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Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP Jae Chung, Mark Claypool, Yali Zhu Proceedings of the International Workshop on Packet Video (PV) Nantes, France April 2003 http://www.cs.wpi.edu/~claypool/papers/h2h/

Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

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Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP. Jae Chung, Mark Claypool, Yali Zhu Proceedings of the International Workshop on Packet Video (PV) Nantes, France April 2003 http://www.cs.wpi.edu/~claypool/papers/h2h/. - PowerPoint PPT Presentation

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Page 1: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Measurement of the Congestion Responsiveness

of RealPlayer Streaming Video Over UDP

Jae Chung, Mark Claypool, Yali Zhu

Proceedings of the InternationalWorkshop on Packet Video (PV)

Nantes, France April 2003

http://www.cs.wpi.edu/~claypool/papers/h2h/

Page 2: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

The Hungry Wolf - Bandwidth Requirements for Video

•Streaming media growing– 350,000 hours of online video broadcast

’01

•Voice is 32-64 Kbps, but video has range of data rates– Videoconference 0.1 Mbps (H.261, MPEG-4)– VCR 1.2 Mbps (MPEG-1)– Broadcast quality 2-4 Mbps (MPEG-2)– HDTV quality 25-34 Mbps (MPEG-2) Thus, potential for more than network

capacity

Page 3: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

The Wolf on the Prowl – Transport Protocols for Video

•Streaming video doesn’t like TCP– Wants rate-based not window-based– Can tolerate some loss– AIMD causes rate fluctuationsSo, use UDP where application controls

•But UDP has no congestion control– Unfair, unfriendly, and even collapse!

•Approaches to have router catch– Model video as CBR “firehose” (is it?)

Page 4: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

The Wolf Pack – Commercial Video

•Commercial products have major impact

•Have been studies characterizing commercial traffic– Bandwidth use, frame rate, user use…

•But no work measuring responsiveness, or lack of it, of commercial video products

Page 5: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

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Frame Rate (fps)

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TCP

UDP

Specific Motivation

TCP

UDP

Page 6: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

•Introduction •Background •Experiments •Results •Analysis

•Conclusions

Page 7: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

RealVideo Network Characteristics

•SureStream– Allows bandwidth scaling

•Buffering– Remove jitter

Server

RTSP

Data: TCP or UDP

-Choice, unclear

-We’ll force

Page 8: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

•Introduction •Background

•Experiments •Results •Analysis

•Conclusions

Page 9: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Methodology

•Select Real Video Clips

•Construct environment for measuring congestion response

•Construct environment to measure ability to scale (SureStream)

•Iteratively plan clips varying network

Page 10: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

RealVideo Clip Playlist

•If put in controlled environment, may not be representative of clips “in the wild”

•Select large number through search engines (Yahoo, Google …)

•Randomly choose 100 (79 analyzed)

•Geography results:– 76 US, 9 Canada, 8 UK, 6 Italy, 1 Germany– North American dominance likely reflected

in typical user locality of reference

•Length results:– Median 3 minutes, min 20 seconds, max 30

minutes

Page 11: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Responsiveness Measurement Environment

• PIII 700 Mhz, 128 MB RAM, Linux 2.4

• RealPlayer version 8.0.3

• Sniffing via tcpdump

• Loss and round-trip time via ping

• TBF to limit bandwidth

• 2 Measurements for each clip

• (Note, RealTracer for MediaScaling)

Internet

Client

Hub

Router

10Mbps

DSL

700KbpsClient

Token Bucket Filter

UDP

TCPServer

Page 12: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

•Introduction •Background

•Experiments

•Results •Analysis

•Conclusions

Page 13: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Distribution of Loss

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Loss (fraction)

075 Kbps150 Kbps300 Kbps600 Kbps

Page 14: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Distribution of Latency

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RTT (m illiseconds)

075 Kbps150 Kbps300 Kbps600 Kbps

Page 15: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Distribution of Packet Sizes

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Packet S ize (Kbytes)

TCPUDP

Page 16: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

• Introduction • Background

• Experiments

• Results

• Analysis

– Head to Head – Bandwidth– Scaling– Buffering– Smooth

• Conclusions

Page 17: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

RealPlayer = FairPlayer?

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0 50 100 150 200 250

Th

roug

hpu

t (K

bps)

P layout + Buffering Tim e (Seconds)

Clip-19 TCP (DSL: BW = 600Kbps, Q = 10Kbytes)Clip-19 UDP (DSL: BW = 600Kbps, Q = 10Kbytes)

Page 18: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

RealPlayer = FoulPlayer?

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roug

hpu

t (K

bps)

P layout + Buffering Tim e (Seconds)

Clip-31 TCP (DSL: BW = 600Kbps, Q = 10Kbytes)Clip-31 UDP (DSL: BW = 600Kbps, Q = 10Kbytes)

Page 19: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Bandwidth Distribution

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Average Bandwidth for 75 Kbps (Kbps)

Average Bandwidth for TCPAverage Bandwidth for UDP

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Average Bandwidth for 150 Kbps (Kbps)

Average Bandwidth for TCPAverage Bandwidth for UDP

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Average Bandwidth for 300 Kbps (Kbps)

Average Bandwidth for TCPAverage Bandwidth for UDP

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Average Bandwidth for 600 Kbps (Kbps)

Average Bandwidth for TCPAverage Bandwidth for UDP

600 Kbps

300 Kbps

150 Kbps 75 Kbps

Page 20: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Head-to-Head Bandwidth

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rag

e B

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wid

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DP

(K

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)

Average Bandwidth for TCP (Kbps)

75 Kbps150 Kbps300 Kbps600 Kbps

Page 21: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Bandwidth Difference Distribution

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Norm alized Average Bandwidth D ifference (TCP-UDP)

75 Kbps150 Kbps300 Kbps600 Kbps

Page 22: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Mostly TCP-Friendly!

•Remove low bandwidth (36%)

•Then remove unscalable (14%)

Page 23: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

• Introduction • Background

• Experiments

• Results

• Analysis – Head to Head – Bandwidth – Scaling – Buffering– Smooth

• Conclusions

Page 24: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scaling Distribution

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Number of Scales (Coded-Bandwidth)

Page 25: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scales

Page 26: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scaling Dynamics (1)

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P layout + Buffereing Tim e (sec)

local bw lim it (35 kbps)Scale (Coded-BW ) Movement for C lip-65 TCPScale (Coded-BW ) Movement for C lip-65 UDP

Page 27: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scaling Dynamics (2)

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local bw lim it (35 kbps)Scale (Coded-BW ) Movement for C lip-78 TCPScale (Coded-BW ) Movement for C lip-78 UDP

Page 28: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scaling Distributions

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Number of Scale (Coded-Bandwidth) Changes

Number of Scale Changes Seen for TCPNumber of Scale Changes Seen for UDP

Page 29: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Media Scaling Adaptation Speed

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E laps Time in Seconds: 0 to tim e(Coded-BW < 35kbps)

Scale Adaptation Speed for TCPScale Adaptation Speed for UDP

Page 30: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Outline

• Introduction • Background

• Experiments

• Results

• Analysis – Head to Head – Bandwidth

– Scaling – Buffering – Smooth

• Conclusions

Page 31: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Buffering Rate to Playout Rate

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layo

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Average Steady Playout Rate (Kbps)

TCP (A ll DSL-TBF Runs)UDP (All DSL-TBF R uns)

Page 32: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Buffering Rate to Playout Rate Distribution

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Average Buffering Rate / Average Steady Playout Rate

TCP (All LAN Runs)UDP (All LAN Runs)

Page 33: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Smoothness

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Throughput Ra tio

TCPUDP

Page 34: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Smoothness at each Bottleneck

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Throughput Ra tio for 75 Kbps

TCPUDP

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Throughput Ratio for 150 Kbps

TCPUDP

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Throughput Ra tio for 600 Kbps

TCPUDP

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Throughput Ra tio for 300 Kbps

TCPUDP

Page 35: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Discussion of Results

•No concrete incentives to respond to congestion– In fact, may be “rewarded” for not

•However, RealVideo clearly responds– Often TCP-Friendly

•Content providers need to provide chance for scalability– Scaling levels

•But buffering at higher rate is bad for network

•TCP can be as smooth as UDP

•So why not TCP? API is limiting

Page 36: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Future Work?

Page 37: Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP

Future Work

•Other commercial Players– Microsoft Media Player

•Live clips (versus pre-recorded clips)

•Perceptual quality of video over TCP versus UDP

•Characterization of clips on Internet– So can examine “typical” clips