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1
me
the problem
2
me
you
3
agile development
ux research and design methods
4
agile development
this deck
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6
7
8
9
10
R
R
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11
12
13
n-1
formative
15
validation
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n-1
benchmarks RITE
lo-mid fidelity prototypes
co-design
reading comprehension
piloting surveys
remote testing
office/site visits
etc.
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traditional methods
metrics
define and build your ux scorecard
procure dedicated resources: room and equipment
pre-schedule your participants
train your team 18
19
research the customer population
personas/screeners
scenarios/metrics
ux question list
brainstorm
RITE
lo fi prototypes
co-design
small n validation
flip book and
reports
bugs
scorecard
the wheel benchmark
site visits
remote studies
surveys
local ux 20
global ux release
kno
wle
dg
e
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22
n-1
benchmarks RITE
lo-mid fidelity prototypes
co-design
reading comprehension
piloting surveys
remote testing
office/site visits
etc.
traditional methods
23
24
research the customer population
personas/screeners
scenarios/metrics
ux question list
brainstorm
RITE
lo fi prototypes
co-design
small n validation
flip book and
reports
bugs
scorecard
the wheel benchmark
site visits
remote studies
surveys
agile
http://www.amazon.com/Principles-Product-Development-Flow-Generation/dp/1935401009/ref=cm_wl_cp_al_pt
ux
http://dl.acm.org/citation.cfm?doid=838830.838870
http://academic.research.microsoft.com/Paper/1348815
http://channel9.msdn.com/Events/ALM-Summit/2011/Agile-User-Experience-Practices-Applied
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