Upload
sara
View
224
Download
4
Tags:
Embed Size (px)
DESCRIPTION
Sara, Johnny and Udie
Citation preview
Johnny Wang
Udie Tran
Sara Webber
Second skin.
To our group, the second skin design must not only
be a physical layer that covers the “first skin”, but
should also represent the characteristics of the “first
skin”.
From there, we started by looking at the way our
body works. Immediately, we thought of the central
nervous system and the way it passes messages
through the spinal cords and to each of the limbs.
And we wanted to represent that sort of system and
structure through our second skin design.
We believe there are three ways an individual can be related to different personal
spaces.
1. To welcome – Approaching others on a friendly level, welcoming them into your
personalities and characteristics.
2. To hide – To avoid certain contacts with others who you are not familiar and
comfortable with, therefore consciously hiding parts of your personalities and
characteristics.
3. To interfere – We often consciously or unconsciously breach others’ personal spaces
which can appear to be an unwelcoming actions to others
Second Skin concepts
Initial ideas and sketches
After we decided on our idea of main
concepts, we began developing our
designs. We wanted to create a skin that
represents the three types of relationships we
have with different personal spaces.
Structurally, we wanted to incorporate a
spinal system that connects each parts of
our designs together.
Problems and solutions In the first few weeks, we worked on a design with a cape, a wing and a tail, each representing a metaphorical element.
The cape – The element that protects one’s privacy and other aspects of personal spaces. The armor – The scales of the armor are able to open up to others individuals to contrast against the characteristics of the cape.
These first two elements will be placed on the two sides of the torso. (However, after our group meeting, we decided to change the armor to a wing which appears to be more welcoming visually. ) The tail – The tail, being on the individual’s backside, is easy to hit others by accident while moving
around, interfering with others’ personal spaces. In the first few two weeks, we received feedback from our tutor and peers, suggesting that our designs have very distinct stylistic differences, and many aspects of our design are too literal. Therefore, we had group meetings and decided on a group goal,
and worked on connecting each pieces of our designs together.
First design
This is the very first cape design that we
created. Although it covered a lot of the
person’s body, it appeared to be too literal,
and definitely needed more refining at that
stage.
Structurally, it was too simple. Layers of ribs
would extend from the back of the body,
and fabric would be placed in between
each ribs. We also thought the form that the
cape created was not interesting enough,
but most importantly, wasn’t a strong
representation of our ideas of protection,
privacy, fear, discomfort and so on…
However, we did like the fact that the cape
was able to provide a strong visual contrast,
with it creating a large volume, and the
scales on the other side of the torso creating
a smaller volume.
After a lot of sketching and
experimenting with shapes and other
design elements, we came up with this
idea displayed in this brief sketch. We
designed the shape of the cape to be
rigid, but not enough to be threatening
to others like the tail.
We also wanted the cape to hide the
head and torso of the person’s body
when looked at from the side the cape
is located on.
Design Idea
Structural concept
We wanted to build the cape so
that it is able to hide one side of the
person from others.
However, we thought it would be
appropriate to allow some
movements within the cape to
demonstrate the idea that one
might often need to adjust to other
people’s viewing angles to protect
themselves and their privacy. This
extended idea of protection gives
another twist to the cape element,
making it act somewhat as a shield
also.
Inside the cape, there will be a stick
that is attached to each rib/bone
that form the cape. The person
wearing the skin will be able to hold
the stick and alter the direction the
cape is facing.
This is a sketch that displays the inner
layer of the cape. The red lines
represent the bones that are
moveable depending on the
person’s movements
This is a visual display
of the cape’s
movements. It will only
be able to move
horizontally, as it will
be attached to the
spine located on the
person’s back.
Cape’s Functions
Rhino Model The Rhino model for the cape appears to be
accurate to what we had in mind in our initial stages.
It is irregular, unique and rigid but not threatening. It
also covers up the entire upper part of the body like
we wanted it to, to illustrate the idea of protection.
Initial Design We watched tutorials on YouTube and researched on other
websites to see how we could construct different types of
wings that are able to open and close.
This is the first structural
design that we have
decided and built in Rhino.
In the bottom left image,
the basic motions of the
wing is demonstrated
through our model.
However, although we
were happy with the
structural system, we
thought the aesthetics of
the wing can still be
improved with further
developments.
Built model
The model is built by strong plastic and put together with
screws. The wing is perfectly functional with a string that is
attached to one of the screws that opens and closes the
wing.
The three pieces on the end of the
wing are connected by thin wires to
make sure they open stably.
Further Developments
After we made sure the structure of the wing is made and functional, we began developing the aesthetics of the wing.
We were given the suggestion that we
should tie the three elements of the design
together by giving them similar visual
characteristics so that it seems like one
design instead of three separate ones.
Therefore, we decided to add these rigid,
scale like elements to the wing to match
some of the visual elements of the cape,
even though the two represent very different
ideas.
For the wing to still
effectively open and close,
we decided to use wires as
the bone structure, and soft
fabrics as the skin, because
both materials are easy to
bend.
Model development
This model is built by wires and plastic materials (bin liners).
The model accurately demonstrated our design idea, however, we intend
on using a different type of material other than plastic in our final model.
Final Rhino model
These models were made after we decided to change the aesthetics of the wing. We think after the changes we have made, the design will appear less disjointed visually.
Sketches
We wanted to use visual elements that can appear to be threatening and intimidating in our tail
design based on our concepts behind it.
Initial design ideas These were our designs from week 2 and week 3. As you can see, we had an attempt of making the tail seem intimidating to others. We looked at patterns, plants, animal tails and other elements. However, after the week 4 tutorial feedbacks, we decided to further
develop the tail, because these designs weren’t able to blend with the other elements of our design.
This is the final tail model that we have designed and
constructed in Rhino. It consists of different shapes tied to a
string. The form that is constructed by the outlines of these
shapes are unique and matches other aspects of our design.
Rhino model
Tail Model The model is made of a string of cardboard
shapes wrapped around by black tights.
The cardboard pieces used inside the black
tights are of two colors (black/white), and they
are pierced by a metal rod at the center.
Tail Model
The model actually turned out to look
better than we expected. The
transitions between each of the shapes
were smooth while really showing the
sharp angles on some of those shapes.
We think the materials we have used
were appropriate, however, we may
use some other types of materials
instead of cardboard, because some
of the edges are bent due to the
pressure applied by the tights. We may
need to find another type of material
that is stronger.