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Marilyn Zamarripa
Background
Research Project and Methodology
Results
Conclusions
Mobility-Impaired often isolated from society◦ Nature or limitation of disability◦ Public knowledge of how to approach or interact
Consequences◦ Depression◦ Lack of information◦ Lack of social contact
Internet and social networks have opened new possibilities
What about Virtual Worlds?
Increasing research on the VWs and the disabled but not specifically on the mobility-impaired
Research Project 5/09 - 5/10 - Second Life
Virtual Worlds and People with Mobility Impairment:
Are there social and information benefits to participating in a Virtual World?
What are the barriers?
Definition: Mobility-Impaired
Impairment that affects coordination and movement or physical stamina.
Includes lower body impairments that may require the use of a cane, a walker, or a wheelchair.
Includes upper body impairments that may result in limited or no use of the hands.
Research Questions
Community elements
Activities and satisfaction
Benefits
Barriers
Research Groups in Second Life Virtual Ability – large well established
community
The Hope Village – small, newer community
Research Methods One year participation
Survey
Interview
Primary Criteria Mobility-Impaired
Demographics
Other disability conditions
Sense of Virtual Community
◦ Feelings about a community and the people – a feeling of belonging and shared interest
◦ Anita Blanchard Developing a Sense of Virtual Community Measure
◦ Julie Hersberger, Adam Murray and Kevin Rioux4-tier framework Examining information exchange and virtual communities: an emergent framework
Four- Tier Framework
Tier 1◦ Membership◦ Influence◦ Integration and fulfillment of needs◦ Shared emotional connections
Tier 2◦ Social networking
Tier 3◦ Information exchange
Tier 4 ◦ Information acquiring and sharing
What the respondents said
Activities and satisfaction
Field trips◦ New places, activities and experiences
Informal get-togethers and dances◦ Socialization and fun
Meetings, lectures and classes◦ Learning new skills and information
Mentoring◦ Helping, making someone’s day better
Benefits of Virtual Worlds and membership in a virtual disability community
Increased socialization
Increased self esteem
Ability to obtain information from people in similar situations
◦ Lectures
◦ Presentations
◦ Group chat
Benefits in VW often lead to benefits in AW
Feel less alone
Increased confidence
Rehabilitation tool◦ Recognized by medical profession
◦ Better able to focus
◦ Improved ability to think and talk
Learning new skill especially computer skills
Barriers faced
Second Life technology◦ Steep learning curve
Fine motor limitations – keyboard manipulation◦ Moving objects◦ Camera control◦ Challenge and fatigue of typing
Social anxiety
The big “so what”
Sense of Virtual Community (SOVC)
Community elements found in Virtual Ability & The Hope Village
A community does not exist just by merelythe existence of a group
◦ Social processes and behaviors must be present
Chat sessions and activities Providing support for each other Information sharing
Develop and maintain group norms Leadership supporting chat and activities
While the Internet can provide the information people with a mobility impairment may need and
Social networks and blogs can help them connect with people
The three-dimensional environment of a Virtual World such as Second Life can do much more to enrich their lives and enhance their self esteem and mental well-being.
Virtual Worlds such as Second Life provide the opportunity and capability to ACTUALLY DO THINGS.◦ Walk the streets of New York and Paris
◦ Visit an Egyptian tomb
◦ Fly over a city
◦ Scuba dive in the ocean
◦ Learn to paint a picture
Not exactly the same, but close enough, they have the feeling of being there.
Virtual Worlds provide the opportunity for:
Meeting and talking to people◦ May be only form of adult conversation◦ Socialization◦ Life long friendships
Control over their environment
Learning new skills
Feeling less isolated
Why was this project important?
The potential to bring an entirely new world to people with mobility impairments.
Mobility in a Virtual World: living virtually