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MONO OR 3D VIDEO PRODUCTION FOR SCIENTIFIC DISSEMINATION OF NUCLEAR ENERGY APPLICATIONS
Víctor Goncalves G. Freitas1'3 Antonio Carlos A. Mol1'3, Ana Paula Legey3, Bruna Biermann1, Tawein Araújo2, Carlos Alexandre F. Jorge1
Instituto de Engenharia Nuclear (IEN / CNEN - RJ) Rúa Helio de Almeida, 75
21941-906 - Rio de Janeiro, RJ
2 Escola de Belas Artes Universidade Federal do Rio de Janeiro
Av. Pedro Calmon, 550, sala 716, Cidade Universitaria 21.941-901 - Rio de Janeiro, RJ
ABSTRACT
This work presents results of educational videos development, mono or stereo, for scientific
dissemination of nuclear energy applications. Nuclear energy span through many important applications
for the society, ranging from electrical power generation to nuclear medicine, among others. Thus, the
purpose is to disseminate this information for the general public and specially for students. Educational
videos consist in a good approach for this purpose, due to the involvement of the public they provide,
more than simply text or oral exposition, or even static images presentation. Stereo videos result in even
more involvement of the public, besides immersion, the later due to the realism 3D views provide. The
video developed in this work deals with explanations of electrical power generation, including nuclear
reactor operation, shows the percentage of nuclear source as power generation all over the world, and
explains also nuclear energy application in medicine. It is expected all these characteristics provided by
the use of video or virtual reality techniques will achieve the purpose of disseminating such important
information, regarding the benefits of nuclear energy to the society.
Corresponding author. Tel.: +5521 21733894. E-ma¡l addresses: [email protected] (A.C.A. Mol), [email protected] (V.G.G. Freitas). [email protected] (C.A.F. Jorge)
1. INTRODUCTION
The energy generated by nuclear source is part of trie reality of many countries, bringing
with it many benefits for society, however, often not being recognized for his
accomplishments, in general, much of the public sees with great prejudice. So this work
is to involve Virtual Reality (VR) technologies in the teaching process in order to
provide a motivating learning and dissemination of the concepts that supports nuclear
power to society. More specifically, the work aims to disseminate widely and
motivating greater information about what is nuclear energy and some of its
applications, seeking in this way break the existing bias and show their benefits, through
the dissemination of its activities, through videos created at Laboratorio de Realidade
Virtual (LABRV)- IEN/CNEN, in order to promote the involvement of the public.
Virtual Reality is the use of high-tech systems and integration with aim to convince the
user that he is in another reality, thereby, a bigger immersion [1].
This information will be transmitted differently involving the use of Virtual reality as a
learning tool, through educational videos focused on showing the operation of a nuclear
power plant, its application in medicine, such as nuclear energy becomes electric and
thermal energy as nuclear power plants are distributed worldwide. The videos
developed in mono and stereo, will thus, experiments with knowledge so immersive and
interactive to be presented in supportive environments for this type of visualization. The
LABRV has a favourable infrastructure to meet your audience has a stereo projection
room of 13 seats, a passive projection screen ( 2 x 3 m), as well as walls painted black,
which gives the user an immersive experience [2].
Virtual Reality expands the normal processes of learning, where the learner is
encouraged to particípate in a creative and fun process, exploring subjects in traditional
methods would take longer to be taught [3]. Virtual Reality provides a greater
involvement and motivation of the students, thus increasing the productivity of the
target audience. VR allows the illustration of some processes and objects, promotes an
analysis of reality viewed from different angles and allows viewing and exploring
places non-existent or difficult to access [4].
2. METHODOLOGY
Techniques of computer graphics and modeling of environments were used along the
three applications essential for the composition of the video, both in mono and your
versión in stereo. The stereoscopy is related to the ability to see in three dimensions, i.e.
to perceive depth. The working principie of most devices stereoscopic is offering
distinct images left and right eyes of the observer, providing a sensation of depth, such
as when observing a real object. [5]
3ds Max software, Sony Vegas Pro 10.0 and Adobe After Effects, used in this project
are described below in the topics below.
2.1. 3ds Max
The first program to be described will be 3ds Max, in which its developer is Autodesk,
and the versión used for the completion of the work was the 2011. 3ds Max, is a
modeling software in three dimensions that offers powerful integrated features of
modeling, animation, rendering and 3D composition that enable artists and designers to
increase your productivity with speed [6]. The program is used in the production of
animation films, camera rides, creation of 3D game characters and commercials for TV
and on creating virtual environments. The files generated by 3ds Max have the native
extension.MAX. However is extremely compatible with many three-dimensional
modeling software. This program has some methods for polygonal modeling, Edit: Edit
Poly Mesh and NURBS. When need some modifiers may be used for predictive
modeling objects.
The modeling method used for the creation of the video was the Editable Poly. This
type of modeling is made primarily of polygons created individually and in sequence,
for this reason, also called poly by poly or Box modelling, which consists of creating a
standard primitive (Cilinder, Tube, Box, Sphere, etc.) or an extended Primitives
(Chamfer, Oil Tank and etc).
The software allows the generation of high-quality renderings, with one or more lamps
photometric or omni, shadows, transparency, translucéncia, reflections, refractions. Sub-
Surface-Scattering, among others. The program comes with the Default Render Scanline
and MentalRay renderers which are included, the latter being one of the most complete
existing. With the rendering is possible to créate photorealistic images, simulating
environments, internal and external scenarios. The more detail and better for the user-
defined setting in scene, more time will be the rendering process.
3ds Max (Figure 1) is considered one of the leading proprietary software for generating
animated scenes in computer (CGI). The program includes tools cream that allow
physically realistic animations by simulating gravity, collisions and explosions. The
software allows the use of plug-ins directly. For the scenes with stereographic was used
the plug-in XidMary written by HabWare. This plug-in which can be found at various
sites to download [7], allows you to feel 3D using glasses. The plug-in creates a dual
camera where each one represents an eye. This plug-in can be used perfectly with the
Mental Ray renderer.
Figure 1 - Shows interface of 3ds Max.
2.2 Sony Vegas Pro 10.0
The next program to be described will be Sony Vegas Pro 10.0 (Figure 2), its a
SonyCreative Software Developer, for the project were used the latest versión, 10.0 Pro.
The Sony Vegas Pro is a Sony software that renders in almost all formats, and also
capable of producing material in high definition. The program offers non-destructive
editing, that is, files are handled without changing the contents of their sources. The
Sony Vegas video editing combines high quality real-time in any proportion (4: 3, 16: 9,
etc.) or pixel under numerous rates of frames per second. Includes a set of effective
tools for audio that meets the needs of most demanding productions. Applies the
overlapping audio track automatically and smoothly.
The programme Vegas Pro 10 includes video effects and transitions that improves the
quality of the film. All video effects can be animated by setting where is its beginning
and end. The software allows the effects and transitions are seen in real time [8].
In this project the scenes were written individually through the following images, for
which then were joined. In some taken there was a need to increase or cut portions of
the scene, for a better development of the video. For the rendering of the movie we use
59 frames per second, with the goal of having a more fluid animation. The speeches
recorded within the LABRV and the music were edited and placed on two tracks of
audio.
Figure 2 - shows the programme Sony Vegas Pro 10.0 the customized interface for
audio and video editing.
2.3. Adobe After Effects The last program to be described will be Adobe After Effects, it is used to compose
videos previously generated in 3ds Max. How it works: the 3ds Max genérates a
sequence of frames (or images) and After Effects makes the join them which results in a
video in AVI format.
After Effects includes a variety of effects, with goal to add or modify the features of
static images, video and audio. For example, an effect can alter the exposure or color of
an image, add new Visual elements, manipúlate sound, distort images, remove grain,
improve lighting, or créate a transition [9].
In addition to the junction of the frames, we use the program for the creation of the
opening scenes of the presentation of themes and for completion of the video.
After Effects (Figure 3) uses animation using keyframes, which are points that créate
and control animation as follows: a keyframe created has information on speed, type of
movement (rotation, scaling, etc) and information about the points immediately
following and preceding it. Example: when a keyframe is created in After Effects, its
possible give the software all the information about that time in animation; the exact
location of the element on the screen, its scale, if you're moving or not and etc [10].
Figure 3 - Program After Effects with a picture of the presentation being created.
3. RESULTS
The obtained result of the completion of the work was the completion of the video in
mono and in stereo, disclosing some applications of nuclear energy.
3.1. Mono Images
Figures 4, 5, 6 and 7 show examples of mono, rendered images in frames, which make
up the video.
Figure 4 - City scene Figure 5 - Atom
Figure 6 - Medical scene Figure 7 - LABRV logo
3.4 Stereo Images
Figures 8 and 9 show examples of images haven't caught with angulation of me human eye with the purpose of viewing in stereo, rendered in frames, which constitute the stereo video.
Figure 8 - Image of the globe. The first globe represents the left eye and the second one, right eye.
Figure 9 - Illustrative representation of runctioning of a PWR reactor
4. CONCLUSIONS
Virtual Reality within trie context of education offers a conception of teaching different from trie traditional. It provides trie expansión of the normal processes of learning, allowing for a greater involvement of people and therefore a better assimilation of knowledge. Reaching your goal, this work, increase the degree of information for society with nuclear energy and its applications.
ACKNO WLEDGMENT S
This research was sponsored by Fundacao de Amparo a Pesquisa do Estado do Rio de Janeiro - FAPERJ and Conselho Nacional de desenvolvimento Científico e Tecnológico - CNPq. Our thanks also to the Comissao Nacional de Energia Nuclear -CNEN, that, through the Instituto de Engenharia Nuclear - IEN, has provided all necessary resources to the development of this work.
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