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Modem Speeds and MMO RPGS NeverWinter Nights 1991 Ultima Online 1997 World Of Warcraft 2004 0 250 500 750 1000 1991 1997 2004 Modem Speeds 14KB 56KB 0 250000000 500000000 750000000 1000000000 1991 1997 2004 Hosts 0 1750000 3500000 5250000 7000000 1991 1997 2004 Peak Users 617,000 19,540,000 115,000 250,000 NeverWinter Nights came out in 1991, when the game was real eased you had to pay $6 an hour to play online mode. The game style was 2D based with pixelated graphics in effort to make it look 3D. You were able to walk through doors, buy food, armour and weapons but these were text based. Fights were also texted based, The lack of modem speed, hosts and peak users is a big difference from todays games but it was a start on an era at the time. Ultima Online came out in 1997, the game was instantly a big hit with 3D graphics and the ability to talk to players, to build your own house and earn money. You could style your character on the money you earn, the money also bought you weapons. Money could be earn by gathering recourses such as rock and wood, overtime your stats would go up and you could hold much more and gather it quickly. This game was a big step up from NeverWinter Nights. World Of Warcraft came out in 2004, instantly becoming a even bigger hit than Ultima Online, consumers could enter this fantasy 3D world with characters you could personalise. The game had different worlds and within each would it had towns, villages, forests, mountains, etc. You were allowed to kill other players, monsters and animals to earn XP within the game; along with that there were quests to complete that allowed to you obtain weapons, money and items. The graphics are high def polygon graphics so it doesn’t give you pixelated images. World Of Warcraft is still played today.

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Modem Speeds and MMO RPGS

NeverWinter Nights 1991

Ultima Online 1997

World Of Warcraft 2004

0

250

500

750

1000

1991 1997 2004

Modem Speeds

14KB 56KB

0

250000000

500000000

750000000

1000000000

1991 1997 2004

Hosts

0

1750000

3500000

5250000

7000000

1991 1997 2004

Peak Users

617,000 19,540,000115,000 250,000

NeverWinter Nights came out in 1991, when the game was real eased you had to pay $6 an hour to play online mode. The game style was 2D based with pixelated graphics in effort to make it look 3D. You were able to walk through doors, buy food, armour and weapons but these were text based. Fights were also texted based, The lack of modem speed, hosts and peak users is a big difference from todays games but it was a start on an era at the time.

Ultima Online came out in 1997, the game was instantly a big hit with 3D graphics and the ability to talk to players, to build your own house and earn money. You could style your character on the money you earn, the money also bought you weapons. Money could be earn by gathering recourses such as rock and wood, overtime your stats would go up and you could hold much more and gather it quickly. This game was a big step up from NeverWinter Nights.

World Of Warcraft came out in 2004, instantly becoming a even bigger hit than Ultima Online, consumers could enter this fantasy 3D world with characters you could personalise. The game had different worlds and within each would it had towns, villages, forests, mountains, etc. You were allowed to kill other players, monsters and animals to earn XP within the game; along with that there were quests to complete that allowed to you obtain weapons, money and items. The graphics are high def polygon graphics so it doesn’t give you pixelated images. World Of Warcraft is still played today.