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« Curse of the Pharaoh: Tears of Sekhmet Walkthrough Harlequin Presents ™: Hidden Object Of Desire Walkthrough » Millennium: A New Hope Walkthrough Posted on October 11, 2009 in Other Welcome to the Millennium: A New Hope Walkthrough! Marine enters a crazy journey that could change the world of Myst forever. She must confront the thirteen powerful warriors of the heartless government of Mystrock in a legendary showdown. If she wins – the lands of Myst will never be the same again. But in a country poor and devastated by diseases and drastic natural conditions, can she find the twelve persons that will allow her to pursue her dream of a better future? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. Help yourself to our complete Millennium: A New Hope game walkthrough, featuring annotated screenshots and video from actual gameplay!

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« Curse of the Pharaoh: Tears of Sekhmet Walkthrough Harlequin Presents ™: Hidden Object Of Desire Walkthrough »

Millennium: A New Hope WalkthroughPosted on October 11, 2009 in Other

Welcome to the Millennium: A New Hope Walkthrough!

Marine enters a crazy journey that could change the world of Myst forever. She must confront the thirteen powerful warriors of the heartless government of Mystrock in a legendary showdown. If she wins – the lands of Myst will never be the same again. But in a country poor and devastated by diseases and drastic natural conditions, can she find the twelve persons that will allow her to pursue her dream of a better future?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

Help yourself to our complete Millennium: A New Hope game walkthrough, featuring annotated screenshots and video from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have

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fun!

This walkthrough was created by TheRealBoo.

Walkthrough Menu

1. Game Basics and General Tips 2. Green Grass 3. Midlands of Myst 4. Chantefleur Woods 5. Eastern Lands 6. Marshlands of Myst 7. Rogue Territory 8. Monastery 9. Hirado 10. The Djinn

Game Basics and General Tips

You may play this game in full screen or windowed mode by pressing “Alt + Enter”.

There are 4 types of Game Modes: Very Easy, Easy, Normal and Hard.

The mode you pick will determine the number of Animal Kings you will be allowed to fight at the end of the game (4 in Very Easy or Easy, 6 on Normal and 8 on Hard).

All Animal Kings are optional.

It is recommended to play Easy mode first and move to Normal or Hard once you are more familiar with the gameplay.

Using the mouse will allow you to see several icons that give information about the game.

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The glove icon indicates you can grab an item, the bubble icon shows you can speak to a character, the eyes icon shows you can read an item, the magnifying glass icon to examine something and the boots icon shows if it’s a spot where you can jump.

You can walk around by using the mouse to left-click on your desired location or by using the arrow keys.

Press ENTER to check something on the map.

To access the game menu press ESCAPE or right-click.

Use the mouse or arrow keys to scroll through the options and left-click or press ENTER to choose an option.

Press ESCAPE or right-click to close the menu.

Middle-click to buy or sell an item while in the Shop menu.

Jumping is part of the navigation in this game.

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When you see a small gap between two points, move your mouse over and if it changes into a pair of shoes it means you can jump.

To talk to a person, click on them with the mouse or use the arrow keys to get close to them and press ENTER.

The same technique is used to open doors and chests and to pick up items.

Whenever a message appears, left-click or press ENTER to close the box and continue the game.

To load a game, choose LOAD from the main screen.

A list of saved games will be shown.

There are 15 available slots that you can choose from.

Use the arrow keys to scroll through them and left-click or press ENTER to load one.

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You can save anywhere in the game.

Use the mouse or arrow keys to select the slot in which to save the game and left-click or press ENTER to save it.

You can replace a saved game by saving again in the same slot.

To use an item select Items from the Menu.

Some can be used during battle, some outside of battle and some are always unavailable.

Items that are unavailable are shown in grey text.

Some items are used by selecting them from the Menu, other require a target.

Select the item from the Menu, then select its target from the list of active players.

Many items can be sold for gold.

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The selling price varies depending on who you are selling it to.

To view your character’s skills, choose Skills from the Menu, and select your character.

Skills are shown with MP (Magic Points) requirements.

Highlight each skill to view its description and power at the top of the screen.

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Some skills may only be used during battle, some only outside of battle.

Skills that are unavailable for this reason, or because you don’t have enough MP are shown with grey text.

To equip a character with weapons or armor, open the Menu and choose Equip, then select the desired character.

Current equipment is shown on the top right part of the screen.

Highlight each item to see its description at the top of the screen.

Alternate available equipment is shown in the Equip panel.

The statistics panel provides a comparison between the currently equipped item and the highlighted item in the Equip panel.

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To view character profiles, choose Stats from the Menu, and select the character you wish to view.

Right Hand, Left Hand, Head, Body, and Other will show a character's currently equipped items.

When walking in the wilderness, monsters might attack and you will enter the Battle screen.

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Millennium uses a turn-based battle system, which allows you to select actions for each of your characters, then watch them and the enemies take turns at fighting.

You can choose to ATTACK, RUSH or ESACPE.

Attack will give you more control over the battle.

RUSH orders all characters to perform a simple hit on a random enemy.

ESCAPE is an attempt to run from the enemies and has a better chance of success if the party’s overall speed is high. .

At each turn in battle, choose whether your character should attack, use a skill, defend or use an item.

ATTACK is a melee/physical action against a single enemy.

Choose ATTACK, then left-click or use the arrow keys followed by ENTER to pick the target.

SKILL is a magical spell that can be cast on one or all enemies as an attack or on on or all allies as a healing action.

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Choose SKILL, select the skill from the available list, then chose the target if needed.

DEFEND makes your character skip a turn in battle but attacks on him or her will inflict much less damage.

ITEM allows you to choose an item that can be used against one or all enemies as an attack, or on one or all allies as a shield or heal.

Choose ITEM, select the item from the available list, then choose the target if needed.

The Battle will go on, with you choosing actions for each party member, then watching the results, until a party is defeated.

Characters can be revived by using certain spells or items.

Battle is affected by the Game Mode chosen.

In Very Easy mode your characters are 160% stronger than normal, in Easy mode 130%, and in Hard mode 70%.

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When the enemy is defeated, your characters gain Experience (EXP) and possibly a new level.

After a battle ends, enemies will provide items you can sell or save for later use.

When a character reaches level 20, he or she can be promoted in the Temple of Myst. Promotion gives additional powers.

There are four types of Orbs in this game: Red, Blue, Green and Yellow.

The orbs can be exchanged for Stats points in Guilds.

There are four Guilds in this game: Mind, Strength, Speed and Resistance.

There are five magical attributes in this game: Green, Blue, Red, White and Dark.

Green Grass

The game starts with a cut scene at Marine’s house.

You are given the option to use a Tutorial.

Move one screen to the right.

Go inside the second house to the right and Florette will give you your first quest: Find Florette’s Teddy Bear.

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Move two screens up.

Go inside Dahl’s Excellent Shop and buy the Broken Paladin Helmet.

After entering the Green Grass Fields move one screen up and one left.

Inspect the Teddy Bear and return it to Florette.

You have just completed your first quest!

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Go back to the Green Grass Fields, move one screen up and go left until you find Sabor.

Talk to him and he will give you your next quest: Find good quality honey.

Go to Green Grass Pond, left of Green Grass Fields.

Collect all 6 Big Frogs to be used later on in a future quest.

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Go to Green Grass Fields from the village.

Move one screen up and pick up the Wood Stick to help during your first fights.

Go right after entering Green Grass Fields and jump onto the bridge.

Inspect the second pylon going down to find your first Secret Room.

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Go up from the Green Grass Fields to the Temple to collect many items, gold and a quest: Find the missing piece of the pillar.

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Near the Green Grass Fields exit you will find the fairy Jeanne.

You will be able to summon her for 10MP.

She can do two things: a large magical attack and a normal Heal spell cast randomly on one of your fellow companions.

Keep going north until you find a small hut where you can rest and find several items.

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Go up one screen then right and you will find another hut.

Talk to Florian and he will give you a quest: Find and kill the Animal Kings.

Here you will find a butterfly once you acquire the Misty Bag, which can be found later in the game in the Sapphire Cave.

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Go up one screen and you will get to your first world map, Midlands of Myst!

Midlands of Myst

Visit all the buildings on the map.

Here you will find the Guild of Strength and the Guild of Speed.

You can also acquire a new Status.

Keep in mind they are very expensive so can’t be attained early on in the game.

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In the Guild of Strength talk to Steiner and he will give you a quest: To find his Gold Medal.

The terrains you are walking on (woods, paths, plains) are not the same and therefore affect the battles that may happen on them.

Try to avoid the woods for your party will be more exposed to ambushes and it will eventually result in a malus called Terrain Effect: Woods.

Stay in plains or better, on the path as much as possible.

There are hidden locations on this map.

The lair of the Queen Bee -she is one of the Animal Kings so don’t try it until the end of the game, the Thieves Den –it won’t appear until you find a map for it and The Forge.

The Forge gets some new items at regular intervals.

You should not miss any of the items if you want to get the final one.

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Make sure to check for new items at the following times.

At the beginning of the game.

After Benoit joins your party of characters.

After you heard about the Rebel.

After Karine joins your party of characters.

After you find The Monastery.

After Hirado joins your party of characters.

Enter the Grey Cave.

Cross the first bridge and jump to the right for some extra items.

Along the way up inspect the wall above the pile of pebbles to find a Secret Room.

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Go to Pinerock and talk to grandpa and Benoit at Grandpa’s house.

Head north until you find Thomas’s house.

He will give you a quest: Find 10 snakes for an armor.

Go to the 2nd floor and talk to Frank.

He will give you a quest: Find 10 purple grapes.

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Head south until you find Jack and James.

They will give you two quests: Kill the ghost in the Chantefleur Woods and Find Jack and James purse.

After you finish talking to them they send you to Chantefleur Woods.

Chantefleur Woods

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Before you start this area make sure to have at least 5 Alchemy Balms (Venom cure) and about 10 Phials for when you run out of magic.

When facing Green Ants make sure to summon Jeanne.

You can always escape the Green Ants if necessary but try to fight them as often as you can, they are great XP!

Go right and then up.

You will find the ghost.

Make sure to summon Jeanne.

She will attack and you will defend.

When your health goes below 30 get Jeanne to heal you.

After you have killed the ghost go talk to Jack.

He will give you a nice Thick Leather Coat.

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Go north and when you reach the statues go right and at the end look down and jump into the water.

You just found a Secret Room.

Head north and you will find the purse and a rock nearby.

When you pick up the purse you will be attacked by some living roots.

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Make sure to summon Jeanne as she does good damage to them.

Replenish your HP and MP when the fight is over.

Click on the rock nearby.

Loads of ants will attack you.

Make sure to summon Jeanne for this fight.

After you kill them all you will obtain the Ant Gem.

Talk to Jack to finish the purse quest.

Head to the village exit for a cut scene then go talk to Benoit, he will now join you.

Make sure to equip him the best you can.

Exit the village and visit the Guild of Speed to pick up the Blue Fire.

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Go through the Grey Cave and head east. Don’t forget to visit the Forge for a new item.

Eastern Lands

Welcome to the Eastern Lands!

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Go to the bottom right part of the map to find an Ebony Stick.

Go left and then up to the middle of the map and enter the Guild of Mind.

Check the chair in the upper left corner to access a Secret Room.

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Inside the Secret Room you will find the Pillar of Mind.

Go right and then up to the General Store.

Here you can purchase the Scaled Gloves that will allow you to catch snakes in Green Grass.

If you are playing on normal or hard mode Thomas will give you a piece of armor.

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While inside the General Store check the top right tile for a Secret Room.

Go north and enter the Mystrock Armory.

Click on one of the shields located at the top left corner to get the Noble ring.

Make sure to wear it whenever you are selling items and you will earn more money.

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Go down, left and up to the Scarlet River.

Pick up the Purple Grapes as you keep heading southeast.

Near the Scarlet River exit you will have to fight a squid.

Make sure to summon Jeanne.

Head north to the town of Festina.

Talk to Olbar, Benoit’s father.

Listen to him and learn about the Martial Law.

Behind him there is a clown, go talk to him.

Once you have learned the skill “Strategy” cast it immediately and pick any of the 3 options offered.

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Talk to Joey and give him the 6 Fat Frogs you caught earlier.

He will give you an Exquisite Dinner in return.

Talk to Leon to get a quest: Find his Goat.

Talk to Albert to get a quest: Show him the map to the House of Alchemy.

Sell all unwanted items to Tina. Make sure to wear the Noble Ring first.

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Talk to Nanette to get a quest: Find her Cute Dress.

She will show you the Toy Hall in exchange for a Cute Dress that you will find in Bogoboka in Karine’s house (later in the game).

You will be allowed to enter the Toy Hall only if you can give a Strawberry Lollipop to the clown (the Lollipop is one of the rewards from the Honey Quest).

Go to Festina’s Hardest Iron.

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Talk to Tibor to get a quest: Find his Old Legs.

Buy two Mountaineer Canes from Lee Ann.

Go through Scarlet River again and head east to the Rocky Path.

Make sure to equip the Mountaineer Canes in order to avoid Vertigo.

Jeanne is useless against the Golems.

Use Marine’s Green Orb and Benoit’s Iron Hand Skill as often as possible.

Go right until you find a boat and a pillar.

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Keep going right until you find a 2-way road.

Go south for items, go north and you will find Festina’s Goat.

Stay on the main road until you find a room with many pillars.

Stop at third one after the waterfalls. Go up for a Secret Room.

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Keep going right until you find a windmill. Here you can rest.

Go upstairs and inspect the picture for a Secret Room.

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Go down the stairs to the south of the windmill and to the right.

Jump across the ledge and at the end walk off the cliff for a Secret Room.

Get back to the windmills and go right until you find another fork.

Go south twice to find Bokden.

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Head back to the fork and this time take the northern path.

You will find the pillars.

Head east again until you find a kid with an umbrella.

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Take the northern path, jump on the pillar and go right to find the Pillar of Strength.

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Go back, take the southern path and head east again until you find the exit to Marshlands of Myst.

Marshlands of Myst

Head to the Guild of Resistance.

Talk to Janine and she will give you a quest: Find her precious item.

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Go to bottom part of map to find Janine’s Ring.

After giving it back to Janine, she will reward you with the Autumn Bud.

While in The Refuge, inspect the rolls at the top left corner.

You will find the Map that shows the location of the House of Alchemy.

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Head east to Bogobaka.

You will have to fight an ambush at the bridge.

Go north, and talk to Tamara at her house.

Ask her about the Rebel.

Visit the Forge and buy the new item, the Magical Key.

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Remember to first equip the Magical Key before trying to open a locked chest.

Head back to Bogobaka, go north past Tamara’s house until you find Karine’s house.

Talk to her, she will join you.

Search her place for the Cute Dress.

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Head towards the center of the swamp.

You will find a Shamfrouil and a Red Pimento.

On the far top right of the map you will find an Altar.

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Praying in the Altar gives you a State that lasts for one fight.

Go north and jump to see a Ghost.

Give him the Chantefleur Tear to complete a quest and receive +1Lv to all.

Try using Karine’s skill Craft to see if she creates anything.

If needed, buy supplies from Karine’s friend.

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Use Karine’s skill Crocodile Hunt to reach the Edge of the Swamp.

Jump to grab all the trapped fireflies.

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Always make sure to touch all the shining crystals you find along he way.

They contain a magical firefly and give 1MP to Marine and Karine, plus a random amount of gold and XP to all party members.

Hit the lighting receptacle to call the Ghost and his boat.

He will bring you to the Light Swamp.

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There are two secret areas he can take you but they are random with a very low probability of showing up.

They have many items to loot but are totally optional for the main quest.

Head north from the center of the map to access a secret room.

Keep going up until you get to Rogue Territory.

Rogue Territory

The Rogue won’t attack you right away so you have to look for him in 3 different places before you can fight him.

First place: Go north, then east past the Pillars.

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Second location: Go back to Rogue Territory entrance then left.

Third location: Go back to Rogue Territory entrance, then north, north, right and north again.

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Make sure you use the altar before the fight.

Use the following strategy to defeat The Rogue.

Round 1: Call Jeanne, Wind Hand, Fighting Spirit, Attack.

Round 2: Red Orb, Iron Hand, Attack, Heal or Attack.

Following Rounds: Attack or Red Orb, Iron Hand, Attack, Heal or Attack.

Pick all the magical Orbs the Rogue will expel after he dies.

Backtrack all the way to Bogobaka and exit the village.

Go west and talk to the ghost guarding The Crypt.

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Go south and look for Bokden.

Go west to The Refuge and grab the cheese.

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Go back to the Rocky Path and get the Goat using the Yummy Cheese.

Visit the Forge and buy the new item, the Splash Box.

Enter the Grey Cave and have Kerine pick up the Black Fire.

Go to the empty house in Green Grass and talk to Bokden.

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Go to Midlands of Myst, upper left corner of map to find a secret item: Canopy Bracelet.

Go to Festina and show Albert the Map to House of Alchemy.

Give Leon the Goat. He will give you the Dam’bl’don Bell.

Monastery

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Take the new road in the Rocky Path.

Follow the main road until you see Balnard and 3 thieves.

After the fight take the stairs and head north to The Monastery.

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Enter The Monastery and make sure you talk to everyone.

Go upstairs and talk to Alcalcythe.

He will offer to train Benoit for 200g, accept.

Click on the lamp to reach a Secret Room.

Click on the lamp again to go back to the previous room.

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Go upstairs. Here you can rest for 1g and buy from a large selection of armor pieces.

Get the Jun Tsu Kah Bracelet for Benoit and anything else you may need.

Click on the first wardrobe to the left to find a Secret Room.

You will find the Air Sandals in the Rocky Path, right after The Monastery on a peak. Sandals.

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Visit the Forge and buy the new item, the Morning Star.

Hirado

Go to the Rocky Path and rest at the Monastery.

Exit the Monastery and go back where you first met Balnard.

Go east, south then east again until the end of the ledge.

Jump right to find a secret room and to exit the Rocky Path.

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Head south until a Draken monster appears.

To defeat it summon Jeanne, use both of Karine’s boosting skills and Benoit’s Iron Hand.

Make your way to the only cave on the map and enter it.

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Keep going and you will enter a place full of lava.

Follow the screenshots to get to Hirado.

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The Djinn

Head to the Ancient Temple.

This is the last part of the game.

Metal Guardians are immune to white attacks.

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They have an 80% chance of being paralyzed so make use of Hirado’s paralyzing abilities.

Explore the Ancient Temple and activate the 6 pillars of energy.

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When you are finished, the gate located on the top left of the last map will be opened.

Go there to fight Djinn.

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Use the following strategy to defeat Djinn.

Summon Jeanne.

Use Karine’s Martial Mind spell.

Use Hirado’s Barrier skill.

Make him sleep as often as possible.

Spell attacks cannot wake him up.

Once he is dead collect the magical orbs and exit the cave.

Hirado, now free, will mention a secret place of his knowing and a new cave will appear on the map.

This cave will allow you to see the ending credits and save for the next episode.

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You may want to complete more side quests, if you missed any, and if you are strong enough battle the Animal Kings.