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1500 Chicago Ave Apt 516 Evanston, IL 60201 T 1-847-809-7987 [email protected] MATT MCCRORY OBJECTIVE To engineer creative solutions to challenging problems in science and cinema. EXPERIENCE RAINMAKER ENTERTAINMENT — MARCH 2016 - PRESENT Senior Lighting Pipeline TD - Developed C++ and Python tools for Maya and RenderMan while providing support for lighting and surfacing departments. Developed RIS plugins and supported the transition from direct lighting to raytracing in RenderMan 21. Contributed to hair, fur, and particle systems, as well as Alembic mesh processing for interactive and final rendering. NORTHWESTERN UNIVERSITY — JULY 2008 - FEBRUARY 2016 Lead Visualization Engineer - Provide data visualization services for research faculty at Northwestern. [Artist/Engineering role from 2008 to 2011. Management role from 2012 to 2016.] Astrophysics - Automated the production of single and binary stellar evolution animations. Chemistry - Designed and built a 25 screen passive stereo 3D display wall and visualization tools to provide re- searchers a 52 megapixel 3D canvas on which to teach and conduct research. [http://nyti.ms/23TU7CH] DREAMWORKS ANIMATION — JULY 2005 - APRIL 2008 Kung Fu Panda, Lighting Artist/TD - Used proprietary lighting and compositing tools (Light and Comp) to achieve the look of the film set forth by the art directors. Lit each shot via direct and indirect lighting methods and compos- ited each with Comp. Flushed Away, Lighting Technical Director - Developed C++, Perl, and Python lighting pipeline tools. Provided technical direction and support for a team of 7 to 10 lighting artists. Lit and composited shots with Light and Comp. UNIVERSITY OF CHICAGO BIO SCIENCES DIVISION, DEPT OF SURGERY — SEPT 2004 - JULY 2005 Software Engineer - Developed real-time CAT scan, MRI volume renderer (C++, OpenGL Shading Language). DREAMWORKS ANIMATION — OCT 2003 - SEPT 2004 Shark Tale, Assistant Lighting TD - Developed C++, Perl, and MEL lighting pipeline tools. Provided technical direction and support for a team of 7 to 12 lighting artists. Lit and composited shots using proprietary and off-the- shelf tools including Maya, mental ray, RenderMan, and Shake. ARGONNE NATIONAL LABORATORY — JUNE 2000 - OCT 2003 Software Engineer/Research Scientist - Developed a volume renderer for the TeraGrid supercomputer (C++, OpenGL), real-time color and geometry correction tools for tiled displays (C++, OpenGL), a RenderMan volume shader (RSL, C++), VR apps for CAVE VR device (C++, OpenGL), and a 2D/3D graph layout API (C++, OpenGL). EDUCATION North Central College, Naperville, IL — B.S. Computer Science, 1997 SKILLS Computer Languages and API’s - C/C++, Python, OpenGL/GLSL, Maya API, RenderMan/RIS API, Mel. Operating Systems - Unix based operating systems, Mac OS X, Windows. Production Software - Maya, RenderMan, Nuke, mental ray, Houdini, 3DS Max, DWA lighting tools. General - 3D rasterizing/shading, raycasting, pipeline tool development, real-time 3D CGI, stereo 3D, UI design REFERRALS Vicky Kalogera, Justin Muir, Betsy Nofsinger.

MattMcCroryCVmatthewmccrory.com/MattMcCroryCV2016.pdf · 2016. 9. 15. · Title: MattMcCroryCV.pages Created Date: 9/15/2016 2:33:37 AM

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  • 1500 Chicago Ave Apt 516 Evanston, IL 60201

    T 1-847-809-7987 [email protected]

    MATT MCCRORY

    OBJECTIVE To engineer creative solutions to challenging problems in science and cinema.

    EXPERIENCE RAINMAKER ENTERTAINMENT — MARCH 2016 - PRESENT Senior Lighting Pipeline TD - Developed C++ and Python tools for Maya and RenderMan while providing support for lighting and surfacing departments. Developed RIS plugins and supported the transition from direct lighting to raytracing in RenderMan 21. Contributed to hair, fur, and particle systems, as well as Alembic mesh processing for interactive and final rendering.

    NORTHWESTERN UNIVERSITY — JULY 2008 - FEBRUARY 2016 Lead Visualization Engineer - Provide data visualization services for research faculty at Northwestern. [Artist/Engineering role from 2008 to 2011. Management role from 2012 to 2016.] Astrophysics - Automated the production of single and binary stellar evolution animations. Chemistry - Designed and built a 25 screen passive stereo 3D display wall and visualization tools to provide re-searchers a 52 megapixel 3D canvas on which to teach and conduct research. [http://nyti.ms/23TU7CH]

    DREAMWORKS ANIMATION — JULY 2005 - APRIL 2008 Kung Fu Panda, Lighting Artist/TD - Used proprietary lighting and compositing tools (Light and Comp) to achieve the look of the film set forth by the art directors. Lit each shot via direct and indirect lighting methods and compos-ited each with Comp.

    Flushed Away, Lighting Technical Director - Developed C++, Perl, and Python lighting pipeline tools. Provided technical direction and support for a team of 7 to 10 lighting artists. Lit and composited shots with Light and Comp.

    UNIVERSITY OF CHICAGO BIO SCIENCES DIVISION, DEPT OF SURGERY — SEPT 2004 - JULY 2005 Software Engineer - Developed real-time CAT scan, MRI volume renderer (C++, OpenGL Shading Language).

    DREAMWORKS ANIMATION — OCT 2003 - SEPT 2004 Shark Tale, Assistant Lighting TD - Developed C++, Perl, and MEL lighting pipeline tools. Provided technical direction and support for a team of 7 to 12 lighting artists. Lit and composited shots using proprietary and off-the-shelf tools including Maya, mental ray, RenderMan, and Shake.

    ARGONNE NATIONAL LABORATORY — JUNE 2000 - OCT 2003 Software Engineer/Research Scientist - Developed a volume renderer for the TeraGrid supercomputer (C++, OpenGL), real-time color and geometry correction tools for tiled displays (C++, OpenGL), a RenderMan volume shader (RSL, C++), VR apps for CAVE VR device (C++, OpenGL), and a 2D/3D graph layout API (C++, OpenGL).

    EDUCATION North Central College, Naperville, IL — B.S. Computer Science, 1997

    SKILLS Computer Languages and API’s - C/C++, Python, OpenGL/GLSL, Maya API, RenderMan/RIS API, Mel. Operating Systems - Unix based operating systems, Mac OS X, Windows.

    Production Software - Maya, RenderMan, Nuke, mental ray, Houdini, 3DS Max, DWA lighting tools. General - 3D rasterizing/shading, raycasting, pipeline tool development, real-time 3D CGI, stereo 3D, UI design

    REFERRALS Vicky Kalogera, Justin Muir, Betsy Nofsinger.

    http://nyti.ms/23TU7CH