Math for game programmers 01 – Introduction _ Higher-Order Fun

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  • 8/14/2019 Math for game programmers 01 Introduction _ Higher-Order Fun

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  • 8/14/2019 Math for game programmers 01 Introduction _ Higher-Order Fun

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    14/10/13 Math for game programmers 01 Introduction | Higher-Order Fun

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    tutorial v ec t or vectors v id eo w in 3 2

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    Aegisub Blog

    Follow me @ amzeratul

    It gave me a good base for reading the OpenGL Superbible 5th Edition by Writght, Haemel,Sellers and Lipchak.

    Ajay Parmar / 2012-09-03

    Great!! I am waiting..

    Ben Dover / 2012-09-03

    The best way to learn the topics mentioned here is to attend high school.

    Phil Mc Cafferty / 2012-09-03

    and study french of course, as everyone knows the french are the best mathematicians.

    P. B. Moss / 2012-09-03

    Quite clearly whoever wrote the last two posts certainly attended high school as they stillposess the pathetic schoolboy humour. Grow up and get a life!

    This could be a v ery interesting series and I look forward to it.

    Alex / 2012-09-03

    Im a mathematician and the mentioned topics are a piece of cake for me. Dont need to waste my time on those. Better learn more programming, that cant be enough for me sincethis is not my speciality.

    Alex / 2012-09-03

    And geometry is not the easiest part of math, trust me. While in algebra you can solveproblems using more or less defined approaches, solving geometrical problems requires way more imagination and creativ ity. Never theless, I agree that the geometrical factsthemselves are easier to understand since they dont require as many sophisticated formulasas algebra. From this point of v iew, you are right.

    Mike Hanson / 2012-09-03

    You need a lot more than that. Reflection of objec ts on shiny surfaces such as mirrors,

    effects of gravity on objects, perspective in 3D games, develop sound effects to enhanceimage. These are just a few things to consider. I did get my start with geometry writing 2Dgames.

    FAbio / 2012-09-03

    As an engineer, I caught myself using geometry to solve many problems on developmentfrom very simple games, to factory software.

    Its amazing how one problem can become v ery difficult when you dont know the math. Itslike riding a mountain bike uphill without realizing it has gears to help you with that.

    What I dont agree with you is that to me geometry is one of the hardest part of mathematics, it requires a lot of imagining (which I am not good at) so you can apply geometry correctly should I use sin or cosing? This can entangle the brain sometimes andusually leads to some trial and error in my case.

    Now, calculus and statistics to me are much easier, it usually requires just to identify aproblem and pick the right equation for the job.

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    1. Math for Game Programmers 05 Vector Cheat Sheet | Higher-Order Fun2. Matematika (pontosabban geometria) jtkprogramozknak MolePlex3. .NET i jin ... : Odkazy z prohlee 7 .9.2012

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    Brendan / 2012-09-04

    Awesome! Y ou have been bookmarked my fr iend

    Anthony / 2012-09-04

    Bookmarked, got a huge interest in math and programming, my degree is math, andapplication of math concepts in an application always fascinates me

    Anthony / 2012-09-04

    Great, Got a huge interest in math and programming, my degree is math, and application of math concepts in an application is exciting. Any physics write ups coming soon, I hear itsimportant in games prog.?

    Nicholas / 2012-09-04

    Exciting! Looking forward to your posts!

    pakiza / 2012-09-05

    nice , i also love maths and computer programming . it is interesting for me too

    David / 2012-09-05

    Ben -

    And the best way for you to learn anything is to pull your head out of your *SS.Rodrigo -Looking forward to your posts.

    Edouard / 2013-01-17

    Thanks for the article !I cant wait to read the one about the matrices.

    hiceka / 2013-02-17

    great article!!im korean programmer , i read y our article to translate korean languagethx

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