Moster Kingdom Jewel Summoner

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    M o n s t e r K i n g d o m - J e w e l S u m m o n e r

    -------------------------------------------------------------------------------

    A walkthrough authored by Low KinsonDocument version 1.1 - January 06, 2008

    [email protected]:016-9978550

    -------------------------------------------------------------------------------

    ===============================================================================

    - TABLE OF CONTENTS -===============================================================================o-----------------------------------------------------------------------------o

    | NAVIGATION: Each section has a [code] tied to it in the table of contents. || Press CTRL + F to bring up a search box, then type the code of your choice. || Now hit ENTER on your keyboard to jump down to the section itself. |

    o-----------------------------------------------------------------------------o

    BEFORE YOU START PLAYING

    - Introduction......................................................[SumoInt]- Controls and Overview.............................................[SumoCtr]

    - Gameplay Basics and Hints.........................................[SumoHin]- The Battle System.................................................[SumoWar]- Amalgamy..........................................................[SumoAma]

    - Elements Explained................................................[SumoEle]- Characters........................................................[SumoCha]

    THE WALKTHROUGH

    - A Lonely Hunter Traveling The Land................................[Vice001]- Back At The Training Grounds......................................[Vice002]

    - An Assignment To Aleh Muza........................................[Vice003]- After Returning From The Lighthouse...............................[Vice004]

    - Onwards To The Capital City.......................................[Vice005]- The Abomination in The Lighthouse.................................[Vice006]- Zandra and Her Missing Son........................................[Vice007]- Visiting Nuga Salan...............................................[Vice008]- The Jewel Festival in Mirac Nera..................................[Vice009]

    - After Visiting Vice's Dad.........................................[Vice010]- Escaping To Mirac Nera............................................[Vice011]

    - Ending I - Underground Maze.......................................[Vice012]- Ending II - The Monolith..........................................[Vice013]

    - Bonus Content.....................................................[Vice014]

    MISCELLANEOUS INFORMATION

    - Monster List......................................................[ZygaBea]- Monster Habitation................................................[ZygaLoc]

    - Evolution Chart...................................................[ZygaEvo]- Accessories.......................................................[ZygaAcs]- Consumable Items..................................................[ZygaItm]- Frequently Asked Questions........................................[ZygaFaq]

    mailto:[email protected]:[email protected]:[email protected]
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    ==============================================================================

    Introduction - [SumoInt]==============================================================================

    Hiya, I bet you're here to get some help or information in regards to Monster

    Kingdom: Jewel Summoner. That's great, and hopefully you've arrived at theright place. Anyway, Jewel Summoner is the brainchild of Cozy Okada, one of the

    masterminds from roleplaying game company Atlus. Jewel Summoner is aroleplaying game as well, but here, the focus is set on Monsters who aresummoned by people described as Jewel Summoners. The Monsters are kept inside

    jewels, and unleashed when summoned by their owner in battle. When a Monsterwins battles it earns experience, and eventually, it will level up to grow

    stronger and learn new abilities.

    Because each Monster is bound to an element, it is important to choose the

    right Monster to fight your opponents. For example, if you're fighting a Firetype Monster, the best thing you could possibly do is to summon a Water typeMonster, since Water is strong against Fire. Read more about elements in the

    section I've dedicated to that subject here in this FAQ.

    Unlike Nintendo's Pokmon series however, I feel that there is much more value

    in the actual storyline of Jewel Summoner. The whole thing isn't just aboutcatching Monsters and making your dream team of them. This isn't a game whereyou fall in love with a cute, yellow thunder mouse. It's pretty different.

    The Amalgamy system which is used to learn your Monsters new abilities, andeven evolve them is pretty complex, which adds great depth to the game.Anyone who likes roleplaying games can safely give Jewel Summoner a try. I will

    however have to warn you if you don't like long conversations, since there'slot of them in the game. Think of it as Xenosaga, only without the cut-scenes.

    Now that you know a little about the game, lets continue. I'll try and lead youfrom the beginning till the very end of the game, so wish me luck. I'll do my

    best not to confuse you.

    ==============================================================================

    Controls and Overview - [SumoInt]==============================================================================

    _____________________________________________________________

    ,' L ,' `. R `./-----' .-----------------------------------------. `-----\

    / | / \ | \/ __ | / \ | .-. \/ | | | / Abilities Effects \ | (/_\) \

    | __ \/ __ |___ \| .-. `-' .-. || |__ > < __| | | | ([ ]) ( O ) |

    | /\ | | | `-' .-. `-' || |__| | |

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    L Button - Browse menu/abilitiesR Button - Browse menu/abilities

    Directional Pad - Move, Browse

    Analog Nub - Move, Browse

    ==============================================================================Game Basics and Hints - [SumoHin]

    ==============================================================================

    Jewel Summoner is far from a simple game, and there's a lot of stuff that you

    should know about in order to fully master it. Use this section as a referenceguide, and read up on the information here if you wonder about something

    regarding gameplay mechanics. Chances are that what you're wondering about hasbeen covered here in the Game Basics and Hints section. I hope so, at least.

    - Measurements and Currency: Being a little different from other console RPGs,health and magic is measured in Life Points (LP) and Jewel Power (JP) insteadof the usual HP and MP which you'll find in games like Final Fantasy and

    Breath of Fire. Just remember that LP is health, while JP is magic, or morespecifically described - Jewel Points which are consumed when your Monstersuse their abilities. Then there's the currency (money) which is named Perla.

    - LP and JP: When walking around in the field, there will always be a baron the left part of the screen. Here, each party member's LP (health) and

    JP (jewel power) is displayed. What you should know is that JP is sharedbetween each party member and his or her summoned Monster. If Vice's default

    Monster has 89 JP, the JP value displayed for Vice on the status bar will be

    89 as well. The LP value will not change if you choose another defaultMonster though, as LP belongs to the party member, and not the default

    Monster. In short, your JP value depends on your Monster, while yourLP value depends on the party member. Summoning a new Monster will make theMonster's own JP bar appear, but the LP bar will not change.

    - Restoring JP quickly: To quickly restore a Monster's JP value, you can equipits jewel as second or third on your Rearrange screen. The second and thirdMonsters will regenerate JP faster than the default Monster on top of the

    Rearrange screen.

    - Train: When you fight in a battle, the Monsters that have participated in thebattle will earn experience after winning. Experience is what makes yourMonsters level up to be stronger. Make sure you let all the Monsters you want

    in your team fight, as they won't level up without fighting.

    - Jewels and Monsters: The game's script might confuse you a little at times,but this isn't really anyone's fault. Just make sure that you know whatjewels are, and what Monsters are. A jewel and a Monster is basically the

    same thing, since all Monsters are kept inside jewels. For example, a Monsternamed Mystic Hawk is kept inside a jewel with the same name. To equip a jewelis basically the same thing as 'equipping' a Monster.

    - The Monolith: The Monolith is a huge pillar on The Order's island, where youcan read about and watch the Monsters you've encountered. If you catch aMonster, but don't have space to equip it on one of your characters, the

    Monster will be transferred to the monolith, so that you can go there laterand switch one of your equipped Monsters with the one stored in the monolith.

    The monolith has 160 spaces in which you can store Monsters you've caught.Since there are 110 different Monsters in the game, you can have several

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    Monsters of the same species stored in the monolith.

    - Save Points: In each dungeon, you will find save points, where you can saveyour progress to your Memory Stick, heal you JP/LP for free, and if youshould want to, even return to the World Map without having to walk back to

    the dungeon entrance. They're pretty handy, those save points. You can alsosave your game from the main menu. This won't restore JP/MP.

    ==============================================================================The Battle System - [SumoWar]

    ==============================================================================

    - Basics: The battle system in Jewel Summoner is turn based. This means

    that the Monsters that your party members have summoned take turns attackingand using other abilities. On the lower part of the screen during battle,

    there are several icons. Each one represents a Monster that participates inthe ongoing battle. The icons are colored, and displays what kind of elementsthe Monsters are tied to. For example, a Fire type Monster will have red

    icons, while Wind types have green icons. Make sure you always check whatelement your opponent Monsters are tied to. Read the Elements section of thisFAQ for more information on that topic.

    - Navigation: There are several things you can do in battle, like usingabilities, using items, running away, guarding and so on. You navigate

    between these options by using your directional pad. UP, DOWN, RIGHT andLEFT are the directions you use to navigate through the battle menu.

    - Health and Jewel Power: Each member of your party has a health bar measuredin LP (Life Points). When there are no LPs left, the character as well as the

    Monster faints. You can refill LP by using items or Monster healing

    abilities. Then there's JP (Jewel Power) which is used by Monsters to pull oftheir abilities. JP is slowly restored by walking around or by using items.

    Both JP and LP will be completely refilled if you touch a save point.To make it clear, each Monster has its own JP value, but not its own LPvalue, since its LP really belongs to the party member that has the Monster

    equipped. Summoning a new Monster will make the Monster's own JP bar appear,but the LP bar will not change. Make sure you remember!

    - Summoning: Usually, there are several members in your party. Each member can

    summon Monsters from jewels that he or she has equipped. You equip jewels onthe Rearrange screen in the main menu. The Monster inside the jewel that you

    put on the top of each party member's rearrangement list is the one that willbe summoned by default, at the beginning of each battle. If you want one ofyour party members to summon another Monster, you can do that, but it will

    cost one turn to pull it all off. Each party member can have up to threejewels equipped at once, but they can only have one of their Monsters

    participate at once. In battle, that is. Remember that only Monsters insidejewels that you have equipped can be summoned during battle.

    - Auto Summoning: If one of your Monsters run out of JP during battle, one ofyour other Monsters will be summoned. You can't control which one of themwill be summoned, though, so watch your JP meter.

    - Taking Turns: The icons on the lower screen also show you who's going toattack next turn. The Monster on the leftmost icon is always the one that isgoing to get the next turn. After spending their turn the icon of the Monster

    that just spent its turn will move back into the rightmost icon space. Theturn order can however change depending on what your Monsters do. More on

    that in the two paragraphs below.

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    - Regression: 'Regression' is the term that is used for a situation where a

    Monster attacks its opponent using an element that is particularly strongagainst the opponent, like Fire is particularly strong against Ice. In asituation where Fire is used against Ice, the icon of the Ice type Monsterwhich was attacked by a Fire ability, will have to move to the right in the

    icon queue, and thus the Ice type Monster will have to wait longer before itgets its turn.

    - Intrusion: Normally, after a Monster attacks, its icon will move back to theright end of the icon queue. But, if you cause a regression like described

    above, the Monster's icon will often jump ahead in line. This is called anintrusion, and can be used greatly to you advantage.

    - Rage: If you cause too many regressions and intrusions, the Monster thatyou have been attacking might turn into a state of rage. If it does, red

    icons, looking almost like a blood-vein will star popping out of the Monsterthat is being attacked. Monsters that are in rage can not be affected byregressions and intrusions. Enraged Monsters are also more powerful than when

    they're not enraged.

    ==============================================================================

    Amalgamy - [SumoAma]==============================================================================

    Not too far out in the storyline, you will get to use Amalgamy, which is aprocess where you alter your jewels, or Monsters, by using items from yourinventory. To use Amalgamy head over to the Amalgamy Lab at The Order's Island,

    or access the Amalgamy tab in your main menu. There are two Meisters in theAmalgamy lab. Both of them can help you with fusion, but their reinforcement

    techniques are different, as explained below.

    Fusion Amalgamy Basics

    ----------------------This is the Amalgamy technique that's most interesting. Using Fusion Amalgamy,you can learn your Monsters new abilities, and even evolve them. Both

    evolution and learning your Monsters new moves is done by spending Quartzstones you've found or bought. Just like there are different elements forMonsters, there are different elements for Quartz stones as well. Whenstarting a fusion, you will have to select Quartz stones that you want to fuse

    with your Monster. Only Monsters that are currently stored in the Monolith canbe used in a fusion. Note that at the very beginning of the game, you won't be

    able to use a lot of Quartz stones in the same fusion. When your Summoner Rankrises, so does the number of stones you can use per fusion.

    Fusion Amalgamy - Abilities---------------------------

    When you've selected the Quartz stones you want to use in a fusion, you willget a preview of abilities that the Meister in charge of the fusion predictsyour Monster will learn. For example, if you select Ice type Quartz, your

    Monster will likely learn ice type moves, even if the Monster itself belongsto a different element. This means that Fire type Monsters can learn Ice typemoves, if that's what you desire. If the preview looks bad, you can cancel thefusion, getting your Quartz back. Note that the preview is not always 100%

    accurate, just like Meister Jerro explains early in the game.

    Fusion Amalgamy - Evolution

    ---------------------------Fusion Amalgamy can also be used to evolve your Monsters, so that they change

    appearance, and often they even change their element alignment. Most Monsterscan evolve into several forms, since they have several evolutionary paths.

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    What kind of evolutionary path a Monster will take, depends on what kind of

    Quartz stones you use during fusion Amalgamy. To show you an example, let ussay that you have a Baby Wyvern Monster. If you want to evolve this BabyWyvern into a Fire Wyvern, you must use 5 Fire Quartz and 10 other Quartzstones of your own choice during fusion. If you want the Baby Wyvern to evolve

    into a Dark Wyvern instead, use 5 Dark Quartz and 10 other Quartz stones ofyour own choice. This should make Fusion Amalgamy pretty clear.

    +----------------------------------------------------------------------------+| Fusion Amalgamy - Important Reminders |

    +----------------------------------------------------------------------------+| |

    | -> To carry out fusions you need to use Quartz stones. |

    | || -> Just like Monsters are aligned to elements, Quartz stones are too. |

    | || -> Fusion is used to learn your Monsters new abilities or evolve them. || |

    | -> To learn a Monster Fire abilities, fuse it with Fire Quartz stones. || || -> If you start a fusion with several Quartz stones, but decide that |

    | you want to quit the fusion later, you can do so. If one of the Quartz || stones has already been completely processed, you will still get the || results from that Quartz stone when quitting, while the other, non- |

    | processed stones will be given back to you. || || -> You can learn Monsters abilities that are not of the same element |

    | as themselves. For example, you can learn Ice type Monsters Fire || abilities. Fusions where you learn a Monster abilities that are |

    | different from its own elemental alignment takes more time than other |

    | fusions. || |

    | -> Even if you turn off your PSP, fusions will continue processing. || || -> To evolve a Monster, fuse it with several Quartz stones of the same |

    | element. Usually, a Monster will evolve after you've fused it with || 10 or 5 Quartz stones of the same element, in addition to 5 or 10 || Quartz stones of any other element. || |

    | -> If you want to evolve a Monster into a fire-aligned form, you || will have to use fire Quartz stones during fusion. |

    | || -> When evolving a Monster, you will usually have to carry out several || fusions, since you can't fit all the Quartz stones in one fusion. |

    | || -> After picking what Quartz stones to use in a fusion, you can add |

    | certain consumable items to alter the fusion process. One such || item is the [Covenant] which speeds up the process by a great deal. || |

    | -> Fusion Amalgamy is not always successful. However, to ensure a || much higher success rate, let Meister Jerro do fusions where you use || dark-aligned Quartz stones, and let Mikaela do fusions where you use || light-aligned Quartz stones. Read more about element alignment in the |

    | section I've dedicated to elements in this FAQ. || |+----------------------------------------------------------------------------+

    Reinforcement Amalgamy

    ----------------------This type of Amalgamy is used to increase you Monsters' stats. All kinds of

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    stats can be increased; you can even increase your experience points without

    having to fight. Abilities can be reinforced as well, so that they deal moredamage or heal better. Instead of using Quartz, you pay for reinforcementAmalgamy using Amalgamy Points. Talk to Mikaela to reinforce stats, and toJerro for reinforcing abilities. Amalgamy Points can be gained by recycling

    Monsters at the monolith and fighting battles.

    ==============================================================================Elements Explained - [SumoEle]

    ==============================================================================

    In most RPGs, there is an elemental system. In Jewel Summoner, this system

    plays a very important role. If you don't master, or at least understand the

    elemental system, you have two choices: learn about it or stop playing.That might sound a little harsh, but in order to play the game, you need to

    know what kind of attacks and Monsters to use against your enemies.

    - Element Basics: Each Monster in Jewel Summoner is aligned to one of eight

    elements - Light, Dark, Fire, Ice, Wind, Earth, Thunder and Water. Lightand Dark are special elements, and are strong against each other. To findout what each of the other six elements are strong or weak against, check

    the diagram below. Each element is strong against another element, whichmeans that there is no element that is 'better' than the other ones. Eachelement has its own strength and weakness.

    +-----------+----------+----------------------------------------------------+| STRONG | WEAK | EXPLANATION |

    +-----------+----------+----------------------------------------------------+| Fire | Ice | The elements to the left are the six main |

    |----------------------| elements. Each of them are strong against one of |

    | Ice | Wind | the other elements, and weak against another one. ||----------------------| For example, Fire is strong against Ice, and Ice |

    | Wind | Earth | is weak against Fire. In a battle situation, ||----------------------| you should, for example, never use an Ice type || Earth | Thunder | Monster against a Fire type Monster, since Fire |

    |----------------------| type Monsters are strong against Ice. || Thunder | Water | ||----------------------| These rules are very important, so remember them. || Water | Fire | |

    +-----------+----------+----------------------------------------------------+

    +-----------+----------+----------------------------------------------------+| STRONG | STRONG | EXPLANATION |+-----------+----------+----------------------------------------------------+

    | Light | Dark | Light and Dark are different from the six || | | other main elements, since they are both |

    | | | strong against each other. |+-----------+----------+----------------------------------------------------+

    - Element Colors: During battle, there are several icons on the lower partof the screen. One icon per Monster. The icons are colored so that you canquickly find out what kind of element each of the Monsters are tied to.This is a small diagram displaying what element each color is representing:

    +-----------+--------------+| ELEMENT | COLOR |

    +-----------+--------------+| Fire | Red |

    |--------------------------|| Ice | Light Blue |

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    |--------------------------|

    | Wind | Green ||--------------------------|| Earth | Orange ||--------------------------|

    | Thunder | Yellow ||--------------------------|

    | Water | Dark Blue ||--------------------------|| Light | White |

    |--------------------------|| Dark | Black |

    +-----------+--------------+

    - Element Alignment: Finally, each of the six main elements are connected,

    or aligned, to either Light or Dark. This is not as important as the rulesmentioned above, but still worth explaining. For example, Earth isconnected to Dark while Fire is connected to Light. This means that Earth

    and Fire are a little stronger against each other than two elements whichare both connected to Light. Another example is Wind and Thunder, which areboth connected to Light. Because they are both connected to Light, they do

    not get this little power boost against each other. What each of the sixmain elements are connected to, is explained in the diagram below.

    +------------+-------------+------------------------------------------------+| ELEMENT | ALIGNMENT | EXPLANATION |+-------------+-------------+-----------------------------------------------+

    | Fire | Light | Elements that share the same alignment will ||---------------------------| not get the small power boost that elements |

    | Ice | Dark | which do not share alignment get receive |

    |---------------------------| when being used against each other. For || Wind | Light | example, if you use Wind against Fire, |

    |---------------------------| there will not be any boost in power, since || Earth | Dark | both share alignment to Light. If you use ||---------------------------| Fire against Earth however, there will be a |

    | Thunder | Light | power boost, since they do not share ||---------------------------| alignment. Try not to forget. || Water | Dark | |+-------------+-------------+-----------------------------------------------+

    ==============================================================================

    Characters - [SumoCha]==============================================================================

    Vice -- Sex: Male - Age: 18 - Height: 175cm - Weight: 61kg--------------------------------------------------------------------------

    Vice is a man that travels around as a hunter. He helps people, carrying outmissions that they give him, almost like a bounty hunter or mercenary. Vice'smother was killed by an Abomination when he has little, creating in him an

    insatiable thirst for revenge. He has received no formal training as a JewelSummoner, but is still able to summon a Monster from a jewel that his motherleft him. Vice dislikes talking about his own feelings. In addition, he isn'ttoo friendly towards other people, and tends to keep them at distance.

    Lynn -- Sex: Female - Age: 19 - Height: 173cm - Weight: 56kg---------------------------------------------------------------------------

    Hailing from a southern island, Lynn might appear as a little rough, but hasa warm heart on her inside. She traveled to the mainland in order to receive

    training, in order to satisfy her own grudge against Abominations. Lynn isa very calm person, and is relied upon by the other Jewel Summoner trainees.

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    She doesn't like to show her emotions to other people, which makes it hard

    for the others to know what she's really thinking. She is also a descendantof the long-lost Mauluk Tribe, and believes that the Monsters containedinside jewels are gods. She became a Jewel Summoner in order to protect hertribe from a prophecy claiming that Abominations will destroy the world.

    Grey -- Sex: Male - Age: 18 - Height: 170cm - Weight: 54kg

    --------------------------------------------------------------------------A member of The Order that wants to be a Jewel Summoner. He's a traineethat looks on Vice as a rival, and admires the ancient figures who are

    said to have lived with Monsters and tamed them. He acts on impulse, isrestless and proud, but has a self-conscious side as well. Grey is spoiled

    and selfish and cares little for the people around him. He joined The Order

    to rebel against his father, and tends to treat Monsters as mere tools.He likes street wear, and looks more like a punk than a Summoner trainee.

    Bargus -- Sex: Male - Age: 24 - Height: 194cm - Weight: 89kg---------------------------------------------------------------------------

    Many people think that Bargus looks older than his true age, 24 years. He'snot very hot-headed, and seems to accept all kinds of persons, no matter howthey treat him. He masks his true self, seeming to want something more than

    to be a Jewel Summoner. A very mysterious man with great skills.

    Elycia -- Sex: Female - Age: 16 - Height: 157cm - Weight: 46kg

    ------------------------------------------------------------------------------A sweet, gifted Jewel Summoner trainee. Elycia is charming, but her looksbelie how ruthlessly she's willing to seek after rare jewels. She thinks that

    her problems are everyone's, but is very talented at most things. Her attitudeoften gets her into trouble, especially when she's near Grey. Her personality

    is pretty unstable, which makes it hard for the others to really know how

    to talk to the often hyperactive Elycia.

    Razni -- Sex: Male - Age: 70s - Height: 178cm - Weight: 70kg----------------------------------------------------------------------------Razni is the head of The Order, and organization that researches jewels and

    opposes the use of jewels as an energy source. He's very experienced, andacts as a Jewel Summoner and a Jewel Meister, being able to refine andamalgamate jewels. While little is known about the man himself, Razni wants torestore the world to its previous state, so that men can once again live

    together with Monsters. A very vice, powerful man.

    ==============================================================================A Lonely Hunter Traveling The Land - [Vice001]

    ==============================================================================

    +-------------------------------------------------------------------+| I t e m C h e c k l i s t |

    | || 1000 Perla................[ ] Biscuits................[ ] || |

    +-------------------------------------------------------------------+

    Jewel Summoner starts out in a forest, where a lonely hunter named Vice iscurrently chasing an Abomination. Vice believes that his deceased mother was

    killed by a Abomination, and is traveling around, trying to find the one thatmurdered his mother. The only thing that he's got to remind him of his motheris a strange jewel. The jewel lets Vice summon his very own Monster - Schatten.

    You'll get to fight the Abomination, but this battle is far from anintroduction to how the battle system in Jewel Summoner really works. Just use

    the Normal Attack option several times to take the Abomination down. Afterwinning, Vice goes back to speak with the mayor who gave him the mission to

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    kill the Abomination that you just defeated. The mayor gives you [1000 Perla]

    and five [Biscuits]. Since the Abomination you killed wasn't the one thatmurdered Vice's mother, the mayor recommends talking with The Order, andorganization not far from this small countryside town.

    ------------------------------------------------------------------------------Aleh Muza

    ------------------------------------------------------------------------------

    After leaving the mayor's house, try entering the residence in the western part

    of town. There aren't a lot of houses here in Aleh Muza, and besides from anitem shop, the mayor's house this western residence is the only place you can

    go, if you don't want to leave town right away. Talk to father and son inside

    the residence. There isn't a lot of stuff you'll need from the item shop thisearly in the game, so just try and leave Aleh Muza for now. A man in red

    clothes stops you. He asks you if you were the one that killed the Abomination,and explains that the Abomination isn't dead, and that it will return. For allyou know, this man might be lying, so just ignore him and leave town. On the

    world map, head for Azure Monde, a port town just east of Aleh Muza.

    ------------------------------------------------------------------------------

    Azure Monde------------------------------------------------------------------------------

    A young fellow explains that the bridge that connects Azure Monde to the islandthat The Order have their headquarters on isn't lowered right now, so you'llhave to wait a while before contacting The Order after all. Talk to the three

    persons that are hanging out at the plaza in the middle of town, then head intothe only residence on the town map. The young man from earlier is here, and so

    is his old man. Talk to them, then lead Azure Monde. A red dot appears on the

    world map. Head over to that dot to reach the Training Grounds.

    ------------------------------------------------------------------------------Training Grounds

    ------------------------------------------------------------------------------

    +-------------------------------------------------------------------+| I t e m C h e c k l i s t || || 500 Perla................[ ] Biscuit................[ ] |

    | Antidote.................[ ] Biscuit................[ ] || |

    +-------------------------------------------------------------------+

    A group of jewel summoner trainees are talking outside of the training grounds.

    After they've left, try walking into the training grounds yourself. Upontouching the blue laser fence, which is really a trap, fight a Fire Wyvern.

    As earlier, just use the Normal Attack option. Once inside the ruins, touch thesave point to heal, and of course save your game. Overhear another conversationbetween the trainees, then follow them into a new room. In the next room, the

    trainees split into two groups. One goes west and one goes east. Follow thegroup that headed east. When you catch up to the team, consisting of Grey andBargus, they have found a water jewel that they're fighting about. Afterthey've both left, grab [500 Perla] from the treasure capsule on the ground.

    Head back to the room where the two groups split up. There is an capsule inthe northern part of the room, at the other side of a gap. Just ignore this

    capsule for now, and head west, following the second group of trainees. Headsouth now and follow the path until you find a treasure capsule containing a

    [Biscuit]. Now go north instead. There's two capsules here, just beforeanother of those laser fences that trigger battles. You'll get an [Antidote]

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    and a [Biscuit]. Run into the fence, kill the Behemoth, then continue north.

    Ignore the western part of the area, since there is another capsule at theother side of a gap, which you can't reach now there. Lynn and Elycia arearguing. Follow them.

    Touch the save point down here, fight a Griffin after running into a fence,and overhear a conversation between Lynn and the professor. Let them run off

    south, then head west yourself. A Young Trent is attacking Elycia in here.Kill it off, then let Anhj introduce herself. She's a member of The Order.You'll have to fight her, but winning is impossible, so just let her take you

    out with her Unicorn Monster. Follow the others back to The Order afterwards.

    ------------------------------------------------------------------------------

    The Order------------------------------------------------------------------------------

    Back at The Order's island, inside the Monolith room, Razni introduceshimself to you. Razni is the head of The Order. The Monolith is the huge

    pillar in the background. Razni says that it is somehow related to jewelsand Monsters. Razni wants you to demonstrate your summoning. Just fightRazni's Shenron and let it defeat you. Vice's jewel now fuses with the

    Monolith, but even Razni has no idea why. Razni recommends staying here atThe Order, training together with the others you met in the Training Groundssome moments ago.

    Razni gives you the {Mystic Hawk}, which is a replacement jewel, which letsyou summon Mystic Hawk, a Monster. Jewels and Monsters are basically the

    same thing, since you summon Monsters by using jewels. Mystic Hawk is theonly jewel in your inventory right now, since Schatten was fused into the

    Monolith.

    Leave the Monolith room and let Anhj tell you about The Lounge, which is the

    common room where you can relax. Now, head into the Academy. The other traineesare in here as well, and so is Skipper, which is Anhj's assistant. Lynn fallsinto a trance, but that's not very unusual for her, Skipper explains. Go back

    into the Lounge and call it a day. Elycia and the others are in here as well.They're all pretty gloomy, but don't let them get to you.

    At night, Vice decides to go check up on the Monolith, just for kicks. Grey

    is waiting, and he's not very happy about all this. Use your Mystic Hawk inthe upcoming battle to beat Grey's Baby Wyvern. Go back to sleet after Anhj

    tells you to. After waking up again, go see the others at the Academy.

    You're going to have to choose two of the other trainees to team up with in

    the upcoming training exercise. Choose whoever you like talking to, itdoesn't really matter a lot, save for different dialog for each of the

    characters and different starting jewels. In this walkthrough, I'll go withElycia and Lynn. If you choose to have Elycia on your team, you won't beable to have Bargus join you, though. The same goes for Lynn - she does not

    want to join you if Grey is on your team. Now leave the Academy with your team.

    Razni wants to speak to you outside. Something has happened to the Monolith, hesays. Now you can actually use the Monolith to equip, rename or recycle jewels

    that Vice, or the other party members have with them. You can also view theprofiles of Monsters that you have encountered earlier. Remember this forlater. Outside again, the Study Room has been unlocked. Go there to learn about

    the battle system and elements. This is important, so I recommend going there.Afterwards, go back to the World Map, then head over to the Training Grounds.

    ==============================================================================

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    Back At The Training Grounds - [Vice002]

    ==============================================================================+-------------------------------------------------------------------+| I t e m C h e c k l i s t || |

    | Wind Prisms..............[ ] Thunder Prisms.........[ ] || Fire Prisms..............[ ] |

    | |+-------------------------------------------------------------------+

    Anhj has prepared a challenge for you. Since there are two teams, one lead byyourself and one lead by Skipper, you're going to try and find a Quartz rock

    that has been hidden in the training grounds before the other team finds it!

    Anhj explains that Quartz, when amalgamated with jewels, can bring changes to aMonster. These changes can be very useful, or very bad. More on that later.

    Unfortunately (or fortunately, depending on you) the seal that protected thisplace from Monsters has broken, so now, you will encounter battles while

    running around inside the training grounds. The encounters are random. Now talkto everyone to have the other group leave. Anhj gives you five of each:[Wind Prism] [Fire Prism] [Thunder Prism]. Using prisms, you can catch Monster

    that you meet, and summon them yourself for use in battle. For example, if youmeet a Fire type Monster, you must use a Fire Prism in order to catch it.Lowering the Monster's LP (health) makes it easier to catch - remember this!

    Now head into the training grounds and save your game at the save point.

    ------------------------------------------------------------------------------

    Training Grounds------------------------------------------------------------------------------

    +-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || |

    | Mythril..................[ ] 500 Perla..............[ ] || Light Prism..............[ ] Light Prism............[ ] || Target Quartz............[ ] |

    | |+-------------------------------------------------------------------+

    Access the main menu by pressing the Triangle button. Now, just to give you a

    quick explanation of things to come, you can navigate the in the main menu byusing the L and R buttons and the directional pad. The most important thing

    right now can be found under the Jewel tab - the Rearrange option. Whenever youcatch a new Monster, you can rearrange it so that any of your party memberscan use it. In other words, you can equip the jewels that Monsters are kept

    inside using the rearrange option. You can also use the Abilities option to useMonsters' abilities outside of battle. For example, Vice's Mystic Hawk Monster

    has an ability named Scothing Touch which can be used to heal your partymembers, even outside of battle.

    You'll quickly meet a Monster after entering the training grounds. You can seewhat kind of element the Monster has on the lower part of the screen, whereyour own party members and their Monsters' elements are displayed as well.Try catching the Monsters you meet, if you've got prisms that match their

    elements. For example, if you meet a Sand Worm, you can catch it using a EarthPrism, since the Sand Worms element is Earth. Once a Monster has been caught,you can choose who to equip its jewel on. Each of your party members can have

    up to three jewels equipped at once, and you can rearrange equipped jewelsusing the Rearrange option on the main menu. During battle you can summon the

    Monsters that are inside the jewels which you have equipped.

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    Summoning Monsters during battle can be very useful. For example, if you are

    fighting a strong Fire type Monster, but your current Monster is weak againstFire, you can summon another Monster that is not weak against Fire. Summoningrequires one turn in battle, but that's usually a pretty small sacrifice. Nowhead north from the save point. Talk to the summoner that is hanging around

    here. She says that it's smart to catch many different kinds of Monsters. Thisis smart, since you'll want to have several Monsters of different elements

    equipped at once, so that you can easily summon another Monster in battle, ifyour current one should prove useless against certain opponents. She also saysthat you should train your Monsters equally, which is very smart as well.

    Make sure you try and catch the Monsters you meet, and don't forget to equipthem on your party members.

    In the room where the two trainee teams split up earlier, head west, then gonorth. Continue north until you meet a Summoner. She tells you about

    caterpillars that can learn healing abilities, since their element is Light.Go left, then save your game at the save point. Head one screen west, thenyou'll meet a summoner near the room where you saved Elycia earlier. Go

    directly south from this summoner to find [Mythril]. Now head into the areawhere you saved Elycia and exit south. Pick up a [Light Prism] from the capsuleon the ground here, then go south to find [500 Perla] near some water.

    Head east now and follow the path until you find another [Light Prism]. Fromhere run west, then go south at the first intersection. There is no point in

    continuing west right now. Grab the [Target Quartz] from a capsule on theground, then head back and report to your lovely teacher, Anhj. Your summonerrank will rise to level 2, which lets you control Monsters up to level 9. Your

    max LP also rises. Congrats, you've beat Skipper's team! Head back to The Orderso that you can start learning about Amalgamy.

    ------------------------------------------------------------------------------The Order

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+| I t e m C h e c k l i s t |

    | || Communication Jewel..............[ ] Detect.............[ ] || |+-------------------------------------------------------------------+

    Once back on The Order's island, enter the newly opened Amalgamy Lab. Anhj

    introduces you to the two Jewel Meisters who are experts on Amalgamy, Jerroand Mikaela. Mikaela is a calm woman, while Jerro is an old perv that lovesbig breasts and fit bodies, just like me and you. Mikaela is also a

    childhood friend of Elycia, which is rather interesting.

    These two meisters will be assisting you in using Amalgamy, which is theprocess of altering jewels by combining them with items. In other words, youcan use items to alter your Monsters, since jewels and Monsters are

    basically the same thing. Let Mikaela explain how Amalgamy really works,when she offers to do so.

    Mikaela explains that the Amalgamy fusion process will take a while, so you

    should come back here tomorrow to check the result. Afterwards, head back tothe Amalgamy Lab for a pretty perverse conversation. After leaving the labagain, you can either go back to the training ground to grind some experience

    with your Monsters, or continue with the storyline by entering the Lounge.After a good night's sleep, you'll have to go back to the Academy.

    From now on, you and the other trainees will start handling the requests

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    that The Order gets from people. The two teams will still work separated

    from each other. Skipper's team is to oversee a tower construction inRadieux Monde, while your own team is to visit a village named Aleh Muzawhich is being attacked by Monsters. Go outside and head into the AmalgamyLab. Anhj teaches you the field ability [Detect]. This field ability can be

    used to let you know how many treasure capsules have been hidden in anydungeon.

    To use field abilities, simply press the Square button. Browsing betweenabilities is done by pressing the L and R buttons. After leaving the Lab

    once, go back there to receive the Amalgamy result, which is a jewel named{Hawk Man}. You can retrieve it from the Monolith. Mikaela also gives you

    the [Communication Jewel] which lets you access the Amalgamy lab from the

    main menu, under the Amalgamy tab. Check it out for yourself. Here you canstart new Amalgamy projects or check the status of your ongoing projects.

    Now, exit to the world map and head north to Aleh Muza.

    ==============================================================================

    An Assignment To Aleh Muza - [Vice003]==============================================================================

    Talk to the villagers inside the Aleh Muza residence to find out that theAbomination that you beat earlier has returned. Head into the mayor's house.The mayor also says that there have been confirmed sightings of the

    Abomination, and that other Monsters have been attacking the village as well.Vice knows where to go, so just leave the village again, and head over to theOld Road, which has appeared on your world map.

    ------------------------------------------------------------------------------

    Old Road

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || || Lure.....................[ ] Angel Feather..........[ ] |

    | 3000 Perla...............[ ] Biscuit Tin............[ ] || |+-------------------------------------------------------------------+

    After some verbal fighting, start running downwards along the old road. Ignorethe female summoner, since she just repeats the whole thing about elements

    being weak and strong against each other, then continue running down the road.You'll meet a Katarina Monster in the next area. Catching it is impossible, nomatter what you do, so don't bother throwing prisms at it. Beat the Monster,

    then watch the man who's running away from you far ahead. Head east to a nearbysave point, then continue east again to meet some people from a caravan.

    Vice agrees to protect the caravan members from Monsters the coming night, andstays with them. Talk to everyone that is hanging around near the fireplace,

    then prepare to fight three Wolves. The wolves are all Ice type Monsters, souse flame attacks against them. After killing the wolves, head further east tomeet the Abomination named Dritt, as well as two Wolves that act as guards.The enemies are all Ice types, so Fire attacks are great against them. Take out

    the Wolves first, then defeat Dritt. If you've got a Monster like Mystic Hawkin your party, using healing abilities is also recommended.

    When you've won the battle, your Summoner Rank will rise up to level 3. Now youcan control Monsters up to level 12. In addition, new capabilities have been

    unlocked in the Amalgamy Lab. The caravan leader gives you the field abilitynamed [Lure]. It can be used to get a higher Monster encounter rate. Back in

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    town, the mayor gives you [3000 Perla] in reward. Now return to the Old Road,

    then run east past the place where you protected the caravan. Go north at thelast intersection to find two treasures, [Angel Feather] and [Biscuit Tin].Return to The Order now that you've found the two items mentioned above.

    ------------------------------------------------------------------------------The Order

    ------------------------------------------------------------------------------

    In the Lounge Anhj is waiting for you. She says that a client is waiting for

    you at the Academy. Go there. The caravan leader from earlier is the one thatwants your help this time. He wants you to escort him to the caravan's next

    destination. The caravan will be waiting for you on the New Road out on your

    world map. Before heading there, let me tell you that from now on, you can buyQuartz stones and Prisms from the shop in Azure Monde. Make sure you remember!

    Now head over to New Road to meet up with the caravan.

    ------------------------------------------------------------------------------

    New Road------------------------------------------------------------------------------

    +-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || || 3000 Perla..................[ ] 5000 Perla............[ ] |

    | |+-------------------------------------------------------------------+

    Talk to the caravan leader then run east to find a save point. Continue eastfor a small conversation, then wait for a man named Zacht to appear. After he's

    left, continue east along the road. Catch Monsters you want to have yourself,

    then head north at the first fork to find [3000 Perla]. Head east again, talkto the summoner, then run south. Follow the path until you reach Radieux Monde.

    The caravan leader gives you [5000 Perla] in reward. Lucky!

    ------------------------------------------------------------------------------

    Radieux Monde------------------------------------------------------------------------------+-------------------------------------------------------------------+| I t e m C h e c k l i s t |

    | || Bronze Belt..............[ ] 10,000 Perla...........[ ] |

    | Bronze Bracelet..........[ ] || |+-------------------------------------------------------------------+

    The leader says that he has one more request for you. He takes you to the

    saloon where you'll meet up with the other team from The Order. Your lovelyfriends, remember? You'll be staying here for a while, since the caravan leaderwants you to escort him later as well. The other team heads back to their

    rooms, so now you've got some free time to spend in town. Head over to thesouthern residence and speak to the fine-looking girl that is watching over thehouse while her father's working over at the lighthouse in town.

    Afterwards, go to the item shop and talk to the caravan leader. He says thatyou should meet him at the new road early next morning. The item shop isselling [Bronze Belt] and [Bronze Bracelet]. Buy them, and equip them to

    boost your stats. Each of your party members can have two accessoriesequipped, so buy belts and bracelets for them all, if you want to. Exit town

    and head over to the Lighthouse northwest of Radieux Monde.

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    Right now, there isn't anything to do at the lighthouse, so head back to

    Radieux Monde and sleep at the saloon. Listen to the conversation between thebarmaid and the mysterious man, then, the next morning, listen to Elycia andLynn when they explain about the strange light last night. Skipper explains indepth what he believes happened last night, and it doesn't sound good. Outside,

    fight the three Baby Behemoths. You might want to catch one as well. AnAbomination is attacking the Lighthouse. Follow it.

    The Abomination is trying to break the Lighthouse, and makes lots of objectsfall down from the air. When running away, you're stopped by Zacht. Defeat his

    Katarina Monster. Anhj comes to bring Vice back. Follow her to the caravan.Turns out that the Abomination from earlier was the one that Vice has been

    searching for all this time. Too bad you had to escape, isn't it? The caravan

    leader gives you [10,000 Perla] for escorting him back to Azure Monde. Afterreceiving your payment, head back to The Order's island.

    ==============================================================================After Returning From The Lighthouse - [Vice004]

    ==============================================================================

    Anhj is waiting for you in the Academy. She believes that Skipper's theory

    about the weird flash last night is correct. A man named Nahda has requestedyour assistance with something, Anhj explains. He lives in a village named HasiMaza, which can be found at the northern end of the world map. Go there now.

    ------------------------------------------------------------------------------Hasi Maza

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t |

    | || Nahda's Jewel..............[ ] Covenant..............[ ] |

    | |+-------------------------------------------------------------------+

    There's a lot of snow and smoke here, and Vice is pretty angry for some reason.He doesn't feel like telling the others why, though. Well, examine theresidence in the northeastern part of town to meet a woman that knows Vice fromearlier. Hasi Maza is Vice's hometown, which is why she knows him from before.

    The house in the northeastern part of town is actually Vice's house, but it hasbeen locked. There's no point in trying to go there again, so instead, head

    into Nahda's house in the middle of town. Nahda is the man that requestedassistance from The Order. He wants to find out why he can't seem to summon theMonster inside a jewel that he has had for a long time. Leave Nahda's house.

    Go to the residence in the southern part of town and talk to the woman there

    again. She's the one you met over at Vice's house. Go to the saloon, talk tothe people there then return to Nahda. He gives you [Nahda's Jewel] so that youcan take it back to The Order's island and investigate it there.

    Talk to Anhj in the Academy, head over to see Skipper in the Lounge, then headover to the Amalgamy Lab where you must talk to Mikaela. She says that theMonster that was kept inside the jewel is gone. Mikaela says that she needs

    some time in order to examine the jewel, so you'll have to return tomorrow. Nowhead back to Hasi Maza in order to see Nahda. Monsters have appeared nearVice's house, so you'll need to go there and wipe them out first. Take out the

    Frost Wolf, or catch it if you want it in your collection of Monsters. Now youcan finally go and see Nahda in his house again. He gives you a [Covenant]

    which is an item that can speed up fusions. Head back to The Order.

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    Walk into the lab to meet Jerro again. Jerro has examined Nahda's Jewel, and

    says that he needs an item from the far east named Ancient Remedy, if he is totry and bring back the Monster that was once contained in the jewel. Jerro saysthat you need to obtain permission from the jewel's owner before proceedingthough, so go back and ask Nahda. Permission is granted, of course. Tell Jerro

    back at The Order that you got permission to continue. Head out to the WorldMap, and from there, travel south to the Lighthouse.

    ------------------------------------------------------------------------------Lighthouse

    ------------------------------------------------------------------------------

    Remember the Vice met after fighting the first Abomination at the beginning of

    the game? He's hanging around outside of the Lighthouse. Have a chat with him.He introduces himself as Zygard, then leaves. Lynn knows a great deal about

    Zygard, or, rather the name Zygard, since that was what The Order's first JewelSummoner called himself. She thinks Skipper might know more about thismysterious man, so head back to The Order and walk into the Lounge. Listen to

    Skipper's story, then go back south to Radieux Monde.

    ------------------------------------------------------------------------------

    Radieux Monde------------------------------------------------------------------------------

    +-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || || Reveal..............[ ] |

    | |+-------------------------------------------------------------------+

    Elycia runs into Kasaar, one of her friends. Kasaar thinks that he's heardabout the Ancient Remedy that you're searching for, since his grandfather told

    him about it once. He believes that it grows in the Summoner Training Grounds!Exit town, then try entering the Training Grounds north of here. Jerro stopsyou though, giving you a new field ability named [Reveal]. Using reveal, you

    can uncover hidden treasure capsules and passages in dungeons.

    ------------------------------------------------------------------------------Training Grounds

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || || Silver Bracelet..........[ ] Necronomicon...........[ ] |

    | Mythril..................[ ] Ancient Remedy.........[ ] || |

    +-------------------------------------------------------------------+

    Save your game near the entrance, then run along the path until you reach the

    room where the two trainee teams split up at the beginning of the game, whenyou were spying on them. In this room, there is a treasure capsule at the otherside of a gap, remember? By using the Reveal Field Ability near the gap, youwill be able to see a block acting as a bridge, so that you can walk over the

    gap and get the [Silver Bracelet] from the capsule. Make sure you equip it onone of your party members. Alright, now head east, the follow the path untilyou can head west into a new room. There is a block in here, which you can

    remove by using Reveal. Behind it, there is some [Mythril] waiting for you.

    Head back to the room where you found the silver bracelet, then exit west. Gonorth, then west at the first intersection to find another capsule at the other

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    side of a gap. Use Reveal to get to the other side, and grab the [Necronomicon]

    from inside of the capsule. Necronomicons are great, since they can instantlyprocess all the Quartz you want to use in a fusion. Head north, then go west tofind the second save point of the training grounds. Head west to the room whereyou save Elycia at the beginning of the game, then continue south.

    Now just follow the path until you reach a room with another block, just west

    of where you found the Quartz piece that Anhj made you search for earlier. UseReveal to get rid of this block, then continue west to find the[Ancient Remedy]. Once again, your Summoner Rank rises. Backtrack to The Order.

    ------------------------------------------------------------------------------

    The Order

    ------------------------------------------------------------------------------

    Give the Ancient Remedy you found in the training grounds to Jerro. He'swaiting for you in the Lab as usual. Jerro is going to start experimenting now,so head outside. Talk to Mikaela about Kasaar, which she seems to like a lot,

    then go into the Lounge to meet Skipper. Razni is waiting for you inside theMonolith building, so pay him a visit. Razni tells Vice that his jewel, whichmerged with the Monolith at the beginning of the game, originally belonged to

    The Order, and that Maera, who was a great Jewel Summoner (and Vice's mother)stole it and escaped from The Order a long time ago. After a little while, Anhjgives you your next mission.

    Turns out that the saloon owner in Radieux Monde wants you to eliminate someMonsters for her. An Abomination has been sighted near Radieux Monde as well.

    What are you waiting for? Head south to Radieux Monde. Of course, you mightwant to do some fusion Amalgamy before leaving. Talk to the owner of the

    saloon. She wants you to kill some Monsters that have been causing havoc on

    the New Road, north of Radieux Monde. Do as she says, and head over to the NewRoad. Time for adventure!

    ------------------------------------------------------------------------------New Road

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+| I t e m C h e c k l i s t || |

    | 10,000 Perla................[ ] || |

    +-------------------------------------------------------------------+

    Run north along the road until you meet an Abomination - the same one who

    destroyed the Lighthouse. At first, the Abomination commands three BabyBehemoths to attack you. Kill them all off. Afterwards, use items or a

    Monster ability to heal your LP if needed, then continue pursuing theAbomination. You'll run into Zacht's Katarina again. Beat it down, thencontinue west. Defeat three Baby Behemoths again, then wait for Zygard to

    appear. Chat with Zygard, wait for him to leave, then, wait for miss Anhj toappear. Report to her, then head back to Radieux Monde in order to claim yourreward from the saloon owner that gave you the mission you've just completed.She gives you [10,000 Perla]. It's time to head back to The Order now.

    ------------------------------------------------------------------------------The Order

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || |

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    | Nahda's Jewel................[ ] |

    | |+-------------------------------------------------------------------+

    First, visit Jerro at the Lab to get [Nahda's Jewel] back. Unfortunately, Jerro

    was not able to make Nahda's Monster return to the jewel. You'll have to go anddeliver an empty jewel to Nahda later after all. Sad stuff. Alright, now head

    into the Academy and talk to Anhj to get your next mission. The government inthe capital city have requested your help this time. Now, talk to everyonebefore leaving The Order's Island. Buy prisms of all sorts from the item shop

    in Azure Monde, then head out to the World Map. Now, Mirac Nera, the capitalcity, will get unlocked in the southern end your map. Before going there

    though, head north to Hasi Maza and deliver Nahda's Jewel, then go south to

    Mirac Nera.

    ==============================================================================Onwards To The Capital City - [Vice005]

    ==============================================================================

    Mirac Nera is a pretty big city. It even has two city plazas! Anyway, whatyou're here to do it to head for the State Office in the middle of the city,

    so do that now. The Chancellor meets you. Something is familiar with him, don'tyou think? He wants you to head to the west where the government is running amining facility, since an Abomination has been sighted there. The chancellor

    has contracted Zacht as well, so he will be following you to the mine. Wow!

    Oh well, Zacht decides to head over to the mines by himself. Thank god. Talk to

    everyone before leaving the State Office. Leave the city now, and head west toreach the mining facility. This is going to be fun! I hope! Yeah! Wooh!

    ------------------------------------------------------------------------------Mining Facility

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+| I t e m C h e c k l i s t |

    | || Biscuit Tin..............[ ] Angel Feather...........[ ] || Mythril..................[ ] Family Pack.............[ ] || Earth Ring...............[ ] Moon Teardrop...........[ ] |

    | Desert Rose..............[ ] Covenant................[ ] || Necronomicon.............[ ] Amulet..................[ ] |

    | Beef Steak...............[ ] || |+-------------------------------------------------------------------+

    - NOTE: From this part of the game and onwards, it is important that you

    train several Monsters, so that each of your party members has morethan just one trained Monster each. This way, you can just switchMonsters if you run into a tough situation where you're low on JP, or

    facing an enemy that isn't weak against your currently summonedMonster's abilities -

    Listen to what Anhj has to say, then start moving. There are several entrances

    here at the mining facility. First, leave the place then return so that you canwalk into the entrance behind the place that Anhj was standing before you left.In here, you will find a [Biscuit Tin] and [Mythril]. Now go back outside, then

    enter the westmost entrance. The northern one is a dead end. Once inside, runwest down some stairs. There are many new Monsters in here, so make sure you

    catch some of them using prisms. Anyway, at the bottom of the stairs, go north.

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    You'll find another set of stairs, so walk to the top of those. Right now, you

    won't be able to progress further north or east, so go west and keep runninguntil you find a save point. Head west from the save point and run up somestairs to meet your friends from The Order. There is a block on your left side.Ignore it and go north to find an [Earth Ring], then return and remove the

    block using the Reveal field ability. Press the switch on the other side, thengo east down the stairs again. Head south at the first fork to find a room with

    a treasure capsule in. This capsule contains a [Desert Rose]. Head back to thesave point, and go south from there.

    Continue west until you run into Zacht's Katarina Monster. Give it a goodbeating to show him who's the boss around here, then watch that coward Zacht

    escape. Remove the block on your left side using Reveal, and grab the

    [Necronomicon] from the room on the other side. Head back to where you metZacht, then go north from there. Continue north past some platforms and

    summoner. As you can see, there are some stairs leading downwards in here.Before going down those stairs, run north to find a [Beef Steak].At the bottom of the stairs, head east into a new room, where you will find a

    save point. This is the second save point of the mining facility.

    Go south from the save point, then head east to meet the Katarina Monster

    again. Holy cow, does Zacht never learn? It certainly doesn't look like it.Anyways, kick Katarina's butt this time as well, then go east to a new room.There is a treasure pod at the other side of a gap in here, but you need a new

    field ability to get there. Head east. There is a capsule at the other sideof a gap here as well. Ignore it for now, and remove the block in the northernpart of the room to get [Angel Feather], [Family Pack] and [Moon Teardrop].

    Go back, then exit to the south. Remove the block here to find a [Covenant]

    and an [Amulet]. Nice! Head east past some stairs and into a new room. Use

    Reveal to make a bridge block appear in the gap, then save at the other side.Before continuing, make sure that you've got several Monsters trained, as

    there's several battles just ahead.

    +----------------------------------------------------------+----------------+

    | Boss Battle: Viert | Element: Fire |+----------------------------------------------------------+----------------+| You'll meet two Pixy Devils and a Viert Monster in the next room. Take || down the devils first, then take out the Viert. Since the Viert is a |

    | Wind type Monster, Ice is great against it, but you should be fine even || if you don't have any Monster with Ice abilities. Once you've beat the |

    | Viert once, watch the scene, then prepare for more battle. If you're low || on JP, switch your Monsters out with other ones from your rearrangement || screen. The battle is against the Viert and two new Pixy Devils, just |

    | like earlier. Shouldn't be too hard. Zygard appears, breaks a machine, || then leaves the rest to you. Defeat the Abomination once more. This is |

    | the last time you'll have to fight it. || |+---------------------------------------------------------------------------+

    Your Summoner Rank rises after the battle, so be happy. There's still treasureleft in the mining facility, but you can't get them yet, so leave the facility.Head back to the capital city, Mirac Nera.

    ------------------------------------------------------------------------------Mirac Nera

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || |

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    | Hover................[ ] |

    | |+-------------------------------------------------------------------+

    Head over to the State Office and tell the chancellor that you've killed the

    Abomination in the mining facility. You'll get introduced to Eazard, the manthat rules the whole country. He's real mighty! Eazard is a busy man, and

    leaves after thanking everyone - especially Vice - for carrying out the jobsuccessfully. Your reward is the field ability [Hover]. Using this ability, youcan hover in the air, traversing areas you couldn't cross earlier. The ability

    can only be used in certain places, though. Let Skipper and his team leavetown now, then head back to the mining facility to get some items.

    ------------------------------------------------------------------------------Mining Facility

    ------------------------------------------------------------------------------+-------------------------------------------------------------------+| I t e m C h e c k l i s t |

    | || 5000 Perla...............[ ] 2000 Perla..............[ ] || Ice Ring.................[ ] Fortune Belt............[ ] |

    | Holy Water...............[ ] Astral Crown............[ ] || Apollo Cape..............[ ] Wind Ring...............[ ] || |

    +-------------------------------------------------------------------+

    Since you got the Hover ability in Mirac Nera, you can now get the remaining

    items from the mining facility. Allright, there are several entrances at thebeginning of the area, remember? Head into the northern one first, hover over

    the gap there, and run into the nearby building.

    In here, you will find [5000 Perla] and an [Ice Ring]. Grab those two items,

    head back outside again, then head into the western main entrance. Run downthe stairs, then walk west to the first save point of the mining facility.From here, make your way all the way down to the second save point. You've

    been there earlier, remember?

    Hover over the gap north of the save point, grab the [Holy Water], thencontinue north into a new room. Head west, then follow the path up some

    stairs. You will eventually end up in a dead end, where two capsulescontaining an [Apollo Cape] and [2000 Perla] can be found. Now, head back,

    and go east instead of returning back south to the second save point.

    Head south at the next intersection to find a [Fortune Belt]. Further east

    there is a lonely soldier, but there is no point in seeing him. Hover southfrom where you found the fortune belt, and go one room east to find the very

    last item, which is an [Astral Crown], placed at the other side of a gap.Hover to get the crown. Now you can exit the mining facility. Since you nowknow how to hover, you can go back to the bottom of the Training Ground

    dungeon, and hover over the gap there to find a [Wind Ring]. Afterwards, headback to The Order to see Anhj.

    ------------------------------------------------------------------------------

    The Order------------------------------------------------------------------------------

    At the Academy, Anhj explains that an Abomination at the top of the lighthousenear Radieux Monde is preventing the workers from finishing their work. Your

    job will be to kill this Abomination. Without further ado, go south towards theLighthouse, once you're prepared.

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    ==============================================================================The Abomination in The Lighthouse - [Vice006]

    ==============================================================================+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || |

    | Biscuit Tin..............[ ] Biscuit.................[ ] || Mythril..................[ ] Orichalcum..............[ ] || Angel Feather............[ ] Angel's Trumpet.........[ ] |

    | Soma Goblet..............[ ] Orichalcum..............[ ] || Dew Ring.................[ ] 2500 Perla..............[ ] |

    | Thunder Ring.............[ ] 1000 Perla..............[ ] |

    | Holy Ash.................[ ] Necronomicon............[ ] || Angel Feather............[ ] Angel's Trumpet.........[ ] |

    | 1000 Perla...............[ ] Necronomicon............[ ] || Antidote.................[ ] Holy Water..............[ ] || Desert Rose..............[ ] Soma Goblet.............[ ] |

    | |+-------------------------------------------------------------------+

    After heading down a small set of stairs you will run into a block. There'sdoors at both right and left sides of this block. Head into the one on yourright side and keep walking a little while to find [Biscuit Tin] and [Mythril].

    Go back to the block, remove it using the Reveal ability. Run down some stairs,hover over a gap and grab the [Angel Feather] at the other side. Hover backover the gap, and continue downwards. Hover over the gap at the bottom.

    You'll find a dark area. In the western part of this dark area, there is a

    [Soma Goblet] inside a capsule. Take it, then head a little north and hover

    east over a gap. Exit in the southeastern end to find another dark room. UseReveal to remove the block in this room. At the other side you will find a room

    that is not darkened. There is a square mark on the floor. Just ignore the markfor now, and pick up the [Dew Ring] and [Thunder Ring] from above the mark.Now backtrack to where you found the first block in the Lighthouse.

    Head left from here to find a save point. Go north from the save point, east upsome stairs, then remove to block in the room at the top. Run through the roombehind the block to find two treasure capsules containing [Holy Ash] and an

    [Angel Feather]. Go back to where you removed the last block, and exit in thesouthwestern corner. Keep running until you find another save point. Make sure

    you save your game here. Continue running upwards along the stairs ahead.

    At the very top of the stairs, grab [1000 Perla] from a capsule left of the

    nearby door. Then, head through the door. Save using the save point, then runup one of the stairs ahead. It doesn't matter what one you choose, as you'll

    end up at the same place, without missing any items, no matter what one youchoose. They aren't very long either, after all.

    In the next room there's some stairs leading west. Before heading up there,grab the [Antidote] from the capsule at the bottom of the stairs. Run upstairs,head into the door at the top, run down a small set of stairs to find threecapsules - one of which is at the other side of a gap. The capsules contain

    the following items: [Desert Rose], [Biscuit] and [Orichalcum]. Now exit in theupper left end of the room. After reaching the top of the next stairs, you willfind a room where you can hover over to the right part to find an

    [Angel's Trumpet]. North of the trumpet there is a block. Remove it.

    There's lots of items behind the block: [Orichalcum], [2500 Perla],[1000 Perla], [Necronomicon], [Angel's Trumpet] and finally, another

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    [Necronomicon]. Exit the previous room in the upper right end, then run up to

    the top of some stairs where you'll find another room with a block in. Removethe block and run through the passage behind it. Continue running to find abalcony with some [Holy Water] on the ground. Return to where you removed thelast block, then head north. Walk until you find another save point. Near the

    save point there is a capsule containing a [Soma Goblet]. Go east now.Zygard is waiting for you here, warning you about the Abomination ahead of

    here. Ignore his warning, and keep running upwards into an elevator.

    +-------------------------------------------------------+-------------------+

    | Boss Battle: Funft | Element: Thunder |+-------------------------------------------------------+-------------------+

    | Funft has two Thunder Golem guards. All of the enemies, including the |

    | boss, are thunder type Monsters, which means that earth type abilities || are great for using against them. Funft's Plasma Bite ability does only |

    | hit one target each time it's used, so don't worry too much about it. || Concentrate on defeating the golems first, and heal whenever needed, || using either items or abilities. Whatever you do, do not use thunder |

    | abilities on Funft, as it will restore a little of his LP. || |+---------------------------------------------------------------------------+

    As always, your Summoner Rank rises after defeating Funft. Head back to seeZygard again. Zygard does something that might look a little terrible, but I

    won't spoil it for you. Go back to The Order afterwards. In the Academy, Anhjsays that a woman named Zandra in Mirac Nera wants your help. So, what can youdo? Just head over to Mirac Nera at once, and speak to Zandra in the westmost

    residence in town. She's a lady with brown eyes and black hair. Zandra explainsthat her son Gymil has been missing for a while. He's a soldier, and was last

    seen in the mining facility west of Mirac Nera. Head over to the mining

    facility right away, after talking to Zandra.

    ==============================================================================Zandra and Her Missing Son - [Vice007]

    ==============================================================================

    +-------------------------------------------------------------------+| I t e m C h e c k l i s t || || Gymil's Letter...........[ ] Trap....................[ ] |

    | 15,000 Perla.............[ ] || |

    +-------------------------------------------------------------------+

    Now that you're in the mining facility, make your way down to the second save

    point. You've been there several times before, remember? Hover north from thesecond save point, then head east as far as possible to meet Zandra's son.

    He gives you [Gymil's Letter]. Bring it back to Zandra in Mirac Nera. Zandrasays that an enormous Abomination is flying towards Mirac Nera. Vice and hisfriends head over to the city plaza, where they can see the Abomination.

    Zacht appears as well, wanting to fight you. Take his Monster down, as usual.

    The big Abomination has reached the plaza now. Give it a good beating, sinceit's not strong at all, to receive yet a Summoner Rank upgrade. Now you can

    handle Monsters up to level 24. Head over to the State Office to report yourbravery. Your reward is [15,000 Perla]. Try leaving Mirac Nera now, to meetZandra again. She stops you, so don't worry about not finding her. Give her the

    letter you got from her son. Zandra gives you [Trap] which is a field ability.Using traps, you can capture Monsters in dungeons, but traps can only be placed

    at special square marks that can be found on the ground in certain rooms.Depending on when and where the traps are placed, different Monsters can be

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    captured by using this field ability. Try it out sometime you want to.

    Zegalia Ruins will now appear on the world map just east of Mirac Nera. Gothere right away to check the place out. I promise you won't regret it. I alsopromise that to make progress with the storyline, you'll need to go there.

    -----------------------------------------------------------------------------

    Zegalia Ruins-----------------------------------------------------------------------------

    +-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || |

    | Light Prism..............[ ] Mythril.................[ ] |

    | Holy Water...............[ ] Anima Nectar............[ ] || Soma Goblet..............[ ] Ring of Fortitude.......[ ] |

    | |+-------------------------------------------------------------------+

    Run northeast until you reach the throne room. The throne has been destroyed byan Abomination. Or at least, Vice says so. Examine the throne again to find asecret passage. Run downstairs and grab the [Light Prism] on your left side

    before exiting the current room in the eastern end. Go south at the first forkto find a room with a pillar in the middle. Use Reveal to make a square-formedbridge appear. Walk onto the pillar and grab [Holy Water and [Soma Goblet].

    Head back to the previous corridor, exit east. There's a container in the nextroom. Hover over a gap to get it. The item is a [Mythril]. Continue east tofind a dark room with an [Anima Nectar] inside. Head one room back, go south.

    Two weird pillars can be found in this room. If you try examining the pillars,

    you won't see anything but weird letters, looking similar to Russian. I doubt

    Russian people have been here earlier, though. Anyway, near the westmost pillarthere is a block. Remove it using the Reveal ability to find yet another

    pillar. Oh well. Go back to the first two pillars and run south. There is asave point in this room, so make sure you heal and save there. Remove the blockleft of the save point, and continue walking to find another pillar. Go back to

    the room with the save point, and exit to the south.

    Walk through a corridor to find a dark room. In the dark room, there is oneexit leading north and one leading right. Head into the northern one and

    examine the crystal there to start a battle against a Dritt Abomination.Beating it shouldn't be hard at all. Afterwards, exit to the east. Go north

    from here to find a room with some machines in. Head east from the machineroom, then go south to find a block. Remove the block to find a[Ring of Fortitude] at the other side. Now head back to where you found the

    block just a second ago, and go east. Follow the path until you find a roomwith some tables in, just right of the entrance. There's also some prison cages

    in the western part of this room. Save in the bottom left cage.

    In the cage just north of the one with the save point, there is a jewel hanging

    on the wall. Examine it for a small scene. Some boulders will fall down,blocking the way out of the cage. First examine the boulders, then examine thecracks in the wall, just left of the crystal. Examine the boulders again totrigger another scene. Now, examine the cracked wall. Sorry if this is taking

    too long -- blame the developers, not me. Run through the hole in the wall tomeet Zygard. He was the one that blew the wall open. He says that there is noAbomination for Vice to fight here in the ruins, and recommends heading back to

    The Order right away. Things go out of control, mainly because of Vice'stemper, so you'll have to fight Zygard's Monster, Griffin. There is no way to

    win this battle, but no way to lose either, since Zygard is such a nice guy.Wait for Anhj to come running, wanting to fight Zygard. Zygard defeats her, and

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    for some reason, your Summoner Rank rises afterwards. The whole place starts

    shaking, and Zygard runs away. Head back to The Order.

    -----------------------------------------------------------------------------The Order

    -----------------------------------------------------------------------------+-------------------------------------------------------------------+

    | I t e m C h e c k l i s t || || Illuminate...............[ ] |

    | |+-------------------------------------------------------------------+

    Skipper is waiting for you in the Academy, so go see him right away. Lynn tellsanother prophecy now. She says to go back to 'the peak that breathes fire'. Now

    where might that be? You don't remember? That's not weird, since you've neverbeen at such a place. Lynn has been however. Anyway, when you get the chance toask Lynn what this is all about, ask her. Lynn explains that she comes from an

    island named Nuga Salan. Lynn says that the prophecy just now was a warning,and that she must return to Nuga Salan. Buy some prisms, do some Amalgamy, thenreturn to the academy once you're ready. Anhj gives you [Illuminate], which is

    a new field ability that lets you light up dark rooms and areas. Nuga Salan isan island located south of the main continent. Go there.

    ==============================================================================Visiting Nuga Salan - [Vice008]

    ==============================================================================

    The elder greets you once you arrive at Nuga Salan. Head out to the World Map

    again after speaking with the elder. Just north of Nuga Salan, an area named

    Flamme Mort has appeared. Why don't you go examine the place?

    -----------------------------------------------------------------------------Flamme Mort

    -----------------------------------------------------------------------------

    +-------------------------------------------------------------------+| I t e m C h e c k l i s t || || Fire Prism...............[ ] Flame Ring...............[ ] |

    | Holy Ash.................[ ] War God's Axe............[ ] || Beef Steak...............[ ] Vishnu Mask..............[ ] |

    | Snake Amulet.............[ ] Anima Nectar.............[ ] || Mythril..................[ ] Panacea..................[ ] || Gold Pocket Watch........[ ] Mythril..................[ ] |

    | 10,000 Perla.............[ ] Melon Crate..............[ ] || Elixir...................[ ] 20,000 Perla.............[ ] |

    | |+-------------------------------------------------------------------+

    Some King Behemot Monsters come running at you once you've entered Flamme Mort.Take them down. The other team will stay behind guarding the place, so headeast inside the cave yourself. Remember to save near the entrance. There is asummoner just east of here. Walk past her, into a new area. Contin