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MS1 Research Delivery Olle Rydberg Tomas Tjernberg

MS1 Research Delivery Olle Rydberg Tomas Tjernberg

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Page 1: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

MS1 Research Delivery

Olle RydbergTomas Tjernberg

Page 2: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Inspiration

Page 3: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Final result- 20 – 30 second long film- Realistic cg creature- Matched on live action footage

Page 4: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Research

- Highpoly- Displacement / Normalmaps- Zbrush- Polypainting- Blendshapes in zbrush

Modeling / Texturing

Page 5: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Research

- Mental Ray- Hdri- Modified SSS- Render passes (a lot)- Motionblur and DOF in post

Shading / Rendering / Compositing

Page 6: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

ResearchAnimation / Rigging

- IK-FK rig- Muscle system- Blendshapes

Page 7: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

ResearchOlle focused on: - Sculpting and polypainting in zbrush- Different ways to render displacement and normalmaps in maya- Renderpass and compositing techniques

Tomas focused on:- Skinning a model on an animated rig- How to transfer skinweights- Learning tracking in Boujou

The ”PigBearMouse” production pipeline test

Page 8: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Research- Boujou

Tracking

Page 9: MS1 Research Delivery Olle Rydberg Tomas Tjernberg

Conclusion- Have we reached our goals so far?- Changes- Problems

- Questions?