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Mission • To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad, global social changes • To support mission – by producing entertainment that makes a difference in the lives of young people. • Multi-platform delivery of meaningful content

Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

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Page 1: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Mission

• To present entertainment that helps young people become better human beings – by changing the world; by making important

positive, lasting, broad, global social changes• To support mission– by producing entertainment that makes a

difference in the lives of young people.• Multi-platform delivery of meaningful content

Page 2: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Meaningful Content

•Secret Life of Words•Mighty Joe Young•North Country•American Blackout•Amazing Grace•Paradise Now•Shut Up & Sing

•Sweet Mother Tour•An Inconvenient Truth•Bulworth•The Daily Show•Fast Food Nation•Half Nelson•Girl in the Café

Page 3: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Objectives: by 2010

• Create the premier brand for socially relevant films & music

• Develop or produce 10 films per year• Develop or sponsor 10 albums per year• Produce 1 TV series per year• Produce 100 webisodes concurrently• Net $10M

Page 4: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Scope of SLEEntertainment

Entertainment

Entertain

Entertain

Art

Media

Educate

Activate

Page 5: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Scope of SLEProfessional

Stars

Repeatable

Congregate

Participate

Amateur

Real people

Unique

Isolate

Observe

Page 6: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Scope of SLE

Art

Head

Emotion

Craft

Body

Intellect

Page 7: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Scope of SLECraft Enter

tainment Enter

tainment

Entertain

Activate

Repeatabl

e

Observe

Profession

al

Congregate

Mental

EmotionsArt

Art

Media

Educate

Educate

Unique

Participate

Amateur

Isolate

Physical

IntellectIN

•Films•Television•Music•Dance•Theater•Live performance•Web television•Multimedia + Live events•Circus

OUT•Sports

•Games

•RPG

•Home video

•2D or 3D visual art

•Books

•Educational media

•Video games

•Comic books

Page 8: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Our Audience

US teen boys

US young adults

Global young adults US teen girls

Global Youth

Page 9: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Strategy: Content Development

• Participant Productions model– Develop in-house with outside collaborators– Star-driven– Meaningful content both fiction & non-fiction– Distribution through major channels

• Co-branded model– Partner to promote externally-produced content

Page 10: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Strategy: Entertainment 2.0

• What is Entertainment 2.0– Agile– Participatory– On demand– Searchable– Simultaneous mult-platform– Mashups– Viewer-influenced stories

Page 11: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Strategy: Cross-Platform Brand Penetration

• Content available across all SL platforms– Original venues– SL Metaverse– SL Lounges / Discovernauts– Licensed merchandise– SL Sports– SL Games– SL House parties/ Action Centers– SL marches, events, rallies, mobilizations– SL Educational media

• Challenge youth to excel

Page 12: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Strategy: Revenue

• Portfolio of products– Balance risk

• Cross-merchandise with other SL Divisions• Focus on revenue from sale of content• Secondary revenue streams

Page 13: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Focus of Media Projects

By youth•Young writers & directors

About youth•Stories about young people For youth

•Messages targeted at young people, even though the performers may be adults

Page 14: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Matrix of ProductsFictional Non-fiction Participatory

Big Screen Experimental Documentary

Little Screen Narrative Reality TV

Mobile Screen Flexible Mobile doc

3rd Screen Flexible Concert video

Face-to-Face Live + FilmFilm + ArtLive + ArtMusic + TheaterSpoken Word

Page 15: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Consumer spending

• Size of total market• Spend by segment• Spend by product type

Page 16: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams

• Sale of content-primary distribution• Sale of content-ancillary distribution• Participatory revenue• Advertising & placement• Licensing• Cross-merchandising with other SL platforms

Page 17: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams: Sale of Content through Primary Distribution Channel

• Film box office, US & International• Original network (or cable) broadcast• Original webcast access fees• Performance tickets, US & International

Page 18: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams: Sale of Content through Ancillary Distribution Channels

• DVD• CD• Memory sticks• Download• Network & cable re-sale• Subsidiary markets

Page 19: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams: Participatory Revenue

• Text to vote• Online participation fee• Real-world participation fee• Competitions• License to mashup (on SL Metaverse)

Page 20: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams: Advertising & Placement. “Campaign Placement”

• Web CPM • Web graphic ads• Mailers• Film product placement • Musician/performer logo wear • Musician /performer endorsements – Presupposes star value– Television– Billboards– Radio

Page 21: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Revenue Streams: Licensing

• Presupposes stars or franchises• Toys• Action figures• Games• Lunchboxes• Clothing & accessories• Cell phone accessories• Pet accessories• Recycling tools-can smashers, sorters

Page 22: Mission To present entertainment that helps young people become better human beings – by changing the world; by making important positive, lasting, broad,

Partners

• Current TV• Participant Productions• See Jane• NAMAC• Etc.