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Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

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Page 1: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Mobile HCI IS 698/800

Spring 2013Shaun Kane

Week 4: Location

Page 2: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

2

Today

• App presentation: Redfin

• Paper presentations (Germaine, Jonathan, Marie)

• Assignment 1 check-in (due next week)

• Design activity

Page 3: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

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Admin

• Note that readings are due 10 days before class (on Sunday evening)– Papers from Tim and Ike this Sunday!

• Any questions or concerns?– We’ll check in on A1 later

Page 4: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

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App presentation

• Mel tells us about Redfin

Page 5: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Location Disclosure to Social Relations: Why, When, & What

People Want to Share

Germaine IrwinFebruary 20, 2013

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Paper InformationSunny ConsolvoIan E. SmithTara MatthewsAnthony LaMarcaJason TabertPauline Powledge

Intel Research Seattle

CHI 2005

Page 7: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

BackgroundThree-phased formative studyWho, why, what Decision processRelationships

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MethodologyPhase 1

“Westin survey”90-120 minutes

Phase 2Experience Sampling Model (ESM)Palm m500Diary study

Phase 3End of study interview60 minutes

Page 9: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

FindingsWhatRelationshipsWhereActivityMoodPrivacy classificationRejectionPrivacy & security concernsDecision process

Page 10: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

An Evaluation of Map Versus Text-based Interfaces

for Location-based Mobile Search Services

“ ”The Map Trap ?

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Authors

Joachim NeumannDevelopment Head : Jacoti : privacy, urban computing, advertising

Research ScientistUser and Media IntelligenceTelefónica Research

Awarded Marie Curie Fellowship (IEF) in 2010

• future mobile information access

• mobile information needs

• social mobile applications

• mobile web patterns

• mobile HCI

Karen Church PhD, Computer Science

Mauro CherubiniUX Researcher : Google : HCI / CSCW, industrial, human learning

PhD, Computer Science

Nuria OliverDirector of Multimedia, HCI, Data Mining, User Modeling : Telefónica

PhD, Media Arts & Sciences

Page 12: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Company

Telefónica I+D (TID) : Digital Research and Development

The Telefónica Digital Research group was created in 2006 and follows an open research model in collaboration with universities and other research institutions.“

Telefónica• broadband / telecommunications 

• operates in Europe, the United States and Latin America

• fifth largest mobile network provider in the world

• headquartered in Madrid, Spain

• only telecom provider in Spain until ‘97

Page 13: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Conference

International World Wide Web Conference

• first conference in 1994 at CERN

• organized by IW3C2, W3C partner

• future direction of the World Wide Web

• standardization of technologies

• impact on society and culture

Page 14: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

History

Palm Pilot, MapQuest1996

Nokia 91101998

BlackBerry 58102002

Palm Treo 6002003

2007

2009

IBM Simon1993

Google Maps2005

iPhone

Droid

2010 “ The Map Trap ”

Page 15: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

The Map Trap

“”

Goal analyze the impact that the type of user interface has on the search and information discovery experience of mobile users

“Motivation The interface design of . . . mobile Web services may be organized in two distinct groups [ in terms of how they ] display information:

”. . . to date, little light has been shed on the implications that these mobile interface modalities have on the experience of their users

the place to which it refers (e.g. geographical)1

order or ranking (e.g. time or search engine ranking)2

Page 16: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

The Map Trap : SSB

Proactive map based interface displaying all queries executed by all

users in a given physical location

Connects to a user’s social network so that friends can help each other by answering each other’s queries while on-the-move

Social Search Browser

search, answer, ask questions socially

browse geo-tagged queries in two modes

TEXT MAP

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The Map Trap : Study

1 MONTH20

55

31

3

SSBMap

Oz

SSBText

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The Map Trap : Results

LOOKUPS

594 291

QUERIES 14492

ANSWERS 123 72

TEXT MAP

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The Map Trap : Key Points

3Participants consistently preferred [ text ] when they were consuming information . . . This preference was less pronounced when they were seeking information.“

”Text vs Maps:

Choice of user interface depends on: personal preferencessituational contextinformation need 1

auto-learn user interface preferencesauto-learn situational context auto-learn user intent

P.S. support fuzzy / vague location matching

2Design implications:

Win!=

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Questions

Q How might have a more balanced gender representation affected the results of the study?

Q If user preferences stem from experience, are we doomed to make merely iterative improvements?

Q What implications does “text for consuming, maps for seeking” have on design?

Q Any other questions?

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IS 698

Presented by: Marie K. Silverstrim

Lost in Navigation:Evaluating a Mobile Map App for a Fair

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Intelligent Systems Lab Amsterdam (ISLA), Univ. of Amsterdam

Dr. Anders BouwerPhD in CS 2005

Research Interests:• Context & process aware media knowledge spaces• Representation & adaptation of experiences in mobile environments• AI and films

Abdo Abdallah El Ali4th yr PhD in Mobile HCI

Dr. Frank NackPhD Lancaster Univ., UK

Research Interests:• Music computing• Intelligent multimedia& multimodal interfaces• Intelligent navigation• AI & Human Intelligence in general

Research Interests:• Usability & UX• Multimodal Interaction• Gesture-based Interaction• Ubiquitous Computing• Playful HCI

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Orientation vs. NavigationOrientation

Understanding of one’s locationDirection of nearby destinations

NavigationThe process of moving to that destination

$

$

$

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Why Indoor Navigation Is HardNeed 2 points to orient yourself

Permanent landmarks are rarely found insideCan lose you orientation when changing

buildings and floorsHow many times did the stairs turn?

Low visibility of destinationsIndoor destinations are not big and they tend

to look alikeAttention diverting stimuli

Shiny things & interesting people are plentiful

Page 25: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

The StudyAim of study:

How well users can navigate and orient themselves with mobile app at an indoor fair

Setup of study:Paris Air Show at Le Bourget Airport, France14 participants

9M/5F, varied in nationality, professions and agesUsing an app developed specifically for the

air show by Insiteo on Android SmartphoneTechnical difficulties:

Jumpiness, temporarily inaccurate positions, temporary disappearance

Question:What do we think of the study setup?

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The Tasks1. Find a stand in the same hall

a) Find it on the appb) Point to it from current positionc) Navigate to stand

2. Find and meet another persona) Use MeetMe feature of the appb) Find person & mark location on paper map

3. Find a stand in another halla) Find the stand on the appb) Point to itc) Mark it on the paper map

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Quantitative ResultsWide range of performance

Both in duration and accuracy of the taskOnly low to medium mean accuracy

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Qualitative ResultsGood general

impressionGood to very good

usefulEasy difficulty of

tasksEasy to very easy

user interface

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Disconnect in Results“Although all participants were afterwards

generally positive about the system and the study, 6 of them seemed very insecure while performing the tasks.” p.178

Quantitative says the tasks were difficult…BUT!

Qualitative says the tasks were easy…?

Question:Why the disconnect?

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Two Strategies EmployedContinuously looking at the phone only

Turning too late or too soonWrong turns (180 degree disorientation)Nearly or actually bumping into peopleNot spotting destination until reaching it

Looking at both the phone and environmentLess likely to experience above problemsGot to their goal faster

Question:If looking at environment is obviously better, why do so many people stare at their phones?

Page 31: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Blindly following Navigation

http://www.youtube.com/watch?v=a2QIH2uz3p8

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ConclusionsPersonal navigation strategies differDestinations will be achieved eventually,

but better orientating is neededTasks of Orienting and Navigating need to

be separatedInattentional blindness occurs often, need

to look away from the screenAudio or Haptic solutions?

Decreased awareness of surroundings causes mistakes in navigating and potential for collisions

Question:Are these conclusions the same for mobile and paper maps?

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Questions and Discussion

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Further Readings on OrientationLink: 

http://dl.acm.org/citation.cfm?id=2423737.2423801

Citation: S. Robinson, M. Jones, J. Williamson, R. Murray-Smith, P. Eslambolchilar, and M. Lindborg, “Navigation your way: from spontaneous independent exploration to dynamic social journeys,” Personal and Ubiquitous Computing, vol. 16, no. 8, pp. 973–985, Sep. 2011.

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Thank you!

(token cat picture)

Page 36: Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

Let’s take a break

Next up: A1 Q&A, Location activity

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App presentations

• I’d like to see:– Google Project Glass– Swype or SwiftKey

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Assignment 1 Q&A

• Status check-in– How is everybody doing?– Who needs help?– Who wants feedback?

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Design challenge

• Groups of 3 (or 2): pair up with someone you don’t know

• We’re going to sketch some location aware interfaces

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Location sharing

• Is really hard

• Varies based on who is asking, current activity

From Consolvo et al., 2005

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Group activity

• Sketch out the map view of a location tracking app for parents and kids

• Parent view and kid view

• Should support helicopter and non-helicopter parents

• Step 1: Design the parent view

• We’ll present them to the class in 10 minutes

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Activity Part 2

• Design the kid view– What the kid would tolerate

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Upcoming

• Next week: Search and information seeking