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MERLOT 2008
Dr. Don Williams, Senior Vice President for Academic Administration
Dr. Dan Lim, Assistant Vice President for Academic Administration, Educational Technology, and Distance Learning
Florida Hospital College of Health SciencesOrlando, Florida
No More Traditional Classes: A Campus-wide Transition Into Future Learning
Overview
• History & Cultural Change• Institutional Growth• Blended/Distance Modalities• Future Learning• Lessons Learned
Snapshot of FHCHS
• Young• Professional• Non-traditional• Innovative
Changing a Culture
• Traditional to Innovative– Teachers from clinical setting• Ignorant• Open• Knew how to do hands-on in clinicals
– Non-clinical teachers• Knowledgeable• Resistant
Changing a Culture
• Teaching to Learning– Monthly workshops– Faculty-led demonstrations• PBL• Service learning• Blended learning
Learning Outcomes
• Two year development process• Course and curricular mapping• Assessment
Structural Changes
• Technology• Training• Thinking
1992 1998 2001 2005 2008
243 Students
First Bachelors Degree
Begin Online Education
Additional online degrees
Blended on and off campus
Growth at FHCHS
1992 1998 2001 2005 2008
Traditional Education
P
BL
B
lendedUbiquitous
Blended
Educational Development
Learning Modalities
• Visual – Viewing graphics and animations– Playing visual games
• Auditory– Listening anytime to lectures– Listening to audio instructions– Audio conferencing
• Kinesthetic– Doing learning activities– Playing learning games
Learning Modalities
• Social– Constructivist learning activities– Social network software– Virtual world learning
Blending/Distance Modalities
• Limited Blend: Online resources as supplement
• Regular F2F Blend: F2F is the dominant mode of instruction (Asynchronous coursework online)
• Interactive F2F Blend: F2F is used as facilitation sessions (Instruction via PPT/flash recordings, videos, podcasting, vodcasting, etc)
Blending/Distance Modalities
• Synchronous Blend: F2F is fully replaced by synchronous distance instruction and interaction (via Polycom, METI, and other real-time technologies)
• Ubiquitous Blend: Fully ubiquitous with limited synchronous interaction (via Chat and web-based conferencing technologies)
Impact of Games & Virtual Worlds
• Learning/Serious Games– Within Learning Systems (e.g ANGEL)– Learning Games– Echelon interactives
• Virtual Worlds– Second Life (e.g. SL Hospital, SL Patient)– Google Lively (avatar chat)
Future Learning
• Blazing the trail with Distance ASN • Implication for other on-campus AS programs• iPhone-based Learning• Game-based Learning System• Complete range of ubiquitous options
(in time for Carina)
Lessons Learned
• Getting the campus prepared – some underlying changes
• Getting the faculty prepared – some cultural change
• Working with a variety of faculty – lead gently and support firmly (A contructivist approach)
Contact Info
• Dr. Don Williams ([email protected])• Dr. Dan Lim ([email protected])