury. Injuries can cascade. Ex. if you have 2 nicks, 2
cuts and 2 wounds a single nick will cascade all the way
to death!