Mobile Best Planning

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    MOBILE FIRST,

    MOBILE BEST

    CONNECTED MEDIA

    FRAMEWORK

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    THECOLLECTIVE

    FACTORY

    @august_west

    [email protected]

    AP

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    mailto:[email protected]:[email protected]
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    Mobile

    as

    Platform

    Mobile

    as

    Channel

    THESIS

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    4

    THE CURRENT PLANNING

    PROCESS IS ANTIQUATEDLIKE THIS MODEL T:

    IT WORKS...

    BUT ITS NOT VERY

    EFFICIENT

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    TYPICAL PLANNING PROCESS

    5

    The typical planning process has the consumer

    in the center. You would then determine which

    media channels that consumer spends time in.

    CONSUMER SURROUND

    BYMEDIA CHANNELS

    On-ProductDirect

    Radio

    OOH

    TV

    Print

    Phone

    TV

    THIS SOUNDS

    IDEAL RIGHT?

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    ITS NOT. HERE IS WHY:This process was developed when media was static.

    It was developed before everyone had aconnected device on them 24 hours a day.

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    ALL BELOWIN REAL TIME

    TV OOH Radio Print In-Store Tablet Computer Event DR Mail

    PERMACONNECTION - - - - - - - - -

    PROVIDESLOCATION - - - - - YES YES - -

    TRANSACTIONAL - - - - YES YES YES - -

    SOCIAL - - - - - YES YES - -

    8

    KEY DIFFERENTIATORS FOR MOBILE

    MOBILE WINS ACROSS THE BOARD

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    On-Product

    Dire

    Radio

    OOH

    TV

    Print

    BECAUSE WE ALL INTERACT

    WITH MEDIA DIFFERENTLY

    How media impacts the user

    changes dramaticallydepending on the connecteddevicethe user has

    A OOH placement for examplecan gain contextual relevanceif interacted with a connecteddevice

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    ... TIME, AND LOCATION IMPACT HOW WE SEEK INFORMATION

    desktops tablets phones

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    WHAT IS THE ADVANTAGE OF

    THIS FRAMEWORK?

    TO CRUSH YOUR ENEMIES, SEE THEM DRIVEN BEFOWednesday, May 15, 13

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    OMNI-CHANNEL IMPLEMENTATION

    =MORE MONEY= WINNING!

    AUDIENCE SIZE CAN INCREASE BY +13

    CONSUMER DROP OFF CAN IMPROVE BY

    +20OVERALL CONVERSIONS CAN INCREASE BY +19

    Source: Insight Express Mobility Study (blinded)

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    THE BASIC FRAME

    FOR SUCCESWednesday, May 15, 13

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    The Brand

    Data the brand knows about the userThird party intelligenceUser personas

    Media Type

    User:

    Time/LocationDevice Type/CognitiveEmotional

    USER

    THE MEDIA, BRAND AND CONSUMER UNIVERSE

    THE CONNECTED DEVICE = THE USER

    The king pinfrom which everything pivots:

    TRANSACTIONAL, SOCIAL, PERMA CONNECTION

    BRAND

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    DECONSTRUCTING THE MODEL - THE USER

    The current psychological

    state of user. Based on not

    only the individual (current,past stress, desires and

    needs) but how they are

    effected by location and

    cognitive abilities

    What the phone knows:

    Where the user is. Whatmedia they are looking at. The

    temperature, time of day, etc.

    How the user pro

    information (devic

    very addressable

    very addressable

    addressable

    These three thin

    formulate intent.

    leveraged by the

    TRANSACTION

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    DECONSTRUCTING THE MODEL - MEDIA CHANNELS AND HOW THEY EFFECT THE US

    Media Channels

    TIME - LOCATION - EMOTIONAL - COGN

    Media Channel impacts:The device you use and the content you

    Media Channel + Place impacts:Cognitive (device type) - Emotion - Con

    Media Channel + Time impacts:Content

    Media Channel + Connected Device impacConnections to other media channels (Bthe connected device.

    IMPLICATION:Media regardless of channel can no

    longer be thought of as static

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    THE BRAND - DATA THE BRAND KNO

    SalesBehavioral

    Lifestyle

    AttitudePreferences

    Third party (e.g. research or DSP)

    DECONSTRUCTING THE MODEL - THE BRAND

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    THATS IT.

    FOR NOW

    CONTACT:

    Gene Keenan

    [email protected]

    415-218.7369

    http://www.thecollectivefactory.com

    Wednesday, May 15, 13

    http://www.thecollectivefactory.com/http://www.thecollectivefactory.com/http://www.thecollectivefactory.com/mailto:[email protected]:[email protected]