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AMBRISH ANIL ANKIT ANKITA DEEPIKA KARTIK D SONAL RAVISHANKAR RITUTAPAN BHUWANESHWARI APARNA
AGENDA
• IDEO
• Timeline
• Palm-V Project
INTRODUCTION
• Process
• Organisation
• Culture
• Management
BUSINESS MODEL
• Introduction
• Evaluation of
Options
• Recommendation
HANDSPRING PROJECT
INTRODUCTION
• Estd. in 1991: David Kelley Design merged with ID Two, (Bill
Moggridge) and Matrix (Mike Nuttall) – Kelley, CEO
• Merger pioneered the design version of “concurrent engineering”
• Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,
Steelcase, Baxter International, NEC Corp & Hollywood film projects
• Equal emphasis on design and engineering; Diverse product portfolio
• World’s largest award-winning design firm
Brainstorming
Methodology
Prototyping
Design Philosophy
Phased Development
Innovation Process
TIMELINE
1978: David Kelley Design formed
Mid 1980s: Newton => handheld Computing starts
1991: Merger to form IDEO
Late 1990s: IDEO had 300 staff, design centers across geography
1996: Revenues of $40-$50 million
• Fall: Palm V Project starts
1997-98: Phases I – IV of Palm V
1999: 1st shipment of Palm V expected
Re-engineered shopping
cart
ABC’s Nightline
illustration
National prominence
PALM-V PROJECT
• Early 1990s - Apple Computer’s Newton pad - ahead of
its time – met near demise
• March 1996: “Palm Pilot”; critical technologies (Graffiti
program for handwriting recognition and “syncing,”
• Hawkins - maniacal focus on product simplicity - wood
prototype
• Palm Company to U.S. Robotics to 3Com
• New approach - female users - turned to IDEO
• Inspiration- sleek Motorola StarTac mobile phone,
metal Canon minicamera, Pentax opera glasses, and a
telescoping pair of eyeglasses
• Janice Robert, VP 3Com – “appeal at not just the
rational level but the emotional level”
• Late 1996: Palm V project
• Boyle - observational database –spread to 200 staff
• Market release in February 1999
Innovation Process
PROTOTYPING
• Central to IDEO’s design philosophy
• Tool to communicate with everyone
• Ensured that everyone was imagining the same design during discussions about a product
• Followed the three “R’s”: “Rough, Rapid, and Right!”
BRAINSTORMING
• Daily sessions
• Brainstormers
• Deep dive approach
Innovation Process
PHASE IV: Implement (manufacturing liaison)
PHASE III: Implement (detailed engineering)
PHASE II: Evaluating/Refining
PHASE I: Visualize/ Realize
PHASE 0: Understand/ Observe
IDEO’s product creation process is unique in that it embraces the eccentricities of its corporate culture, and does so to increase the creativity and value of the designs it produces.
Product Development Process
Organization > Structure
• No organization chart
• No permanent job assignments or job titles
• Motivation from peer pressure
• No administrative issues
Flat organization
Followed Amoeboid growth strategy
If a picture is worth a thousand words, a prototype is worth ten thousand
CULTURE
• Desirability o Focusing on small section
o Greater number of iteration
o “Enlightened trial and error” – failure part of the culture
• Democracy of ideas
• Archived discarded ideas for future
• Smaller units
• Playroom atmosphere
– “show-and-tells”
– “Tech Box”
• Workspace to reflect personalities
• Encouraged to leave their work & walk around – loner bicycles
• Email brainstorming
• Synthesis
• Ideation
• Prototyping
• Evolution (Live in Beta)
MANAGEMENT
• Recruitment o Young individuals out of its own internship programs
o Long process – meeting with 10 staff members
• Projects o 1 large project as principal
o 3 to 4 projects as contributor
o Teams disbanded after project completion
o No permanent assignments /job titles
o High involvement of clients
o “creeping elegance”
• Assessment o Peer review sessions
o High performers rewarded
• Challenging projects
• Shares in its client venture capital base
o No fire policy
• Compensation o Increase in attrition from 5% to 10% led to compensation
strategy change
o Compensation strategy redone to do more equity deals and seek royalties
Begin at the beginning
Take a human-centered approach
Fail early and often
Seek outside help
Blend big and small projects
Budget to the pace of innovation.
Find talent
Design for the cycle
HANDSPRING PROJECT
Hawkins and Donna Dubinsky
Resigned from 3Com
Formation Come up with a new fully compatible, slightly smaller and inexpensive clone of palm
Addressing palm’s inability to add functionality
Objective Joined by ten members of original palm team
Collaborated with IDEO to come up with the new product
Team
INTRODUCTION
Inspiration from Nintendo Game boy
Springboard slot at the back
Ability to link up through “ROM” cards
Games, Pagers, Cellphones, GPS, voice recorders, MP3, Cardiac monitors, etc.
Simplicity was the main mantra
Launch of project
At a time when hand held devices were used for minor activities
Price 150 $ rather 300$ demanded by Palm
Deadline Late 1999 just in time for the holiday season
To ensure maximum sales at the time of product launch
Specifications Project
Accept the Visor project ??
Short term v/s long term
• Monetary gains v/s
image
Ideologies at loggerhead
• Rigorous customer
centered
development –
IDEO
• Felt unnecessary to
engage in market
research ot time
intensive
experimentation :-
Visor
Reputation at stake
• IDEO worked long
and hard to create a
culture of
innovation and
creativity
Reasons to Stick to Schedule
• Considerable knowledge acquired
during Palm V
• Team at Handspring same as Palm V
Project
• Being Secretive within IDEO itself
could be difficult
Reasons to Extend
• Number of functionalities planned – 10
• Each function, different user profile,
different use-case
• Each functionality will go through parts
of each of the phases of designing at
IDEO
• Palm V Project still “ON”
• Dec 1996 – Phase 0
• Mar 1997 – Phase I
• May 1997 – Phase II
• Sep 1997 – Phase III
• Sep 1997 – Phase III
• Jan 1998 – Phase IV
• Oct 1998 – Process Smoothing
• Feb 1999 – Market Release
Persuade to change aggressive launch schedule ??
Decline the Project ??
Legal contract – 3Com may take legal action against IDEO
Conflict of interest within IDEO
Philosophy & Culture - IDEO had created a supportive culture for creativity and innovation
Informality & free ideations would not be possible as the project would have to be kept secret from other IDEO employees
Unique methodology – not a mainstream design company, design process consisted of intense prototyping & brainstorming
Fear of failure – reputation could be damaged by taking on a product that has such tight cost and time constraints
Losing trust in the market – new clients would be apprehensive of hiring IDEO for new projects
HANDSPRING PERSPECTIVE
IDEO is its best bet to complete the design of its new device in the short period, should try to convince with commitment of more resources
As IDEO has already worked on similar products with the client team, it can do away with the Phase 0 & I
Handspring leadership is also committed to serve the customer needs and is experienced in sensing the market pulse – Leverage this expertise
Handspring should try to push for sticking to the proposed aggressive timelines otherwise the new Palm V might eat into a lot of potential customer base
IDEO should be persuaded to deviate from its tried & tested process to take up this project as a challenge with time & cost constraints
RECOMMENDATIONS
Competencies
• IDEO’s Deep Drive, large resources pooled to achieve more in short time eg: shopping cart in just 5 days
Time
• Time should not be a constraint
• Need of shorter product development cycle
Market research
• Palm and Visor fundamentally different
• In sync with IDEO’s practices
Resources Allocation
• IDEO’s reputation on line
• Better Visor (Quality & Design)
Accept the Project Hybrid process & design methodology to cope with the demands