5
14 MIDDLE EARTH RACE/CULTURE TABLES Adolesence Skill Rank Table M&M Weapon Skills General Skills Subterfuge Skills Magical Misc % A B Races No SL RL Ch 1E 1C 2H Th Mi Pa Cl Ri Sw A s/h Pl Dt Rr Ui P Bd SP LR O Dwarves 1 0 1 3 0 4 0 1 0 0 1 0 0 0 0 1 1 0 0 2 3 3 4 4 Mornaugrim 1 0 1 3 0 4 1 0 0 0 1 0 0 1 1 1 1 0 1 1 3 5 3 3 Umli 1 3 3 0 0 3 1 1 0 0 0 0 1 0 1 0 0 0 0 1 2 5 3 4 Petty Dwarves 1 1 1 1 0 2 0 2 0 0 2 0 0 1 3 1 1 0 0 2 2 10 6 3 Noldo Elves 1 0 0 0 1 0 0 0 1 0 0 1 2 0 2 0 0 2 1 3 1 40 10 2 Tatyar Elves 1 0 0 0 1 0 0 0 1 0 1 1 2 0 4 0 1 1 1 3 1 30 7 4 Teleri Elves 1 1 0 0 0 1 0 1 2 0 0 0 3 0 3 0 0 1 1 3 1 30 8 3 Sinda Elves 1 0 0 0 1 0 0 0 2 0 1 1 2 0 3 0 0 1 1 3 1 30 8 3 Silvan Elves 1 0 0 0 1 0 0 0 3 0 2 1 3 0 4 0 0 1 0 3 1 20 6 4 Half-elves 1 0 1 1 1 0 0 0 2 0 1 1 1 0 2 0 0 1 0 1 1 10 4 3 Lossidil Elves 1 1 0 0 1 0 0 1 1 1 1 0 1 0 3 0 0 0 0 3 1 15 4 3 Hobbits 1 0 0 0 0 0 0 2 2 0 2 0 0 0 5 1 1 0 0 4 2 0 3 5 Beffraen 1 0 0 0 1 0 0 2 1 0 1 0 1 2 2 0 0 0 0 0 2 3 1 5 Beornings 1 0 0 0 0 0 1 1 0 2 2 0 2 0 4 0 0 0 0 1 3 3 3 5 Black Numenoreans 1 0 0 2 1 0 0 1 1 0 0 1 3 0 0 0 0 1 1 0 2 10 6 3 Corsairs 1 0 2 0 2 0 0 1 1 0 0 0 5 0 0 0 0 0 0 0 2 5 5 3 Dorwinrim 1 0 1 0 0 1 0 1 1 1 0 2 1 0 0 0 0 0 0 0 1 10 5 5 Dunedain 1 0 1 2 2 0 1 0 1 1 0 1 1 0 0 0 0 1 1 0 3 10 6 3 Dunlednings 1 0 1 0 0 1 0 2 1 2 5 0 1 0 2 0 0 0 0 1 3 2 2 4 Easterlings 1 0 0 0 1 0 0 1 2 2 0 5 0 0 0 0 0 0 0 1 2 2 2 4 Eriadorans 1 1 1 1 1 0 0 1 1 1 0 1 1 0 1 0 0 0 0 1 2 3 4 5 Gondorians 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 1 1 15 5 5 Haradrim 1 1 0 0 1 0 0 1 0 2 0 7 0 0 0 0 0 0 0 1 2 2 3 5 Lossoth 1 3 0 0 0 0 0 3 0 2 0 0 2 0 4 0 0 0 0 1 3 5 1 4 Rohirrim 1 0 1 2 2 0 0 0 1 1 0 8 1 0 0 0 0 0 0 1 2 3 4 5 Saralainn 1 0 1 0 1 1 0 0 1 1 1 1 1 0 1 0 0 0 1 2 2 5 4 4 Variags 1 1 0 0 2 0 0 1 1 1 0 4 0 0 1 0 0 0 0 1 2 5 3 4 Woodmen 1 1 0 0 1 0 0 1 1 1 3 0 1 0 4 0 0 0 0 1 2 3 2 5 Woses 1 3 0 0 2 0 0 4 0 1 3 0 2 2 4 0 0 0 0 1 3 5 2 5

MERP Races/Cultures

Embed Size (px)

DESCRIPTION

This provides the races and cultures found in Middle Earth Role Playing. Including some of the more exotic cultures discussed in the MERP modules

Citation preview

Page 1: MERP Races/Cultures

14

MIDDLE EARTH RACE/CULTURE TABLES

Adolesence Skill Rank TableM&M Weapon Skills General Skills Subterfuge Skills Magical Misc % A B

Races No SL RL Ch 1E 1C 2H Th Mi Pa Cl Ri Sw A s/h Pl Dt Rr Ui P Bd SP LR O

Dwarves 1 0 1 3 0 4 0 1 0 0 1 0 0 0 0 1 1 0 0 2 3 3 4 4

Mornaugrim 1 0 1 3 0 4 1 0 0 0 1 0 0 1 1 1 1 0 1 1 3 5 3 3

Umli 1 3 3 0 0 3 1 1 0 0 0 0 1 0 1 0 0 0 0 1 2 5 3 4

Petty Dwarves 1 1 1 1 0 2 0 2 0 0 2 0 0 1 3 1 1 0 0 2 2 10 6 3

Noldo Elves 1 0 0 0 1 0 0 0 1 0 0 1 2 0 2 0 0 2 1 3 1 40 10 2

Tatyar Elves 1 0 0 0 1 0 0 0 1 0 1 1 2 0 4 0 1 1 1 3 1 30 7 4

Teleri Elves 1 1 0 0 0 1 0 1 2 0 0 0 3 0 3 0 0 1 1 3 1 30 8 3

Sinda Elves 1 0 0 0 1 0 0 0 2 0 1 1 2 0 3 0 0 1 1 3 1 30 8 3

Silvan Elves 1 0 0 0 1 0 0 0 3 0 2 1 3 0 4 0 0 1 0 3 1 20 6 4

Half-elves 1 0 1 1 1 0 0 0 2 0 1 1 1 0 2 0 0 1 0 1 1 10 4 3

Lossidil Elves 1 1 0 0 1 0 0 1 1 1 1 0 1 0 3 0 0 0 0 3 1 15 4 3

Hobbits 1 0 0 0 0 0 0 2 2 0 2 0 0 0 5 1 1 0 0 4 2 0 3 5

Beffraen 1 0 0 0 1 0 0 2 1 0 1 0 1 2 2 0 0 0 0 0 2 3 1 5

Beornings 1 0 0 0 0 0 1 1 0 2 2 0 2 0 4 0 0 0 0 1 3 3 3 5

Black Numenoreans 1 0 0 2 1 0 0 1 1 0 0 1 3 0 0 0 0 1 1 0 2 10 6 3

Corsairs 1 0 2 0 2 0 0 1 1 0 0 0 5 0 0 0 0 0 0 0 2 5 5 3

Dorwinrim 1 0 1 0 0 1 0 1 1 1 0 2 1 0 0 0 0 0 0 0 1 10 5 5

Dunedain 1 0 1 2 2 0 1 0 1 1 0 1 1 0 0 0 0 1 1 0 3 10 6 3

Dunlednings 1 0 1 0 0 1 0 2 1 2 5 0 1 0 2 0 0 0 0 1 3 2 2 4

Easterlings 1 0 0 0 1 0 0 1 2 2 0 5 0 0 0 0 0 0 0 1 2 2 2 4

Eriadorans 1 1 1 1 1 0 0 1 1 1 0 1 1 0 1 0 0 0 0 1 2 3 4 5

Gondorians 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 1 1 15 5 5

Haradrim 1 1 0 0 1 0 0 1 0 2 0 7 0 0 0 0 0 0 0 1 2 2 3 5

Lossoth 1 3 0 0 0 0 0 3 0 2 0 0 2 0 4 0 0 0 0 1 3 5 1 4

Rohirrim 1 0 1 2 2 0 0 0 1 1 0 8 1 0 0 0 0 0 0 1 2 3 4 5

Saralainn 1 0 1 0 1 1 0 0 1 1 1 1 1 0 1 0 0 0 1 2 2 5 4 4

Variags 1 1 0 0 2 0 0 1 1 1 0 4 0 0 1 0 0 0 0 1 2 5 3 4

Woodmen 1 1 0 0 1 0 0 1 1 1 3 0 1 0 4 0 0 0 0 1 2 3 2 5

Woses 1 3 0 0 2 0 0 4 0 1 3 0 2 2 4 0 0 0 0 1 3 5 2 5

Page 2: MERP Races/Cultures

15

Special Race-ModificationsRaces ST AG CO IG IT PR Essence Channeling Poison DiseaseDwarves +5 -5 +15 0 -5 -5 +40 0 +10 +10Mornaugrim +5 -5 +15 0 0 -10 +20 0 +20 +10Umli +5 0 +10 0 -5 -5 +20 0 +5 +5PettyDwarves

0 +5 +10 0 0 -10 +30 0 +15 +15

Hobbits -20 +15 +15 0 -5 -5 +50 +20 +30 +15

Noldo Elves 0 +15 +10 +5 +5 +15 0 0 +10 +100Sinda Elves 0 +10 +5 0 +5 +10 0 0 +10 +100Silvan Elves 0 +10 0 0 +5 +5 0 0 +10 +100LossidilElves

0 +10 0 0 +5 +5 0 0 +10 +100

Tatyar Elves 0 +10 0 +5 0 +5 0 0 +10 +100Teleri Elves 0 +10 +5 0 +5 +10 0 0 +15 +100Half-elves +5 +5 +5 0 0 +5 0 0 +5 +50

Man1 +5 0 0 0 0 0 0 0 0 0Dunadan2 +5 0 +10 0 0 +5 0 0 +5 +5Woses3 0 0 +5 0 0 -5 +20 0 0 0

Starting Race-realted Secondary skill ranks (5 ranks may be distributed over the Secondary Skills realted to the race)Dwarves Caving, smithing, public speaking, 1 crafting skill, appraisalMornaugrim Caving, smithing, public speaking, 1 crafting skillUmli Caving, foraging, rope-mastery, skating, skiing, 1 crafting skill, trap-buildingPretty Dwarves Caving, smithing, 1 crafting skill, foragingNoldo Elves Meditation, acting, embroidery, 3 crafting skills, public-speaking, 2 lore skillsSinda Elves Boat-handling, meditation, signaling, publie-speaking, navigation, 2 crafting skillsTatyar Elves Sky-Gazing, Caving, 1 lore, 2 crafting skills, tumblingTeleri Elves (Sea Elves) Boat-handling, meditation, navigation, weather watching, 2 crafting skillsSilvan Elves Acrobatics, meditation, animal handling, foraging, 2 lore skills, 1 crafting skill, rope-masteryHalf-elves First aid, foraging, meditation, diplomacy, public-speaking, geography, 1 crafting skillSnow-elves (Lossidil) Skiing, skating, meditation, foraging, 2 lore skills, 1 crafting skill, rope-masteryFallohides (Hobbits) Appraisal, cookery, 1 artistic skill, earthworks (digging Hobbit-holes), entertainingStoors (Hobbits) Appraisal, cookery, boat-handling, earthworks (digging Hobbit-holes), entertainingHarfoots (Hobbits) Appraisal, cookery, 1 crafting skills, earthworks (digging Hobbit-holes), entertainingBeffraen 2 crafting skills, foraging, first aid, meditationBeornings Animal handling, caving, foraging, first aid, signaling, 2 crafting skillsBlack Numenoreans Public-speaking, trading, navigation, boat-handling, 2 crafting skills, 2 lore skillsCorsairs Sky-watching, boat-handling, rope-mastery, navigation, trading, 1 crafting skill, 1 lore skillDorwinrim First aid, gambling, rope-mastery, cookery, embroidery, 2 crafting skillsDunedain First-aid, 2 crafting skills, 1 lore skill, publie-speaking, boat-handlingDunlednings 2 crafting skills, 1 lore skill, acrobatics, animal handling, public-speakingEasterlings 1 crafting skill, animal handling, signaling, foragingEriadorans 2 crafting skills, dance, cookery, animal handling, first aidGondorians 1 crafting skill, 2 lore skills, first aid, diplomacyHaradrim Trading, 2 crafting skills, foraging, animal handlingLossoth Skiing , skating, 2 crafting skills, boat-handling, foragingRohirrim 2 crafting skills, public-speaking, animal handling, 1 lore skillSaralainn Cookery, first aid, foraging, 1 artistic skill, 1 influence skillVariags Animal handling, 2 crafting skills, first aidWoodmen Foraging, animal handling, first aid, surgery, 1 crafting skillWoses 2 crafting skills, foraging, acrobatics, first aid, meditationWhen choosing crafting or lore skills, GM decides if the skill might be appropriate.

1This includes: Rohir, Beorning, Woodman, Dorwindan, Lossadar, Eriadoran, Dunlending, Easterling, Haradan, Gondorian, Saralainn, and Variag.

2This includes: Black Numenorean, Corsair, and Dunadan of pure descendent.

3This includes: Beffraen and Wose.

Page 3: MERP Races/Cultures

16

Starting LanguagesRaces Starting Languages Extra LanguagesDwarf Khuzdul (5), Sindarin (3), Westron (5) Adunaic (2), Apysaic (2), Labba (2), Umitic (3)Mornaugrim Khuzdul (5), Westron (2), Logathig (3) Adûnaic (2), Varadja (3), Haradaic (3), Black Speech

(2)Umli Umitic (5), Labba (2), Westron (2), Khuzdul (1) Black Speech (2), Nahaiduk (2), Orkish (2)Petty Dwarf Westron (5), Sindarin (3), Khuzdul (5) Black Speech (2), Adunaic (2)Noldo Elves Quenya (5), Sindarin (5), Adunaic (3), Westron (5) Black Speech (3), Logathig (3), Rohirric (3)Sinda Elves Sindarin (5), Silvan (4), Quenya (3), Westron (5) Apysaic (3), Black Speech (3), Haradaic (4), Orkish (3)Tatyar Elves (Quenya (5), Sindarin (4), Westron (4) Apysaic (Rank 3), Labba (Rank 2), Haradaic (Rank 4)Teleri Elves Quenya (5), Sindarin (3), Westron (5) Apysaic (3), Haradaic (4), Black Speech (2)Silvan Elves Silvan (5), Sindarin (5), Quenya (2), Westron (4) Apysaic (2), Black Speech (3), Varadja (3), Waildyth

(3)Half-elves Westron (5), Quenya (3), Sindarin (5) Labba (3), Logathig (3), Nahaiduk (3), Rohirric (3)Lossidil Elves Lossidilrin (5), Labba (4) Sindarin (3)Hobbit Kuduk (5), Westron (5) Atliduk (3), Dunael (2), Nahaiduk (3), Orkish (1),

Rohirric (4), Silvan (4)Beffraen Pukael (5), Westron (2) Dunael (4), Black Speech (3)Beornings Atliduk (5), Nahaiduk (5), Walidyth (5) Labba (3), Orkish (3)BlackNumenoreans

Adunaic (5), Haradaic (5), Westron (5) Black Speech (4), Silvan (3)

Corsairs Adunaic (5), Haradaic (4), Westron (5) Black Speech (4), Orkish (3), Sindarin (3), Silvan (3)Dorwinrim Logathig (5), Westron (5) Apysaic (3), Black Speech (3), Orkish (2), Rohirric (3),

Umitic (2)Dunedain Westron (5), Adunaic (4), Quenya (1), Sindarin (4) Atliduk (3), Labba (3), Logathig (4), Nahaiduk (3)Dunlednings Dunael (5), Westron (4) Pukael (4)Easterlings Logathig (5), Westron (2) Labba (2), Orkish (3), Rohirric (2), Silvan (2)Eriadorans Westron (5) Adunaic (2), Dunael (3)Gondorians Westron (5) Dunael (2), Kuduk (3), Logathig (4), Quenya (2)Haradrim (North) Haradaic (5), Apysaic (4), Westron (5) Black Speech (3), Silvan (3)Haradrim (South) Apysaic (5), Haradaic (3), Westron (3) Black Speech (3), Silvan (3)Lossoth Labba (5), Westron (2) Umitic (3)Rohirrim Rohirric (5), Dunael (1), Westron (5) Pukael (2), Sindarin (3)Saralainn Westron (5), Dunael (4) Kuduk (2), Pukael (3), Rohirrc (3), Adunaic (1)Variags Varadja (5), Haradaic (3), Westron (2) Apysaic (4), Black Speech (3), Orkish (4)Woodmen Nahaiduk (5), Westron (2) Orkish (2), Silvan (3), Waildyth (3)Woses Pukael (5), Dunael (2), Westron (2) Rohirric (3)

Virtues, Flaws, and Quirks

DwarfLifespan: 200-400 years+30 DB & RR versus heat and cold attacksSight: 10' in total darkness (non-magical)Sight: 50' in the dimmest light, fairly well up to 100'Sea Dread: swimming: -50

Mornaugrim (Dark Dwarf)Lifespan: 175-300 years+20 DB & RR versus heat and cold attacksSight: 10' in total darkness (non-magical)Sight: 70' in the dimmest light, fairly well up to 140'Sight: -10 vs. bright light and blinding attacks.Curse of Durin: -10 around dwarvesSea Dread: swimming: -50

Petty DwarfLifespan: 250-300 years+30 DB & RR versus heat and cold attacksSight: 10' in total darkness (non-magical)Sight: 50' in the dimmest light, fairly well up to 100'Sea Dread: -35 to SwimmingCurses: +10 to curse spellsSecretive: +5 to Stalk & Hide

Umli (Half Dwarf)Lifespan: 100-200 years+30 DB & RR versus cold attacks -15 DB & RR versus heat attacksNeeds only 3 hours sleep per day.Halve encumbrance penalties in cold (under 0°C)Double encumbrance penalties in hot weather (over 32°C)

Page 4: MERP Races/Cultures

17

Sight: 5' in total darkness (non-magical)Sight: 20' in the dimmest light, fairly well up to 50'

Hobbit (Mixed/Harfoot, Stoor or Fallohide)Lifespan: 90-110 years. They become adults at 30.+10 bonus to Stalk/Hide (Stealth) maneuvers.Hands and feet are +30 versus burns and frost bite.

Elf, Noldo (High Elf)Life of Valar: not frighten of undead.Destiny.Hearing: three times better than the human norm. Immortal, only die to violence or if they lose the will to live.Needs no sleep: trance 1-3 hours per day (does restore PPs).+20 DB and RR bonuses versus cold attacksSight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.Attunement: +20 to Use Item maneuvers.

Elf, Sinda (Grey Elf)Shipwrights: +25 to build boats/ships.Life of Valar: not frighten of undead.Destiny+15 bonus versus cold attacks.Needs no sleep: trance 1-3 hours per day (does restore PPs). Immortal, only die to violence or if they lose the will to live.Sight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.Hearing: three times better than the human norm.

Elf, Tatyar, (Dark Elf)Attunement: +10 to Use Items.Lore Masters: +10 to one Craft or Lore skill.+10 bonus versus cold attacks.Hearing: three times better than the human norm. Immortal, only die to violence or if they lose the will to live.Needs no sleep: trance 1-3 hours per day (does restore PPs).Sight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.Sea Dread: -10 to all rolls while at sea.Sunlight: -5 to sudden bright lights and blinding attacks.

Elf, Teleri (Sea Elf)Shipwrights: +20 to build boats/ships and sailing -5 to OB and MM when operating in underground regionsLife of Valar: not frighten of undead.Destiny+15 bonus versus water and cold attacks.Needs no sleep: trance 1-3 hours per day (does restore PPs). Immortal, only die to violence or if they lose the will to live.Sight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.Hearing: three times better than the human norm.

Elf, Silvan ( Wood, Forest Elf)Bards: +10 to base spell attacks from Bardic spells.+10 bonus versus cold attacks.Hearing: three times better than the human norm. Immortal, only die to violence or if they lose the will to live.Needs no sleep: trance 1-3 hours per day (does restore PPs).Sight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.+10 to Trickery and Stalk/Hide (Stealth) maneuvers.

Elf, Lossidil ( Snow Elf)+30 bonus versus cold attacks, -5 bonus againist heat

attacks.+10 bonus to maneuvers in snow and cold.Hearing: three times better than the human norm. Immortal, only die to violence or if they lose the will to live.Needs no sleep: trance 1-3 hours per day (does restore PPs).Sight: perfect vision under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness.

Half-Elf+5 bonus versus water and cold attacks.Sight: see perfectly up to 500' under moon- or starlight.Sight: 50' in the dimmest light, fairly well up to 100'.Sight: Can't see in total darkness. Immortal, only die to violence or if they lose the will to live.

Beffraen (Wild Man)Lifespan: 40-60 years.Smell: +25 to perception by scent and tracking.Sight: night-vision, perfect up to 1000' in the dimmest light.Sight: can't see in total darkness.Nature lover: +10 to foragingDark Tainted: -10 to all spell casts

WoseLifespan: 30-50 years.Smell: +25 to perception by scent and tracking.Sight: night-vision, perfect up to 1000' in the dimmest light.Sight: can't see in total darkness.Nature lover: +15 to foragingAbility to sit for days on end without movement.Woodcraft: +20 bonus for woodcraft skillsSea Dread: -20 SwimmingLack of Leaders: -10 to Influence Skills

BeorningLifespan: 80-100 years.Men are extremely hairy. Most have reddish hair.Hardiness: Need sleep only twice every three days.Animal Empathy: animals will not attack.Shiftchangers

Black NúmenoreanLifespan: 90-175 years.Phobia (Mild): Death (not in battle).+25 to boat-handling maneuvers.Fighting: +10 to OB, -10 to DB

Page 5: MERP Races/Cultures

18

CorsairLifespan: 95-190 years.Weathermen: +25 to sky-watching activity.Sea Hardy: They do not get seasick.

DorwinadanLifespan: 60-80 years.+15 for situations involving acting or public speaking.+10 for boat-handling maneuvers.+30 to Poison RR

DúnadanLifespan: 100-300 years.Gift of Man: +20 vs Undead Fear

Dunlending (Hill Men)Lifespan: 50-80 years.+20 for climbing, mountaineering and acrobatic maneuvers.+20 for public speaking and acting activity.

EasterlingLifespan: 40-65 years.+10 to OB when fighting from a horse or chariot.+20 to riding, and animal handling with regard to horses.

Haradan (South Men)Lifespan (Northern groups): 80-100 years.Lifespan (Southern groups): 40-60 years.Sight: +25 vs. bright light and blinding attacks.+10 bonus to DB and RR versus Heat and fire attacks -10 bonus to DB and RR versus cold and ice attacks.

Lossoth (Snow Men)Lifespan (men): 50-60 years.Lifespan (women): 75-90 years.Smell: acute sense of smell and perception. They can pickup

a Man's scent a mile downwind and 100 feet upwind (1000feet otherwise). +25 to smell-based perception and tracking.

Extra +10 bonus to Perception.+20 bonus versus cold and ice attacks. -20 bonus versus heat and fire attacks.

Rohîr (Horseman)Lifespan: 60-85 years.+20 to OB when fighting from horseback.+10 to riding, and animal handling with regard to horses.

Saralainn (Clansman)Lifespan: 60-70 years.Oratory: +10 to Public Speaking.Healer:+10 to first aid and herb lore.

VariagLifespan: 50-70 years.+10 to OB when fighting from horseback, +5 from

camelback.+10 to riding and animal handling with regard to horses and

camels.

WoodmanLifespan: 65-85 years.Tree spirit: +20 to climbing and acrobatics maneuvers.Nature Lover: +10 to foraging.