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This compilation is a series of research and studies of computer design using programmes such as grasshopper and kangaroo. Part A and B of this project are mostly precedents and prototypes whilst Part C is the actual design model. My team and I have designed a bird-house using parametric design. The model pictures are not renders but instead the built design.
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CONTENTS
INTRODUCTION
06 MY STORY
07 PAST PROJECTS
PART A
08 A1 DESIGN FUTURING
09 DESIGN FUTURING PRECEDENTS
10 HEYDAR ALIYEV CULTURAL CENTRE
BY ZAHA HADID ARCHITECTS
12 TESHIMA ART MUSEUM
BY RYUE NISHIZAWA
14 A2 DESIGN COMPUTATION
15 DESIGN COMPUTATION PRECEDENTS
16 RESEARCH PAVILION 2012
BY ICD/ITKE UNIVERSITY OF STUTTGART
18 J-HOUSE
BY AMMAR ELOUEINI DIGIT-ALL STUDIO
20 A3 COMPOSITION / GENERATION
21 COMPOSITION / GENERATION PRECEDENTS
22 ESPLANADE
BY DP ARCHITECTS AND MICHAEL WILFORD
24 EUREKA PAVILION
BY NEX
26 SHELLSTAR PAVILION
BY ANDREW KUDLESS & RIYAD JOUCKA
28 CONCLUSION
29 LEARNING OUTCOMES + SKETCHES
30 IMAGE REFERENCE
STUDIO AIR 4
PART B
33 B1 RESEARCH FIELDS
34 BIOMIMICRY
37 B2 CASE STUDY 1.0
38 VOLTADOM
BY SKYLAR TIBBITS
40 CASE STUDY 1.0 ITERATIONS
43 SELECTED ITERATIONS CASE STUDY 1.0
45 B3 CASE STUDY 2.0 & PART B4 TECHNIQUE DEVELOPMENT
46 SHADOW PAVILION
BY PLY ARCHITECTS
48 REVERSE ENGINEERING OF SHADOW PAVILION
53 TECHNIQUE DEVELOPMENT: FORM FINDING
54 TECHNIQUE DEVELOPMENT: PATTERNS
55 TECHNIQUE DEVELOPMENT: PATTERNS INSERTED INTO
CURVES
56 TECHNIQUE DEVELOPMENT: PATTERNS IN A MORE VERTICAL
SKIN
57 SELECTED ITERATIONS CASE STUDY 2.0
59 B5 TECHNIQUE: PROTOTYPE
60 PROTOTYPE
62 PROTOTYPE: DETAILS AND STRUCTURE
67 B6 TECHNIQUE: PROPOSAL
68 PROPOSAL: WATER FOR THE USERS OF MERRI CREEK
70 SITE ANALYSIS
73 B7 LEARNING OUTCOMES & FEEDBACK
76 IMAGE REFERENCE
STUDIO AIR 5
PART C
79 C1 DESIGN CONCEPT
82 PROBLEM IDENTIFICATION
86 SITE OBSERVATION [POTENTIAL SITES]
88 BIRD SPECIES
95 C2 TECTONIC ELEMENTS & PROTOTYPES
96 ITERATIONS
99 SELECTION CRITERIA
100 EXPLANATORY DIARAM
106 GRAPHIC RENDERS
114 PROTOTYPES
121 C3 FINAL DETAIL MODEL
122 FABRICATION
130 PHYSICAL MODEL
134 PHOTOMONTAGE: PERSPECTIVE
136 MODEL ON-SITE
139 C4 LEARNING OBJECTIVES AND OUTCOME
142 REFERENCES
MY STORY Naomi Wirianata, 19
6STUDIO AIR
my name is Naomi and I grew
up in Jakarta, Indonesia’s
capital city. My passion for
architecture was derived
from my love for Indonesia.
Growing up in a developing
country made me aware of
how significant urban
planning and architecture
can be.
Being so close to Singapore,
I have also observed how
with limited resources, they
can use technology to
develop their nation.
I am currently in my third
year of uni doing my
bachelors degree majoring in
architecture. I am fascinated
with post-modern
architecture and its unique
façades however, my real
interests leans towards
residential buildings. I’m
curious to explore the
various types of dwellings
that exists today.
My computer drawing and
3D skills are unfortunately
under-developed but I hope
that with constant practice
I can improve them. I am
definitely looking forward
for studio: air as rhino and
grasshopper are both new
to me. I am also interested
to learn how they can be
applied in real life.
PAST PROJECTS
7STUDIO AIR
This past project I
designed was a small family
home in Indonesia, it was
about 200m2 in size. I
designed the house plans
on auto-cad and worked
with sketch up and 3ds max
for the 3d modelling and
interior.
The design was relatively
minimalist and what I tried
to achieve was to capture
as many natural sunlight
with such minimal space.
I really enjoy working on
residential projects and
designing spaces so that it
achieves maximal function
with minimal spaces.
STUDIO AIR 8
PART A1 DESIGN FUTURING
Defuturing is a crucial element for builders, architects,
inventors, programmers and the list goes one because really,
we are a part of this world that travels into the future and out
of the past. Long ago, while resources seem unlimited, and the
world seemed too large, this never crossed the minds of many
people. However today, we are forced to understand the
circumstances our generation will face if we do not try to be
sustainable at the least,
In Tony Fry’s reading Design Futuring: Sustainability, Ethics
and New Practice, he illustrates on how it is important for us
as designers to think sustainably when we are creating objects
or designing a building. As designers, we have the chance to
make an impact and it would be wrong for us to believe that our
actions can have no impact.
The two precedents I have chosen, I believe are good examples
of designs that cater for our future needs and aims to be
sustainable. In terms of design, fulfilling the needs (brief) and
relating back to the natural landscape it sits on.
STUDIO AIR 9
• HEYDAR ALIYEV CULTURAL CENTRE
BY ZAHA HADID ARCHITECTS
• TESHIMA ART MUSEUM
BY RYUE NISHIZAWA
PART A1 DESIGN FUTURING
PRECEDENTS
10STUDIO AIR
HEYDAR ALIYEV CULTURAL CENTRE | ZAHA HADID ARCHITECTS
Zaha hadid’s heydar aliyev center is a great example of design
futuring. The main concept of the design was to create a fluid
structure that also fits and blends with the natural
landscape it sat on. The Heydar Aliyev center is located in
Baku, Azerbajian and was designed in 2007 by Zaha Hadid
Architects following a competition[1]. It was completed in 2013.
The design demanded column-free and large spaces, a concrete
structure combined with the space frame system allows for this
it to be built[2]. Another interesting feature, or another way
this building relates to its exterior is by its careful
consideration in light[3]. During the day, the building is
designed to reflect natural sunlight whilst at night the
lighting is transformed so that the interior light may flow to
its exterior as well.
I think the Heydar Aliyev Center is thinking and designing more
into the future when it chooses to blend the building into the
landscape. The help of computer programs that allow more
complicated design was definitely involved.
[1] Zaha Hadid Architects, Heydar Aliyev Center
[2] Zaha Hadid Architects, Heydar Aliyev Center
[3] "Heydar Aliyev Center / Zaha Hadid Architects“ 2013. ArchDaily.
STUDIO AIR 11
“I don't think that architecture is only about shelter, is
only about a very simple enclosure. It should be able to
excite you, to calm you, to make you think.”
-ZAHA HADID
Teshima art museum | Ryue Nishizawa
STUDIO AIR 12
The Teshima art museum by Ryue
Nishizawa is also a very
interesting piece of
architecture and I think is very
fascinating but simple at the
same time. Although it is set in
a very organic landscape, it
does not stop the design from
looking into the future. This
building’s design and
construction is supported with
the improvement of technology
that allows it to be built.
It was first opened in 2010[1],
It sits on teshima island in
Japan on a large site
surrounded by rice terraces[2].
It is shaped like a drop of
water and it has two round
[1]"Teshima Art Museum / Ryue Nishizawa"
2011. ArchDaily.
[2] Metalocus, Teshima Art Museum - Ruye
Nishizawa in DETAIL, 2011
STUDIO AIR 13
openings on its top to allow light, air
and even sound to flow into the
building[3]. On the far left picture we
can see the section of the building,
from the sections we can tell how the
building has no hard edges and has a
very soft finish. The concrete shell of
the museum is 25cm thick and it covers
a space of 40 by 60 meters[4].There
were no columns of pillars holding up
the structure accept for the shell it
self. The shell is being constructed on
the ground (in contact with earth),
then remaining dirt was being dug out
after the shell was formed.
I think that this museum makes very
good use and brings out the qualities
of reinforced concrete as a material.
[3] Metalocus, Teshima Art Museum - Ruye
Nishizawa in DETAIL, 2011
[4] Metalocus, Teshima Art Museum - Ruye
Nishizawa in DETAIL, 2011
STUDIO AIR 14
PART A2 DESIGN COMPUTATION
Design computation is the use technology or computing in our
design thinking. There is a difference between design
computation and computer-aided design. Architects may have
built fascinating building in the past and use the help of
computer for design and drawing purposes. However, the design
idea or concept, or form-finding does not evolve from digital
technology.
Computational design allows designers to use digital
technology not only to build, but to generate ideas, form-find,
discover materials, etc. I think this is absolutely brilliant as
this allows for more complex buildings to be built, buildings we
could have never even dreamt of before. With the power of
digital technology in our thinking, it enables us to explore all
possibilities. Furthermore, technology even allows for robots
play a great role in construction which results in buildings to
require less labor.
I have chosen to research on two precedents which I feel that
makes great use of technology. From design-thinking, to form-
finding and up until fabrication, it can be seen how technology
was needed for such a design to be achieved.
STUDIO AIR 15
PART A2 DESIGN COMPUTATION
PRECEDENTS
• RESEARCH PAVILION 2012
BY ICD/ITKE UNIVERSITY OF STUTTGART
• J-HOUSE
BY AMMAR ELOUEINI DIGIT-ALL STUDIO
RESEARCH PAVILION 2012 |BY ICD/ITKE UNIVERSITY OF STUTTGART
STUDIO AIR 16
The diagram on the left shows the
process of form finding icd/itke
experimented with from the
exoskeleton of a lobster. Then testing
out which can be parametrically
designed.
The robotic fabrication process is
shown in the picture above, it is
interesting how efficient it can be for
robots to fabricate its entire
structure.
STUDIO AIR 17
The 2012 research pavilion was designed by the institute of
computational design (ICD) and institute of building structures
and structutal design (ITKE) at the university of stuttgart. And
without the help of computation, this design could have not been
achieved. Not only has parametric design assist as a new design
technology tool but also as design thinking whilst in the
process[1].It is interesting to know how the idea focused on
exoskeletons of arthropods and finally settling and researching
more deeply into the exoskeleton of a lobster[2]. The exoskeleton
of a lobster has different layers allowing it to carry different
loads, this method was transferred to the pavilion itself varying in
the shell’s material[3]. From the beginning, the design has been
computer-based and even its entire structure used robotic
fabrication instead of manual labor[4]. Technology assists this
building significantly by exploring parametric designs, stimulation
and material so much so that it allows a high performance
structure that the pavilion needs only a shell of 4 millimeters
thick whilst being able to span 8 metres.
[1] Oxman & Oxman, ‘Theories of digital architecture’, p.3
[2][3][4] Institute for computational design, ‘icd/itke research pavilion 2012’, 2012
STUDIO AIR 18
J-HOUSE|BY AMMAR ELOUEINI DIGIT-ALL STUDIO
The j-house was designed by Ammar Eloueini and has received a
project category design excellence award from the AIA (American
Institute of Architects) in 2009[1]. The project was located in new
Orleans and the original site for the J-house was set in a designated
flood zone. Studies have shown that a great range of housing sites
in the area were 9-feet (around 3 meters) under sea level. This
resulted the house in being 10 feet tall[2]. What inspired the design
of the j-house was the New-Orleans shot-gun house typology[3] .
In a video, Ammar Eloueini discussed how his team and him try to use
technology in their design where it is possible[4]. In a video, Ammar
also mentioned how technology allowed him to require less labor
when building the house. Whether it is to represent technology
through his design by studying it (like his “chair” furniture design).
And in the j-house, they experimented with bending the usual
rectangular beam. Finally, they rotated each beam in a 90 degrees
angle which resulted minimum footprint for the foundation[5 .
STUDIO AIR 19
The use of computational design and
technology is very important in the j-
house design, ammar couldn’t stress
enough how without the use of
technology, this project would have
been impossible or totally different[6].
Technology helped design the steel
structure of the j-house (seen in the
picture below).
When I first saw the j-house, I would have never thought that such a
simple rectangular house with a few curves could have needed such
complicated technology to design it. But computation or robotic
construction does not always have to scream “technology” (in
contrast to the ITKE research pavilion or zaha hadid’s building which
is not design computation), it can simply be the implementation or even
simplicity of technology that form the design.
[1] “In progress: The j-house / Aeds” 2011. ArchDaily
[2][3] AEDS/ Ammar Eloueini digit-all studio
[4] youtube.com, 2012 https://www.youtube.com/watch?v=f6dUI_CujEM
[5] AEDS/ Ammar Eloueini digit-all studio
[6] youtube.com, 2012 https://www.youtube.com/watch?v=f6dUI_CujEM
STUDIO AIR 20
PART A3 COMPOSITION/ GENERATION
Composition is the natural ingredients, or what a “Whole:
product is made up of. In A3, we look at how from the study of
shapes or natural cells (from plants, animals, etc.) can
generate into design.
In design computation, we have learned that digital technology
help the ease of design and is implemented in one’s process.
Nonetheless, computation is limited in a way that designers have
to generate the ideas, and we may run out of algorithmic or
parametric ideas. However, in composition/ generation, it is more
focused towards the logic behind algorithmic and parametric
design. This can create more innovative ideas and design.
Generation relies more on digital technology to make certain
decision that we are designers can’t always think of.
I have chosen three interesting precedents that in my opinion
studies and understands algorithmic/ parametric design and
have implemented it in their design to achieve maximum outcome.
STUDIO AIR 21
PART A3 composition / Generation
precedents
• ESPLANADE
BY DP ARCHITECTS AND MICHAEL WILFORD
• EUREKA PAVILION
BY NEX
• SHELLSTAR PAVIION
BY ANDREW KUDLESS & RIYAD JOUCKA
STUDIO AIR 22
ESPLANADE | DP ARCHITECTS AND MICHAEL WILFORD
This Singapore icon, is a great example of a building that makes use
of technology in a sustainable way. This durian shaped building does
not only look unique or pretty, but the “thorns” (triangular louvre)
actually has a major function. And that is, to provide shading for
the building, The louvres are designed according to the sun’s
sunlight pattern[1]. as well as allowing most natural light to enter
into its interior during the day. The picture on the right (with
escalators) shows natural light flowing into the esplanade.
The esplanade was first opened in 2002, it was designed as a space
for venues, shows, events and such[2]. The primary venue areas are
covered by two round envelopes (which forms the façade). The
structure is a lightweight curved space with triangulated glass
surrounding it[3]. The design concept behind the cladding and
sunshade system was the study of geometry from natural objects
such as fish scales, sunflowers and the pattern of a bird’s
feather[4]. This study shows how composition evolves into generation
by resulting in a sustainable building.
[1][2][3] “esplanade – Theatres on the bay” DP architects
[4] Gore <http://www.esplanadesing.com/>
STUDIO AIR 23
Vikas Gore, the project director
of the esplanade mentioned how
the intensive use of computer
system allowed this building to
be designed[5] . He said it is
impossible to design such a
building without it. Oxman
suggested in a reading how
experimenting with materials
allows potential for the control
of light and so on[6] . I feel the
esplanade is one of the evidences
of how digital thinking enables
goals to be achieved.
[5] Gore http://www.esplanadesing.com/
[6] Oxman & Oxman, ‘Theories of digital
architecture’, p.7
STUDIO AIR 24
EUREKA PAVILION | NEX
“Technology enables us to do exceptional things. It
sparks possibility and facilitates realisation.”
-Nex
The times eureka pavilion was designed by nex in collaboration
with landscape designer Marcus Barnett[1]. Similar to the
esplanade, the eureka pavilion was designed after natural
“ingredients”. nex principal Alan Dempsey quoted, “We extended
the design concepts of the garden by looking closely at the
cellular structure of plants and their processes of growth to
inform the design’s development.”[2] It was inspired by the
cellular structure of plants ant the process of its growth. The
pavilion displayed the interesting patterns that were found in
their research[3].
The garden itself in which the pavilion was located contains
various plants that “represented their medical, dietary and
industrial importance to our everyday lives.”[4] The eureka
pavilion is located at the kew botanical gardens in London.
STUDIO AIR 25
Digital design was also very important in the process of this
building’s design, Alan Dempsey explained how algorithms were
used for the final design structure[5] . The pavilion was designed
so that visitors can experience the patterns of the biological
concept in a unique way, in a way that we as normal sized humans
are shrunk into cell-like sizes to understand plants/flowers[6] .
The model below (towards the right), shows some of the diagram
sketches by nex on how they came up to the final design. The
used the voronoi component to design the primary and
secondary patterns to recreate the cellular elements.
[1][2][3] “Eureka pavilion by NEX and
Marcus Barnett” 2011. DeZeen
Magazine
[4] NEX, 2011
[5] “Eureka pavilion by NEX and Marcus
Barnett” 2011. DeZeen Magazine
STUDIO AIR 26
SHELLSTAR PAVILION | ANDREW KUDLESS & RIYAD JOUCKA
The shellstar pavilion was designed by Andrew kudless and riyad
joucka, it is located in hong kong, it was to be set in a festival’s
center, that wanted to attract visitors into the pavilion so they can
then be drawn back out the bigger pavilion space[1]. It is amazing how
the whole pavilion was developed within 6 weeks, this was possible as
it was working fully under parametric design[2].
Generation was shown through this design by how the digital
technology helps generates the ideas and even decides some of the
key structures (the height of curve, opening)[3]. On the right, there
are diagrams of how the form of the pavilion was found.
[1][2][3] “shellstar pavilion” matysys
http://matsysdesign.com/category/projects/shell-star-pavilion/
STUDIO AIR 28
CONCLUSION
IN CONCLUSION, THE RESEARCHES I HAVE DONE ON VARIOUS
BUILDINGS REGARDING DESIGN FUTURING, DIGITAL
TECHNOLOGY AND ALGORITHMIC LOGIC HELPS ME
UNDERSTAND HOW TECHNOLOGY IS BEING USED IN TODAY’S
ARCHITECTURE. IT HELPS ME UNDERSTAND THE SIGNIFICANCE
OF DIGITSL TECHNLOGY OR ROBOT EVEN. BEFORE, I HAVE
ALWAYS UNDERESTIMATED THE “COMPUTER” IN TERMS OF
DESIGN, I HAVE ALWAYS FELT IT IS THERE TO HELP US AND
DRAW ACCURATE BUILDINGS, HOWEVER, I FELT THAT IT WAS
NOT USEFUL IN TERMS OF DESIGN PROCESS AND THINKING. I
NEVER KNEW THAT FORM-FINDING COULD BE GENERATED
DIGITALLY. HOWEVER, THE PRECEDENTS I HAVE RESEARCHED
ON (PART A2 AND BEYOND) PROVED ME WRONG SHOWING ME
HOW WITHOUT TECHNOLOGY, SUCH PROJECT WOULD HAVE
BEEN IMPOSSIBLE.
IT IS INTERESTING TO GO THROUGH READINGS, THEN
RESEARCH IN PRECEDENTS, THEN SKETCHIN OUT OUR OWN
SKETCHES. IT SOMEHOW TRAINS US WHAT DESIGNING IS ALL
ABOUT, IT IS STUDYING TECHNOLOGY OR AN IDEA, THEN
GENERATING MORE IDEAS FROM THAT INITIAL ONE. THEN WE
HAVE TO THINK HOW CAN IT BE SUSTAINABLE OR USE MINIMAL
LABOUR.
STUDIO AIR 29
LEARNING OUTCOMES
FROM STUDIO: AIR’S FIRST THREE WEEKS, I HAVE LEARNT SO
MUCH NEW AND INTERESTING THINGS. FROM THE
PRECEDENTS, I HAVE UNDERSTOOD ABOUT HOW ALGORITHMS
CAN BE USEFUL AND APPLIED TO REAL BUILDINGS, AND FROM
THE ALGORITHMIC SKETCHES, I LEARNT NEW TECHNIQUES IN
DESIGN RATHER THAN JUST PLANE CUBE BUILDINGS.
ALTHOUGH RHINO AND GRASSHOPPER IS NOT EASY, I AM
DEFINITELY INTERESTED AS THEY CAN MAKE CRAZY AND
UNIQUE OUTCOMES.
ALGORITHMIC SKETCHES
STUDIO AIR 30
HEYDAR ALIYEV CULTURAL CENTRE BY ZAHA HADID
ARCHITECTS PICTURE SET :
• http://www.edgargonzalez.com/2013/07/13/centro-
heydar-aliyev-de-zaha-hadid/
• http://www.archdaily.com/
TESHIMA ART MUSEUM BY RYUE NISHIZAWARESEARCH
PICTURE SET :
• http://www.archdaily.com/
• http://openbuildings.com/buildings/teshima-art-museum-
profile-43345/media/310541/show
PAVILION 2012 BY ICD/ITKE UNIVERSITY OF STUTTGART
PICTURE SET :
• http://icd.uni-stuttgart.de/?p=8807
J-HOUSE BY AMMAR ELOUEINI DIGIT-ALL STUDIO PICTURE
SET :
• http://digit-all.net/J-House
ESPLANADE BY DP ARCHITECTS AND MICHAEL WILFORD
PICTURE SET :
• http://criacaocriativos.blogspot.com.au/2010/04/photogr
apher-wajid-drabu-title-lost-in.html
• http://imgkid.com/esplanade-singapore.shtml
• http://www.archnewsnow.com/features/Feature101.htm
EUREKA PAVILION BY NEX PICTURE SET :
• http://www.nex-architecture.com/
• http://www.bustler.net/index.php/article/the_times_eureka
_pavilion_by_nex_and_marcus_barnett/
SHELLSTAR PAVIION BY ANDREW KUDLESS & RIYAD
JOUCKA PICTURE SET:
• http://matsysdesign.com/category/projects/shell-star-
pavilion/
IMAGE REFERENCES
STUDIO AIR 34
RESEARCH FIELDS | BIOMIMICRY
“Biomimicry is an approach to innovation that seeks sustainable
solutions to human challenges by emulating nature’s time
tested patterns and strategies.”
The idea of biomimicry started out by the study of nature, and
how the natural world has already existed and co-exist since
the beginning of time, making nature is sustainable. However,
architecture and inventions by men today, don’t always do.
Thus this is the reason why designers and architects want to
understand and implement the nature of plants, animals, cells,
etc. into architecture.
STUDIO AIR 35
There are 3 levels of biomimicry: form, process and ecosystem.
• On a Form level, the design mimics the natural built form but
does not necessarily mean that it must mimic its function. In
this case, design can be mimicked for symbolization purposes.
• On a process level, design mimics how that natural form
behaves and relates to its wider context. It is the study of
how that organism won’t be resisted by its environment.
Thus, the understanding of the natural process is also
important.
• On an ecosystem level, a much wider scale must be
considered such as how each design or building for example
interact with one another for the sustainability of a city. It
leans more towards urban planning.
The idea of biomimicry can be developed and implemented into
architecture with the help of computational design. I wish to
explore how biomimicry has been used in today’s architecture as
well as make it the foundation of my design.
STUDIO AIR 37
• VOLTADOM
BY SKYLAR TIBBITS
• CASE STUDY 1.0 ITERATIONS
• SELECTED ITERATIONS CASE STUDY 1.0
PART B2 CASE STUDY 1.0
STUDIO AIR 38
VOTLADOM | SKYLAR TIBBITS
Skylar Tibbits created the voltadom installation for MIT’s corridor
between buildings 56 and 66[1]
.
The design had hundreds of vaults between the glass and concrete
hall, it reminisces historic cathedrals and their high vaulted
ceiling[2]
. The voltadom studies biomimicry as concept and symbol of
the voltadom is about cell groups and that it may multiply and
grow[3]
.
Although the design looks hard to assemble, it actually is made easy
with the single strips of bent materials which are then put together
to achieve the effect of the voltadom[4]
. I think it is creative and a
smart way of designing to have simple solutions to what seems like a
very complicated structure. The use of computational design can also
help open ideas to solve these complex issues.
[1][2][3][4] “Voltadom by Skylar Tibbits”
http://www.arch2o.com/voltadom-by-skylar-tibbits-skylar-tibbits/
STUDIO AIR 40
CASE STUDY 1.0 |
VOLTADOM ITERATIONS
Species 1
Species 2
Species 3
Species 4
Species 5
Species 6
curve 1 curve 2
STUDIO AIR 42
5 different curves and surfaces were being used in the 30
iterations, and 6 different categories were being explored.
Species 1: In the first group, hexagon cells from lunchbox
were being used to generate the pattern. I then plug in
different curves and surface to see the results. In species 1, I
tried to keep everything fairly average to know what it looks
like in “Default”, except in curve 1. Curve 1 is a plan view, and
the inner circle is the cone curves. The star-like pattern being
generated is actually the result of me increasing the amplitude.
Species 2: In Species 2, I used diamond panels instead of
hexagon cells. I also increased the number of divisions.
Species 3: In most of the third species set (except for curve 2),
I was still using a diamond panel, however, I decreased the
division numbers to a minimum.
Species 4: Triangular panels were used for the fourth species.
Everything else was kept to an average.
Species 5: In the fifth species, I decided to use very high
amplitude to see the outcomes. I also minimized the radius
(curves 3 & 4) and they ended up spiky.
Species 6: In the last species, I used quad panels. What I
noticed was that by using quad panels, the outcomes were very
neat and not at all spiky of edgy unlike when using the hexagon
and diamond cells.
CASE STUDY 1.0 | VOLTADOM ITERATIONS
STUDIO AIR 43
SELECTED ITERATIONS CASE STUDY 1.0
SELECTION 1:
This selection was made by
hexagonal cells inserted into
the surface. It had average
amplitude and number of
hexagon shapes. I found this
interesting as the hexagonal
surface is large while radius of
circle is small, it allows me to
think of the components (such
as light, sound or even liquid)
and their distribution if this
were to be a roof design or
façade.
SELECTION 2:
Selection 2 was derived by
switching the hexagons into
diamond shapes (via lunchbox). I
also made bigger radii still with
average amplitude. This resulted
in a lightweight shell-like
structure. This widens the
possibility in creating a light-
weight structure. Combined with
the correct material, such shell
design can be achieved.
SELECTION 3:
Selection 3 was created also
using the diamond shape.
However, I made a minimal
diamond shapes this time. I also
used a very small radius for the
circle. This selection caught my
interest, by having a big input
(diamond opening) and small
output (small circle holes), I
immediately thought of how this
can effect capture/distribution
of light and sound, or even
more physical objects such as
liquid.
SELECTION 4:
This selection was made up 2
circles and I originally wanted
to make a spherical surface.
However, it was twisted that the
inside of the sphere was also a
surface, I find it interesting, as
in my other curves, the skin was
on solely the outer layer. This
species opened possibilities of
designing something in the inside
as well as the outside.
STUDIO AIR 45
PART B3 CASE STUDY 2.0
& PART B4 TECHNIQUE DEVELOPMENT
• SHADOW PAVILION
BY PLY ARCHITECTS
• REVERSE ENGINEERING OF
THE SHADOW PAVILION
• B4 TECHNIQUE DEVELOPMENT
• SELECTED ITERATIONS CASE STUDY 2.0
STUDIO AIR 46
SHADOW PAVILION | PLY ARCHITECTS
The shadow pavilion is located in the matthaei botanical gardens at
the university of Michigan. The concept behind the pavilion was from
botanical studies, phyllotaxis in particular [1]
. Phyllotaxis is the
study of the arrangement of petals in flowers.
The shadow pavilion is very interesting in a way that the cones, don’t
only make up the shell or façade of the pavilion but also is the
structure that allows the shadow pavilion to stand. Although this
pavilion looks simple, it actually is not as simple as it seems. The
cones vary in size and are arranged to get maximal strength from
wind and other forces (this Is the only structure holding up the
pavilion). The process of designing the shadow pavilion was
interesting, from finding the best formation (arrangement of cones),
to minimizing the use of aluminum sheet [2]
. Computational design and
scripting was used to understand the complex geometries [3]
.
[1][2][3] “Shadow pavilion”, 2012 http://www.architectmagazine.com/project-
gallery/shadow-pavilion
Step 5: Construct two
different domains and
use it to create boxes on
our surface (inverted
cone and regulAr cones
domain vary)
Step 6: use box morph to
morph the ring (inverted
cone) into the surface box
STUDIO AIR 48
CASE STUDY 2.0 | REVERSE ENGINEERING OF SHADOW PAVILION
[contoured | version a | *incorrect structure & method]
Step 1: Create three curves,
2 with same heights on z
plane and 1 slightly higher
Step 2: Loft the 3 curves
together
Step 3: Divide the surface
into grids
Step 4: Create a mesh (a
cone and inverted cone this
case) and reference it using
brep, the inverted cone is
very low in height that it
looks like a ring
STUDIO AIR 49
Step 7: use box morph to
morph the cone into the
surface box
Step 8: combine the cones
and rings together to finish,
the rings should allow cone
to be attached to one
another
STUDIO AIR 50
CASE STUDY 2.0 | REVERSE ENGINEERING OF SHADOW PAVILION
[corrected | version b]
Steps 1-3
Steps 4-6
Steps 7-9
Steps 10-12
STUDIO AIR 51
Steps 1-3: the first thing that has to be done is to make a hexa-
grid, and from that hexa-grid, making a packed pattern of
circles. This creates the staggering pattern found in the
shadow pavilion. Then cones are being made, the opening of the
cones can be made with Iso-trim command in Grasshopper.
Steps 4-6: After making the cones, the next step is to make the
rings (similar to inverted cones) that holds and connect the
cones. the hexa-grid needed to be brought back, then the lines
are being discontinued and the center point of the hexagons
were being found, thus, explain the dots. Then and extend line
plug-in was inserted to connect the points.
Steps 7-9: The following step is to obtain points of the rings,
and we can do so by using measurements of our original cone.
Note that we need two circles to form the rings. In step 8, we
use line topography to get the points of the rings. In the ninth
step, we can see the points already being obtained.
Steps 10-12: Steps 10 & 11 shows the two circles already
being made. The last step shows what the rings look like. Rings
are then being lofted and cones are baked.
STUDIO AIR 52
CASE STUDY 2.0 | REVERSE ENGINEERING OF SHADOW PAVILION
Version A of my reversed engineering is incorrect, it is not how
the shadow pavilion was designed of even its correct built form.
The method I used (box morph), distorts the cones thus resulting
in imperfect cones. There were also no circle packing in version
A.
However, I have decided to include it for my B3 as it helps me
with form-finding for my design and having an idea of how such
skin will look like. It will also help me in B4 in exploring
possibilities aside from only using circular cones.
Version B shows the correct method of achieving the same
structure and design of the shadow pavilion, however, it is on a
plane surface. I was still unable to develop the cones into a
contoured surface at this stage. Much research is still
currently being done to achieve the desired outcome.
*I was able to accidentally put in the correct staggering form
(cones) into a curved surface however still do not have a clear
understanding of what the actual process was. [In iterations 4.
Patterns in a more vertical skin].
STUDIO AIR 57
SELECTED ITERATIONS CASE STUDY 2.0
SELECTION 1:
Form finding was created by first
making a triangle chose this
version of form finding as it has a
relatively flat surface compared
to the others. And if we look
closely, the edge of this tent-like
structure is folded up. I think
this is relevant to my design
proposal.
SELECTION 2:
Instead of a cone surface, I
changed it into sphere. I
thought the sphere had a softer
edge compared to the cones.
SELECTION 3:
Similar with selection 2, This curve
was successful in applying the
patterns into. I change the cones
into spheres and set its sub-
surface to 0.5. By default, some
halved spheres faced inwards while
others outwards. This was
interesting as closed and opened
spheres both have qualities of
their own. And to have a mix would
be something worth exploring on.
SELECTION 4:
This was the first curve that was
successful in me applying the
packed cone pattern into.
Others would have cone
patterns but they would face
upwards (perpendicular to z-
axis). I still cannot explain how
it became to be but more
research shall be done.
STUDIO AIR 60
PROTOTYPE
As a summary of what I have done and learnt from B1 to B4, I
have understood clearly what biomimicry is and how it has
influenced architecture around the world. It has caught my
attention how biomimicry also promotes sustainability. So to
conclude, this is where my design idea/ concept is leading
towards.
The prototype created was used to explore how structure of the
open cones can be used as a skin for my design of the merri
creek brief. It was designed to fulfill these two criteria (fitted
to my design proposal explained in B6):
• Collect maximum rainwater
• Be a suitable platform for solar panels
The open cones definitely does a great job in catching rainwater
and narrowing them down into the “building” for storage and
filtration.
STUDIO AIR 61
Explanation of diagram:
The flat cone surface was tested by glaring rays of flashlight
on it. By having open cone panels, there is a slope at every cone
meaning that there is always a slanted surface. And if solar
panels are placed around the cones inner surface, it would be
able to receive maximum sunlight.
How so? Simply because even as the sun rotates throughout the
day, the cones surface is ready to capture it as the surface is
circular. The prototype has proven that this technique works
well only with a relatively flat surface. For a curved or more
complex surface, a more thorough research will have to be done.
slope
slope
STUDIO AIR 63
The pictures on the right shows a more detail part of the
prototype, it shows how the rings and cone will be joint so it
can be easily assembled on site. The cones and rings were being
made of ivory card sheets that were later folded into the
desired shape. The rings hold the three cones together and
they are being pinned together. In between two cones, a plate is
also needed to hold them together. Everything can easily be
bolted/ nailed since the sheets are very lightweight. Another
thing I noticed was because of the hole structure and thin
sheeting, a fairly light-weight structure was being formed. I
would have wished to seen a smaller scaled model to see this
prototype being developed even more. And to see what it would
be like as a whole pavilion.
When assembling the prototype, I realized that it was not a
simple to create a curved skin compared to a flatter one. For a
curved surface, the rings must be smaller and custom made to
how steep the curves are designed. Assembling the prototype
really does help in our design thinking as well, it gives us a
sense whether or not it is possible to build such model.
STUDIO AIR 67
PART B6 TECHNIQUE: PROPOSAL
• PROPOSAL: WATER FOR USERS OF MERRI CREEK
• SITE ANALYSIS
STUDIO AIR 68
PROPOSAL: WATER FOR THE USERS OF MERRI CREEK
After having researched and studied the main ideas of
biomimicry, I was very interested with the idea of achieving
sustainability by mimicking nature. Some precedents I have
researched on (in part a and b), do use biomimicry to symbolize
nature. I think it is very clever, and is the start of something
great, but still feel the lack of development in actually
designing something that can benefit the environment.
This is why I want to design something that does not only
symbolizes cells or organisms but actually allow it to function
in the way nature does. And that was how I came upon the idea
of photosynthesis.
Before I go any deeper into photosynthesis, I would like to
briefly talk about what I am to design and how. When taking a
walk around merri creek, the two things that caught my
attention were athletes and the flood issue. There were many
joggers and cyclists, and after a reasonable amount of
walking around I realized how there were no water fountains.
water is definitely something I wish to work along the lines of. I
wanted to create a space where athletes can get a drink, and
also a place of cover when it is raining. This space wouldn’t be
too big, possibly fitting an average of 5 standing people.
Nonetheless, these “sheds” will be placed along merri creek
track potentially where there are already water drainage (more
on site will be discussed under “Site Analysis”).
But how will this impact the environment? Will it instead harm
the nature by bringing in electricity where not needed? Or by
finding sources of water whilst we are already wasting water
everyday? These were some environmental issues that needed
answer to. *Note that I do not wish to solve the flood issue
wish my design.
STUDIO AIR 69
Photosynthesis is the process of plant cells taking in sunlight,
water and carbon dioxide to produce sugar (food) and oxygen.
And how can this idea be implemented into my design?
The “food” which is the outcome is providing drinkable water
for the users of merri creek trail, however if finding a source
of water is the solution, it would not be sustainable. And a
natural source would be rainwater. To make rainwater
drinkable, a reverse osmosis water filter is being used.
rainwater water is being pushed into tiny membrane cells so
that it would filter the clean water from the dirty particles,
there is a ratio of 1:1 (with the right water filter system) waste
water and drinkable water. Surely energy is needed for the
filter to work, and rather than using electricity, the water
filter will be powered by solar panels that obtain energy from
sunlight.
SUNLIGHT + WATER
= DRINKABLE WATER
SOLAR PANELS + WATER FILTER
4 stage reverse osmosis
water filter
STUDIO AIR 71
The potential site I have chosen is along the river of merri
creek track. Before I explain the details and reasoning of site
choice, I would like to briefly talk about how I came upon it.
When visiting Merri Creek, I was clear that I wanted to work
along the line of water, whether it was rain, or creating a
design that could be one with the river, When travelling to
merri Creek, I have been constantly thinking of what I can do,
And on arrival, after noticing the many joggers and cyclists I
have decided I should create something for them in particular.
That was how I came across the idea of making a fountain.
However, while walking I realized that flooding was a problem.
Although I have not researched on the reason (as I do not wish
to solve flooding issue), I felt the need to at least manage the
water system even if it is only by a small step. That was how I
came up with the idea of recycling rainwater into drinking water
for athletes. My interest in managing water leads to my site
choice.
The site I have chosen is above existing water drainage that
leads to the river along merri creek. The reason for this is that
because of the water filter system, there will be a portion of
dirty (untreated water) and it has to be thrown out. So rather
than choosing areas that might be convenient for athletes, I
believe this is a more practical choice. Simply because not much
more added pipes would have to be installed thus minimizing
construction around merri Creek. My design itself won’t only
be placed at the one spot but along merri creek track where
drainage are available.
STUDIO AIR 74
LEARNING OBJECTIVES & OUTCOMES
I felt that part B is all about focusing on what we want to do
and how it can help us with our design. And that was why from
start to end it was about what we (the students) wanted.
Furthermore figuring out how to achieve what we want
developing it, especially in B3 and B4.
From part B of studio: air, I learned a lot about how architect
firms today actually use computational design and programs
like grasshopper. I was able to understand their thinking
process in detail and why these buildings are interesting. If we
simply google image them, they might be less appealing and too
simple (e.g: shadow pavilion). But actually it is really complex
and many thoughts and consideration were being done.
At the end of the day, I really think Part B will help me a lot in
progressing with my design concept. Before beginning Part B, I
was confused on how I can make my idea (proposal) come to life.
I also really enjoy studying more deeply about biomimicry.
STUDIO AIR 75
FEEDBACK
Some feedback from the guest crit includes in me developing
further my reversed engineering model, because now, it looks
too similar with the shadow pavilion.
Maybe some things I can research on:
• Site choice
• Function of the design other than it being a pavilion
• Varying the sizes of cone in accordance to sun path
STUDIO AIR 76
IMAGE REFERENCES
BIOMIMICRY PICTURE SET:
• http://kleberly.com/304852-sunflower.html
• http://openbydesign.umwblogs.org/like-a-beehive/
• http://www.archdaily.com/146764/hexigloo-pavilion-tudor-
cosmatu-irina-bogdan-andrei-radacanu/samsung-digital-
camera-11/
VOTLADOM by SKYLAR TIBBITS PICTURE SET:
• http://www.arch2o.com/voltadom-by-skylar-tibbits-skylar-
tibbits/
SHADOW PAVILION BY PLY ARCHITECTS PICTURE SET:
• http://www.architectmagazine.com/project-gallery/shadow-
pavilion
MERRI CREEK SITE:
• https://www.google.com.au/maps
PROPOSAL picture set:
• http://simple.wikipedia.org/wiki/Bay_leaf
• http://www.psifilters.com.au/reverse-osmosis/undersink-
reverse-osmosis-systems/4-stage-reverse-osmosis-under-
sink-premium-model-psi-021-4p#.VUJplCGqpBe
STUDIO AIR 80
DESIGN CONCEPTTHE DESIGN CONCEPT SHIFTED FROM CREATING A WATER CATCHMENT INTO A HABITATION PROJECT FOR BIRDS OF MERRI CREEK. NONETHELESS, STILL APPLYING THE SAME TECHNIQUES LEARNT IN PART B OF THIS COURSE.
AFTER HAVING RESEARCHED THOROUGHLY ON BIRD ISSUES IN MERRI CREEK, AS A TEAM, WE AGREED THAT BIRD HABITATION IS AN ISSUE WE CAN TRY AND PROVIDE THE SOLUTION FOR FROM OUR DESIGN.
THE USE OF PARAMETRIC DESIGNED HELP EASE THE DESIGN THINKING AND FABRICATION OF OUR DESIGN. WITHOUT THE HELP OF GRASSHOPPER, IT WOULD HAVE BEEN IMPOSSIBLE TO DESIGN SUCH A COMPLEX SHELL STRUCTURE AND APPLY IT ON AN INTERESTING BOUNDARY PERFECTLY NOR LOGICALLY. THE USE OF PARAMETRIC DESIGN ALLOWED US TO KNOW WHAT EACH CELL SIZED, AND HOW WE CAN MAXIMISE THE USE OF OUR DESIGN.
THE REPETITION OF CONE LIKE CELLS, ALLOW HUNDREDS OF CELLS TO BE CONSTRUCTED AND EACH USED FOR DIFFERENT PURPOSES (MAIN PURPOSE STILL CATERING HABITATION FOR THE BIRDS)
STUDIO AIR 81
FINAL-SEMESTER CRIT: FEEDBACKA FEW THINGS TO CONSIDER FROM THE GUESTS CRITS THAT WERE INVITED TO OUR FINAL PRESENTATION ARE:
WHY CREATE HABITATION FOR CREATURES THAT HAVE BEEN LIVING ON THEIR OWN FOR THOUSANDS OF YEARS ?
WHO WILL CLEAN UP AFTER THE BIRD’S MESS (BROKEN EGG SHELLS) ?
CONSIDER DESIGNING NATURAL INTO URBAN RATHER THAN URBAN INTO NATURE
THESE POINTS AROSED BY THE CRITS DEFINITELY HELP US SEE THE BIGGER PICTURE AND ALLOW US TO IMPROVE OUR DESIGN EVEN MORE. SOME THINGS WE HAVE CONSIDERED TO IMPROVE OUR DESIGN WOULD BE THE HUMAN INTERACTION WITH THE BIRD NEST AND THE BIRDS. ALTHOUGH BIRDS HIDE AND SHY AWAY FROM HUMANS, WE BELIEVE OUR AID CAN HELP THEIR LIVING STANDARDS, DIET AND HYGIENE. FOR THAT REASON WE HAVE INCLUDED CAMERA SURVEILANCE, LITTLE PODS FOR PLANTS (CAMOUFLAGE), FOOD/ GRITS AND EXCRETION COLLECTION SYSTEM.
AS WELL AS FOR THE “CLEANING UP AFTER”, AS OF CURRENTLY, WE PLAN ON WAITING UNTIL ALL THE CELLS ARE USED TO MAXIMUM POTENTIAL THEN WE CAN TRANSFER BIRDS TO OTHER BIRD NESTS AND HOSE DOWN THE ALREADY USED BIRD NEST TO CLEAN THEM UP.
TO CONCLUDE, DESPITE BEING QUESTIONED WHY DESIGN HOME FOR CREATURES THAT HAVE BEEN GOOD ON THEIR OWN FOR THOUSANDS OF YEARS, WE BELIEVE THAT WE CAN PROVIDE A SAFER HABITATION. THE REASON WE PUSH ON OUR DESIGN IS BECAUSE OF HOW URBAN MOVEMENTS HAVE DESTROYED HOMES OF MANY ANIMALS AND SPECIES AND THIS IS A MOVEMENT OF GIVING BACK. SOME VERY INTERESTING COMMENTS WERE TRYING TO DESIGN A GREEN NATURAL HOME FOR BIRDS IN URBAN LANDSCAPE (SUCH AS OUR HOMES, CITIES, ETC). THIS DEFINITELY WILL BE SOMETHING WE WILL FURTHER RESEARCH ON AND AN IDEA TO DEVELOP.
*NOTE THESE COMMENTS WERE REGARDING MORE TOWARDS THE DESIGN CONCEPT AND LESS OF CONSTRUCTION, OR DESIGN THINKING THROUGH PARAMETRIC DESIGN
P R O B L E M I D E N T I F I C A T I O N
Problems detected on the site all involved local environmental conditions. Particularly, Environmental conditions at Merri Creek can be roughly described with pollution. Pollution level is seriously terrible. As seen in the photos on the left handside, Pollution along the banks becomes obvious and haunting. These derive from human impacts and local acivities and intensively influences the performance of natural habitation on the site.
Particularly, one problem we recognized on the site is Birds living conditions. Like any other natural habitation, birds, from different species, are struggling and sufferring from decaying environment in which they live. They drink polluted water, they get trapped in litters till death, they eat contaminants. That directly corrupts sustainability on the site.
5
6
7
8
STUDIO AIR 83
NATURAL BIRD HABITATIONAccording to some research, there are 2 distinctive groups of birds at the Creek, Some live here all the year (sparrows, bulbuls, crows, Eurasian jays, blackbirds, doves and pigeons are amongst the most common town birds); – but in Spring and Autumn Israel witnesses an enormous number of migrating birds – swallows, storks, cranes, birds of prey (very high up), wagtails and others too numerous to mention(1).
Merri Creek in fact is quite rich in bird population. With 73 species (2), birds can be heard and observed seasonally. Looking deeper into the problem, pigeon takes the largest amount on the site. Especially, in a larger scale. pigeon from surrounding area may affect the performce of the creek also.
(1),(2)Merri Growler, The Friends of Merri Creek Newsletter,2012.
(3) Moussavi, Farshid and Michael Kubo, eds (2006),pg 616.
relate to DESIGN CONCEPT & BRIEFFrom what I have found and looked at above, I decide to design something to support the Merri Creek natural reserve, and particularly, protecting bird habitation.
As a respond to the given Brief, the design will be a living system that amplify technical and natural system connection. This system will help to improve the living quality of local pigeon habitat which is both influenced and influential to the Creek. Our intervention will seek help from computational/parametric softwares and mechanicism to renovate and maintain bird biodiversity, which hopefully will induce positive effect to the site and local area.
Additionally, mechanical systems and some engineering concepts will be supportive elements to realize my architectural design. As “Architecture needs mechanisms that allow it to become connected to culture”(3), We would love people to accept it in a practical way especially when parametric tool turns the form into something abstract.
STUDIO AIR 85
EURASIAN JAYS
BULBULS
CROWS
DOVES
PIGEONS
BLACKBIRDS
SPARROWS
• Sparrows are small, plump, brown-grey birds with short tails and stubby, powerful beaks.
• The house sparrow is a very social bird. It is gregarious at all seasons when feeding, often forming flocks with other types of bird.
• Well adapted to living around humans
• deep orange to yellow bill, a narrow yellow eye-ring and dark legs.
• found in urban areas and surrounding localities, but has successfully moved into bushland habitats.
• White Doves are small birds.• Dove they are quite hardy. If they are kept outdoors
and are accustomed to cold weather, they can take below freezing temperatures for a short period of time.
• Crested Pigeon is a stocky pigeon with a conspicuous thin black crest. Most of the plumage is grey-brown, becoming more pink on the underparts. The wings are barred with black, and are decorated with glossy green and purple patches. The head is grey, with an pinkish-red ring around the eye.
• Australian Ravens are black with white eyes in adults.
• The Australian Raven is found in all habitat types, with the exception of the more arid areas of Western Australia.
• Australian Raven is mainly carnivorous.
• It has a pointed black crest, white cheeks, brown back, reddish under tail coverts and a long white-tipped tail.
• Bulbuls are common in urban areas
• beautiful Corvidae easy to identify thanks to the bright blue wing patch.
• Eurasian Jay is secretive and wary, often heard rather than seen.
PHYSICAL FEATURES
P E R M A N E N T B I R D S P E C I E S
STUDIO AIR 88
• • Favorite: • social activities such as dust and water bathing,
and “social singing”
• builds a cup-shaped nest of dried grass, bound with mud, and lined with fine grasses.Also use
tree hollows.
• flimsy nest builders so it is best to provide them with an open nesting container. Suitable housing for a White Dove would be a large cockatiel cage along with some flight time outside the cage.
• White Doves are very clean birds and love to bathe.
• The Crested Pigeon builds a delicate nest of twigs, placed in a tree or dense bush. Both sexes share the incubation of the eggs, and both care for the young.
• construct a large untidy nest, normally consisting of bowl or platform of sticks, lined with grasses, bark and feathers.
• Food: eats insects, earthworms, snails, spiders and a range of seeds and fruit. It mainly forages
on the ground, lands and soils.
• Food: grains and weeds, but it is opportunistic and adaptable, and eats whatever foods are available
• a wide-ranging diet that may consist of grains, fruits, insects, small animals, eggs, refuse and carrion;
• The Crested Pigeon’s diet consists mostly of native seeds, as well as those of introduced crops and weeds. Some leaves and insects are also eaten. Feeding is in small to large groups, which also congregate to drink at waterholes.
• They not only enjoy their greens, but will also enjoy spray millet and such things as crumbled cornmeal and bread. Grit is essential as all Ringneck Doves swallow their food whole, and it helps grind up the food.
• inhabit parks, gardens and along creeks.• an open cup nest of rootlets, bark and leaves,
lined with soft fibre. The nest is usually placed in a low tree fork. Two or three broods may be reared in a season.
• feed on a variety of native and introduced fruits, insects and flower buds.
• Both sexes build a well constructed platform of twigs. The cup is fairly deep and lined with softer plant materials. Nest is situated in fork near the centre of the tree or lower crown, concealed by foliage and vegetation, at about 4-6 metres above the ground.
• feeds primarily on invertebrates such as caterpillars and beetles during the breeding and nesting seasons. It gleans from foliage in trees. But as other Corvidae, it also takes eggs and nestlings of several bird species. uring autumn and winter, it feeds on seeds and berries, chestnuts and acorns
P E R M A N E N T B I R D S P E C I E SHABITATION FOOD
STUDIO AIR 89
EUROASIAN JAYS
BULBULS
CROWS
DOVES
PIGEONS
BLACKBIRDS
SPARROWS
28-29 cm
~21 cm
~52 cm
~30.5 cm
~33 cm
~23.5-29 cm
~15 cm
LENGTH
S I Z E S : W E I G H T A N D L E N G T H
STUDIO AIR 90
S I Z E S : W E I G H T A N D L E N G T H
120-130 g
32 g
557 g
170-200 cm
207 g
80-125 g
~27 g
WEIGHT
RANGE AVERAGE15-36 CM
27-200 GRAMS
27 CM
200 GRAMS
STUDIO AIR 91
WOOL FEATHER
MUD DRIED LEAVES
SPIDER WEBTREE BARK
TWIGSDRIED GRASS
GRASSPET FUR
Although the structure and strength of our design will rely on a more solid material, birds prefer natural over processed materials as it is more familiar to what they are used to. Birds pick up what they can find surrounding trees and around forests to build their nest for eggs. Some of the most common materials are the ones listed above. It is important to note that every bird has different preferences of nesting materials and with the correct type, they can be more easily attracted.
MATERIALIT Y LEGEND
STUDIO AIR 92
EURASIAN JAYS
BULBULS
CROWS
DOVES
PIGEONS
BLACKBIRDS
SPARROWS
BIRD NESTING MATERIALS
SOFTER PLANT MATERIALS
GRASS
GRASS
GRASS
BARK DRIED LEAVES
TWIGS BARKFEATHER
TWIGS
TWIGS
MUD
FEATHERWOOL
STUDIO AIR 93
E X P L A N A T O R Y D I A G R A M
FORMATIVE CURVES LOFTING CURVES FOR SURFACE
INWARD EXTRUSION FOR INTERIOR SPACE
STUDIO AIR 100
E X P L A N A T O R Y D I A G R A M
INWARD EXTRUSION FOR INTERIOR SPACE
OUTWARD EXTRUSION FOR CELLS OPENINGS
FINAL OUTCOME
STUDIO AIR 101
CELLS ORGANIZATION
SPLIT INTO HALVES
CELL 1
CELL 2
CELL 3
CELL 4
CELL 5
DIMENSION: H= 10CM|W=12CM
DIMENSION: H= 25CM|W=25CM
DIMENSION: H= 10CM|W=13CM
DIMENSION: H= 22CM|W=20CM
DIMENSION: H= 16CM|W=13CM
STUDIO AIR 102
CELLS ORGANIZATION
SPLIT INTO HALVES
CELL 6
CELL 7
CELL 8
CELL 9
CELL 10
DIMENSION: H= 13CM|W=12CM
DIMENSION: H= 24CM|W=20CM
DIMENSION: H= 13CM|W=12CM
DIMENSION: H= 17CM|W=19CM
DIMENSION: H= 17CM|W=15CM
STUDIO AIR 103
Medium Cells:- Ranges from 10 - 25 centime-ters- Shelter for smaller birds such as Bulbuls, Sparrows and Blackbirds
Small Cells:-Cells below 10 centimeters in size- For human interaction ; Pot planting, plant seedlings, pro-vide food for birds, etc (before the nest is hung)-Birds excrement system
Big Cells:-Ranges from 25 - 30 centime-ters-For bigger birds such as Jays, Doves, Pigeons and Blackbirds
Cells in increasing order
Cells in decreasing order
8 cm
32 cm
STUDIO AIR 104
RAINWATER COLLECTING SYSTEM
SECTION
CUT IN MIDDLE
RAINWATER HAVESTING
RAINWATER DISTRIBUTION
RAINWATER OVERFLOW EXIT
RAINWATER IS COLLECTED AT THE TOP. THE ANGLE OF THE CELLS ONLY ALLOWS A CERTAIN AMOUNT OF RAINWATER TO PENETRATE THROUGH THE STRUCTURE.
RAINWATER PURIFICATION
RAIWATER IS PURIFIED ALONG THE WAY BY FILTRATION SYSTEM TO PROVIDE BIRDS WITH CLEAN WATER.
RAINWATER ARRIVAL AT EACH CELL
RAINWATER ARRIVES AT EACH CELL AFTER BEING PURIFIED.
THE PIPES GO AROUND THE EDGES OF CELLSM USING MOTOR TO PUMP WATER GO AROUND.
IN RAINY SEASONS, RAINWATER MAY EXCEED THE ACCEPTABLE LEVEL AND POSSIBLY CAUSE FLOODING AND MOISTURE DISRUPTION.
OVERFLOW RAINWATER WILL DRAIN OUT THROUGH PIPES AT THE BOTTOM.
STUDIO AIR 108
SECTION
CUT IN MIDDLE
SAMPLE CELL
RAINWATER PIPES
RAINWATER PIPES RUN AROUND THE CELL EDGES, PURIFY RAINWATER ALONG THE WAY
CLEAN WATER CONTAINER
CLEAN RAINWATER ARRIVES IN A LITTLE CONTAINER ATTACHED TO EACH CELL. BIRDS USE THIS WATER TO DRINK OR SHOWER.
GRAVELS
COAL
SAND
RAINWATER
PIPE SECTION
STUDIO AIR 109
EXCREMENT COLLECTING SYSTEM
EXCREMENT COLLECTING
EXCREMENT STORAGE
EXCREMENT IS PRODUCED BY BIRDS IN EACH CELL RESULTING IN UNCOMFORTABLE ODOR AND HYGIENICAL ISSUE THAT AFFECTS LIVING CONDITION OF THE BIRDS.
EXCREMENT COLLECTING EXCREMENT TECHNICALLY GATHERED AND COLLECTED AT EACH CELLS THROUGH THE PANELS
RAINWATER ARRIVAL AT EACH CELL
EXCREMENT THEN TRANSFERRED DOWN TO STORAGE THROUGH PIPE SYSTEM THAT RUNS AT THE EDGE OF THE CELL, USING PUMP AND WATER TO ACTIVATE THE PROCESS.
EXCREMENT IS STORED IN THE CELLS AT THE BOTTOMS, THEN COLLECTED BY LOCAL FARMERS FOR PLANT FERTILIZER.
STUDIO AIR 110
PIPE SECTION
EXCREMENT PIPES
EXCREMENT IS TRANSFERRED TO STORAGE THROUGH PIPES RUN AROUND THE EDGE.
CLEAN WATER CONTAINER
CLEAN RAINWATER ARRIVES IN A LITTLE CONTAINER ATTACHED TO EACH CELL. BIRDS USE THIS WATER TO DRINK OR SHOWER.
WATER FOR CLEANING
EXCREMENT
MOTOR ENGINE
WATER VALVE
STUDIO AIR 111
CAMERA SYSTEMS FOR SURVEILLANCE
EXCREMENT COLLECTING
CAMERAS ARE PLACED AT THE TIP OF EACH CELLS AND WHAT IS RECORDED WILL BE BROADCASTED TO LOCAL COMMUNITY SERVICE, IN ORDER TO:
-MONITOR BIRDS
-RESEARCH STUDY ABOUT BIRDS SPECIES
-EASILY TRACK BIRDS AND CONTROL THEIR POPULATION
STUDIO AIR 112
WHEN PROTOTYPING, WE EXPLORED VARIOUS MATERIALS AS WELL. WE CONSIDERED AND LOVED USING PLYWOOD AS IT IS THE MOST ORGANIC AND WE BELIEVE BIRDS WILL BE MOST ATTRACTED TO. HOWEVER PLYWOOD WAS VERY SNAPPY AND THE JOINTS SYSTEM WOULD BECOME VERY COMPLICATED WITH USING A MIX OF BOXBOARD AND PINS TO ATTACH PIECES TO BECOME CELLS. FURTHURMORE, IT WAS ALSO VERY HEAVY AND EXPENSIVE. TO CONLCUDE, ALTHOUGH WE VERY MUCH WOULD LOVE TO WORK WITH PLYWOOD, IT IS A COMPLEX DESIGN STRATEGY AND DECIDED TO EXPLORE OTHER MATERIALS.
WE USED IVORY CARD TO TEST OUT PROPERTIES OF POLYPROPYLENE AS WELL, AS IT IS MORE DURABLE. HOWEVER, ONE PROPERTY OF POLYPROPYLENE WE UNDERMINED WAS ITS SMOOTH AND SLIPERRY SURFACE, ITS INABILITY TO BE ATTACHED BY GLUE. THIS WAS DEFINITELY A CHALLENGE AS OUR MODEL WAS COMING APART..
DESPITE THESE CHALLENGES WE WENT AHEAD WITH POLYPROYLENE AS IT IS LIGHTWEIGHT, INEXPENSIVE AND HAS NICE POETIC PROPERTIES THAT ALLOW TRANSLUCENT LIGHT TO PENETRATE. WE USED STAPLE GUNS WHICH DEFINITELY WERE NOT STRONG ENOUGH, ALTERNATIVES WOUD HAVE BEEN TO USE BOLTS INSTEAD. TO MAKE OUR DESIGN STRONG, WE ENDED UP USING CABLE WIRES TO TIE EACH CELL TOGETHER. THIS RESULTED IN A VERY SOLID FINAL OUTCOME.
STUDIO AIR 119
LEARNING OBJECTIVES AND OUTCOME
WHAT WENT WRONG AND WHY:
A FEW MAJOR ISSUES WITH OUR MODEL AND DESIGN PROGRESS CONCLUDED IN TWO MAIN ELEMENTS WHICH WERE MATERIAL (PROPERTIES OF POLYPROPYLENE) AND DETAILED JOINTS SYSTEM.
TO START, WE HAVE UNDERESTIMATED THE SIZE OF OUR FINAL MODEL AND DIDN’T CONSIDER HOW THIS DESIGN CAN HOLD ITS OWN WEIGHT. WHEN CONSTRUCTING OUR MODEL, WE HAD A HARD TIME WITH PIECES COMING APART AS WE DID NOT HAVE PROPER JOINTS SYSTEM. BUILDING A MODEL AT A 1:1 SCALE DEFINITELY IS CHALLENGING BUT I WOULD SAY WORTHIT AS IN THE END WE DID COME UP WITH A SOLUTION FOR OUT MODEL TO WORK. WE STRENGTHENED IT WITH CABLE WIRES IN BETWEEN CELLS AND THEY WORKED REALLY WELL. I AM VERY HAPPY WITH THE OUTCOME AND FINAL RESULT, THAT WE ARE ABLE TO SOLVE OUR PROBLEM IN SUCH A SHORT TIME AS WELL.
FROM THE BEGINNING WE HAVE KNOWN HOW POLYPROPYLENE CANNOT BE ATTACHED BY GLUE OR ANY OTHER ADHESIVES BUT DID NOT THINK OF HOW CHALLENGING IT WOULD ACTUALLY BE TO USE IT AS OUR WHOLE STRUCTURE.
STUDIO AIR 140
FINAL REMARKS:
AFTER THE END OF THIS SUBJECT, MUCH HAVE DEFINITELY BEEN LEARN ALTOUGH IT HAS NOT BEEN EASY. IT IS INTERESTING TO SEE HOW WE CAN APPLY PARAMETRIX INTO REAL BUILDINNGS. AT THE START OF THE SUBJECT, I THOUGHT THIS WOULD BE IMPOSSIBLE AND UNDOABLE, AS I AM NOT USED TO DESIGNING WITH COMPUTER ESPECIALLY SOFTWARED LIKE GRASSHOPPER. I ALSO ADMIRED HOW THROUGH THIS SUBJECT, WE CAN LEARN TO FABRICATE A COMPLEX SHAPE IN A SIMPLER WAY AND METHOD. CONSTRUCTING THE MODEL AT A 1:1 SCALE ALSO HELPED ME THINK ABOUT CONSTRUCTION AND NOT UNDERESTIMATING MATERIALITY. THE CHALLENGES FORCED US TO THINK OF SOLUTIONS IN SUCH A SHORT TIME FRAME AS FAILING TO BUILD THIS DESIGN WAS ABSOLUTELY NOT AN OPTION.
PART A & B REMARKS:
PART A AND B OF THIS STUDIO: AIR HELPED US AW WELL IN A SENSE THAT WE FAMILIARIZE OURSELVES TO HOW GRASSHOPPER HAS BEEN USED AND IS USED IN THE REAL WORLD. IT ALLOWS US TO UNDERSTAND HOW RESEARCH IS VERY CRUCIAL AND THAT PRECEDENTS ARE VERY HELPFUL IN LEADING US INTO OUR OWN DESIGN. IT IS LESS COMMON FOR US TO GET AN IDEA OUT OF THIN AIR ANYMORE THESE DAYS BUT RATHER WE ARE AFFECTED BY WHAT WE HAVE SEEN AND LEARNT.
STUDIO AIR 141
STUDIO AIR 142
IMAGE REFERENCES
https://www.flickr.com
https://earth.google.com
https://images.google.com/?gws_rd=ssl
https://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAYQjB1qFQoTCPT-0KmSlMYCFeEtpgodhAQAwA&url=http%3A%2F%2Fxiongyihua.en.hisupplier.com%2Fproduct-1104075-highly-abrasion-resistant-polypropylene-sheet.html&ei=7AyAVfTYIOHbmAWEiYCADA&bvm=bv.96041959,d.
https://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAYQjB1qFQoTCL3Ou9mSlMYCFcRhpgod-kkA_w&url=http%3A%2F%2Fbunkerplywoodtasmania.com.
STUDIO AIR 143
RESEARCH REFERENCES
http://www.birdsinbackyards.net/species/Turdus-merulaau%2Fmarine%2F&ei=UA2AVb3mM8TDmQX6k4H4Dw&bvm=bv.96041959,d.dGY&psig=AFQjCNHfDlUioQZaW4YBFWUqgWoB-Vwxrg&ust=1434541774789847