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Advances in both technology and social implementation of interactivity present a promising newmethodology to improve the learning and teaching process in academia. Lecturers present newinformation to a mass of learners, disregarding their individual learning processes thus reduceclassroom-interactivity to the possibility of asking questions.Web 2.0 learners should be able tocollect and share online resources during a lecture; micro-blogging communication channelshould help to achieve interactivity on traditional face-to-face teaching environment. For thepurpose of this study, an e-learning portal was developed and hosted before it was used in thelearning process. Four Tutors and one hundred and twenty students undertaking advancedcourses in computing sciences were involved in the study and the results were collected, analyzedand the discussions, inferences and conclusions were made. This research demonstrates thatback channel communication can improve the cognitive presence of learners through the use ofmicro-blogs hence improve on the quality of learning, quality of interaction and the quality of alearning environment, and the quality of teaching.
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International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
38 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
Micro-Blogging for Backchannel in Strengthening
Asynchronous Learning Ronald Tombe1, Dr. Stephen Kimani2
1Computing Sciences Department ,Kisii University 2Computing Department, Jomo Kenyatta University of Agriculture and Technology.
A B S T R A C T
Advances in both technology and social implementation of interactivity present a promising new
methodology to improve the learning and teaching process in academia. Lecturers present new
information to a mass of learners, disregarding their individual learning processes thus reduce
classroom-interactivity to the possibility of asking questions.Web 2.0 learners should be able to
collect and share online resources during a lecture; micro-blogging communication channel
should help to achieve interactivity on traditional face-to-face teaching environment. For the
purpose of this study, an e-learning portal was developed and hosted before it was used in the
learning process. Four Tutors and one hundred and twenty students undertaking advanced
courses in computing sciences were involved in the study and the results were collected, analyzed
and the discussions, inferences and conclusions were made. This research demonstrates that
backchannel communication can improve the cognitive presence of learners through the use of
micro-blogs hence improve on the quality of learning, quality of interaction and the quality of a
learning environment, and the quality of teaching.
Index Terms: Asynchronous learning, Backchannel, Micro-blogging, Web 2.0, Discussion mining,
Collaborative learning and, Community of learning
I. INTRODUCTION
In the recent past years, leaders in education, academia, and mainstream media have discussed the role
of the backchannel as the use of e-Communities in presentations, conferences, and the classroom (Korica,
2006). Internet Relay Chat (IRC) is an online chat environment that enables groups of people to
collaborate and chat from any physical location in the world (Harris, 1995; Dewes, Wichmann, &
Feldmann, 2003). The definition of the term backchannel varies with context and usage. To some it
suggests an intangible, clandestine community. To others, it suggests an empowering toolkit for
participation, collaboration, and interaction. The central function of the backchannel is its use as a
secondary or background complement to an existing frontchannel, which may consist of a professor,
teacher, speaker, or lecturer. Backchannel offers a unique new communication medium, a novel toolkit
through which students can create, identify, and filter new modes of learning. Advances in both
technology and social implementation of interactivity present a promising new methodology to improve
the learning and teaching process in academia (Rovai, 2002).
The social constructive theory of learning with technology (Brown &Campione, 1996) states that a learner
has to act and reflect in an environment. Action could be a task of solving a problem and reflection could
be abstracting from the derived solution and accumulating in one's experiential knowledge. The
conversation theory (Pask, 1975) suggests that for learning to be successful it requires continuous two-
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
39 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
way conversations and interactions between the teacher/learner and amongst the learners. The
perspectives of the social constructivist, interaction and community are considered fundamental to the
learning experience. This position is seen in the educational literature (Dewey, 1959), who maintained
that both the psychological and sociological aspects of the educational process were equally important.
Taking such a position leads to the notion that, rather than conventional conception of a class as a group
of students enrolled in a unit being taught by a teacher, it is desirable to conceive of a community of
learners who are engaged in the purposeful, mutual construction of knowledge facilitated by staff
member(s) (Ebner, Lienhardt, Rohs& Meyer, 2010).
Mayadas(1997)defines asynchronous learning as a student-centered teaching method that uses online
learning resources to facilitate information sharing outside the constraints of time and place among a
network of people. Mayadas further explains that asynchronous learning is based on constructivist
theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions.
(Bieber et al, 2008) views that this approach merges self-study with asynchronous interactions to
promote learning, and it can be used to facilitate learning in traditional on-campus education, distance
education, and continuing education.
Portable, handheld devices have increasingly powerful multimedia, social networking, communication
and geo-location (GPS) capabilities and consequently, Web 2.0 technologies offer numerous
opportunities as well as challenges in education (Vavoula et al., 2007). (Motiwalla, 2007) points out that
computing devices have become ubiquitous on todays college campuses and influence the daily behavior
of higher education. One of the reasons for this success is the improvement in the devices technical
features and their low prices. The new generations of devices have wider and touch screens, built-in
digital cameras, and support Wi-Fi and 3G web connectivity. Most devices are equipped with GPS (Global
Positioning System) receivers, RFID (Radio Frequency IDentification), NFC (Near Field Communication)
readers or smartcards. All these new embedded technologies make a platform for the new generation of
applications to be used in all kinds of environments. These applications are context-aware and benefit
from the internet connection anytime anywhere. There is an ongoing need to examine the pedagogies
that are suitable for e-learning and to conceptualize e-learning from the perspective of learners
experiences rather than the affordances of the technology tools (Traxler, 2007).
A. Problem statement
With the tremendous growth and potential of the personal computers, wireless/handheld devices and
networks, learning systems are being developed. Micro-blogs are a popular way of sending individualized
comments from personal computer devices on the web. The rich features provided by the micro-blogging
technology can be utilized to enhance learning in institutions of higher learning. Lecturers are presenting
new information to a mass of learners, disregarding their individual learning processes thus reduce
classroom-interactivity to the possibility of asking questions. To improve the situation the worldwide
education research community has a long tradition of learner-lecturer interaction in huge classes (Bligh,
1971) (Gleason, 1986). Anderson (Anderson et al, 2003) mentioned that there are mainly three big
problems:
Feedback Lag: Missing feedback of the learners during the lecture
Student Apprehension: Fear to ask or talk during the lecture because of the huge class
Single Speaker Paradigm: The only-ones speaker syndrome (learner-lecturer) leads to less participation
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
40 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
B. Research question
How does micro-blogging strengthen asynchronous learning through backchannel?
II. LITERATURE REVIEW
A number of literature sources were reviewed. In particular, a lot is written on Web 2.0 tools in Higher
Education through personal blogs. This includes reflections on the implications of new technologies for
learning and teaching, strategies for more effective take up of technology, identification of barriers and
drivers to adoption, and critiques of impact on learner experience and teaching practices.
A. Changing learning and learners
i. Theories of learning
Mayes and de Freitas (2004) grouped learning theories into three categories:
Associative (learning as activity through structured tasks)
Cognitive (learning through understanding)
Situative (learning as social practice)
Conole et al (2004) reviewed learning theories and mapped them against a pedagogical framework. Dyke
et al (2007) built on this work by providing an overview of the main learning theory perspectives along
with an indication of the kinds of e-learning practice they most obviously support. Ravenscroft (2003)
linked pedagogical theory to specific examples of e-learning innovation. Learning theories are frequently
captured in pedagogical frameworks that emphasise a particular approach.
ii. Micro-blogging in learning
In the educational context, micro-blogging allows interaction between students and the instructor and
among students through asking questions, giving opinions, exchanging ideas, sharing resources, and
reflecting on learning (Ebner& Maurer, 2008). Examining college students using micro-blogging for
project-oriented communication, Ebner et al. (2010) found that this tool supported informal learning and
social interaction during group work. They also found that micro-blogging enhanced process-oriented
learning in which learners were able to participate and help shape each others developing ideas through
posting thoughts and information pieces. The features of micro-blogging aid instructional practice in
addition to its help with learning. As micro-blogging records the interaction in the text format, it helps
instructors document the learning process where learner participation and contribution during the
learning process can be monitored and consulted for the purpose of providing feedback and assessment
(Ebner et al., 2010).
(Kowch and Schwier, 1997) stated that technology needs to aid negotiation, intimacy, commitment, and
engagement in order to create a learning community. Micro-blogging tools coupled with learning by
doing activities can provide a meaningful learning environment for knowledge construction and
community building.
B. Learning by doing
Unlike the traditional acquisition model of learning that views learning as acquisition, the participation
framework views learning as the process of knowledge construction through interaction and discourse
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
41 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
among members in the community embedded in the social and cultural contexts (Sfard, 1998). When
individuals construct knowledge together, they reciprocally create learning experiences for each other,
and serve as part of each others "learning environment." Accordingly, this situated knowledge
construction emphasizes learning in context (e.g., activity, people, culture, and language) and learning is
inseparable from doing (Brown, Collins, &Duguid, 1989). Through active participation, learners
collectively inquire into specific topics, share and exchange thoughts and experiences, and make
improvement of ideas to develop deeper understanding (Lave & Wenger, 1991).
C. Community of learning
A learning community refers to a context where a group of individuals with a shared will of learning
participate in the learning process (Kowch&Schwier, 1997). Based on social constructivist view, learning
is situated in a social and cultural context where learners interact with each other to construct their
understanding of the world (Brown, Collins, &Duguid, 1989; Lave & Wenger, 1991). Learning in the
community enables learners to collaboratively construct knowledge through discussion and meaning
negotiation with peers and instructors. As members in the community possess different experiences and
skills, they could support each other to develop beyond what each individual is currently capable of doing
and to help individuals move to the next level of development. A learning community also offers learners
opportunities of learning by doing where learners apply their learned knowledge in the hands-on
activities, share their learning processes, exchange thoughts, reflections and experiences about their
learning, and grow together as a community. An important aspect of an effective learning community is
the active interaction and collaboration among the members in order for mutual knowledge construction.
The learning community serves as a context for students to engage in the conversations or dialogues that
lead to meaning making and knowledge construction (Lock, 2002).
III. METHOD
An experiment designed for the survey purposes.
Figure 1. Usage of the e-learning portal
The experiment was an eLearning portal whose URLs are http://essel.co.ke/mlearning/,Mobile Access:
http://essel.co.ke/mlearning/blocks/mle/browser.php) including all described measures took place
during the lecture Social aspects of Information Technology. The course is a compulsory one for
Undergraduate students of Information and technology and strives to develop a critical view on the way
information systems influences modern society. Each year more than 100 students attend this course,
following lectures on different topics like transaction processing systems, management information
systems, strategic information systems, decision support systems, artificial intelligence. Students should
think about how information technology helps the society and learn to achievea critical view on different
approaches and services.Due to this fact, modern and innovativetechnologies such as Weblogs or Micro-
blogsare used to observe and research their limitsabout advantages and disadvantages (Ebner&Maurer,
2008).
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
42 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
In three lecture units interactive lecturing was tested for the first time. First, students were encouragedto
bring their devices with them andadvised that Internet connection to the WLAN
Hot spot in the lecturing room was running; fig1 below shows that. A short introduction to the idea of
interactive lecturing and providing the hyperlink for mobile access was followed by the presentation
Weblogs at the dawning of the information age.
IV. RESULTS AND DISCUSSION
After the lectures, short oral interviews with some students took place, to get the first spontaneous
impression of their thoughts:
Question: Do you think interactive lectures have a potential for the future?
Student 1: I appreciated this kind of lecture . .and used my laptop . . great application
Student 2: I think it helps students overcomethe barrier asking questions.
Student 3: Yes, indeed; I hope to purchase my personal device such that I can be using it in these kinds
of lectures.
Student 4: The lecture became much moreinteractive I enjoyed asking questions and sharing opinions,
furthermore I can use myown device good
For the purpose of this research the lectures lasted about 35 minutes during this time approximately 35
deviceswere used which were connected to the Internet either via access points, physical connected, or
were used.Table 1 below shows a summary of the interactions.
Table 1. Number of conference attendees against number of eLearning portal users
Number of lectures No of students in for
Information systems
course
No of students
Information systems
course
No of students Software
engineering course
Days 4 4 5
Number of attendes 65 60 45
Number of individual
eLearning users
55 50 35
Number of Micro-blogs 180 157 65
Average number of
Micro-blogs
45 40 13
eLearning users as
percentage of
attendees
90 80 37
The Course information system was picked for the analysis purposes; an average of forty five Micro-blogs
were sent by the learners with the helpof the micro-blogging facility. Furthermore, 8 annotations
enhanced the existing slides with comments and useful links. About 16 studentscollaborated through
eLearning portal,7 students raised questions and 5 students noted some points on the subject.The
information was summarized as shown in fig 2: below
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
43 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
Figure 2. Interaction types
Each post was classified into 4 groups according to its content by the authors vision.
Comments: Thinkings, statements, proposals and objections.
Questions: Questions about exploration.
Notes: Posts reciting important points and provisions of related information.
Collaborations: Questions for an audiences post, and answers to an audiences question.
From the findings of this research, it was noted that there was much more interaction between lecturer-
students and students-students compared to a usual lecture.From an overall technical point of view, the
experiment can be stated as successful.
A. Immersive environments for backchannel in learning
Portable, handheld devices have increasingly powerful multimedia, social networking, communication
and geo-location (GPS) capabilities and consequently, Web 2.0 technologies offer numerous
opportunities as well as challenges in education (Vavoula et al., 2007). As demonstrated by the results of
the experiment, using the various environments provided by technology is a creative way to promote
discussion, demonstration and active co-creation of artefacts, rather than replicating face-to-face
lecturing as in the cases PowerPoint presentations in lecture-rooms.
Forty five Micro-blogs during 35 minutes pointed out a high participation of the learners.
The content of the contributions can bedivided into short commentsand questions. The Micro-blogs were
sent frommobile devices and laptops; no device was preferred. The huge number of contributions andthe
positive feedback of the students confirms that it was very easy to participate and send messages.
B. Attention
Due to the fact that two different communication channels had been offered, students were very busy
during the whole lecture. It must be stated that students worked with the materials related to the content
of the lecture and dealt with online slides on demand. This fact is of high importance because former
studies showed that students are working on their laptops surfing the Internet, far from the context of
the ongoing lecture. In other words, this kind of interactivity engaged students to work on the lecture
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
44 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
content instead of being only physically present. On the other hand, it must be critically asked if this kind
of engagement leads to poor attention as well.
C. Micro-blogging as a digital backchannel activity
As the technology of micro-blogging is adopted in a variety of contexts, its usefulness becomes more and
more compelling for educational actors (Tseng. B, 2007) and (Parry .D, 2008). Different actors from the
educational spectrum have found that micro-blogging can be successfully used / integrated in teaching-
learning process or other didactical activities (Tseng. B, 2007) and (Parry .D, 2008).
The aspects most emphasized in literature (Grosseck, G., Holotescu, C., 2010) reveal that micro-blogging:
offers the opportunity to discuss / practice different types of online discourse, to organize ideas,
reflections;
creates instant communities in unexpected environments;
promotes a collaborative virtual environment which foster process-oriented learning;
facilitates the work of multidisciplinary group;
is a useful tool for cooperation and collaboration in project management or for assessing students
opinions;
is a viable platform for meta cognition;
is the preferred support for conferences or other events;
is used in the convergence of knowledge;
facilitates the creation of a personal learning network;
allows exploration of colloquial language (important in learning foreign languages);
can be a reference service in libraries;
can be successfully used in teaching-learning process etc.
From the findings of this research, it is envisaged that for asynchronous learning to be effective a
backchannel communication is required to provide a platform which should facilitate interaction
between learners through the use of micro-blogs thus creating a community of learners who will share
knowledge through the use of web technology.
V. CONCLUSION
Micro-blogging as a Web 2.0 tool can help to strengthen students sense of community through
interactivity and active participation which seems to lead to a new learning and teaching behavior. By
using modern technologies, students knowledge about new media and Web 2.0 new possibilities can be
implemented even to large lecture rooms. Sharing and collaborating different pieces of content as well as
communication over different channels allow rethinking didactical approaches. Both students and
teachers reported a great potential for educating in big lecture rooms using new media. Finally, it must be
concluded that although interactive lecturing is a promise for the future of education, it is necessary to
consider that complete new didactical approaches and teaching challenges have to be evolved by
teachers. The aim of technology-enhanced learning must ensure that learners become more engaged and
that learning proceeds through and by conversations.
VI. REFERENCES
[1] Mayadas, F (March 1997), "Asynchronous learning networks: a Sloan Foundation perspective",
Journal of Asynchronous Learning Networks 1.
International Journal of Advance Foundation and Research in Computer (IJAFRC)
Volume 1, Issue 4, April 2014. ISSN 2348 - 4853
45 | 2014, IJAFRC All Rights Reserved www.ijafrc.org
[2] Wu, D; Bieber, M; Hiltz, S (Fall 2008), "Engaging students with constructivist participatory
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