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Master’s Degree in the Digital Mediation of Culture and Heritage (MNCP)
1 - General Presentation
> The digital revolution that is transforming society and our lives equally affects the diffusion,
study, and sharing of knowledge about heritage and culture. This Master's degree, developed with
the Laboratoire d’Informatique Fondamentale et Appliquée de Tours (LIFAT), provides the
knowledge and skills needed to respond to the issues of this digital turning point and the strong
needs and expectations resulting in the science and engineering of digital data in culture, heritage,
and tourism, through the equal division of teaching between computer science and the
humanities.
> It prepares students for managerial responsibilities that require both a critical culture and a
detailed understanding of historical and heritage knowledge (in connection with the Masters in
the History Civilization Heritage programme), and a mastery of technological tools for the
acquisition and processing of digital data and documents relating to these fields.
> Open to students from all backgrounds, it is composed of two initial semesters for students who
need to acquire the level required in training for new digital careers applied to data in the
humanities, history, and arts, in addition to the digital conservation, management, and
exploitation of cultural and natural heritage, whether it be tangible or intangible.
> The M1 year aims to complement the initial student’s education in two areas of their choosing:
1. Humanities, history, arts, and heritage (modules from the HCP programme); 2. Computer
science, with the goal of homogenizing the entire class. This interdisciplinary encounter
materializes in the production and publication of a collective digital project during the M1 year.
> In M2, this Master’s degree deepens digital mediation and the mastery of computer tools that
allow for their acquisition, structuring, dissemination and development: databases, programming,
multimedia development, visualization and interaction tools, virtual and augmented reality,
communications and social networks, e-learning and pedagogical engineering, scripting, design
and management of digital mediation projects.
2 - Admissions
> The course is open to all students motivated by the acquisition of fundamental computer skills
and their application in the fields of humanities and social sciences, in heritage and culture. It is
open to students resuming their studies, in continuing education, according to procedures on a
case-by-case basis.
> Applications will be open from 23 April to 15 May 2018 and submitted online through the
University of Tours website.
> The application file must include the following documents: for entry into Master 1, transcripts
of undergraduate grades, and for entry into Master 2, transcripts from Master 1; a resume without
a picture; a cover letter with a proposed research project and desired career path. The research
project developed in the application will not necessarily determine the project that will be actually
developed during the course.
> For students from universities outside the European Union, a specific registration procedure is
to be followed. For more information, go to the international portal of the University of Tours and
Campus France portal (www.campusfrance.org).
> Please note: this procedure has a specific timetable and requires C1 level in French.
FOR MORE INFORMATION
https://esipat.Univ-tours.fr/infos-Pratiques/#contact
Head of the Programme - David Fiala
Head of Education - Cyrille Malapert
Administrative Manager – Marie-Christine Jossec
3 – Programme Organization
> The full course is divided into four semesters which can be adapted to the framework of an
international mobility.
> The first year offers, in addition to a core course devoted to basic knowledge of digital
humanities, two reinforcement paths to choose from based on previous education and in
agreement with the educational tutor. Students with undergraduate degrees in humanities have
a priority invitation to follow advanced courses in computer science (two modules of 60 and 40
hours during the first semester; a module of 60 hours in the second). Students from scientific
fields and/or with the computer skills required in the second year are invited to follow the
modules from the History, Civilisation, Heritage programme[KL1].
> During this first year, students develop a supervised digital project in groups of two to four
people, in which the subject, body of data, and technology are determined in consultation with a
tutor and the entire educational team. At the end of the year, the online publication of the project
gives rise to the presentation of a report documenting project management, its scientific and
technical options, and its potential developments, on the basis of specifications.
> In the second year, the first semester is largely devoted to the deepening of computer skills, and
the second is reserved for the completion of one or more internships.
> Teaching language: French and English (especially in Master 2).
4 - Careers
> This Master's degree trains professionals in the development of digital applications for culture
and heritage, for private and public institutions concerned with tourism, heritage conservation
and development (libraries, museums, monuments), research and teaching (doctorate and
engineering), cultural management, project management in communications, research and
development.
> The holder of this diploma may coordinate or collaborate in digital platforms of cultural,
heritage and tourism institutions or research laboratories in technology or humanities. In
addition, their technological skills and critical knowledge of data and documentation in the
humanities, arts and heritage open up a wide range of careers, particularly in the fields of: (i)
intelligence and data science; (ii) digital mediation, and the development of digital applications
for the general public. The sectors targeted are mainly tourism, culture, entertainment and media,
gastronomy and agri-food.
> Targeted sectors of activity
IT development
Training and research
Tourism
Cultural and digital mediation
Cultural and creative industries
Multimedia publishing
Digital communications
Specialized press
Territorial communities
Heritage institutions
Non-profit sector
> Targeted careers
Careers in software development
Careers in the conservation, exploitation, and digital development of heritage (archives,
museums, cultural institutions, libraries, publishing, bookstores...)
Careers in scientific research, development and management of scientific research
(universities, large organizations, companies or local communities with a department in
research and development...)
Careers in teaching (in France and abroad)
Careers in cultural sectors (books, arts, theatre) and fields combining technological
innovation and the development of heritage (cultural start-up manager, community
manager, cultural mediator, specialized guide, heritage mediator, heritage media editor,
tourism, lifestyle...)
5 - Faculty
The key speakers in the Master’s degree currently include:
Vincent BESSON, Design Engineer - Ricercar Programme, CESR
Jean-Charles BILLAUT, Professor in Computer Science
Sandrine BREUIL, Design Engineer - Programme of Humanist Virtual Libraries,
CESR
Marion BOUDON-MACHUEL, Professor in Art History
Marie-Elisabeth BOUTROUE, CNRS Researcher, CESR
Pascal BRIOIST, Professor in History
Thierry BROUARD, Lecturer in Computer Science
Donatello CONTE, Lecturer in Computer Science
Jean-Philippe CORBELLINI, Image, Sound, and Video Technician, Maison des
Sciences de l’Homme Val de Loire
Lionel FANDEUR, Engineer in Educational Technology, Multimedia Division,
University of Tours
David FIALA, Associate Professor in Musicology
Johann FORTE, Computer Engineer, Programme ARD Intelligence des
Patrimoines
Gilles KAGAN, Research Engineer, Manager of the Image Division, Institut de
Recherche et d’Histoire des Textes (IRHT)
Chiara LASTRAIOLI, Professor in European Literature
Jean-Philippe LETOURNEUR, Manager of the Production of the Digital and
Multimedia, University of Tours
Alice LOFFREDO-NUÉ, Manager of the publishing department, CESR
Patrick MARTINEAU, Professor in Computer Science
Pascal MAKRIS, Lecturer in Computer Science
Benoist PIERRE, Professor in History
Nicolas RAGOT, Lecturer in Computer Science
Jean-Yves RAMEL, Professor in Computer Science
Jean-Baptiste RIGOT, Lecturer in Archaeology
Xavier RODIER, CNRS Research Engineer in Archaeology
Perrine THURINGER, Digital Project Manager, Programme ARD Intelligence des
Patrimoines
6 - Programme Details
Master 1 - Semester 1
CORE COURSE
PROGRAMMES IN HISTORY CIVILIZATION HERITAGE & DIGITAL
HUMANITIES
16h
General introduction to the training: research, heritage and digital 16h
CORE COURSE
DIGITAL HUMANITIES PROGRAMME 36h
Introduction to Digital Humanities
This course introduces the history, issues and methods of Digital
Humanities. In order to question the contributions of information
technology to the advancement of historical and heritage
knowledge, the treatment of tangible and digital heritage objects
(safeguarding, storing, classifying, inventorying, cataloguing, editing,
searching, analyzing, interpreting, disseminating, enhancing),
formats and benchmarks, institutions supporting digital humanities,
and the critical analysis of existing interfaces and portals will be
discussed.
18h
English (2 groups) 18h
REINFORCEMENT MODULE
ACQUISITION, PROCESSING, AND ARCHIVING OF MULTIMEDIA AND
TEXTUAL DATA
60h
Multimedia data: introduction to multimedia, types of media and
services, operating chains, acquisition, processing and
dissemination tools and methods, OpenCV, images, videos, 3D, audio
and spatio-temporal data
40h
Textual data: setting up acquisition chains and putting heritage texts
online 20h
MODULE 1
(choice of 1 option) 60h
OPTION 1 (students with a degree in humanities)
PROGRAMMING AND OPERATING SYSTEMS
Algorithms and Programming
Introduction to algorithms and Python language programming:
variables, structure of programmes, functions and procedures,
reading/writing files, interfaces.
30h
Operating systems and Web systems
Introduction to networks and operating systems for the Web: OSI
models, HTTP protocols, client-server architectures, administration
of Web servers.
Introduction to Web programming: concepts of static pages,
programming for clients, HTML5 language, CSS3 style sheets,
JavaScript scripts
30h
OPTION 2 (students with a degree in computer science)
MODULE 1 (to be chosen from one of the Masters of the HCP
programme)
CPA Master: Dynamics and transformation of systems and food cultures (history, long-term) or CPR Master: Introduction to the Renaissance or M2A Master: Archeomatic 1 or MSP Master: Introduction to heritage
60h
MODULE 2
(choice of 1 option) 40h
OPTION 1 (students with a degree in humanities)
DATABASES
Analysis and design of information systems: introduction to
information systems, tools and methods, UML modeling, case study
Introduction to database management systems: files/databases,
DBMS objectives, relational models, test on SQL language
40h
OPTION 2 (students with a degree in computer science)
MODULE 2 (to be chosen from one of the Masters of the HCP
programme)
CPA Master: Food as heritage or CPR Master: Knowledge and society in the Renaissance or M2A Master: Archaeology 1 Seminars or MSP Master: Heritage, from the interdisciplinary study of objects to careers
Up to 40h
Master 1 - Semester 2
CORE COURSE
DIGITAL HUMANITIES PROGRAMME 78h
Interoperability
Introduction to data heterogeneity: typology, tools and methods for
solving heterogeneity, open and community standards,
programming interfaces (APIs), XML and its derivatives,
implementation with the Oxygen software
Presentation of the norms and standards for the heritage data of
different communities: TEI, MEI, and EAD encoding, DublinCore
metadata schema, UNIMARC bibliographic format, etc.
30h
Knowledge engineering
Introduction to the Data Web: related data concepts, publication of
structured data on the Web, URI principles, RDF formats, SPARQL
query language, semantic interoperability, vocabulary and
ontology, RDF-S/OWL vocabulary description languages,
implementation on the protected software
Presentation of the conceptual reference model for cultural
heritage data: ontology for CIDOC-CRM and the digital platform
project of the Heritage Intelligence programme: HeritageS
30h
English (2 groups) 18h
MODULE 3
(choice of 1 option) 40h
OPTION 1 (students with a degree in humanities)
ALGORITHMS AND WEB DEVELOPMENT
Algorithmic progress: object-oriented programming, concept of
classes and objects, encapsulation, heritage, polymorphism, UML
class diagrams, design templates, implemented with the Python
language
24h
Design and development of dynamic websites: notion of dynamic
pages, programming on the server side, MVC design templates,
content management systems (CMS), implemented with PHP5
language and the RDBMS MySQL
Presentation of the WordPress CMS and the Omeka digital library
management software and examples of websites for CESR research
projects
16h
OPTION 2 (students with a degree in computer science)
MODULE 3 (to be chosen from one of the Masters of the HCP
programme)
CPA Master: Contemporary issues in agri-food systems or CPR Master: The Renaissance of the arts or M2A Master: Archaeology 2 Seminars or MSP Master: Science for heritage
Up to 40h
CORE COURSE
DIGITAL HUMANITIES PROGRAMME 68h
Group projects: from design to production
The project preparation begins at the start of the M1 year, with the students having to define their organization (in groups of 2 to 4), their project, and their tutor before the end of semester 1, in a written report to be submitted under the evaluation of the Introduction to Digital Humanities course.
Project management 24h
Production workshop 40h
Presentation of work 4h
Master 2 - Semester 3
CORE COURSE
DIGITAL HUMANITIES PROGRAMME
English 18h
MODULE 5
MULTIMEDIA DEVELOPMENT AND VIRTUAL ENVIRONMENTS 60h
Advanced web tools: Following the concepts acquired in the
previous module, the addition of new advanced features in the
CMS will be addressed (e-commerce, visualization systems, etc.).
Presentation of more flexible and open web development tools
(Symfony framework, etc.).
Example of a Symfony framework application case through the
Musi2R project website.
14h
Tools for the development of mobile applications: Presentation of
mobile architectures (Android, iOS) and associated development
tools (NativeScript, Cordova) to produce multi-platform
applications.
Example of the application developed to enhance the Grande
Promenade de Chambord.
24h
Tools for the development of virtual environments: Introduction to
the most used game engines for the development of Virtual Reality,
Mixed Reality and Augmented Reality applications on desktop
(Unity, Unreal Engine) and web (AFrame, HP Reveal).
Example of the serious game Mecaleo VR.
22h
MODULE 6
VISUALIZATION AND INTERACTION TOOLS 60h
Design and evaluation of Human-Machine interfaces 14h
Advanced visualization techniques: 2D dynamic mapping
(OpenStreetMap, Leaflet, etc.) and statistical data (D3); 3D for
visualization of scatterplots (Potree), 3D meshes (3DHop, AFrame,
Cesium).
Data mining and learning: concepts of data mining, tools and
methods for clustering, data projection, and optimization,
supervised learning
Presentation of shape recognition projects, surface analysis,
photogrammetry, image segmentation for heritage objects and 3D
landscape surveys (SOLiDAR, Sculpture3D)
24h
Presentation of digital transmedia mediation projects of the
Intelligence of Heritage ARD program: web documentary (Sur les
pas de Léonard), serious games (Mécaléo VR), mobile application
development (Grande Promenade de Chambord).
22h
MODULE 7
COMMUNICATIONS, E-LEARNING
Community animation: Web 4.0, social networks 14h
E-learning and instructional design: MOOC, serious games and user
followers (profiling) 26h
CORE COURSE TRANSVERSAL MODULE
(choice of 1 option) 60h
OPTION 1 (students with a degree in humanities)
TRANSVERSAL MODULE
Choice of a module from the Big Data Management and Analytics
Master (University of Tours) 60h
OPTION 2 (students with a degree in computer science)
TRANSVERSAL MODULE
Choice of a module from one of the Masters the HCP programme 60h
Master 2 - Semester 4
CORE COURSE
DIGITAL HUMANITIES PROGRAMME
English 18 hours
MODULE 8
HERITAGE LAW AND MANAGEMENT
(2 or 3 teaching units to be chosen from among the modules)
Law of intellectual and artistic (and digital) property 12 hours
Law and administration of communities 12 hours
Management of heritage institutions 12 hours
Movement of the heritage objects 12 hours
Heritage and its audiences: sociology of audiences, prevented
audiences, schools
12 hours
Human resources 12 hours
Communication tools and strategies 12 hours
Audiovisual investigative techniques 12 hours
PROFESSIONALIZATION MODULE
Presentation of student work
Choice between the two:
- Long internship (over 4 months) and report
- Short internship (less than 4 months) and report, combined with
1, 2 or 3 S10 workshops from the HCP-MSP programme