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Motion The basic description of motion is how location (position) changes with time. We call this velocity. Is velocity a vector? (Does it have magnitude and direction?)

Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

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Velocity Now the question becomes: how do you divide a vector by a scalar? Since multiplication is simply multiple additions (3*2 means 2+2+2), and since we can add vectors nicely in rectangular form (add the components), we should be able to multiply a vector by a scalar by just multiplying the vector’s rectangular components by the scalar.

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Page 1: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Motion

The basic description of motion is how location (position) changes with time. We call this velocity.

Is velocity a vector? (Does it have magnitude and direction?)

Page 2: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

MotionThe basic description of motion is how

location (position) changes with time. We call this velocity.

Is velocity a vector? (Does it have magnitude and direction?) YES!v = (x,y) / t

where the sign means “change in”, or “final minus initial” .

Page 3: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

VelocityNow the question becomes: how do you

divide a vector by a scalar?Since multiplication is simply multiple

additions (3*2 means 2+2+2), and since we can add vectors nicely in rectangular form (add the components), we should be able to multiply a vector by a scalar by just multiplying the vector’s rectangular components by the scalar.

Page 4: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

VelocityAnd since division is simply the inverse of

multiplication, we can divide a vector by a scalar by just dividing the rectangular components of the vector by the scalar.

Hence v = (vx , vy) = (x,y) / t, where

vx = x / t and vy = y / t .

Page 5: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Velocity• Note that the MKS units of velocity are m/s.• This definition of velocity indicates that

position changes over time. This is really, then, a calculation of an AVERAGE VELOCITY.

• Is there such a thing as an INSTANTANEOUS VELOCITY?

Page 6: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Velocity

According to the calculus, in the limit as t approaches zero [and so (x,y) also approaches zero], the expression

vx = x / t becomes vx = dx/dt where x is a function of t. This is the mathematical way of saying we do have a way of finding instantaneous velocity!

Page 7: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Average versus Instantaneousvx-average = x / t

The average deals with discrete data points. We need to know xfinal and xinitial, and tfinal and tinitial, and we get the average speed during the time interval - not necessarily the speed at any particular instant.

vx-instantaneous = dx/dtThe instantaneous deals with continuous functions.

We need to know x as a function of time, x(t); and we get v as a function of time: v(t).

Page 8: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Change in velocityBut velocity is not the whole story of motion.

Sometimes (often) we are interested in how the velocity changes with time!

What do we call the change in velocity with respect to time?

Page 9: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

AccelerationBut velocity is not the whole story of motion.

Sometimes (often) we are interested in how the velocity changes with time!

This leads to the notion of ACCELERATION: a = (ax , ay) = (vx,vy) / t andax-average = vx/ t , or ax-instantaneous = dvx/dt .Note that the units of acceleration are (m/s) / s or more commonly: m/s2 .Question: What is a square second (s2)?

Page 10: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Where do we stop?

Is there a name for the change in acceleration with respect to time?

Why haven’t most people heard of it, when most people have heard of velocity and of acceleration?

Page 11: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Jerk!• To answer the first question, the change in

acceleration with respect to time is called Jerk!

• To answer the second question, the reason most people have not heard of jerk is because it is not normally useful. This is due to reasons we’ll see in Part II of the course.

Page 12: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Signs (+ or -) for position

Position: Usually we have some reference point that we call zero position.

For horizontal positions, plus usually means to the right, and minus means to the left.

For vertical positions, plus usually means above (up) and minus means below (down).

Warning: these are only the usual conventions; they can be reversed if that is more convenient.

Page 13: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Signs (+ or -) for velocityFor horizontal motion, moving to the right usually

means a positive velocity component, and moving to the left means a negative velocity component.

For vertical motion, moving up usually means a positive velocity component, and moving down means a negative velocity component.

Warning: if the usual conventions for position are switched, then the sign conventions for the velocity will also be switched. For example, if down is called a positive position, then moving down will be considered a positive velocity.

Note: we can have a positive position with either a positive or negative velocity, and we can have a negative position with either a positive or negative velocity.

Page 14: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Signs (+ or -) for Acceleration

If the velocity is increasing in the positive direction, the acceleration is positive, and if the velocity is decreasing in the positive direction, the acceleration is negative.

Warning: the case of negative velocities is more tricky & counter-intuitive!

If the velocity is becoming more negative (going faster in the negative direction), the acceleration is negative, and if the velocity is becoming less negative (getting slower in the negative direction), the acceleration is positive.

Page 15: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Signs (+ and -) for AccelerationLanguage problems in the vertical

If we are going faster in the up direction, we say we are speeding up (and going up). No problem. Is this acceleration positive or negative?

If we are going slower in the up direction, we say we are slowing down (but going up). See the language problem? Is this acceleration positive or negative?

If we are going faster in the down direction, we say we are speeding up (but going down). See the language problem here? Is this acceleration + or - ?

If we are going slower in the down direction, we say we are slowing down (and going down). Is this acceleration + or - ?

Page 16: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Signs (+ and -) for AccelerationLanguage problems in the vertical

If we are going faster in the up direction, we say we are speeding up (and going up). No problem. This acceleration is positive.

If we are going slower in the up direction, we say we are slowing down (but going up). See the language problem? This acceleration is negative.

Warning: these next two are counter-intuitive:

If we are going faster in the down direction, we say we are speeding up (but going down). See the language problem here? This acceleration is negative.

If we are going slower in the down direction, we say we are slowing down (and going down). This acceleration is positive .

Page 17: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

MotionWe now have two useful definitions

(relations) in two different forms:discrete (data points) continuous (functions)

vx = x / t vx = dx/dtax = vx/ t ax = dvx/dt .If we know position and time, we can

calculate velocity; if we know velocity and time, we can calculate acceleration.

Page 18: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleGiven the following data, find vx and ax:x (in meters) at t (in seconds)

-2 0

+1 0.5

+6 1

+4 1.5 Can you picture this?

0 2

Page 19: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete case: a picture

Note: the time (Δt) for each arrow (which is the change in position, Δx) is 0.5 seconds.-2 m 0 sec 1 m 0.5 sec 6 m 1.0 sec 4 m 1.5 sec 0 m 2.0 sec

-2 0 2 4 6 x

Page 20: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleSince we know the position at 0 sec and 1 sec, we

can find the average velocity in this interval:vx-average = x / t

vx-avg (between 0 and 1 sec)) = (+1 m - -2 m) / (0.5 sec - 0 sec) = +6 m/s.

Since this is the velocity between 0 and 0.5 seconds, we can say that this probably is close to the speed at 0.25 seconds.

Page 21: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleCan you determine the average vx at other times?x (in meters) at t (in sec.) vx (in m/s)

-2 00.25 +6+1 0.50.75+6 11.25+4 1.51.75 0 2

Page 22: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleDoing similar calculations for the other times:x (in meters) at t (in sec.) vx (in m/s)

-2 00.25 +6+1 0.50.75 +10+6 11.25 -4+4 1.51.75 -8 0 2

Page 23: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleFor acceleration we do the same thing:Since we know the approximate velocity at 0.25 sec and 0.75

sec, we can find an approx. average acceleration in this interval:

ax-average = vx / t

ax-avg (between 0.25 and 0.75 sec) = (+10 m/s - +6 m/s) / (.75 sec - .25 sec) = +8 m/s2.Since this is the acceleration between .25 and .75 seconds, we

can say that this probably is close to the acceleration at 0.5 seconds.

Page 24: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Discrete Case - an exampleDoing similar calculations for the other times:x (in meters) at t (in sec.) vx (in m/s) ax (in m/s2)

-2 00.25 +6+1 0.5 +80.75 +10+6 1 -281.25 -4+4 1.5 -81.75 -8 0 2

Page 25: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Continuous Case - an example

Given the following function for position:x(t) = 4 m + (12 m/s)* t + (-5 m/s3)* t3 ,What are the velocity and acceleration

functions, and what is the velocity and acceleration values at t = 2 sec ?

Page 26: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Continuous Case - an examplex(t) = 4 m + (12 m/s)* t + (-5 m/s3)* t3 ,vx(t) = dx(t)/dt = d[4 m + (12 m/s)* t + (-5 m/s3)* t3 ]/dt

= 0 + 12 m/s - (15 m/s3)*t2

so vx(t=2sec) = 12 m/s - (15 m/s3)*(2 sec)2

= -48 m/s.ax(t) = dv(t)/dt = d(12 m/s - (15 m/s3)*t2 )/dt

= 0 - (30 m/s3)*t , soax(t=2 sec) = (-30 m/s3)*(2 sec) = -60 m/s2 .Note: when asked for v and a at particular times, you need to take the

derivatives BEFORE you substitute in the values for time.

Page 27: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

MotionOften we do NOT know position and time,

but rather something else and we wish to predict what the position versus time will be! Can we go backwards as well as forwards in these relations? (That is, knowing acceleration and time, can we figure out what the velocity will be?)

Page 28: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Going backwards: the discrete case

vx-avg = x / t and ax-avg = vx/ t Since the above definitions involve division,

the inverse of division is multiplication. Knowing the AVERAGE velocity and the

time, we can find the CHANGE IN position: x = vx-avg * t , or

xfinal = xinitial + vx-avg*t (where t is really t ).

Page 29: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Going backwards: the discrete case

x = vx-avg * t , or xfinal = xinitial + vx-avg*t (where t is really t )

Note that the velocity in this formula is the AVERAGE velocity. If the velocity is constant, then this equation works exactly. However, if the velocity changes, then we need to know the real average velocity. The real average velocity is not necessarily the sum of the initial and final divided by 2!

2

4

avg = 3 avg < 3 avg > 3

Using just the endpoints, avg = (2+4)/2 = 3.

Page 30: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Going backwards: the discrete case

Knowing the AVERAGE acceleration and the time, we can find the CHANGE IN velocity: vx = ax-avg * t , or

vxfinal = vxinitial + ax-avg*t (where t is really t)

If the acceleration is constant, so that the average acceleration is equal to the acceleration at all times, then this is exact. Otherwise, this is approximate.

Page 31: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete casex (m) t(sec) v (m/s) a (m/s2)

00.5 1 +31.5 2 -12.5 3 -23.5 4

Page 32: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete caseKnowing the acceleration at t=1 sec, we can use the

definition of acceleration: a = v/t to get: v = a*t . Since the accelerations are given in one second intervals, let’s choose t = 1 sec. This leads to:v(t=1.5 sec) - v(t=0.5 sec) = (3 m/s2) * 1 sec

v(t=1.5 sec) = v(t=0.5 sec) + (3 m/s2) * 1 secHowever, unless we know one of these v’s, we can’t solve

this. Let’s say that we do know the velocity at t=0.5 sec is v(t=0.5 sec) = +5 m/s.

v(t=1.5 sec) = +5 m/s + (3 m/s2) * 1 sec = +8 m/s.

Page 33: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete casex (m) t(sec) v (m/s) a (m/s2)

00.5 +5 1 +31.5 +8 2 -12.5 3 -23.5 4

Page 34: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete caseWe now proceed as before to get the next

velocities:v(t=2.5 sec) = v(t=1.5 sec) + (-1 m/s2) * 1 sec ;from the previous calculation, we know v(t=1.5 sec)

= 8 m/s, sov(t=2.5 sec) = 8 m/s + (-1 m/s2) * 1 sec = 7 m/s.Proceeding:v(t=3.5 sec) = v(t=2.5 sec) + (-2 m/s2) * 1 sec givesv(t=3.5 sec) = 7 m/s + (-2 m/s2) * 1 sec = 5 m/s.

Page 35: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete casex (m) t(sec) v (m/s) a (m/s2)

00.5 +5 1 +31.5 +8 2 -12.5 +7 3 -23.5 +5 4

Page 36: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete caseTo get position, we now go backwards from velocity:

Knowing the velocity at t=0.5 sec, we can use the definition of velocity: v = x/t to get: x = v*t . Since the velocities are given in one second intervals, let’s choose t = 1 sec. This leads to:x(t=1 sec) - x(t=0 sec) = (5 m/s) * 1 sec

x(t=1 sec) = x(t=0 sec) + (5 m/s) * 1 secHowever, unless we know one of these x’s, we can’t solve this.

Let’s say that we do know the position at t=0 sec is x(t=0 sec) = -2 m.

x(t=1 sec) = -2 m + (5 m/s) * 1 sec = +3 m.

Page 37: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete casex (m) t(sec) v (m/s) a (m/s2)-2 0

0.5 +5+3 1 +3

1.5 +8 2 -12.5 +7 3 -23.5 +5 4

Page 38: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete caseWe now proceed as before to get the next

positions:x(t=2 sec) = x(t=1 sec) + (+8 m/s) * 1 sec ;from the previous calculation, we know x(t=1 sec) =

3 m, sox(t=2 sec) = 3 m + (+8 m/s) * 1 sec = 11 m.Proceeding:v(t=3 sec) = 11 m + (+7 m/s) * 1 sec = 18 mv(t=4 sec) = 18 m/s + (+5 m/s) * 1 sec = 23 m.

Page 39: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete casex (m) t(sec) v (m/s) a (m/s2)-2 0

0.5 +5+3 1 +3

1.5 +8+11 2 -1

2.5 +7+18 3 -2

3.5 +5+23 4

Page 40: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example - discrete case

Note: In going backwards, we needed to know the acceleration, but we also needed to know where to start, both for the velocity and for the position. These starting points are called “initial conditions”.

In going forward, we had no need for such initial conditions.

Page 41: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Going backwards: the continuous case

From the definition of velocity (in the continuous case): vx = dx(t)/dt ; to go backwards we need the inverse of differentiation, which is integration:

dx(t) = vx(t) dt, or on integrating both sides:

x(t) - xo = t=0t vx(t) dt . Likewise for acceleration: from ax = dvx/dt ; on going backwards we get: vx(t) - vxo= t=0t ax(t) dt .

Page 42: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Special Case:Constant Acceleration

If the acceleration is constant, then we have (with ax-avg = ax = constant) for both the discrete and the continuous cases:

vx-final = vx(t) = vx-initial + ax*t .Since there is acceleration, the velocity does

not remain constant and so the discrete way must be in pieces (see previous slides).

Page 43: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Special Case:Constant Acceleration

However, for the continuous case, we get:x(t) - xo = t=0t vx(t) dt , which becomesx(t) - xo = t=0t (vxo + axt) dt , or

x(t) = xo + vxo *t + ½*ax*t2 .Note: In going backwards, as in the discrete

case, we do need to know the initial conditions. In this case, the initial conditions are xo and vxo .

Page 44: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Falling (without air resistance)

In the case of something falling, the acceleration due to gravity near the earth’s surface is approximately constant, if we can also neglect the effects of air resistance. (We’ll talk more about the causes of motion and gravity in Part 2.) In this special case, we can use the equations for constant acceleration.

Page 45: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Falling (without air resistance)

If we treat up as +y, then we have these two equations:

y = yo + vyo *t + ½*g*t2 and

vy = vyo + g*t where g = -9.8 m/s2 .

Here, we have simply used y for yfinal and we have used yo for yinitial. The same notation is also used for v.

Page 46: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Solving ProblemsNote that when we have identified a problem as being

one of constant acceleration, we have two equations:

• y = yo + vyo*t + ½*a*t2 and • vy = vyo + a*t .Note that in these two equations we have six

quantities: y, yo, v, vo, a, and t. This means we have to identify four of the six in order to use the two equations to solve for the other two quantities.

Page 47: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Solving ProblemsReading the description of a problem involves

several steps:• Identify the problem type: does this

problem have constant acceleration? If so, we know we have the two equations to work with.

• Identify what you know: does this problem involve falling under the influence of gravity? If so, we know a = g = -9.8 m/s2.

Page 48: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Solving Problems(list continued from previous slide)

• We can usually pick out where to start from (if gravity, the ground is usually where y=0 is). This is important for identifying y and yo. Sometimes we are given information about yo, sometimes about y.

• Special words: The word “stop” or “stationary” means that at this time v=0. This may apply to either v or vo.

Page 49: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Solving Problems

(list continued from previous slide)• Make sure you know what negative signs

mean. For y, positive usually means above ground, negative will mean below ground. For v, positive usually means going up (or forward), negative will mean going down (or backwards).

Page 50: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Solving Problems

List continued from previous page• Note that in the x equation for constant

acceleration, there is a t2 term. That means that, when solving for time, there may be two solutions. Can you identify in the problem what the two solutions would be for?

Page 51: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problemTo find the height of a tree, a person throws a

baseball up so that it just reaches the height of the tree. The person then uses a stopwatch to time the fall of the ball from the highest point (the height of the tree) to the ground. If the time on the stopwatch is 3.4 seconds, how high is the tree?

Page 52: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problem

Draw a diagram to help define the situation: (highest point) yo = ?, vo = ? , to = 0 sec.

a = ?

y = ?, v = ?, t = ?

Page 53: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problem

We will assume that air resistance is negligible, and that the tree is not too high so we can consider gravity constant. In this case we then have the constant acceleration situation and so can use the two equations:

• y = yo + vyo*t + ½*a*t2 and

• vy = vyo + a*t .

Page 54: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problemWe need a reference point, so let’s choose a

common one: we will say that the ground (which is the final position of the ball) is where y=0. The ball falls, so a = g = -9.8 m/s2. Then from the statement of the problem, we are looking for yo (which would correspond to the height of the tree), and we know the time for y=0: t=3.4 sec. Thus we know three quantities (y, a, t) and have one unknown so far (yo):

Page 55: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problem

• yo = ?• y = 0• a = -9.8 m/s2

• t = 3.4 seconds• That leaves the initial and final velocity. To solve

the problem, we need to know four things and can have two unknowns (since we have two equations). That means we need to know either v or vo.

Page 56: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problemFrom the statement of the problem, the ball

falls from the highest point, so vo = 0. We do NOT know the final velocity. Note that the ball will HIT the ground, but that does NOT make the final velocity zero - just before it hits it is travelling rather fast! The act of hitting destroys our assumption of constant acceleration due only to gravity.

Page 57: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problem

We now put the information on our diagram: (highest point) yo = ?, vo = 0 , to = 0 sec.

a = g = -9.8 m/s2

y = 0, v = ?, t = 3.4 seconds

Page 58: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problemy = yo + vyo*t + ½*a*t2 and

vy = vyo + a*t .• yo = ?• y = 0• a = -9.8 m/s2

• t = 3.4 seconds• vo = 0• v = ?

Page 59: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Example of a falling problem

Putting the knowns into the two equations gives:

• 0 m = yo + (0 m/s)*(3.4 s)

+ ½*(-9.8 m/s2)*(3.4 s)2 which we see is one equation in one unknown and can be directly solved: yo = 56.64 m .

• v = 0 m/s + (-9.8 m/s2)*(3.4 s) = 33.3 m/s.

Page 60: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

2nd Example: accelerating carA car accelerates (assume constant

acceleration) from rest up to a speed of 65 mph in a time of 7 seconds.

What is the average acceleration of the car?How far does the car go during the 7 seconds

while it is accelerating?

Page 61: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Accelerating Car

We recognize this as a constant acceleration problem, so we have our two equations:

x = xo + vo*t + (1/2)*a*t2 and v = vo + a*t and six quantities:• xo = • x = • a = • t = • vo = • v =

car car

xo =vo =to = 0 s

x = v = t =

a =

Page 62: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Accelerating Car

From the statement of the problem, we see the following is given:

“from rest up to a speed of 65 mph in a time of 7 seconds”.

Can we determine which symbols go with which values?

Page 63: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Accelerating Car“from rest” means vo = 0;

“up to a speed of 65 mph” means v = 65 mph, but mph is not the MKS unit. We need to convert it to m/s (2.24 mph = 1 m/s), so v = 65 mph * (1 m/s / 2.24 mph) = 29 m/s.

“in a time of 7 seconds” means t = 7 s.This gives 3 of the six quantities, and we have two

equations, so we need to know one more. This one is “hidden” in the problem – since we don’t have a definite starting position, we can assume xo = 0.

Page 64: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Accelerating Car

x = xo + vo*t + ½*a*t2 and v = vo + a*t and six quantities:• xo = 0 m x = xo + vo*t + ½*a*t2

• x = ? x = 0 m + 0 m/s*(7 s) + ½ a*(7 s)2

• a = ?• t = 7 s v = vo + a*t • vo = 0 m/s 29 m/s = 0 m/s + a*(7 s)• v = 29 m/s

Page 65: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Accelerating CarThe first (x) equation has two unknowns (x and a).

However, the second (v) equation has only one unknown (a). Therefore, we can solve the second equation for a, and then use the first equation to solve for x.

29 m/s = 0 m/s + a*(7 s) or a = 29 m/s / 7s = 4.14 m/s2

and then x = 0 m + 0 m/s*(7 s) + ½ (4.14 m/s2)*(7 s)2 =101.5 m .

Note that vavg = xt , but x = vavg*t ≠ (29 m/s)*(7 s) = 203 m because v is not a constant 29 m/s over the 7 second time interval. However, because the acceleration is constant, we can use vavg = ½*(vo+vf) = ½*(0 m/s + 29 m/s) = 14.5 m/s, so that x = (14.5 m/s)*(7 s) = 101.5 m. Note that vavg = ½*(vo+vf) does not always work – it only works if a = constant, which it is here.

Page 66: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

From the definition of velocity (working in rectangular components):

vx-avg = x / t or vx = dx/dt

we can recognize that the slope of the x vs t curve at any time = value of the velocity at that time.

Note that this means the VALUE of x has NOTHING to do with v. It is only how x CHANGES that affects the velocity.

Page 67: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Given the graph of x vs t, can you figure out the graph of v vs t?

x v

tt

Page 68: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

At t=0, the SLOPE of x is a small positive amount, so the VALUE of v is a small positive?

x v

tt

Page 69: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

A little before t=0, the x vs t curve is flat so SLOPE=0, so at this time the VALUE of v=0.

x v

tt

Page 70: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

At an even earlier time, the SLOPE of x is slightly negative, so the VALUE of v is also slightly negative at that earlier time.

x v

tt

Page 71: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

At a later time, the SLOPE of x is slightly more positive than it was at t=0, so the VALUE of v is also slightly more positive.

x v

tt

Page 72: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

At the latest time, the SLOPE of x is about the same, so the VALUE of v is also about the same.

x v

tt

Page 73: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Now we just connect the dots to get a graph of v vs t based on the graph of x vs t.

x v

tt

Page 74: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Since the definition of acceleration isax = vx/ t

we see that the slope of v gives the value of a. Thus we can use the same procedure to get the graph of a vs t from the graph of v vs t as we did to get the graph of v vs t from the graph of x vs t.

Page 75: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

To go in reverse, that is, knowing the graph of v and trying to find the graph of x, work with the idea that the VALUE of v gives the SLOPE of x.

One thing to note: since the value of v gives no information about the value of x, only about the slope of x, we need to be given one value of x to begin. This is usually xo .

Page 76: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Given this curve for v(t), can you sketch (roughly) the curve for x(t)?

x

t

v

t

Page 77: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

For the most negative time on the graph, the velocity is zero, which means the slope of the x curve at this time is zero.

But this doesn’t tell us where to draw a flat curve. We need to know where to start. Let’s assume that x is negative at this time.

x

t

v

t11

Page 78: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Now a little later, the velocity is a small positive value, so the slope of the x curve should be a

little positive and getting a little more positive.

x

t

v

t

23

2

3

Page 79: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

At t=0, the velocity value is still positive, but not as large as it was a little before that. This means the slope of the x curve

is still positive, but not as steep as it was a little earlier. A little after t=0 the velocity is zero so the x curve is flat at that point.

x

t

v

t

4 5 45

Page 80: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

for t>0, the velocity value turns negative. This means the slope of the x curve will be negative, first getting steeper and then

getting flatter until it is flat when the velocity reaches zero.

x

t

v

t6

67

7

Page 81: Motion The basic description of motion is how location (position) changes with time. We call this velocity.…

Graphical Representations

Computer homework programs Vol.1-#3 (on Motion Graphs) and Vol.1-#4 (on Acceleration Due to Gravity) provide some information that you can get by graphing the information.