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Wibisono Sukmo Wardhono, ST, MT http://wibiwardhono.lecture.ub.ac.id augmentedreality

Mr Ar01 Intro

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Introduction to Augmented Reality

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

augmentedreality

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

DownloadARToolKit Library:

ARToolkit-2.72.1-bin-win32.zip

Supporting Tools:

glut-3.7.6-bin.zip

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

Instalasi1.Buat folder ARToolKit di drive C

2.Ekstrak ARToolkit-2.72.1-bin-win32.zip ke dalam folder

ARToolKit

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

Ekstrak glut-3.7.6-bin.zip

Copy file glut32.dll dari folder glut-3.7.6-bin ke folder C:\ARToolKit\bin.

Buat folder C:\ARToolKit\include\GL. Copy file glut.h ke

C:\ARToolKit\include\GL.

Copy file glut32.lib ke folder C:\ARToolKit\lib.

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

C:\Windows\System32

● glut32.dll (ada di dalam glut-3.7.6-bin.zip)

● msvcp71.dll● msvcr71.dll

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

TresholdingRecognizing Marker

& Creating Image

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

1. Capture the image from webcam

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

2. Binarize input image

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

3. Labeling

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

4. Find Squares

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

5. Matching Pattern Spec.

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50 %

16 x 16 px

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

5. Matching Pattern Spec.

Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

6. Calculate Matrix’s Transform

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

7. Render the 3D object(s)

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Wibisono Sukmo Wardhono, ST, MThttp://wibiwardhono.lecture.ub.ac.id

1. Lakukan percobaan menggunakan simpleLite.exe memakai marker “Hiro” pada lingkungan yang:

a. sangat terang

b. Sangat gelap

2. Lakukan percobaan menggunakan simpleLite.exe dengan memakai marker buatan sendiri menggunakan spidol yang mirip dengan marker “Hiro”, gantilah tulisan “Hiro” dengan “Mino”

3. Buatlah laporan percoban yang dilengkapi dengan screenshot hasil percobaan anda

4. Analisislah hasil percobaan tersebut berdasarkan teori mengenai tresholding