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1 Misrepresenting Reality What are the shortcomings of computer modelling and rendering in the pursuit of architectural perfection? Architecture BA Honours Stage 3 Dissertation In Architectural Studies (ARC3060) Module Leader Andrew Ballantyne Dominic Davies (120052046)

Misrepresenting Reality

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The shortcomings of computer modelling and rendering in the pursuit of architectural perfection.

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Misrepresenting  Reality  

 What  are  the  shortcomings  of  computer  modelling  and  rendering  in  the  pursuit  of  architectural  perfection?  

     

Architecture  BA  Honours    

Stage  3    

Dissertation  In  Architectural  Studies  (ARC3060)  

 Module  Leader  

Andrew  Ballantyne    

Dominic  Davies    

(120052046)  

 

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Misrepresenting  Reality      

What  are  the  shortcomings  of  computer  modelling  and  rendering  in  the  pursuit  of  architectural  perfection?  

   Contents      

• Introduction        

• Outline        

• The  Birth  of  Computer  Modelling        

• The  Computer  Modelling  Revolution        

• The  Industry  view  of  Computer  Modelling        

• Architectural  Rendering  –  An  Introduction        

• The  Idealization  of  Architecture        

• The  Industry  view  of  Architectural  Rendering        

• Conclusion        

• Bibliography    

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Introduction  

 

“While  we  accept  the  conventions  of  traditional  architectural  drawing  

and   the   stylizations   of   the   first   generation   of   digital   rendering   as  

artistic   devices   that   invite   us   to   participate   in   imagining   an  

architectural  product,  buildable  or  not,  our  eyes  are  trained  to  believe  

that   a   photograph   is   a   true   representation   of   an   existing   condition.  

Thus  in  the  digital  age  the  graphic  representation  of  architecture  has  

moved  beyond  an  exercise  in  persuasion;  it  has  become  an  exercise  in  

deception.”1  

 

This   quotation   by   award   winning   architect   Belmont   Freeman   implies   that   we  

should   think   critically   about   the   current   forms   of   architectural   representation  

and  whether   they   portray   a   realistic   depiction   of   architecture.   This   thesis  will  

look  at  the  different  ways  in  which  the  computer  is  used  to  envisage  architecture  

and   what   affects   this   has   on   the   design.   It   will   also   take   a   critical   look   as   to  

whether   on   balance   the   recent   developments   in   computer   modelling   and  

rendering  have  had  a  positive  or  negative  impact  on  the  design  process.  

 

Outline    

 

In  recent  decades  the  ways  in  which  we  present  architectural  ideas  has  evolved  

dramatically.  Computer  software  has  been  the  driving  force  of  this  change  with  

the  introduction  and  evolution  of  computer  modelling  and  rendering  software.  In  

conjunction  with   this   software,   other  physical  modelling   techniques  have  been  

introduced   the   forefront   of   which   is   now   3d   printing.   These   technologies   are  

increasingly  used  in  most,  if  not  all  elements  of  the  architectural  process  and  will  

inevitably   have   an   impact   on   the   way  we   present   our   designs   and   the   design  

process.  Research  has  enabled  me   to  present  a   clearer  picture  of   the   impact  of  

these   technologies,   and   whether   the   positive   developments   in   this   technology  

                                                                                                               1  Freeman,  B.  (2013).  Digital  Deception:  Architectural  Photography  After  Photoshop.  [online]  Places  Journal.  Available  at:  https://placesjournal.org/article/digital-­‐deception/  [Accessed  8  Nov.  2014].  

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are  outweighed  by  the  negative  impacts.  I  have  also  considered  the  ethical  issues  

surrounding  the  use  of  these  technologies.          

 

My  research  has  been  done  using  multiple   sources   including  both  primary  and  

secondary  research.  I  have  created  a  series  of  questionnaires  to  analyse  people’s  

personal  opinions  about  architectural  modelling  and  rendering.  There  are  many  

demographics,   which   I   have   targeted   with   these   surveys.   These   include  

practicing   architects,   architectural   students   and   journalists.   In   my   secondary  

research  I  have  read  and  studied  relevant  books  and  articles,  which  gave  me  an  

insight  into  what  the  current  opinions  on  this  topic  are  in  the  academic  world.    

 

At  this  point  I  the  need  to  make  it  clear,  that  although  I  have  looked  at  both  the  

positive  and  negative  impacts  I  have  primarily  focused  on  the  latter  as  I  believe  

these  are  less  obvious.   I  have  co-­‐ordinated  this  thesis  by  initially   looking  at  the  

history   of   computer   modelling   and   rendering   to   understand   how   they   were  

introduced   into   the   profession,   and   have   been   increasingly   integrated   into   the  

way  in  which  architects  operate.  I  have  split  the  main  discussion  into  two  parts,  

computer  modelling   and   computer   rendering.  The   two  are  very  much  engaged  

with  each  other  but  each  have  their  own  set  of  attributes  and  implications.  

 

I   have   looked   at   computer   modelling   and   rendering   in   a   critical   analysis   to  

determine  whether   or   not   computers   have   become   too   involved   in   the  way   in  

which   architects   design   and   illustrate   ideas.   My   research   into   computer  

modelling   has   looked   at   cases   including   my   own   experiences   where   perhaps  

computer  modelling  has  limited  creativity,  acting  to  inhibit  the  architect  instead  

of   facilitating   the   project.   My   research   into   computer   rendering   has   looked   at  

how   it   is   used   to   illustrate   an   idea   to   the   client.   This   looks   at   the   negative  

implications  this  technology  could  have.  I  have  also  linked  this  into  a  discussion  

on  the  effects  this  has  on  the  students  of  architecture.  

 

 

 

 

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The  Birth  Of  Computer  Modelling    

 

Computer   Aided   Design   software   (CAD)   is   widely   recognised   as   the   starting  

point  of  computer  modelling  and  in  2009  was  voted  by  the  readers  of  ‘Architects  

Journal’   as   “the   greatest   advance   in   construction   history2.”     The   origination   of  

CAD   is   uncertain   as   no   one   can   really   pinpoint  where   and  when   the   idea  was  

conceived.   The   most   accepted   theory   is   that   Adams   Associates   in   Bedford,  

Massachusetts,  developed  the  first  CAD  system  in  1959.3  In  the  same  year  General  

Motors  with  help  from  IBM  started  to  develop  their  own  CAD  systems  for  use  in  

the   design   of   automobiles.   From   this   point   on,   the   implementation   of   CAD  

systems   was   deployed   rapidly   throughout   engineering   firms.     IBM  was   at   the  

forefront  of  development  and  became  the  dominant  supplier  of  digital  computers  

that  were  built  for  the  use  of  CAD.4  

 

Initially  CAD  systems  were  limited  to  2-­‐Dimensional  design  and  representation.  

Throughout   the   1960’s   the   need   for   accurate   3-­‐Dimensional   modelling   was  

necessary   for   designing   non-­‐uniform   surfaces   such   as   those   required   for  

airplanes   and   cars.   This   advancement   was   attributed   to   Pieree   Bezier,   an  

engineer  at  Renault  who  developed  the  Bezier  Spline  thus  allowing  surfaces  to  be  

accurately   manipulated   into   free   flowing   3   Dimensional   forms.5  At   this   early  

stage   the   technology   was   simply   too   expensive   for   architecture   firms   to  

implement.   When   computers   and   CAD   systems   became   more   cost   effective  

architects   started   to   supplement   and   then   replace   their   traditional   drawing  

boards  with  computers.    

 

Autodesk  Limited,  founded  in  1982  by  John  Walker,  is  widely  accepted  as  being  

responsible  for  the  availability  and  wide  scale  use  of  CAD  that  we  see  today.  They  

are  still  the  industry  leaders,  with  their  original  flagship  product,  ‘AutoCad’.  This  

iconic  software,  known  to  all  in  the  construction  industry,  was  introduced  to  the  

                                                                                                               2  Architectsjournal.co.uk,  (2012).  CAD  -­‐  The  greatest  advance  in  construction  history.  [online]  Available  at:  http://www.architectsjournal.co.uk/cad-­‐the-­‐greatest-­‐advance-­‐in-­‐construction-­‐history/1996442.article  [Accessed  13  Jan.  2015].  3  Peddie,  J.  (2013).  The  history  of  visual  magic  in  computers.  London:  Springer,  p.102.  4  Ibid,  p.103.  5  Ibid,  p.89.  

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market   and   suitable   for   the   new   affordable   computers   that   emerged   in   the  

1980’s. 6  The   program   was   so   successful   as   its   versatility   catered   for   all  

professions   that   required   drafting. 7  The   program   was   a   huge   success   and  

superior  to  other  products,  which  were  competing  in  the  same  burdening  market.  

The   worldwide   acceptance   of   this   product   became   a   significant   factor   in  

convincing  architecture  firms  to  embrace  the  digital  revolution.  

 

At   the   turn  of   the  new  millennia  we  have   seen   the   same   thing  happening  with  

computer  modelling  software.  Autodesk  are  again  one  of  industry  leaders  of  this  

technology  with   their   array   of   industry   specific   software,  with   Autodesk   Revit  

being   the   principal   product   of   choice   for   architects.   Currently   there   is   one  

computer   modelling   software   ‘SketchUp’   that   is   perhaps   the   most   commonly  

used  and  most  widely  known  globally  with  over  30  million  activations  in  2011.8  

 

SketchUp  was  first  conceived   in  2000  by  a  company  called   ‘Last  Software’  with  

the  basic  concept  of  making  a  computer  modelling  software  that  was  easy  to  use  

and  more   engaging   than   others   on   the  market.   In   2006   Google   acquired   “Last  

Software”  giving  them  the  rights  to  SketchUp.  Google  acquired  the  company,  as  

they  wanted   to  expand  one  of   their  other  projects,   ‘Google  Earth’   to  encourage  

people   to  use   SketchUp   to  model  buildings   that   could   then  be   located  on   their  

digital  earth.  To  allow  this  to  happen  they  made  the  software  extremely  easy  to  

use  and  most  crucial  of  all,  made  it  freely  available.  More  recently  the  company  

‘Trimble’  has  bought  the  software  with  the  intention  of  advancing  its  capabilities  

and   potential.   This   software   has   been   proven   to   be   immensely   popular  within  

the  architecture  community  and  has  provided  a  gateway  for  many  into  computer  

modelling.  9  

 

                                                                                                                 6  Ibid,  p.105.  7  AAA  CAD  DRAFTING  SERVICES,  (2013).  AutoCad  -­‐  The  worlds  most  popular  drafting  software.  [online]  Aaadrafting.com.  Available  at:  http://www.aaadrafting.com/autocad.html  [Accessed  9  Jan.  2015].  8  Bacus,  J.  (2012).  A  new  home  for  SketchUp.  [Blog]  SketchUpdate.  Available  at:  http://sketchupdate.blogspot.co.uk/2012/04/new-­‐home-­‐for-­‐sketchup.html  [Accessed  9  Jan.  2015].  9  Nath,  D.  (2013).  History  of  SketchUp.  [online]  Sketchup-­‐ur-­‐space.com.  Available  at:  http://www.sketchup-­‐ur-­‐space.com/july11/history-­‐of-­‐sketchup.htm  [Accessed  5  Jan.  2015].  

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The  Computer  Modelling  Revolution  

 

Computer  modelling  is  used  in  many  professions  from  the  construction  industry  

to   the   gaming   and   film   industries.   It   has   revolutionized   how  we   envisage   our  

creations  and  allowed  us  to  work  more  quickly  and  efficiently.  Architecture  is  a  

clear  example  of  a  profession  that  has  been  subject  to  this  revolution.  

 

Computer  modelling  has  many  advantages   for  a  designer  but  arguably  can  also  

inhibit  them  in  many  ways.  If  used  too  early  in  the  design  process  the  software  

could  restrict   the  creativity  of  a  designer  by  constraining   the  design   to  what   is  

possible  to  be  created  on  the  computer.  This  limitation  is  also  determined  by  the  

individual’s  capability  within  the  specific  software.  Arguably   this   is  not  present  

when   designing   through   drawing   or   physical   modelling   which   is   much   more  

open  in  its  possibilities.    

 

“Even  if  usual  3D  modeling  systems  are  designed  for  a  specific  task  or  

domain,  they  are  still  tedious  to  use  and  generally  shackle  creativity  of  

users.  This  problem  principally  arises  because  3d  modeling  methods  

and  interactions  are  far  from  designers’  habits  and  environments.”10  

 

This   extract   from   a   paper  written   about   how  we   use   3-­‐Dimentional  modelling  

software   highlights   the   users   limitation   with   the   software’s   interface.   It   also  

introduces   the   idea   that   the   limitation   is   due   to   the   variance   between   human  

nature   and   the   digital   world.   It   leads   us   to   the   question:   if   we   exist   in   reality  

should  we  not  design  in  a  way  that  adheres  to  the  same  rules  and  expectations  of  

reality?    

 

At  the  early  stages  of  a  design  it  could  be  argued  that  we  should  start  with  as  few  

limitations  as  possible  and   then  develop   the   idea   into  something  more  original  

and  creative.  I  have  had  first  hand  experience  with  this  type  of  limitation  in  my  

own  studies  where  I  have  allowed  my  designs  to  progress  to  a  stage  where  I  can  

effectively  model  it  on  the  computer.  Unknowingly,  I  was  preventing  myself  from                                                                                                                  10  Huot,  S.,  Dumas,  C.  and  Hegron,  G.  (2015).  Toward  Creative  3D  Modeling:  An  Architect'  Sketches  Study.  Human-­‐computer  Interaction,  INTERACT  '03.  Zurich:  IOS  Press,  p.785.  

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designing   the   architecture   that   I   really   wanted   to,   as   I   was   not   allowing   my  

designs   to   be   as   ambitious   as   I   wanted   them   to   be.   The   computer   may   also  

restrict   this   first   stage   of   design,   as   it   is   too   accurate,   prohibiting   any   sense   of  

imagination   and   interpretation.   This   reduces   the   different   directions   that   a  

design  can  progress  and  ultimately  makes   it  harder   to  develop  and  change   the  

idea  at  a  later  stage.  This  leads  to  a  process  whereby  a  building  originates  only  in  

the   computer,   and   the   design   becomes   potentially   far   too   detailed,   at   a   stage  

where   it   should   be   allowed   to   grow   and   change   in   an   unlimited   amount   of  

directions.    

 

“the  computer  came  to  the  architect  as  a  tool  for  absolute  accuracy  in  

his  work.   This   has   led   him   to   the   infinite   detailing,  which   no   longer  

allows  uncertainty   or   procrastination   in   the   name  of   accuracy   to   be  

achieved  later.”11    

 

Burelli  implies  here  that  when  we  design  using  computer  modelling  software,  we  

become   too   involved   with   minor   details   of   a   building   that   are   perhaps   not  

important   at   such   an   early   stage.   He   explains   this   by   stating,   “the   conceptual  

representation  of  an  idea  of  architecture  is  no  longer  needed;  clients  demand  

the   “real”   from   the  beginning  of   a  project.”12  In   short  we  work   to   this   detail  

from   the   start   of   a   project   because   the   client   demands   it.   Arguably   clients   are  

uninterested   in   the   conceptual   workings   behind   a   project,   they   respond   to  

reality;  the  computer  can  provide  this  quickly  and  effectively.    

 

In   a   profession   as   competitive   as   architecture   it   is   understandable   how   the  

computer  has  become  so  dominant,  as  it  enables  the  architect  to  fulfil  the  needs  

of   demanding   clients.   Later   in   this   thesis   I   will   consider   the   ethical  

considerations  of  using  elaborate  drawings  at  the  consultation  stage  of  a  project.  

 

It   could   be   argued   that   computer   modelling   is   an   essential   part   of   designing  

buildings  of  a  certain  style  of  architecture  that  would  be  very  difficult  to  design  

                                                                                                               11  Schillaci,  F,  Burelli,  A.  and  Avella,  F.  (2009).  Architectural  renderings.  Berlin:  DOM  publishers,  p.74.  12  Ibid,  p.74.  

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by   hand.   Zaha   Hadid’s   buildings   are   a   good   example   of   this   where   she   uses  

complex  geometry   to   form  organic  and   fluid   forms.  Mentally   trying   to  envisage  

these  forms  can  be  difficult  and  thus  a  computer  needs  to  be  used,  to  show  the  

form,   to   allow   it   to   be  developed   and   constructed.  Below   is   an   example   of   her  

work,  ‘the  Abu-­‐Dhabi  performing  arts  centre’.  This  building  uses  many  sweeping  

curves   that   move   in   many   directions   that   are   virtually   impossible   to   draw  

accurately,   let  alone  design  by  hand.  In  general  most  buildings  do  not  have  this  

type   of   form   and   arguably   could   be   designed   and   developed   through   hand  

sketches  or  physical  models.  

 

 The  Abu-­‐Dhabi  performing  arts  centre,  Zaha  Hadid.13  

 

When   using   computer-­‐modelling   software   purely   as   a   way   of   envisaging   our  

design  efficiently  and  quickly  there   is  potentially  nothing  negative  that   is  being  

introduced   into   the   architectural   process.   However   what   is   becoming   more  

common   is   its  use  within   the  design  stage  of  a  building,  where   innovation  may  

become  inhibited.  Prior  to  computer  modelling,  drawing,  physical  modelling  and  

watercolour   perspectives   were   the   recognised   tools   of   architecture.   They   are  

tools   that   allow   us   to   form   spaces   by   constructing   a   gateway   between   our  

                                                                                                               13  Zaha  Hadid  Architects,  (2007).  Rendered  image  of  Abu  Dhabi  Performance  Art  Centre.  [image]  Available  at:  http://www.zaha-­‐hadid.com/architecture/abu-­‐dhabi-­‐performing-­‐arts-­‐centre/  [Accessed  12  Nov.  2014].  

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creative  minds  and  reality.  When  using  a  computer  to  act  as  this  gateway  can  we  

really  use  it  effectively  as  a  way  to  communicate  the  forms  that  we  imagine?    

 

“The   craft   of   drawing   has   traditionally   been   the   hallmark   of   the  

architect.  Involving  as  it  does  the  mind,  the  eye  and  the  hand,  it  builds  

understanding  of  its  object  on  several  levels.  An  idea  that  originates  in  

the  mind  is  expressed  by  the  hand  in  such  a  way  that  the  visible  result  

is  the  product  of  both  thought  and  action”14  

 

Here   Scheer   implies   that   by   drawing   an   idea   we   gain   a   greater   depth   and  

understanding  of   the  concept,  which  will  enhance  our  ability   to  develop   it.  The  

idea  that  this  gives  a  “product  of  both  thought  and  action”  is  very  interesting  

as  he  claims  that  part  of  the  design  comes  simply  from  the  task  of  drawing.  It  is  

difficult   to   apprehend   the   validity   of   this   idea,   as   we   cannot   compare   the  

designer’s   mental   ideas   to   what   they   draw.   What   I   do   think   is   that   often  

architectural  ideas  that  we  create,  come  from  errors  whilst  drawing.  These  ideas  

have  come  purely  from  drawing  and  are  absolutely  necessary  to  create  original  

ideas  about  design.  

 

Burelli  expands  on  this   idea  simply  stating  that,  “It   is  not  true  that  you   ‘think’  

the  architecture  the  way  you  would  like  to  represent  it.”15  This  idea  reinforces  

the  concept  of  how  important  the  representation  of  ideas  can  be,  as  it  tends  to  be  

contrary  to  the  way  we  first  envisage  these  ideas.  

 

At  this  point  I  question  if  this  connection  between  the  mind  and  the  pencil  is  so  

exclusive?  Surely  the  pencil  is  just  a  tool  that  we  use  to  interact  with  paper  just  

like  the  keyboard  and  mouse  is  a  tool  that  we  use  to  interact  with  a  computer?  

Just  because  the  computer  is  a  new  entity  in  design  surely  doesn’t  mean  that  we  

need  to  treat  it  with  hostility,  instead  should  we  embrace  it?  As  a  compromise  we  

start   to   see   the   successful   outcome   when   combining   the   computer   with   hand  

drawing  to  present  our  ideas.  This  can  be  done  in  many  effective  ways  when  the  

                                                                                                               14  Scheer,  D.  (2014).  The  death  of  drawing.  New  York:  Routledge,  p.6.  15  Schillaci,  F,  Burelli,  A.  and  Avella,  F.  (2009).  Architectural  renderings.  Berlin:  DOM  publishers,  p.76.  

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computer   model   is   most   commonly   used   to   give   an   accurate   perspective   to  

representations  making   them  more   readable   and   familiar   to   the   viewer.  Helen  

Castle,   editor   of   Architectural   Design   states,   “Architectural   drawing   is   alive,  

kicking  and  positively  screaming”  and  is  being,  “Infused  by  technologies  and  

techniques”,  “leading  to  numerous  different  combinations  of  hand-­‐computer  

hybrids.”16  The  computer  model  allows  this  new  hybrid  representation  to  exist,  

and  shows  us  that  to  get  the  most  out  of  a  computer  we  should  use  it  alongside  

hand  drawing.  

 

Physical  modelling  is  equally  important  in  the  design  of  architecture  and  perhaps  

is  more  at  threat  from  computers  compared  to  drawing.  Physical  models  provide  

us  with  a  physical  connection  to  our  designs  that  is  not  possible  through  drawing  

or   computer   modelling.   It   would   appear   that   the   use   of   physical   models   is  

something  that  has  diminished  in  professional  practices.  In  my  experience  often  

no  physical  model   of   a   building  will   ever  be  built   and   shown   to   a   client   in   the  

design  phase.  Most  architectural  models  are  only  made  at  the  request  of  property  

developers   to   market   a   development   at   a   stage   where   the   design   has   been  

finalized.   These   models   are   generally   made   via   third   party   model   making  

companies,   and   not   by   anyone   who   has   been   involved   with   the   design   of   the  

project.    

 

“Too   often   architects   who   embrace   computer   design   technology  

abandon  manual  design  processes  that  are  still  effective,  from  a  belief  

that   new   technology   must   be   leveraged   to   maximum   advantage.  

Effective   use   of   computer   modeling   should   compliment,   rather   than  

replace,   physical   three-­‐dimensional  models.   Each   can   have   a   role   in  

studying  or  communications  a  particular  aspect  of  design  intent,  and  

together   may   describe   a   proposed   building   more   accurately   than   if  

used  separately  and  exclusively.“17  

 

This  exert  from  the  ‘The  Architect's  Handbook  of  Professional  Practice’  broadens  

my  last  point  about  hand  drawing,  by  telling  us  that  we  should  use  the  computer                                                                                                                  16  Spiller,  N.  (2013).  Drawing  Architecture  AD.  Hoboken:  Wiley,  p.5.  17  Demkin,  J.  (2001).  The  architect's  handbook  of  professional  practice.  New  York:  J.  Wiley.  

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model   as   a   tool   used   in   conjunction  with   traditional  methods   and   not   replace  

them.  

 

Possibly  the  convenience  of  producing  computer  models  has  resulted  in  the  lack  

of   physical   models   in   the   common   architectural   practice.   The   well-­‐known  

architect  Peter  Zumthor  describes  the  architectural  model  as  something,    

 

“to  look  at  and  imagine,  and  see  and  read.  To  see  how  the  light  comes.  

It’s  not   representation;   it’s   like  Giacometti  making  a   sculpture.  He   is  

not  representing  something  with   the   first   sculpture,   it   is   the  work,   it  

just   gets   bigger   and   bigger   and   bigger!   It’s   physical   that’s  what   it’s  

about.”18  

 

What  can  be  gained  form  Zumthors’  views  are  that  physical  models  of  a  building  

are  the  closest  representation  that  we  can  get  to  architecture  before  the  building  

is  actually  constructed.  This  highlights  the  importance  of  designing  a  project  with  

the  use  of  physical  models  as  we  live  in  a  physical  world  not  a  computer  screen.    

 

New  technologies  are  starting  to  emerge  which  enable  the  computer  to  connect  

with  the  realm  of  physical  modelling.  3-­‐Dimentional  printing  is  something  that  is  

now   commonplace   within   the   profession   and   in   architectural   schools.   3-­‐

Dimentional   printing   is   a   way   of   bringing   a   computer   model   into   reality  

accurately   and   quickly.   However   it   does   have   limitations   and   is   an   expensive  

process   compared   with   the   traditional   hand   made   balsa   and   mount   board  

representations  that  we  are  all  used  to.  This  technology  has  great  potential  but  it  

may  have  similar  problems  to  computer  modelling  software,  making  it  restrictive  

during   the  creative  design  process.  This   is  due  to   the   fact   that  models  are  over  

accurate,   lacking   in   interpretation   and   restricting   further   development.     It   is  

worth  considering  however  that  it  is  necessary  for  certain  kinds  of  design,  with  

the  work  of  Zaha  Hadid  again  being  a  pertinent  example.  The  multi  directional  

                                                                                                               18  H,  N.  (2015).  An  interview  with  Peter  Zumthor.  [Blog]  Thinking/Making  Architecture.  Available  at:  http://thinkingmakingarchitecture.blogspot.co.uk/2010/04/interview-­‐with-­‐peter-­‐zumthor.html  [Accessed  4  Dec.  2014].  

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curves  in  her  work  are  simply  not  possible  to  model  effectively  by  hand  and  thus  

the  3-­‐Dimentional  printer  is  the  only  viable  solution.    

 

Computer  Modelling  in  Education  

 

As  access  to  computer  modelling  is  relatively  recent,  a  high  percentage  of  current  

practicing  architects  did  not  have  access  to  the  technology  during  their  education.  

The   initial  stage  of   the  architecture  process   is  supposed  to  engage  our  creative  

minds   and   to   experiment   with   different   ideas   of   architecture.   As   previously  

discussed   the   limitation   of   the   computer   could   be   detrimental   to   this   part   of  

architectural   education.   As   we   start   to   see   the   next   generation   of   architects  

qualify  it  may  become  more  apparent  what  effect,  if  any,  this  digital  revolution  is  

having  on  the  way  we  design.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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The  Industry  view  of  Computer  Modelling  

 

When   looking   at   the   limitations   of   the   computer   people   have   a   huge   array   of  opinions  on  their  contribution.  Using  a  computer  comes  more  naturally  to  some  than  others,  which  will  directly  affect  their  ability  to  use  it  as  a  tool   in  design.  I  created  a  short  survey  to  gain  some  insight  into  the  different  views  people  have  to  obtain  a  more  informed  conclusion.    Three  of   the  questions   in   the   survey   relate   specifically   to   computer  modelling.  The  first  of  which  was,      

‘Do  you  think  that  computer  modelling  has  become  too  involved  in  the  design  process?  Has  it  limited  creativity?’    The  responses  to  this  question  were  very  varied  the  main  points  made  were  :-­‐    

• “That  it  will  only  limit  creativity  when  used  incorrectly”.  • “Computer  modelling  will  only  limit  creativity  if  we  let  it”.    • “The   computer   is   both   limiting   in   some   ways   but   also   allows   us   to   be  

more  creative  in  others”.  • “If  it  used  purely  as  a  way  of  communicating  where  absolutely  necessary,  

then  it  will  not  affect  the  creative  process”.    My   interpretation   of   the   results   is   that   computer   modelling   has   probably  narrowed  the  creative  process  for  some  people  but  has  simultaneously  improved  the   creative  process   for  others.  There  was   certainly   a   view   that  we  have   to  be  cautious   and   not   allow   the   computer   to   drive   the   creative   process   but   its   use  should  be  controlled  and  complementary  to  what  we  do.  I  think  this  is  certainly  true  and   is  compatible  with  points  made  earlier  about   the  work  of  Zaha  Hadid.  Indisputably  the  computer  has  made  it  possible  for  certain  types  of  architecture  to  exist.      When  looking  at  any  trends  that  arise  from  the  survey  it  was  interesting  to  see  that   the   majority   of   those   who   disagreed   with   the   statement   were   practicing  architects.  In  contrast  most  of  the  respondents  who  have  been  in  agreement  with  the  statement  were  still  studying.  This  leads  me  to  an  earlier  point  I  made  about  computer   modelling   being   a   relatively   new   technology   in   the   profession.   It   is  interesting  to  see  that  those  who  most  likely  studied  at  a  time  when  computer-­‐modelling   software  was   far   less   available   seem   to   be  more   receptive   to   using  computer-­‐modelling  software  as  a  design  tool.  Whereas  those  who  are  currently  studying  with  a  far  greater  accessibility  to  the  technology  tend  to  be  more  critical  and  cautious  when  using  it.    

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The  second  question  in  the  survey  was,    ‘Free  Software  such  as  Google  sketch-­‐up  have  made  computer  modelling  very  accessible  and  easy  to  use  meaning  that   it   is  now  used  by  many  students  at  the   beginning   of   their   architectural   studies.   Do   you   believe   that   this   will  inhibit  their  ability  to  design  effectively  as  they  may  have  limited  themselves  to  what  is  possible  on  a  computer?’    I  used  this  question  to  elicit  some  more  feedback  relating  to  the  use  of  computer  modelling  in  education.  The  responses  were  similar  to  the  first  question  however  some  new  ideas  were  introduced.    

• “The   only   limitation   is   imagination.   It   would   very   much   depend   on   the  student.  It  should  enable  students  to  explore  realms  not  even  considered  a  decade  ago”.  

• “Most   students   come   to   university   adept   in   hand   drawing   and   little  knowledge  about  computer  software.  So  instead  of  focusing  their  efforts  in  learning   how   to   design,   they   spend   a   disproportionate   amount   of   time  learning  new  software”.    

     The   general   consensus   was   that   the   computer   can   be   detrimental   to   some  students  but   conversely   it   can  open  a  whole  new   list   of  possibilities   for  others.  One  point   raised  about   the   time  required   to   learn  how  to  use   the  software  was  interesting  stating   that   it   is  not  necessarily   the  software   itself   that   limits  us  but  rather  the  time  it  takes  to  learn  how  to  use  it  effectively.  Some  students  would  be  constantly   playing   catch   up   throughout   their   education,   never   quite   realizing  there  potential.    For   the   final   question   relating   to   computer   modelling   I   wanted   to   encourage  people   to   think  about   the  extent   to  which  we  use   computers   in  design  and  any  limits  to  their  involvement  that  we  should  adhere  to.  The  question  reads,    ‘Furthermore  do  you  believe  that  the  design  process  should  be  purely  a  hand  drawn   exercise   and   if   not,   in   what   stage   of   the   design   process   should   the  computer  become  involved?’    The  responses  to  this  question  were  again  varied  with  some  people  claiming  that  it  can  be  used  from  the  conceptual  stage  where  as  others  firmly  believe  it  should  only  be  used  at  the  presentation  stage.  Some  examples  of  the  responses  were:-­‐    

• “Drawing  is  a  necessary  tool  for  architects  to  have  and  this  skill  needs  to  be  well  developed  before  we  start  using  computers”.  

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• “The  two  should  run  hand  in  hand  and  compliment  each  other  and  what  is  lacking  in  hand  drawing  can  be  made  up  for  using  the  computer  and  vice  versa”.  

• “Hand   drawn   process   is   very   flexible   and   allows   lateral   thought   more  easily.   Computers   tend   to   be   lineal   and   detailed   in   process   terms.  Therefore  ideas  by  hand,  solutions  by  computer.”  

 I  think  the  responses  help  us  form  a  view  as  to  how  we  should  use  computers  in  design.  Possibly  we  should  use  sketching  as  a  way  to  form  creative  and  original  ideas,  which  can  then  be  developed  more  efficiently  using  computer  modelling.  This   would   ensure   that   the   limitations   of   the   computer   do   not   influence   our  ability  to  design.    

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Architectural  Rendering  –  An  introduction  

 

Architectural  renders  are  something  that  have  existed  for  many  years  and  can  be  

considered   pieces   of   art   in   their   own   right.   Designed   to   show   a   semi-­‐realistic  

representation   of   a   building,   these   renders   were   historically   a   hand   drawn  

exercise   usually   brought   to   life   using  watercolours.   The   idea   of   a   render   is   to  

show   a   representation   of   a   design   showing   its   materiality   under   a   realistic  

interpretation  of  natural  and  man  made  lighting.  Along  with  the  development  of  

computer   modelling   a   by-­‐product   has   been   the   birth   of   computer   rendering.  

Computer   rendering   has   the   same   objectives   that   traditional   hand   drawn  

renders  do,  and  have  developed  to,  where  they  are  becoming  highly  realistic  and  

commonplace   in   architectural   practices.   They   are   a   very   effective   way   of  

marketing   architecture   to   clients   and   give   a   proposal   a   sense   of   prestige   and  

quality  that  may  or  may  not  be  inherent  in  the  final  building.  

 

I  want  to  explore  in  this  section  of  the  thesis  any  negative  implications  that  have  

arisen   from   the  use  of   these  architectural   renders,   and   to  what   extent   this  has  

affected   the  way  we  market   and   present   our   designs   to   clients.   This   is   a   very  

important  area   to   look  at  when  discussing  new  technologies   in  architecture,  as  

computer   rendering   is   a   relatively   new   technology   that   is   being   used   by   firms  

worldwide  for  the  smallest  of  projects  to  huge  sky  scrapers.  

 

 

 

 

 

 

 

 

 

 

 

 

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The  Deception  Of  The  Render    

 

I  now  return  to  the  opening  quotation  of  this  thesis  to  explore  in  more  detail  the  

question  of  misleading  renders.  

“While  we  accept  the  conventions  of  traditional  architectural  drawing  

and   the   stylizations   of   the   first   generation   of   digital   rendering   as  

artistic   devices   that   invite   us   to   participate   in   imagining   an  

architectural  product,  buildable  or  not,  our  eyes  are  trained  to  believe  

that   a   photograph   is   a   true   representation   of   an   existing   condition.  

Thus  in  the  digital  age  the  graphic  representation  of  architecture  has  

moved  beyond  an  exercise  in  persuasion;  it  has  become  an  exercise  in  

deception.”19  

In  a  competitive  marketplace  architects  are  often  under  time  pressures  and  have  

limited  time  and  opportunities  to  market  ideas  to  clients.  The  role  of  an  architect  

is  evolving  from  being  just  a  designer  into  an  entrepreneur.  I  do  not  think  this  is  

detrimental  as  ultimately  we  are  in  the  business  of  selling,  and  more  than  ever  it  

is  necessary  for  us  to  improve  the  ways  in  which  we  market  our  skills.  The  issue  

lies   in   the  way   in  which  we   instigate   this   to  ensure  we  are  not  deceitful   to  our  

clients.  In  the  previous  quotation,  Freeman  argues  that  the  use  of  ultra-­‐realistic  

renderings   ‘deceives’   rather   than   ‘persuades’,   raising   an   interesting  moral   and  

ethical  dimension.  Just  as  if  you  were  selling  any  household  goods,  the  consumer  

expects  to  get  the  product  they  see  on  the  box;  architecture  needs  to  be  held  to  

the  same  expectations.  

“Where  members  are  engaged  in  any  form  of  competition  to  win  work  

or   awards,   they   should   act   fairly   and  honestly  with   potential   clients  

and   competitors.   Any   competition   process   in   which   they   are  

participating   must   be   known   to   be   reasonable,   transparent   and  

                                                                                                               19  Freeman,  B.  (2013).  Digital  Deception:  Architectural  Photography  After  Photoshop.  [online]  Places  Journal.  Available  at:  https://placesjournal.org/article/digital-­‐deception/  [Accessed  8  Nov.  2014].  

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impartial.   If   members   find   this   not   to   be   the   case,   they   should  

endeavour  to  rectify  the  competition  process  or  withdraw.”20  

This  extract  from  the  RIBA  Code  of  Professional  Conduct  states  that  we  must  be  

‘honest’  with  potential  clients.  If  an  architect  offers  a  design  that  they  know  is  not  

possible   to   be   built   in   its   current   form,   then   they   are   being   deceitful   to   their  

client.  I  raise  this  idea  of  deceit  as  some  of  the  renders  that  are  being  produced  

show  an  unrealistic   view  of   the  buildings   that   they   try   to   represent.  There   are  

many  reasons  for  this  ranging  from  monetary  factors  to  the  over  idealisation  of  

architecture.   I  will   explain  how  architects  have  used   renders,  which  have  been  

deceitful   by   giving   examples   of   certain   projects,   comparing   the   renders   to   the  

finished  project.  

The   first  way   in  which   these   renders  are  being  misused   is  highlighted   through  

the  use  of  the   ‘Code  of  Ethics  and  Professional  Conduct’  held  by,   ‘The  American  

Institute  Of  Architects.’  This  states  that,  

 “Members   shall   not   intentionally   or   recklessly   mislead   existing   or  

prospective  clients  about  the  results  that  can  be  achieved  through  the  

use   of   the  members'   services,   nor   shall   the  members   state   that   they  

can   achieve   results   by   means   that   violate   applicable   law   or   this  

Code.”21  

The  article  then  gives  an  anonymous  example  of  one  architect  who  presented  a  

set  of  overly   finalised  drawings,  models  and   renders   compared   to  a   competing  

architect  who  only  presented  preliminary  drawings,   in  order   to  win  a  contract.  

The  argument  made  by  the  competing  architect  was  that  there  was  not  enough  

information   available   to   realistically   present   a   building   to   the   detail   that   the  

other  architect  had.    

                                                                                                               20  Code  of  Professional  Conduct.  (2005).  1st  ed.  [ebook]  London:  RIBA,  p.5.  Available  at:  http://www.architecture.com/Files/RIBAProfessionalServices/ProfessionalConduct/DisputeResolution/ProfessionalConduct/RIBACodeOfProfessionalConduct.pdf  [Accessed  9  Dec.  2014].  21  Code  of  Ethics  and  Professional  Conduct.  (1987).  1st  ed.  [ebook]  New  York:  The  American  Institute  of  Architects,  p.3.  Available  at:  http://www.aia.org/aiaucmp/groups/aia/documents/pdf/aias077541.pdf  [Accessed  10  Dec.  2014].  

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He  made  the  point  that  

 “A   person   who   lacks   experience   in   dealing   with   architects   or   the  

schematic  design  process  would  reasonably  conclude  that  an  elegant  

and  detailed  presentation  of  a  single  design  scheme  is  intended  by  the  

architect  to  describe  a  building  that  meets  the  owner's  requirements  

and  can  be  built.”22    

Due  to  this  the  first  architect  was  found  to  have  violated  the  code  of  ethics  as  his,  

“method   of   detailed   presentation   would   likely   mislead   an   unsophisticated  

client  to  conclude  that  a  fully  thought  out  plan  was  being  proposed.”23  

What  we  can  conclude  from  this  case  is  that  it  is  unethical  to  use  overly  detailed  

ways  of  presenting  architecture  to  a  client  without  the  relevant  information,  as  it  

can  give  an  unrealistic  expectation  of  what  the  architect  can  actually  produce.    

This  unethical  practise  unfortunately  is  seen  time  and  time  again  in  architecture  

through  the  use  of  computer  renders.  Amazing  new  designs  represent  buildings  

that   are   absolutely   absurd   in   their   ambitions   and   give   a   false   sense   of   realism  

through   these   renders.  We   need   to   keep   in   mind   that   the   computer   does   not  

follow  the  same  laws  of  physics  that  we  do.  It  could  be  argued  that  these  designs  

can  only  exist  in  the  world  of  science  fiction  and  potentially  architects  could  let  

their  imagination  run  away  with  themselves.  

A  more  practical  example  of  this  is  a  proposition  by  SOM  for  the  re-­‐imagination  

of  Penn  station  and  Madison  Square  Garden,  which  sits  above  it.  Seen  on  the  next  

page   this   project,   although   very   impressive,   has   absolutely   no   grounding   in  

reality.   Its   form  is  reminiscent  of  a  space  ship  hovering  above  the  ground,  with  

its   only   supports   being   at   each   corner.   The   expanse   of   this   bridging   design   is  

massive  and  clearly  impossible  with  the  current  technology  that  we  have.  

                                                                                                               22  Ibid,  p.4.  23  Ibid,  p.4.  

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Proposition  for  Penn  station  by  SOM  Architects24  

The  focus  of  this  project  is  two  giant  glass  domes  shown  as  solid  pieces  of  glazing  

which,   is   completely   unrealistic,   and   would   need   to   be   made   up   of   multiple  

pieces   of   glazing   with   a   significant   structure   to   hold   them   together.   This  

highlights   the  problem  where  a  project   is  brought   into   reality  before   its   ready,  

where  the  conceptual  can  be  easily  misunderstood  for  reality.  

It  could  be  argued  that  SOM  are   just  presenting  an   idea  at   this  stage  but  this   is  

where   the   problem   lies.   The   client   may   not   understand   that   realistically   the  

building   could   never   look   like   this.   At   this   stage   of   the   design   should   it   be  

presented  in  a  less  developed  and  more  casual  form  to  more  closely  resemble  the  

stage   at   which   it   currently   sits?   This   example   also   clearly   shows   how   shinny  

images  can  be  used   to   influence  clients  with  a   false  sense  of   idealisation   in   the  

building  environment,  an  idea  that  I  will  now  research  in  the  next  chapter.  

                                                                                                                 24  SOM  Architects,  (2013).  Rendered  images  for  proposition  of  Penn  Station.  [image]  Available  at:  http://www.designboom.com/architecture/som-­‐proposes-­‐to-­‐fanastically-­‐expand-­‐penn-­‐station/  [Accessed  10  Dec.  2014].  

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Similarly  these  renders  can  also  be  used  to  sell  interior  ideas  to  a  client.  A  good  

example  of  this  can  be  found  in  a  current  BBC  article  where  there  has  been  some  

controversy  over  the  newly  completed  tower  at  22  Fenchurch  Street  in  London.  

The  public   roof   garden  of   the   skyscraper,   famously   dubbed   ‘the  Walkie-­‐Talkie’  

was  one  of  the  main  selling  points  of  the  project.  Seen  in  the  rendered  image25,  

the  garden  was  meant  to  have  tall  trees  dotted  around  an  open  public  space.  The  

completed  garden  seen  below26,was  far  from  this  promised  vision  and  has  been  

open  to  much  criticism.    

Richard  Reynolds,  a  respected  garden  critic  had  this  to  say  about  the  completed  

garden,  "Frankly  this  garden  is  yet  another  scandal." "It's  not  what  we  were  promised,  is  it?  This  was  meant  to  be  a  public  place  -­‐  a  place  which  we  could  

visit  for  free  and  the  visualisations  made  it  look  amazing."27  

This   example   acts   to   support   this   idea   that   these   images   are   used   to  

misrepresent  what  is  possible  in  order  to  win  over  a  client.    

 

                                                                                                               25Rafael  Vinoly  Architects,  (2015).  Rendered  image  of,  'Sky  Garden.'.  [image]  Available  at:  http://www.theguardian.com/artanddesign/architecture-­‐design-­‐blog/2015/jan/06/londons-­‐sky-­‐garden-­‐walkie-­‐talkie-­‐the-­‐more-­‐you-­‐pay-­‐the-­‐worse-­‐the-­‐view  [Accessed  11  Jan.  2015].  26  BBC  News,  (2015).  [image]  Available  at:  http://www.bbc.co.uk/news/uk-­‐england-­‐london-­‐30709757  [Accessed  11  Jan.  2015].  27  Reynolds,  R.  (2015).  Walkie  Talkie  skyscraper's  public  garden  opens  amid  criticism.  [online]  BBC  News.  Available  at:  http://www.bbc.co.uk/news/uk-­‐england-­‐london-­‐30709757  [Accessed  11  Jan.  2015].  

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The  Idealization  of  Architecture    

“The  idealized  view  seems  to  be  the  enemy  of  architecture.  It  sets  the  viewer  

up  for  disappointment.”28  

The   pursuit   of   perfection   in   architecture   is   common   in   modern   architecture  

today.  In  reality  creating  a  building  is  a  dirty  and  labour  intensive  process  so  any  

idea  of  perfection  is  absent  in  the  finished  product.  This  is  not  something  that  a  

computer   can   take   into   account   easily   and   so   digital   representations   are  

commonly   overly   idealized   and   faultless   as   a   result.   Although   not   as   clearly  

deceptive  as  examples  discussed  earlier  it  can  be  argued  that  using  a  render  that  

shows   a   building  with   an   unachievable   level   of   quality   is   still   deceptive   to   the  

viewer.  We  need   to  ensure   that   the   client  understands   this  and   that  ultimately  

the  finish  quality  of  a  building  is  determined  by  the  budget  they  set.  If  this  is  not  

understood  it  can  lead  to  the  client  being  unsatisfied  with  the  end  product.      

 

                                                                                                               28  Verghese,  M.  (2013).  Idealised  Architecture.  [Blog]  Thinking  In  Practice.  Available  at:  http://thinking-­‐in-­‐practice.com/idealised-­‐architecture  [Accessed  8  Dec.  2014].  

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 An  example  of  this   is  a  Brooklyn  project  that   is  currently  being  constructed  by  

Levenson   McDavid   Architects   P.C.   Portrayed   on   the   previous   page   in   both  

render29  and  completed  form30  it  is  clear  to  see  how  different  they  are  from  each  

other.  The  project  focused  on  using  terracotta  panels  to  match  the  brickwork  on  

the   surrounding   buildings   but   with   a   contemporary   minimalist   twist   to   it.  

Needless   to  say   the   finished  building  does  not   live  up   to   this  and   is  completely  

out   of   place   with   a   very   contrasting   red   façade.   The   original   render   has  

misrepresented  the  material  finish  of  the  terracotta  panels  having  drastic  effects  

on  the  overall  appearance  of  the  building.  

During   the   course  of  my   research   I   talked   to   Inga  Saffron  who   is   currently   the  

architecture   critic   at   the   Philadelphia   inquirer.   She   won   the   Pulitzer   Prize   for  

criticism  in  2014.  She  is  one  of  the  leading  architecture  critics  in  the  US  and  has  

voiced  her  opinion  of  many  misleading  renders  for  major  developments  in  the  US.  

During  a  telephone  conversation  with  her  she  gave  me  some  examples  of  where  

she   thought   the   use   of   architectural   renders   had   exceeded   ethical   boundaries  

and  lead  me  to  some  relevant  articles  she  had  written  on  the  subject.  

 

One   such   example   shows   how   renders   can   be   used   to   idealize   very   large  

developments   extremely   persuasively.   The   Liberty   Property   Trust   proposed  

development  of  a  70-­‐acre  site  at  the  former  Navy  Base  in  Philadelphia.  Liberty's  

extensive   renderings   showed   an   extravagant   set   of   buildings   that   in   Saffron’s  

view  is  a  “monumental  arrangement  of  buildings  that  looks  a  little  too  much  

like  Stalin's  Moscow.”31  She  claimed  that,    

 

“Architectural   renderings   are   often  misleading,   and   this   one   fails   to  

convey  the  admirable  ambition  of  Liberty  Property's  vision  for  the  1,100-­‐acre  

Navy  Base”32    

                                                                                                                 29  Levenson  McDavid  Architects  P.C,  (2010).  Rendered  image  of  Brooklyn  Project.  [image]  Available  at:  http://www.heresparkslope.com/home/2010/9/9/rendering-­‐of-­‐137-­‐5th-­‐ave-­‐actually-­‐looks-­‐good.html  [Accessed  18  Dec.  2014].  30  LoopNet,  (2011).  [image]  Available  at:  http://www.loopnet.com/Listing/17582588/137-­‐5th-­‐Avenue-­‐Brooklyn-­‐NY/  [Accessed  13  Dec.  2014].  31  Saffron,  I.  (2003).  A  vision  of  suburbia  at  the  Navy  Base.  The  Inquirer.  [online]  Available  at:  http://www.anupa.org/navyyard.php  [Accessed  23  Dec.  2014].  32  Ibid  

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The   plans   showed   extensive   boulevards   based   on   La   Rambla   in   Barcelona.  However  in  Saffron’s  view  no  consideration  had  been  given  to  the  demographics  

of   the   area   and   whether   the   development   was   appropriate.   In   her   view   the  

planners   had   become   caught   up   in   the   euphoria   of   the   scheme   created   by   the  

elaborate  render.  

 Images  showing  the  proposal  for  development  at  Philadelphia  Naval  Base33  

 

Looking  at  the  scheme  we  can  understand  what  Saffron  is  saying  and  you  can  see  

how   the   planners   have   become   far   too   interested   in   a   creating   a   romanticized  

scheme   more   akin   with   European   culture   than   Philadelphia’s.   This   scheme   is  

made  to  look  impressive  and  aesthetically  pleasing  with  the  use  of  these  renders.  

                                                                                                               33  Proposals  images  for  Naval  Base.  (2013).  [image]  Available  at:  http://www.navyyard.org/master-­‐plan-­‐2013/files/assets/seo/page11.html  [Accessed  2  Jan.  2015].  

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Its  not  until  you  see  the  plans,  that  you  see  in  reality  the  proposal  is  potentially  

failing  to  relate  to  its  surroundings.  We  start  to  see  that  renders  can  be  not  only  a  

misrepresentation,  but  also  act  as  a  false  veneer  to  architecture  giving  it  a  level  

of  prestige  that  it  perhaps  isn’t  deserving  of.  

 

These   examples   give   credence   to   the   idea   that   architecture   is   becoming   too  

commercialised.   It   is   too   easy   to   make   any   proposal   seem   attractive   and  

significant  with  the  use  of  idealistic  images  making  it  hard  for  the  client  to  really  

understand   what   they   are   buying   into.   These   images   use   clever   tools   in  

Photoshop  and  tactical  angles  to  achieve  this  outcome.  They  show  us  what  they  

want   to   show,   concealing   any   negative   impacts   the   architecture   may   have;   a  

selling  tactic  that  is  abundant  in  commercialism.    

 

“Developers   use   architectural   renderings   as   a   form   of   storytelling   -­‐  

highlighting  what   they  want  us   to  notice   in   their  projects,  obscuring  

what   they   don't.   Some   buildings   are   shown   standing   alone   in   the  

world,  while   others   appear   as  mere   specks   in   a   crowd.   At   night,   the  

lights  are  always  blazing,  as  if  electric  bills  didn't  matter.”34  

 

Saffron   picks   up   on   how   the   renders   are   tactically   used   to   conceal   aspects   of  

buildings  that  developers  do  not  want  planners  or  neighbours  to  the  project   to  

pick  up  on.  

 

A  project  that  she  was  highly  critical  of,  that  highlights  this,  was  the  Philadelphia  

Children’s   Hospital   development   on   the   Delaware   waterfront.   She   considered  

that   the   renders   did   not   provide   a   ground   level   view   and   gave   a   completely  

misleading   view  of   the   effect   the   large   towers  would   have   on   the   surrounding  

neighbourhoods.  She  is  quoted  as  saying,  

 

 

                                                                                                               34  Saffron,  I.  (2013).  Details  still  fuzzy  on  Children's  Hospital's  research  center.  The  Inquirer.  [online]  Available  at:  http://articles.philly.com/2013-­‐12-­‐28/entertainment/45629531_1_renderings-­‐research-­‐center-­‐hospital-­‐officials#Ke4QA31IuW1bshC6.99  [Accessed  3  Jan.  2015].  

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“Because  of  the  lack  of  street-­‐level  views  of  the  project,  officials  from  the  local  

civic   group,   the   South   of   South   Street   Neighbourhood   Association,   say   they  

only  just  learned  that  the  garage  facing  the  row  of  houses  on  27th  Street  and  

Schuylkill  Avenue  will  form  a  solid  blank  wall,  17  to  38  feet  high.  No  amount  

of  lavish  landscaping  can  put  lipstick  on  this  pig.”35  

 

   

Rendered  image  and  Image  of  the  mode  l  for  the  Philadelphia  Children’s  Hospital  development.36  

                                                                                                               35  Ibid  36  Cooper,  Robertson  &  Partners.,  (2012).  [image]  Available  at:  http://www.cooperrobertson.com/what_we_do/projecttype/institutional/medical/chop.php  [Accessed  9  Dec.  2015].  

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When  looking  at  the  render  that  shows  the  side  of  the  building,  which  faces  these  

houses,  it  is  deliberately  made  to  look  distant  from  any  surroundings.  Choosing  a  

view   that   does   not   show   the   surrounding   buildings   is   responsible   this.   People  

have  also  been  inserted  into  the  scene  completely  out  of  scale,  making  the  overall  

space   look  bigger   and  more   open   than   it   actually   is.   It   is   not   until   you   see   the  

model  that  the  close  proximity  of  the  houses  to  the  proposed  building  becomes  

apparent.    

 

This   idea   of   adding   people   to   a   render   tactically   is   something   that   was   also  

picked  up  by  another  journalist  who  I  talked  too,  Robert  Behere.  In  response  to  

the  question,  ‘Is  it  ethically  rights  for  an  architects  to  use  these  tools  as  part  of  a  

marketing   exercise?’   he   wrote,   ”Yes,   but   the   public   should   be   aware   of  

unnecessary   embellishments   that   soften   a   building’s   look,   such   as   girls   on  

nearby   sidewalks   carrying  balloons.”   This   again   reaffirms   that   these   renders  

are   used   purely   to   sell   architecture,   in   this   case   using   an   over   romanticized  

context  to  distract  from  the  architecture.  

 Rendered  images  showing  proposed  Greenpoint  landing  development37  

Before   concluding   on   my   findings,   it   is   important   to   mention   that   computer  

renders  are  not  always  used  to  show  architecture  in  a  positive  light  and  can  be  

                                                                                                               37  Handel  Architects,  (2013).  Rendered  images  showing  proposed  Greenpoint  landing  development.  [image]  Available  at:  http://www.nytimes.com/2013/08/27/nyregion/architects-­‐renderings-­‐as-­‐a-­‐weapon-­‐in-­‐real-­‐estate.html?_r=3&  [Accessed  9  Jan.  2015].  

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used  in  a  way  to  negatively  impact  projects.  A  clear  example  of  this  can  be  seen  in  

a  recent  New  York  Times  article  about  a  Brooklyn  project,  ‘Greenpoint  Landing.’  

This  project  has  been  on  running  for  several  years  and  focuses  on  constructing  8  

towers  along  the  Brooklyn  waterfront.    

The   article   describes   one   of   the   architect’s   render   with   the   following,   “eight  

silvery  towers  perch  at  the  waterfront  of  Greenpoint,  Brooklyn,  like  a  fleet  of  

sailboats   waiting   peacefully   for   their   captain.”38  Whereas   activists   against  

their   construction   who   made   their   own   version   gathered   an   equally   visual  

response,  

 "swollen   and   clearly   exaggerated   buildings   the   color   of   sickly  

flamingos   loom   over   a   diminished   Manhattan   skyline,   threatening   to  

swallow  their  neighbors  in  a  gluttonous  fit.”39  

 It   is   interesting   when   you   compare   these   images   they   really   do   show   how  

images  can  be  altered  to  show  a  building  in  both  positive  and  negative  ways  to  

suit  the  different  agendas.  This  makes  it  clear  that  we  have  to  be  wary  of  these  

images  and  keep  in  mind  the  agenda  behind  them.    

 

Looking   at   these   examples   it   is   possible   that   to   some   degree   the   architects’  

judgement   is  being   reduced   in  determining  what   these   rendered   images   show.  

The   extent   of   which   is   most   likely   determined   by   the   practise   that   they   are  

affiliated  with.   Commonly   the   creation   of   these   renders   is   outsourced   to   third  

party   companies   whose   only   intention   is   to   make   a   glossy   image   that   is  

aesthetically  pleasing  and  have  no   interest   in   the  actual  design  of   the  building.  

Perhaps   it   is   this   that   is   responsible   for   the   disconnection   that   is   apparent  

between  these  computer  generated  images  and  reality?    

 

 

 

                                                                                                               38  Harris,  E.  (2013).  Idealized  or  Caricature,  Architectural  Renderings  Are  Weapons  in  Real  Estate.  The  New  York  Times,  [online]  p.A18.  Available  at:  http://www.nytimes.com/2013/08/27/nyregion/architects-­‐renderings-­‐as-­‐a-­‐weapon-­‐in-­‐real-­‐estate.html?_r=3&  [Accessed  9  Jan.  2015].  39  Ibid  p.A18  

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Computer  Rendering  In  Education  

 

The   use   of   computer   renders   in   education   is   very   common   in   architecture  

schools.  Computer  rendering  is  an  extension  of  computer  modelling  and  thus  is  

used  by  students  once  they  have  become  reasonably  competent  with  modelling  

software.  As  computer  modelling  has  become  common  amongst  students  so  has  

computer  rendering.  It  can  be  argued  that  if  a  student  interacts  with  their  design  

through   the   use   of   these   renders   they  will   get   an   unreasonable   expectation   of  

what   is   realistically   achievable.  This   could  potentially  mean   that  when   they  do  

start  to  realise  their  ideas  in  practice  they  will  expect  too  much  from  the  building  

contractors  and  generally  be  disappointed  with  the  outcome.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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The  Industry  View  Of  Computer  Rendering  

 

Computer  rendering  is  a  very  common  tool  in  practices  today  and  used  on  most  

commercial  projects  worldwide.  Their  use  has  become  so   commonplace   that   it  

could  be  argued  that  a  lot  of  the  architects  are  ambivalent  to  the  problems  that  

are   associated   with   them.   To   test   this   argument   I   sought   feedback   from  

practicing  architects  as  well  as  architecture  students.  This  allowed  me  to  gauge  

the  current  attitude  towards  the  use  of  these  programs  within  the  profession.  

 

I  created  a  set  of  questions  designed  to  gather  these  opinions  as  well  as  any  other  

examples  that  people  wanted  to  mention.    

 

‘Do  you  think  that  architectural  renders  act  to  produce  an  idealized  view  of  

architecture?  If  so,  is  this  a  good  or  a  bad  thing?’  

 

Some  of  the  responses  were  

 

• “It's   too   easy   to   assume   that   a   building  will   actually   look   like   that.   Not  

enough  is  left  up  to  the  imagination.”  

• People  won't   stop   to   think  whether   the  materials  will   actually   look   the  

way  they  do  in  the  image.  They'll  forget  it's  not  a  photograph.”  

• “When  selling  an  idea  to  clients,  it's  great  for  tricking  them  into  thinking  

they're  getting  their  money's  worth.”  

 

Most  of  the  respondents  were  in  agreement  that  architectural  renders  can  show  

an   idealised   representation   of   architecture.   The   verdict   on  whether   this  was   a  

good   thing  or  not  was   split  with   a   variety  of  different   views.  Those  who   felt   it  

was  a  bad   thing  generally  picked  up  on   the   idea   that   they  are  used  as  a  selling  

technique  primarily  with  the  intention  of  enhancing  the  presentation  for  a  client.  

Others   talked   about,   “false   advertising”   claiming   that   they,   “paint   a   utopian  

landscape,   sometimes  one   that   can't  actually  be  built.”  This  again   reaffirms   the  

idea   that   architectural   renders   can   often   be   harmful   to   a   project   rather   than  

helpful  as  they  can  show  architecture  that  it  is  not  possible  in  reality.  

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Those  who  disagreed   also   had   very   valid   views   on   the  matter,   one   stated   that  

they   are   only,   “one   form   of   representation   and   there   should   be   no   moral  

judgment  placed  on  this.”  This  raises  the  idea  that  we  should  keep  in  mind  that  

renders  are  only  one  of  the  many  ways  that  a  building  is  represented.  It  can  be  

argued  that  technical  drawings,  diagrams  and  models  should  be  used  alongside  

renders  to  ensure  that  a  fair  representation  is  given.  In  this  way  they  should  not  

be   judged   individually   but   as   a   whole;   only   then   can   it   be   seen   if  

misrepresentation  or  false  advertisement  has  occurred.    

 

‘In  the  eyes  of  a  client  do  you  feel  that  being  presented  with  a  photo  realistic  

render   could   raise   their   expectations   of   the   building,   which   may   result   in  

disappointment?’  

 

This  question  was  designed  to  gauge  reactions  on  whether  using  these  renders  

acts  in  the  client’s  best  interests.  Are  clients  really  going  to  appreciate  that  they  

are   only   artistic   interpretations?   Will   they   feel   deceived   when   they   see   the  

finished  building  in  comparison  with  the  renders?  The  responses  to  this  question  

were  less  varied  with  10  of  the  14  respondents  agreeing  that  these  renders  can  

indeed  lead  to  the  client  being  disappointed  with  the  finished  building.    

 

Other  comments  were  

 

•  “Yes,   this   can   occur,   especially   if   a   render   is   done   early   on   in   a   project  

without  bearing  on  costs  which  may  later  inhibit  the  final  building.  “  

• “As  an  Architect  we  are  prone  to  tweaks  to  the  CGI  to  make  it  look  better  

that  may  not  make  it  back  to  the  drawing  board!”  

• “Defiantly  yes.  As  when  in  construction  things  may  change  all  the  time  “  

 

 There   is  a   lot  of  effort  put   into   images   just   to  make   the   image   itself   look  good  

and  not  the  building.  In  this  way  the  render  has  become  disconnected  from  the  

building   serving   a   separate   agenda   instead   of   a   tool   to   understand   the  

architecture.   As   buildings   change   throughout   their   construction,   the   original  

renders   may   become   invalid.   This   raises   the   question   of   whether   computer  

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renders  are  used  far  too  early  in  the  process.  It  could  be  argued  that  they  act  to  

sell   a   project   before   ample   information   is   known   to   determine   its   plausibility.  

Should   such   an   accurate   form   of   representation   be   used   when   the   project   is  

likely  to  change  considerably  over  its  construction?    

 

To  try  and  gain  some  more  examples  I  also  had  a  section  in  the  survey  that  asked  

for   any   cases   where   the   client   had   been   disappointed   with   the   outcome   of   a  

project   in   comparison   with   the   render   and   specifically   if   any   legal   action   had  

taken  place.  Unfortunately   this  didn’t   lead   to   that  many  examples  but   the  ones  

that  were  given  were  useful.  One  that  was  suggested  was  the  S.O.M  Penn  station  

project,  which  I  coincidently  have  used  as  a  key  example  in  this  thesis.  Another  

example   that   was   given   is   the   London   Olympic   basketball   arena   designed   by  

Wilkinson  Eyre.  This  project  seen  below  evidently  ended  up  being  quite  different  

to  its  render  as  the  canvas  skin  that  it  uses  is  much  more  opaque  in  reality.  The  

respondent   has   described   the   result   as   having,   “potential   to  make   eyes   bleed.”  

This  is  perhaps  a  slightly  exaggerated  response  but  it  is  arguable  that  the  project  

is  less  aesthetically  pleasing  in  comparison  with  the  computer  render.  

 

 

 

 

 

   

 

 

 

 

Images  showing  a  render40  and  completed  Olympic  basketball  stadium  41  

 

                                                                                                               40  Wilkinson  Eyre  Architects,  (2010).  Rendered  image  of  London  Olympic  Basketball  Stadium.  [image]  Available  at:  http://www.taringa.net/posts/deportes/6062976/JJOO-­‐Londres-­‐2012-­‐-­‐-­‐Estadios.html  [Accessed  9  Jan.  2015].  41  Wilkinson  Eyre  Architects,  (2012).  London  Olympic  Basketball  Arena.  [image]  Available  at:  http://darkbrownhairs.org/basketball/basketball-­‐arena-­‐wilkinson-­‐eyre-­‐architects-­‐london-­‐2012-­‐basketball-­‐.html  [Accessed  9  Jan.  2015].  

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Conclusion  

 

Throughout  this  thesis  I  have  looked  at  many  ways  in  which  computer  modelling  

and   rendering   could   have   negative   implications   in   architecture.   I   have   given  

more   emphasis   to   the   negative   implications,   as   it   is   the   area   that   is   more  

contentious   and   stimulates   debate.   As   someone   who   uses   these   technologies  

regularly  I  have  found  it  very  interesting  to  critically  analyse  their  use  within  the  

profession  that  I  am  pursuing.  I  will  now  form  a  conclusion  that  not  only  focuses  

on   the   negative   implications   but   also   makes   a   comparison   to   the   positive  

attributes  of  the  software.    The  positive  attributes  of  the  software  are  universally  

recognized   and   in   all   the   responses   I   received   there   was   a   clear   view   that  

everyone  who   has   used   or   experienced   the   results   to   the   software   recognizes  

their  contribution.  Nevertheless  it  is  crucial  that  they  are  weighed  up  against  the  

negatives  to  form  an  evenly  balanced  argument  throughout  this  final  conclusion.  

 

Throughout  my  research   into   computer  modelling   I   found   that   there  are  many  

ways   in  which   computer  modelling   could   act   to   hinder   a   designer   rather   than  

benefit  them.  One  view  is  that  it  could  limit  creativity  and  originality  that  occurs  

when  the  free  flowing  nature  of  hand  drawing  and  model  making  is  taken  away  

from  design  and  replaced  with  the  limitations  of  a  computer.  The  computer  acts  

to  replace  these  traditional  methods  with  a  tool  that  has  a  much  higher  level  of  

accuracy   that   doesn’t   reflect   our   imagination.   Dependent   on   how   and   to  what  

extent  we  use  the  computer  there  is  a  danger  that  the  project  will  become  inert  

inhibiting   development.   This   is   because   the   design   starts   to   live   within   the  

computer  where  it  is  harder  to  make  any  substantial  changes.  It  was  interesting  

that   during   my   applications   to   university   there   were   some   architectural  

departments  that  gave  significant  importance  to  a  hand  drawn  portfolio  whereas  

others  did  not.  This  may  imply  that  there  is  already  an  acceptance  within  certain  

faculties  that  the  ability  to  hand  draw  an  idea  may  not  be  as  important  as  it  once  

was.  

 

Computer   capability   is   evolving   at   an   astonishing   rate   and   the   software   is  

developing  along  side  it.  We  are  starting  to  see  many  new  and  exciting  ways  of  

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designing  that  without  computer  modelling  would  simply  not  be  possible.  These  

projects  use  the  computer  not  only  as  a  way  of  presenting  work  but  to  drive  the  

design  process   itself.   In   this  way  computer  modelling  can  allow  architecture   to  

stretch   beyond   the   previously   conceived   limits.   The   computer   has   become   a  

source  of  creativity  for  those  who  use  it  to  stretch  the  boundaries  of  architecture  

and  its  technology.  To  allow  the  computer  to  be  used  in  this  way  a  huge  amount  

of  skill  and  experience  are  necessary  in  the  specific  software.  For  those  who  are  

simply   not   as   well   equipped   with   a   computer   this   form   of   creativity   is   not  

achievable   and   they  must   seek   creativity   in  more  manual  ways   perhaps   using  

traditional  tools.    

   

Computer   modelling   is   obviously   not   as   useful   to   some   people   as   others   but  

undeniably   it   has   its   place   in   architecture.   It   is   a   very   diverse   tool   and   can   be  

used  to  varying  degrees  within  a  project.  How  we  should  use  it  depends  on  the  

project  and  the  architect.  There  is  no  clear  set  of  guidelines  that  we  can  follow  in  

the  same  way  that  there  is  no  right  or  wrong  way  to  draw  or  make  a  model.  The  

primary  objective  we  need  to  ensure  is  that  we  are  using  it  to  enhance  the  way  

we  design  and  not  impair  us  in  anyway.  It  is  clear  that  a  number  of  people  see  the  

ability  to  draw  as  a  key  skill  for  an  architect,  and  it  would  be  detrimental  if  it  was  

absent  from  the  design  process.    

 

Computer   rendering   has   been   the   other  main   focus   of   this   thesis   in   particular  

whether  its  use  is  complementary  or  detrimental  to  the  way  in  which  architects  

perform  their  professional  role  in  the  design  of  a  building.  The  feedback  from  my  

surveys  indicate  that  generally  people  feel  that  the  use  of  renders  are  beneficial  

in  that  they  extend  the  benefits  of  computer  modelling  and  allow  the  user  to  gain  

a   greater   appreciation   of   what   is   in   the   mind   of   the   architect.   What   is   also  

apparent  is  that  there  is  a  growing  feeling  that  the  use  of  certain  renders  such  as  

sky   line   views   are   exploiting   the   technology   to   where   it   can   be   misleading.  

Architects   in   general   appear   to   be   relaxed   as   they   feel   they   have   the   self-­‐

discipline   to   control   their   use.   Architectural   critics   on   the   other   hand   are  

probably   moving   towards   the   view   that   a   number   of   architects   have   already  

pushed  the  boundaries  too  far  and  are  struggling  to  separate  reality  from  fiction.  

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It  was  interesting  that  during  the  course  of  my  research  there  seems  to  be  a  lot  

more   criticism   emanating   from   the   USA  where   there   are   a   lot   of   architectural  

critics   employed   by   the   main   newspapers.   My   conversation   with   Inga   Saffron  

confirmed  that  the  issue  of  unrepresentative  renders  was  high  on  the  agenda  of  

critics.  This  does  not  seem  to  be   the  case   in   the  UK.   I  have   tried   to   find  a   legal  

case   involving   the   misuse   of   architectural   renders   but   I   have   not   found   any  

relevant  examples.  Perhaps  it  is  only  a  matter  of  time  before  someone  takes  this  

up  and  then  a  greater  emphasis  will  be  placed  on  the  professional  ethics  of  using  

inappropriate  renders.  

 

Professional   bodies   seem   to   have   considered   the   issue   in   the   context   of  

presenting  ideas  to  clients  and  perhaps  this  is  the  start  of  a  more  detailed  set  of  

rules  to  police  the  use  of  renders  in  the  wider  community.  

 

My   overall   conclusion   is   one   of   caution   both   in   terms   of   education   and   the  

practising  architect.  Computer  modelling  and  rendering  are  here  to  stay  and  will  

inevitably   progress   further.   It   can   open   up   whole   new   ways   of   designing   to  

certain  people  who  embrace  its  potential  and  continually  push  the  boundaries  of  

architecture.  However  as  architects  we  must  retain  our  core  skills   to  draw  and  

not   let   the   computer   restrain  our  artistic   capability.  We  have   to  be   cautious   in  

our  use  of  modelling   and   rendering  and  not   create  unrealistic   expectations   for  

clients   and   the   public.   Our   role   like   every   professional   should   be   to   promise  

reality  and  then  exceed  it.  

 

 

 

 

 

 

 

 

 

 

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Bibliography  

 

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• Peddie,  J.  (2013).  The  history  of  visual  magic  in  computers.  London:  Springer.  

• Scheer,  D.  (2014).  The  death  of  drawing.  New  York:  Routledge.  

• Code  of  Professional  Conduct.  (2005).  1st  ed.  [ebook]  London:  RIBA.  

• Schillaci,   F,   Burelli,   A.   and   Avella,   F.   (2009).   Architectural   renderings.   Berlin:  

DOM  publishers.  • Demkin,   J.   (2001).  The  architect's  handbook  of  professional  practice.  New  York:  

J.Wiley.  • Spiller,  N.  (2013).  Drawing  Architecture  AD.  Hoboken:  Wiley.  

• Code  of  Ethics  and  Professional  Conduct.  (1987).  1st  ed.  [ebook]  New  York:  The  

American  Institute  of  Architects.  • Huot,   S.,   Dumas,   C.   and   Hegron,   G.   (2015).   Toward   Creative   3D   Modeling:   An  

Architect'  Sketches  Study.   Human-­‐computer   Interaction,   INTERACT   '03.   Zurich:  

IOS  Press.    

Articles  

 

• Freeman,   B.   (2013).   Digital   Deception:   Architectural   Photography   After  

Photoshop.  [online]  Places  Journal.  Available  at:    https://placesjournal.org/article/digital-­‐deception/  [Accessed  8  Nov.  2014].  

• Saffron,  I.  (2003).  A  vision  of  suburbia  at  the  Navy  Base.  The  Inquirer.  [online]  

Available  at:  http://www.anupa.org/navyyard.php  [Accessed  23  Dec.  2014].  

• Saffron,  I.  (2013).  Details  still  fuzzy  on  Children's  Hospital's  research  center.  The  

Inquirer.  [online]  Available  at:  http://articles.philly.com/2013-­‐12-­‐

28/entertainment/45629531_1_renderings-­‐research-­‐center-­‐hospital-­‐

officials#Ke4QA31IuW1bshC6.99  [Accessed  3  Jan.  2015].  

• Reynolds,   R.   (2015).   Walkie   Talkie   skyscraper's   public   garden   opens   amid  

criticism.   [online]   BBC   News.   Available   at:   http://www.bbc.co.uk/news/uk-­‐

england-­‐london-­‐30709757  [Accessed  11  Jan.  2015].  • Harris,  E.  (2013).  Idealized  or  Caricature,  Architectural  Renderings  Are  

Weapons  in  Real  Estate.  The  New  York  Times,  [online]  p.A18.  Available  at:  

http://www.nytimes.com/2013/08/27/nyregion/architects-­‐renderings-­‐as-­‐a-­‐

weapon-­‐in-­‐real-­‐estate.html?_r=3&  [Accessed  9  Jan.  2015].  

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• Architectsjournal.co.uk,  (2012).  CAD  -­‐  The  greatest  advance  in  construction  

history.  [online]  Available  at:  http://www.architectsjournal.co.uk/cad-­‐the-­‐

greatest-­‐advance-­‐in-­‐construction-­‐history/1996442.article  [Accessed  13  Jan.  

2015].  

 

Blogs  

 • Bacus,  J.  (2012).  A  new  home  for  SketchUp.  [Blog]  SketchUpdate.  Available  at:  

http://sketchupdate.blogspot.co.uk/2012/04/new-­‐home-­‐for-­‐sketchup.html  

[Accessed  9  Jan.  2015].  

• H,  N.  (2015).  An  interview  with  Peter  Zumthor.  [Blog]  Thinking/Making  

Architecture.  Available  at:  

http://thinkingmakingarchitecture.blogspot.co.uk/2010/04/interview-­‐with-­‐

peter-­‐zumthor.html  [Accessed  4  Dec.  2014].  

• Verghese,  M.  (2013).  Idealised  Architecture.  [Blog]  Thinking  In  Practice.  

Available  at:  http://thinking-­‐in-­‐practice.com/idealised-­‐architecture  [Accessed  8  

Dec.  2014].  

 

 

Websites  

 • AAA  CAD  DRAFTING  SERVICES,  (2013).  AutoCad  -­‐  The  worlds  most  popular  

drafting  software.  [online]  Aaadrafting.com.  Available  at:  

http://www.aaadrafting.com/autocad.html  [Accessed  9  Jan.  2015].  

• Nath,  D.  (2013).  History  of  SketchUp.  [online]  Sketchup-­‐ur-­‐space.com.  Available  

at:  http://www.sketchup-­‐ur-­‐space.com/july11/history-­‐of-­‐sketchup.htm  

[Accessed  5  Jan.  2015].  

 

Images  

 • Zaha  Hadid  Architects,  (2007).  Rendered  image  of  Abu  Dhabi  Performance  Art  

Centre.  [image]  Available  at:  http://www.zaha-­‐hadid.com/architecture/abu-­‐

dhabi-­‐performing-­‐arts-­‐centre/  [Accessed  12  Nov.  2014].  

• SOM  Architects,  (2013).  Rendered  images  for  proposition  of  Penn  Station.  [image]  

Available  at:  http://www.designboom.com/architecture/som-­‐proposes-­‐to-­‐

fanastically-­‐expand-­‐penn-­‐station/  [Accessed  10  Dec.  2014].  

 (Image  also  used  as  front  cover)  

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• Levenson  McDavid  Architects  P.C,  (2010).  Rendered  image  of  Brooklyn  Project.  

[image]  Available  at:  

http://www.heresparkslope.com/home/2010/9/9/rendering-­‐of-­‐137-­‐5th-­‐ave-­‐

actually-­‐looks-­‐good.html  [Accessed  18  Dec.  2014].  

• LoopNet,  (2011).  [image]  Available  at:  

http://www.loopnet.com/Listing/17582588/137-­‐5th-­‐Avenue-­‐Brooklyn-­‐NY/  

[Accessed  13  Dec.  2014].  

• Proposals  images  for  Naval  Base.  (2013).  [image]  Available  at:  

http://www.navyyard.org/master-­‐plan-­‐2013/files/assets/seo/page11.html  

[Accessed  2  Jan.  2015].  

• Cooper,  Robertson  &  Partners.,  (2012).  [image]  Available  at:  

http://www.cooperrobertson.com/what_we_do/projecttype/institutional/medi

cal/chop.php  [Accessed  9  Dec.  2015].  

• Handel  Architects,  (2013).  Rendered  images  showing  proposed  Greenpoint  

landing  development.  [image]  Available  at:  

http://www.nytimes.com/2013/08/27/nyregion/architects-­‐renderings-­‐as-­‐a-­‐

weapon-­‐in-­‐real-­‐estate.html?_r=3&  [Accessed  9  Jan.  2015].  

• Wilkinson  Eyre  Architects,  (2010).  Rendered  image  of  London  Olympic  Basketball  

Stadium.  [image]  Available  at:  

http://www.taringa.net/posts/deportes/6062976/JJOO-­‐Londres-­‐2012-­‐-­‐-­‐

Estadios.html  [Accessed  9  Jan.  2015].  

• Wilkinson  Eyre  Architects,  (2012).  London  Olympic  Basketball  Arena.  [image]  

Available  at:  http://darkbrownhairs.org/basketball/basketball-­‐arena-­‐

wilkinson-­‐eyre-­‐architects-­‐london-­‐2012-­‐basketball-­‐.html  [Accessed  9  Jan.  2015].  

 

 

 

Special  Thanks  

 

I  would   to   thank  all  who  have  helped  and  guided  me   throughout  my   research  of  

this   thesis.   Special   thanks   go   Wan   Yau   and   the   whole   team   at   Dexter   Moren  

Associates  who  were  very  obliging  when  asked   to   take  my   survey.   Special   thanks  

also   go   to   the   Pulitzer   award-­‐winning   critic   Inga   Saffron   for   allowing   me   to  

interview  her  and   for  giving  me  key  examples   that  have  been   fundamental   to  my  

research.  I  would  also  like  to  thank  Simon  Hacker  for  assisting  me  with  this  thesis  

and  for  being  so  patient  and  accommodating  these  last  few  months.  

 

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Survey  Response    Here  is  a  full  set  of  responses  for  the  survey  that  has  been  used  throughout  this  dissertation.  The  numbers  (1-­‐14)  relate  to  specific  anonymous  respondents.    Question  1:  Do   you   think   that   computer   modeling   has   become   too   involved   in   the   design  process?  Has  it  limited  creativity?    

1. I   think   that   computer   modelling   is   both   a   hindrance   and   a   help.   It   allows   for   instant  access   of   swathes   of   building   information   at   the   touch   of   a   button   and   has  made   the  process  more  efficient.  However,   looking  towards  the  work  of  many  students  currently  graduating   from  the  Bartlett  and   the  AA,   it's  actually  resulted   in  a  style  of  architecture  that   takes   data   analysis   and   uses   algorithms   to   distort   and   stretch   figures,   previously  incapable   before   computer   aided   design.   Although,   it   could   also   be   argued   with   new  students   -­‐   a   reliance   on   computers   rather   than   hand   drawn   imagery   is   limiting   in   the  design   process   as   they   aren't   fluent   in   the   software   during   the   early   stages   of   their  education.  

2. No  computer  modelling  speeds  up  the  development  stages.  However  it  may  slow  down  ideation  due  to  designers  inability  to  sketch  thoughts  quickly.  

3. The  computer  modelling  has  certainly  made  life  a  lot  easier  however  I  do  believe  that  it  has   become   too   involved   in   the   design   process.   As   designers   we   should   be   creative  explore   things   by   doing   it   by   hand.   Experiencing   differed   materials   however   with  programs  like  revit  if  you  don't  have  time  you  can  just  use  a  standard  door  and  not  even  thing  about  the  design  side  of  it  

4. To  an  extent  yes,   and  people  only   tend   to  design  as  well   as   they   can  use   the  program.  However   it   can   be   a   facilitator   when   designing   as   the   experiential   elements   of   3D  modelling  on  the  computer  can  allow  people  to  experience  a  space  more.  

5. I   don't   think   it   is   clear-­‐cut.   My   sense   is   that   it   has   narrowed   the   process   for   large  numbers  but  has  simultaneously  resulted  in  huge  gains  in  creativity  for  a  select  few.  

6. Yes  7. Yes.  The  computer  should  never  limit  the  designer's  creativity.  8. I  think  that  computer  modeling  can  be  a  useful  tool  but  can  also  run  the  risk  of  too  much  

detail  at  an  early  stage,  before  concepts  are  fully  developed.  9. Only   if   we   let   it.   If   it   is   used   purely   as   a   way   of   communicating   where   absolutely  

necessary  then  it  won't  affect  the  creative  process.  10. No  11. No,  it  only  limits  creativity  when  used  incorrectly.  12. it   can   limit   and   it   can   expand   creativity.   depends   how   you   use   it.   zaha   could   not   do  

anything  without  it.  13. No  14. No  

   Question  2:  Free   Software   such   as   Google   sketch-­‐up   have   made   computer   modeling   very  accessible  and  easy  to  use  meaning  that  it  is  now  used  by  many  students  at  the  beginning  of  their  architectural  studies.  Do  you  believe  that  this  will  inhibit  their  ability   to   design   effectively   as   they   may   have   limited   them   selves   to   what   is  possible  on  a  computer?    

1. I   think   that   during   the   early   stages   of   architectural   education,   a   reliance   on   computer  modelling   can   be   a   hinderance   rather   than   a   help.   Most   students   come   to   university  adept   in   hand   drawing   and   little   knowledge   about   computer   software.   So   instead   of  focussing  their  efforts  in  learning  how  to  design,  they  lose  time  to  learning  new  software.  

2. Yes  more  extensive  software  is  available  

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3. Personally  I  think  sketchup  is  a  very  good  modelling  tool  as  it  can  be  used  to  understand  scale,  perspective  views  etc.  A  tool  like  sketchup  should  be  used  for  reference  only  rather  than  designing.  

4. Yes  5. I  think  that  this  may  well  be  right,  but  it  is  not  universal  -­‐  there  are  some  for  whom  the  

software  actively  aids  in  testing  and  exploration  of  ideas  6. Yes  7. It  won't  as  long  as  they  don't  let  the  software  limit  their  creative  ability.  8. Yes,  unfortunately   I   think  an  ability   to  design  and  draw  free  hand  without  resorting   to  

the   'safety'   of   sketch   up   is   a   danger   however   you   cannot   fault   its   contribution   to   the  design  process.  

9. I  am  glad  I  didn't  know  how  to  use  sketch-­‐up  at  the  beginning  of  my  degree.  I  still  don't  know  how  to  use  the  software  well,  which  means  that  if  I  were  using  it  as  a  design  tool  I'd  shy  away  from  creating  anything  i  don't  know  how  to  make.  

10. No  11. Yes  but  most  students  realise  the  limitations  of  computer  software  and  learn  to  avoid  

them.  12. Not  necessarily.  Should  always  learn  to  sketch  and  make  physical  models  regardless.  13. No  14. No.   The   only   limitation   is   imagination.   It   would   very  much   depend   on   the   student.   It  

should  enable  students  to  explore  realms  not  even  considered  a  decade  ago.      

Question  3:  Furthermore   do   you   believe   that   the   design   process   should   be   purely   a   hand  drawn   exercise   and   if   not,   in   what   stage   of   the   design   process   should   the  computer  become  involved?    

1. I  think  it  depends  on  the  person  and  how  comfortable  they  feel  on  their  chosen  medium.  However,  as  architects  -­‐  we  should  be  competent  at  hand  drawing  to  explain  designs  to  clients  and  engineers,  a  reliance  on  computer  generated  imagery  can  mean  discussions  in  person  can  be  hindered.  

2. Cad  should  be   introduced  when  looking  to  compare  no  more  than  5-­‐10  ideas.  Sketches  must  be  used  to  narrow  ideas  down  first.  

3. I   defiantly   believe   that   computers   are   a   good   way   to   speed   up   the   design   process,  however  it  should  be  combined  with  hand  drawing.  

4. At   an   advanced   stage   of   designing   a   computer   model   could   be   used   to   present   and  explore  a  design  in  much  finer  detail,  and  work  at  multiple  scales  all  at  once.  

5. I  don't.  My  own  experience  is  that  the  two  often  happen  most  effectively  alongside  one  another.  

6. No  computers  for  final  presentation  work  only.  7. The   first   stages   definitely   should   use   the   drawing   method,   because   this   is   more   free  

flowing.  The  computer  will  slow  and  limit  this  initial  stage  unless  the  tools  become  much  more  intuitive.  

8. They  should,  in  my  opinion,  run  hand  in  hand.  9. Certain  softwares  allow  us  to  understand  complicated  structures  that  we  would  not  be  

able  to  create  purely  by  thought,  however  if  it  can  be  avoided,  computers  should  be  left  out  of  the  design  process  and  only  used  in  the  presentation  process.  

10. Later  on  in  the  student's  career,  learn  to  walk  before  running.  11. No,  CAD  can  be  involved  from  the  conceptual  stage  to  generate  sketch  3D  models  from  

initial  ideas/drawings/physical  models.  12. Hand  drawn  process   is  very  flexible  and  allows  lateral  thought  more  easily.  Computers  

tend  to  be  lineal  and  detailed  in  process  terms.  Therefore  ideas  by  hand  and  solutions  by  computer.  

13. Completely  dependent  on  the  project  14. No.  CAD  is  only  another  form  of  a  pencil  or  implement  to  express  your  ideas.  

   

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Question  4:  Do   you   think   that   architectural   renders   act   to   produce   an   idealized   view   of  architecture?  If  so,  is  this  a  good  or  a  bad  thing?    

1. Yes,   and   it   definitely   has   the  potential   to   be   a   bad   thing.  Mainly   because   if   there   is   an  idealised   version   of   reality   it   can   make   the   reality   of   a   project   appear   unsuccessful,  despite  actually  being  well  resolved  building.  

2. Bad  it  can  give  a  false  interpretation  of  reality.  However  renders  can  a  used  to  give  a  glimpse  of  ideas  

3. It  helps  designers  to  show  exactly  what  they  are  thinking  about  however  it  may  mislead  a  client.  

4. Yes.  This  can  be  a  bad   thing  as   it   shows  buildings   in   the  perfect   light  and  moves  away  from  realistic  imaginings  of  buildings.  

5. It   is   often   a   bad   thing.   It   essentially   constitutes   false   advertising.   However   you   do  increasingly   hear   folk   within   the   building   procurement   process   admitting   that   the  building   (design)   looked   rubbish   in   the   render   and   the   reality   has   done   nothing   to  improve  their  opinion.  

6. Yes  Bad  7. Yes,  they  will  never  represent  reality.  They  are  never  going  to  truly  represent  reality.  As  

long  as  the  viewer  understands  this,  then  there  is  no  problem.  8. They  are  a  very  useful  tool  for  planning  and  client  purposes  but  they  can  paint  a  utopian  

landscape,  sometime  one  that  can't  actually  be  built.  9. No.  It's  too  easy  to  assume  that  a  building  will  actually  look  like  that.  Not  enough  is  left  

up  to  the  imagination.  People  won't  stop  to  think  whether  the  materials  will  actually  look  the  way  they  do  in  the  image.  They'll  forget  it's  not  a  photograph.  Of  course,  when  selling  an  idea  to  clients,  it's  great  for  tricking  them  into  thinking  they're  getting  their  money's  worth.  

10. Anything  that  can  aid  the  'normal'  user  to  interpret  architectural  design  is  a  good  thing.  11. They   do,   it   is   good   for   business   as   clients   want   to   be   entertained   by   shiny   images.  

Although,   in   the   past,   renders  were   drawings/watercolours  which   produced   the   same  level  of  idealised  and  abstract  graphic  for  a  client.  

12. Depends  how  they  are  created.  you  need  to  sell  your  ideas  and  if  your  ideas  are  crap  the  cgi  will  reveal  this.  good  thing  

13. Yes  –  Good  14. Of  course.  It  is  only  one  form  of  representation  and  there  should  be  no  moral  judgement  

placed  on  this.      Question  5:  In   the   eyes   of   a   client   do   you   feel   that   being   presented  with   a   photo   realistic  render   could   raise   their   expectations   of   the   building,   which   may   result   in  disappointment?    

1. Yes,  I  believe  that  it  could,  and  looking  at  many  reality  vs.  render  examples  it's  obvious  that  this  does  happen  fairly  often.  

2. Yes.  3. Defiantly  yes.  As  when  in  construction  things  may  change  all  the  time  4. No.  5. Absolutely   it   has   this   potential.   People   don't   experience   buildings   in   reality   just   by  

utilising  their  eyes...  6. Yes.  7. Yes  it  does,  and  they  come  to  expect  a  'perfect  building'  because  of  it.  8. Yes,  this  can  occur,  especially  is  a  render  is  done  early  on  in  a  project  without  bearing  on  

costs   which  may   later   inhibit   the   final   building.   Also   as   an   Architect   we   are   prone   to  tweaks  to  the  CGI  to  make  it  look  better  that  may  not  make  it  back  to  the  drawing  board!  

9. Yes.  10. No,   previous   forms   of   representation   could   have   given   a   false   impression   of   the  

completed  product.  

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11. Yes  assuming  a  certain  stupidity  level  of  the  client.  12. Possibly.  Depends  how  it’s  delivered  and  how  much  their  budget  is.  Never  hurts  to  raise  

your  ambition  though.  13. No  14. If  the  building  is  built  correctly  and  represented  correctly  this  should  not  happen.  

   Question  6:  Do  you  know  of  any  examples  of  projects  where  this  has  been  the  case?  If  so  has  this  led  to  any  legal  action  being  taken  against  the  architect?    

1. No  2. No  3. No  4. No  5. http://www.nytimes.com/2013/08/27/nyregion/architects-­‐renderings-­‐as-­‐a-­‐weapon-­‐

in-­‐real-­‐estate.html?_r=0  6. No  7. Skidmore  Owings  and  Merrill's  Penn  Station.  Could  this  possibly  built?  8. No  9. The  basketball  arena  by  Wilkinson  Eyre  in  London's  Olympic  park.  In  reality  it  has  the  

potential  to  make  eyes  bleed.  10. No  11. No  12. No.  I  would  have  thought  this  is  easily  protected  against.  may  be  more  of  an  issue  with  

planners.  13. No  14. No