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Mass Effect for A Call to Arms!
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Mass Effect Technologies:
Kinetic Barriers: These are standard sci-fi energy shields, except for one
limitation. They block only kinetic attacks (projectiles, missiles, etc). Directed energy weapons such as particle beams and lasers ignore them
completely!
Mass Effect Drive: The FTL drive of Mass Effect, it works very much
like the warp drive from Star Trek.
Mass Accelerator: The primary anti-capital ship weapon of nearly all
the Mass Effect races, this works very much like a railgun or coilgun,
but with one difference: it employs mass effect fields to reduce the mass
of the projectile it fires. By reducing its mass, the round can be
accelerated more than normal to increase its power and range. Once it
has exited the accelerator, the slug returns to its normal mass and
proceeds to its target, with devastating results.
Disruptor Torpedoes: These are the primary ballistics of Mass Effect.
They employ powerful mass effect fields to damage targets. Disruptor
Torpedoes ignore Kinetic Barriers.
GARDIAN Laser Turret: This is a short-ranged Laser Turret used to
destroy enemy fighters, interceptors, and torpedoes, but can be
employed against enemy capital ships if they get into range.
Thanix Cannon: This is basically a super Mass Accelerator with
increased range and damage. It was designed after studying the remains
of Sovereign after he was destroyed at the Battle of the Citadel.
Mass Relay: Since the Mass Effect Drive is not terribly fast, the Mass
Effect races use space station-sized devices called Mass Relays to
increase their FTL capabilities. Essentially, this gadget is a gigantic
Mass Accelerator and functions the same, only it accelerates ships
instead of projectiles.
Reaper Laser: Self-Explanatory
Collector Particle Beam: Self-Explanatory
IES (Internal Emission Sink) Stealth: This is the Normandy SR-1 and
SR-2 stealth system. Basically it hides the heat signature of the two
Normandys, making them pretty much impossible to detect on sensors.
However, a vessel with this system can still be seen visually, and the IES
is ineffective against Collector ships.
Cyclonic Barriers: These are basically more advanced kinetic barriers.
Disruptor torpedoes dont ignore Cyclonic Barriers.
Silaris Armor: This is advanced armor that reduces weapon damage by
half.
Systems Alliance: The Systems Alliance is the primary human faction in Mass Effect.
While the majority of human worlds belong to the Systems Alliance,
there are some who prefer to remain independent.
Systems Alliance Initiative: +2
Combat Support Craft:
Alliance Fighter
Alliance Fighter Patrol (Wing of Four Flights)
Speed 15 Damage - Craft -
Turn SM Crew - Dogfight 2+
Hull 3 Troops None In Service Unknown
Special Rules Atmospheric, Dodge 2+, Fighter, Kinetic Barrier 3/1
Weapon Range Arc AD Special
Mass
Accelerators
3 T 3 Twin-Linked,
AP
Disruptor
Torpedoes
8 T 5 Super AP,
Triple Damage
Alliance Fighter (Upgraded)
Alliance Fighter (Upgraded) Patrol (Wing of Four Flights)
Speed 16 Damage - Craft -
Turn SM Crew - Dogfight 3+
Hull 4 Troops None In Service Unknown
Special Rules Atmospheric, Dodge 3+, Fighter, Kinetic Barrier 4/2
Weapon Range Arc AD Special
Mass
Accelerators
4 T 4 Twin-Linked,
AP
Disruptor
Torpedoes
9 T 6 Super AP,
Triple Damage
UT-47A Kodiak Drop Shuttle
UT-47A Kodiak Drop Shuttle Patrol (Wing of Three Flights)
Speed 14 Damage - Craft -
Turn SM Crew - Dogfight 1+
Hull 5 Troops 1 In Service Unknown
Special Rules Atmospheric, Dodge 2+, Stealth 2+, Kinetic Barrier 10/3, Mass
Effect Drive
Weapon Range Arc AD Special
Mass
Accelerators
3 T 3 Twin-Linked,
AP
Frigates:
SSV Normandy SR-1
SSV Normandy SR-1 Patrol
Speed 14 Damage 14/2 Craft -
Turn 2/90 Crew 20/2
Hull 4 Troops 2 In Service 2183-2183
Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass
Effect Drive, Dodge 2+, Stealth 3+, Unique, Kinetic Barrier 15/4, Scout
Weapon Range Arc AD Special
Spinal Mass
Accelerator
11 F 7 AP, Double
Damage
Javelin
Disruptor
Torpedo
Launcher
13 F,A,S,P 8 Super AP,
Triple Damage
GARDIAN
Laser
1 F,A,S,P 5 Double
Damage, Mini-
Beam
Turret
GARDIAN
Laser
Turret
1 F,A,S,P 5 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
1 F,A,S,P 5 Double
Damage, Mini-
Beam
Javelin
Disruptor
Torpedo
Launcher
13 F,A,S,P 8 Super AP,
Triple Damage
Normandy SR-2
Normandy SR-2 Skirmish
Speed 13 Damage 19/3 Craft 1 Alliance Shuttle Flight
Turn 2/90 Crew 25/3
Hull 5 Troops 3 In Service 2185-?
Special Rules Atmospheric, Advanced Anti-Fighter 3, Interceptors 3, Mass
Effect Drive, Dodge 1+, Stealth 4+, Unique, Cyclonic Barrier 20/5, Command
+1, Flight Computer, Scout, Silaris Armor
Weapon Range Arc AD Special
Thanix
Cannon
12 F 9 AP, Triple
Damage, Beam
Javelin
Disruptor
Torpedo
Launcher
14 F,A,S,P 10 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
Javelin
Disruptor
Torpedo
Launcher
14 F,A,S,P 10 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
Cruisers:
Alliance Cruiser
Alliance Cruiser Raid
Speed 12 Damage 24/4 Craft 1 Alliance Fighter Flight, 1 Alliance
Shuttle Flight
Turn 2/45 Crew 30/4
Hull 6 Troops 4 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass
Effect Drive, Kinetic Barrier 25/6, Command +1
Weapon Range Arc AD Special
Mass
Accelerator
13 F 11 AP, Double
Damage
Disruptor
Torpedoes
15 F,A,S,P 12 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 7 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
15 F,A,S,P 12 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 7 Double
Damage, Mini-
Beam
Mass
Accelerator
13 F 11 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 7 Double
Damage, Mini-
Beam
Alliance Cruiser (Upgraded)
Alliance Cruiser (Upgraded) Raid
Speed 12 Damage 27/4 Craft 1 Alliance Fighter Flight, 1 Alliance
Shuttle Flight
Turn 2/45 Crew 30/4
Hull 6 Troops 4 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 5, Interceptors 5, Mass
Effect Drive, Kinetic Barrier 27/7, Command +1
Weapon Range Arc AD Special
Mass
Accelerator
14 F 12 AP, Double
Damage
Disruptor
Torpedoes
16 F,A,S,P 13 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 8 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 8 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 8 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
16 F,A,S,P 13 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 8 Double
Damage, Mini-
Beam
Mass
Accelerator
14 F 12 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 8 Double
Damage, Mini-
Beam
Alliance Dreadnought (Everest Class?)
Alliance Dreadnought (Everest Class?) War
Speed 11 Damage 32/4 Craft 3 Alliance Fighter Flights, 2
Alliance Shuttle Flights
Turn 1/45 Crew 35/4
Hull 7 Troops 5 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass
Effect Drive, Kinetic Barrier 32/8, Command +2
Weapon Range Arc AD Special
Mass
Accelerator
15 F 14 AP, Double
Damage
Disruptor
Torpedoes
17 F,A,S,P 15 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
17 F,A,S,P 15 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
Mass
Accelerator
15 F 14 AP, Double
Damage
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 9 Double
Damage, Mini-
Beam
Alliance Dreadnought (Kilimanjaro Class?)
Alliance Dreadnought (Kilimanjaro Class?) War
Speed 11 Damage 35/4 Craft 3 Alliance Fighter Flights, 2
Alliance Shuttle Flights
Turn 1/45 Crew 35/4
Hull 7 Troops 5 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass
Effect Drive, Kinetic Barrier 34/9, Command +3
Weapon Range Arc AD Special
Mass
Accelerator
13 F,S,A 11 AP, Double
Damage
Disruptor 18 F,A,S,P 16 Super AP,
Torpedoes Triple Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
18 F,A,S,P 16 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
Mass
Accelerator
13 F,S,A 11 AP, Double
Damage
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 10 Double
Damage, Mini-
Beam
Mass
Accelerator
13 F,S,A 11 AP, Double
Damage
Mass
Accelerator
13 F,S,A 11 AP, Double
Damage
Mass
Accelerator
13 F,P,A 11 AP, Double
Damage
Mass
Accelerator
13 F,P,A 11 AP, Double
Damage
Mass
Accelerator
13 F,P,A 11 AP, Double
Damage
Mass
Accelerator
13 F,P,A 11 AP, Double
Damage
Passenger Liners:
Arcturian Jade
Arcturian Jade 1 CFP
Speed 14 Damage 15/4 Craft -
Turn 2/45 Crew 20/4
Hull 4 Troops 1 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass
Effect Drive
Freighters:
Kowloon Class Freighter
Kowloon Class Freighter 1 CFP
Speed 14 Damage 15/4 Craft -
Turn 2/45 Crew 20/4
Hull 4 Troops 1 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass
Effect Drive
Athabasca Class Freighter
Athabasca Class Freighter 2 CFP
Speed 12 Damage 25/5 Craft -
Turn 2/45 Crew 32/5
Hull 5 Troops 2 In Service Unknown
Special Rules Advanced Anti-Fighter 3, Interceptors 3, Mass Effect Drive, Atmospheric
Cerberus: Cerberus is a pro-human organization that resurrected Sheppard after
he/she was killed by the Collectors. They ended up siding with the
Reapers because of Reaper indoctrination. Cerberus is led by a
mysterious individual known only as the Illusive Man.
Cerberus Initiative: +3
Combat Support Craft:
UT-47 Kodiak Drop Shuttle
UT-47 Kodiak Drop Shuttle Patrol (Wing of Two
Flights)
Speed 13 Damage - Craft -
Turn SM Crew - Dogfight -
Hull 5 Troops 1 In Service Unknown
Special Rules Atmospheric, Dodge 1+, Stealth 1+, Kinetic Barrier 9/2, Mass
Effect Drive
Cerberus Fighter
Cerberus Fighter Patrol (Wing of Four Flights)
Speed 17 Damage - Craft -
Turn SM Crew - Dogfight 4+
Hull 5 Troops None In Service Unknown
Special Rules Atmospheric, Dodge 4+, Fighter, Kinetic Barrier 5/3
Weapon Range Arc AD Special
Mass
Accelerators
5 T 5 Twin-Linked,
AP
Disruptor
Torpedoes
10 T 7 Super AP,
Triple Damage
Frigates:
Normandy SR-2
Normandy SR-2 Skirmish
Speed 13 Damage 19/3 Craft 1 Cerberus Shuttle Flight
Turn 2/90 Crew 25/3
Hull 5 Troops 3 In Service 2185-?
Special Rules Atmospheric, Advanced Anti-Fighter 3, Interceptors 3, Mass
Effect Drive, Dodge 1+, Stealth 4+, Unique, Cyclonic Barrier 20/5, Command
+1, Flight Computer, Scout, Silaris Armor
Weapon Range Arc AD Special
Thanix
Cannon
12 F 9 AP, Triple
Damage, Beam
Javelin
Disruptor
Torpedo
Launcher
14 F,A,S,P 10 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
Javelin
Disruptor
Torpedo
Launcher
14 F,A,S,P 10 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 6 Double
Damage, Mini-
Beam
Elbrus
Elbrus Skirmish
Speed 13 Damage 24/3 Craft 1 Cerberus Shuttle Flight
Turn 2/90 Crew 30/3
Hull 5 Troops 3 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass
Effect Drive, Dodge 1+, Kinetic Barrier 22/6, Scout
Weapon Range Arc AD Special
Spinal Mass
Accelerator
13 F 10 AP, Double
Damage
Disruptor
Torpedoes
15 F,A,S,P 11 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
15 F,A,S,P 11 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Cruisers:
Cerberus Cruiser
Cerberus Cruiser Raid
Speed 12 Damage 30/4 Craft 1 Cerberus Fighter Flight, 1
Cerberus Shuttle Flight
Turn 2/45 Crew 30/4
Hull 6 Troops 4 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass
Effect Drive, Kinetic Barrier 29/7, Command +2
Weapon Range Arc AD Special
Mass
Accelerator
15 F 13 AP, Double
Damage
Disruptor
Torpedoes
17 F,A,S,P 14 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
17 F,A,S,P 14 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Mass
Accelerator
15 F 13 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Turian Hierarchy: The Turian Hierarchy is the most militaristic of the Council races and
possesses the largest and most powerful military of any organic race.
They are allowed (and have) more dreadnoughts than any other Council
member. Humanity fought the Turians in an inconclusive war when the
human race was relatively new to the intergalactic scene.
Turian Hierarchy Initiative: +3
Combat Support Craft:
Turian Fighter
Turian Fighter Patrol (Wing of Four Flights)
Speed 17 Damage - Craft -
Turn SM Crew - Dogfight 4+
Hull 5 Troops None In Service Unknown
Special Rules Atmospheric, Dodge 4+, Fighter, Kinetic Barrier 5/3
Weapon Range Arc AD Special
Mass
Accelerators
5 T 5 Twin-Linked,
AP
Disruptor
Torpedoes
10 T 7 Super AP,
Triple Damage
Frigates:
Turian Frigate
Turian Frigate Patrol
Speed 13 Damage 24/3 Craft -
Turn 2/90 Crew 20/2
Hull 5 Troops 3 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass
Effect Drive, Dodge 1+, Kinetic Barrier 22/6, Scout
Weapon Range Arc AD Special
Mass
Accelerator
13 F 10 AP, Double
Damage
Disruptor
Torpedoes
15 F,A,S,P 11 Super AP,
Triple Damage
GARDIAN
Laser
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Turret
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
15 F,A,S,P 11 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Mass
Accelerator
13 F 10 AP, Double
Damage
Turian Frigate (Upgraded)
Turian Frigate (Upgraded) Patrol
Speed 13 Damage 26/2 Craft -
Turn 2/90 Crew 20/2
Hull 5 Troops 3 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 5, Interceptors 5, Mass
Effect Drive, Dodge 1+, Kinetic Barrier 26/7, Scout
Weapon Range Arc AD Special
Mass
Accelerator
14 F 11 AP, Double
Damage
Disruptor
Torpedoes
16 F,A,S,P 12 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 8 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 8 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 8 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
16 F,A,S,P 12 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 8 Double
Damage, Mini-
Beam
Mass
Accelerator
14 F 11 AP, Double
Damage
Cruisers:
Turian Cruiser
Turian Cruiser Raid
Speed 12 Damage 30/4 Craft 1 Turian Fighter Flight
Turn 2/45 Crew 30/4
Hull 6 Troops 4 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass
Effect Drive, Kinetic Barrier 29/7, Command +2
Weapon Range Arc AD Special
Mass
Accelerator
15 F 13 AP, Double
Damage
Disruptor
Torpedoes
17 F,A,S,P 14 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
17 F,A,S,P 14 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Mass
Accelerator
15 F 13 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 9 Double
Damage, Mini-
Beam
Turian Cruiser (Upgraded)
Turian Cruiser (Upgraded) Raid
Speed 12 Damage 33/4 Craft 1 Turian Fighter Flight
Turn 2/45 Crew 30/4
Hull 6 Troops 4 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass
Effect Drive, Kinetic Barrier 33/8, Command +2
Weapon Range Arc AD Special
Mass
Accelerator
16 F 14 AP, Double
Damage
Disruptor
Torpedoes
18 F,A,S,P 15 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
3 F,A,S,P 10 Double
Damage, Mini-
Turret Beam
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
18 F,A,S,P 15 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Mass
Accelerator
16 F 14 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Dreadnoughts:
Kwunu (Turian-Volus vessel)
Kwunu (Turian-Volus vessel) War
Speed 11 Damage 38/4 Craft 3 Turian Fighter Flights
Turn 1/45 Crew 35/4
Hull 7 Troops 5 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass Effect
Drive, Kinetic Barrier 36/10, Command +4, Unique Weapon Range Arc AD Special
Thanix
Cannon
17 F 16 AP, Triple
Damage, Beam
Disruptor
Torpedoes
20 F,A,S,P 17 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
20 F,A,S,P 17 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
Thanix
Cannon
17 F 16 AP, Triple
Damage, Beam
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 12 Double
Damage, Mini-
Beam
Thanix
Cannon
17 S 16 AP, Triple
Damage, Beam
Thanix
Cannon
17 P 16 AP, Triple
Damage, Beam
Asari Republics: The Asari are the oldest and wisest Council race and is composed only
of females. This does not mean that Asari cannot reproduce naturally.
They can still breed with each other as well as aliens. The Asari possess
the most powerful warship of any organic species in the galaxy (the
Destiny Ascension).
Asari Republics Initiative: +4
Cruisers:
Asari Cruiser
Asari Cruiser Battle
Speed 12 Damage 38/4 Craft 3 Asari Fighter Flights*
Turn 1/45 Crew 40/4
Hull 7 Troops 6 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass
Effect Drive, Kinetic Barrier 36/10, Command +3
Weapon Range Arc AD Special
Mass
Accelerator
17 F 16 AP, Double
Damage
Disruptor
Torpedoes
20 F,A,S,P 17 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
20 F,A,S,P 17 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
Mass
Accelerator
17 F 16 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
*Use Turian Fighter stats for Asari fighters.
Dreadnoughts:
Destiny Ascension
Destiny Ascension War
Speed 11 Damage 46/4 Craft 5 Asari Fighter Flights*
Turn 1/45 Crew 45/4
Hull 8 Troops 7 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 10, Interceptors 10, Mass
Effect Drive, Kinetic Barrier 43/12, Command +5, Unique Weapon Range Arc AD Special
Mass
Accelerator
18 F 18 AP, Double
Damage
Disruptor
Torpedoes
21 F,A,S,P 20 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 13 Double
Damage, Mini-
Beam
GARDIAN 4 F,A,S,P 13 Double Damage, Mini-
Laser
Turret
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 13 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
21 F,A,S,P 20 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
4 F,A,S,P 13 Double
Damage, Mini-
Beam
Mass
Accelerator
18 F 18 AP, Double
Damage
GARDIAN
Laser
Turret
4 F,A,S,P 13 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
4 F,A,S,P 13 Double
Damage, Mini-
Beam
*Use Turian Fighter stats for Asari fighters.
Quarian Migrant Fleet:
The Quarians are a race that must wear bio-suits to survive, as their
bodies cannot resist infection. They were driven from their homeworld
long ago by the Geth; their AI creations after a terrible war broke out
between them. Ever since then, the Quarians have wandered the galaxy
in a huge space fleet.
Quarian Migrant Fleet Initiative: +4
Quarian Warship
Quarian Warship Battle
Speed 12 Damage 35/4 Craft 1 Quarian Fighter Flight*
Turn 1/45 Crew 40/4
Hull 7 Troops 6 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass
Effect Drive, Kinetic Barrier 34/8, Command +2
Weapon Range Arc AD Special
Mass
Accelerator
14 F,A,S,P 12 AP, Double
Damage
Disruptor
Torpedoes
18 F,A,S,P 16 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
18 F,A,S,P 16 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Mass
Accelerator
14 F,A,S,P 12 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 10 Double
Damage, Mini-
Beam
Mass
Accelerator
14 F,A,S,P 12 AP, Double
Damage
Mass
Accelerator
14 F,A,S,P 12 AP, Double
Damage
*Use Turian Fighter stats for Quarian fighters.
Quarian Liveship
Quarian Liveship War
Speed 11 Damage 39/4 Craft 5 Quarian Fighter Flights*
Turn 1/45 Crew 45/4
Hull 7 Troops 7 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass Effect
Drive, Kinetic Barrier 41/11, Command +4 Weapon Range Arc AD Special
Mass
Accelerator
15 F,A,S,P 15 AP, Double
Damage
Disruptor
Torpedoes
19 F,A,S,P 18 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 11 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 11 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 11 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
19 F,A,S,P 18 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 11 Double
Damage, Mini-
Beam
Mass
Accelerator
15 F,A,S,P 15 AP, Double
Damage
GARDIAN
Laser
Turret
3 F,A,S,P 11 Double
Damage, Mini-
Beam
GARDIAN
Laser
3 F,A,S,P 11 Double
Damage, Mini-
Beam
Turret
Mass
Accelerator
15 F,A,S,P 15 AP, Double
Damage
Mass
Accelerator
15 F,A,S,P 15 AP, Double
Damage
Mass
Accelerator
15 F,A,S,P 15 AP, Double
Damage
*Use Turian Fighter stats for Quarian fighters.
Geth: The Geth are AIs created by the Quarians. Long ago, the Quarians
prejudice against the Geth resulted in full-scale conflict and the Geth
drove their creators from their home planet.
Geth Initiative: +4
Combat Support Craft:
Geth Fighter
Geth Fighter Patrol (Wing of Three Flights)
Speed 18 Damage - Craft -
Turn SM Crew - Dogfight 5+
Hull 6 Troops None In Service Unknown
Special Rules Atmospheric, Dodge 5+, Fighter, Kinetic Barrier 6/4
Weapon Range Arc AD Special
Mass
Accelerators
6 T 6 Twin-Linked,
AP
Disruptor
Torpedoes
11 T 8 Super AP,
Triple Damage
Frigates:
Geth Dropship
Geth Dropship Patrol
Speed 13 Damage 26/1 Craft -
Turn 2/90 Crew 10/1
Hull 5 Troops 5 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass
Effect Drive, Dodge 1+, Kinetic Barrier 24/8
Weapon Range Arc AD Special
Spinal Mass
Accelerator
13 F 10 AP, Double
Damage
Disruptor 15 F,A,S,P 12 Super AP,
Torpedoes Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
15 F,A,S,P 12 Super AP,
Triple Damage
GARDIAN
Laser
Turret
2 F,A,S,P 7 Double
Damage, Mini-
Beam
Cruisers:
Geth Cruiser
Geth Cruiser Battle
Speed 12 Damage 40/4 Craft 1 Geth Fighter Flight
Turn 1/45 Crew 40/4
Hull 8 Troops 6 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass
Effect Drive, Kinetic Barrier 36/10, Command +4
Weapon Range Arc AD Special
Spinal Mass
Accelerator
18 F 17 AP, Double
Damage
Disruptor
Torpedoes
19 F,A,S,P 19 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
19 F,A,S,P 19 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
3 F,A,S,P 12 Double
Damage, Mini-
Beam
Dreadnoughts:
Geth Dreadnought
Geth Dreadnought War
Speed 11 Damage 51/4 Craft 5 Geth Fighter Flights
Turn 1/45 Crew 45/4
Hull 9 Troops 8 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 11, Interceptors 11, Mass
Effect Drive, Kinetic Barrier 47/13, Command +6 Weapon Range Arc AD Special
Spinal Mass
Accelerator
19 F 20 AP, Double
Damage
Disruptor
Torpedoes
22 F,A,S,P 22 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
Disruptor
Torpedoes
22 F,A,S,P 22 Super AP,
Triple
Damage, Slow-
Loading
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
Mass
Accelerator
17 F 18 AP, Double
Damage
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
GARDIAN
Laser
Turret
5 F,A,S,P 14 Double
Damage, Mini-
Beam
Collectors: The Collectors collect (hence their name) other sentient species
(primarily humans) for unknown reasons. As it turned out, they were
abducting humans to create a human Reaper!!! Also as it turned out,
the Collectors are Protheans that have been modified by the Reapers
and are under their control.
Collectors Initiative: +4
Cruisers:
Collector Cruiser
Collector Cruiser War
Speed 12 Damage 40/4 Craft -
Turn 1/45 Crew 43/4
Hull 7 Troops 7 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass
Effect Drive, Kinetic Barrier 39/10, Unique
Weapon Range Arc AD Special
Collector
Particle
Beam
18 F 18 Beam, Super
AP, Double
Damage, Slow-
Loading
Note: The Collector Cruiser has advanced sensors that ignore the Normandys
stealth (both versions).
Space Stations:
Collector Base
Collector Base Armageddon
Damage 800/400/200 Craft -
Hull 7 Troops 50 In Service Unknown
Special Rules Immobile, Space Station, Unique, Advanced Anti-Fighter 9,
Interceptors 9
Reapers: The Reapers are gigantic cyborgs that desire to turn all organic races
into Reapers. They want to do this to save them from the AIs that
organics inevitably create (and that inevitably rebel against them).
Reapers pursue this goal with an almost religious zeal. In their minds,
organics only have two choices: submit and join usor die.
Reapers are the source of all Mass Effect technology. It was they that
created the Mass Relays and the Citadel (which is actually a gigantic
Mass Relay that leads to dark space, a place outside the galaxy where
the entire Reaper race slumbers until the organic races of the current
cycle have progressed far enough in technology and grown enough in
numbers to be worthy of harvesting). The Reapers leave one of their
own behind in the galaxy to use the Citadel and open the way to dark
space when the time is right (roughly every 50,000 years).
Reapers Initiative: +5
Sovereign
Sovereign Ancient
Speed 10 Damage 75/4 Craft 8 Oculus Flights
Turn 1/45 Crew -
Hull 12 Troops 12 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 13, Interceptors 13,
Mass Effect Drive, Kinetic Barrier 73/14, Command +8, Unique
Weapon Range Arc AD Special
Reaper
Thanix
Cannon
21 F,S 28 AP, Triple
Damage, Beam
Reaper
Thanix
Cannon
21 F,S 28 AP, Triple
Damage, Beam
Reaper
Thanix
Cannon
21 F,P 28 AP, Triple
Damage, Beam
Reaper
Thanix
Cannon
21 F,P 28 AP, Triple
Damage, Beam
Spinal
Reaper
Thanix
Cannon
22 F 30 AP, Triple
Damage, Beam
Note: Sovereign can land on and attack planets. If it does this, it becomes the
equivalent of 9 Troops.
Harbinger
Harbinger Ancient (X2)
Speed 9 Damage 85/4 Craft 9 Oculus Flights
Turn 1/45 Crew -
Hull 13 Troops 13 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 14, Interceptors 14,
Mass Effect Drive, Kinetic Barrier 83/15, Command +9, Unique
Weapon Range Arc AD Special
Reaper
Laser
22 F, S 30 Beam, Double
Damage, Slow-
Loading
Reaper
Laser
22 F 30 Beam, Double
Damage, Slow-
Loading
Reaper
Laser
22 F, P 30 Beam, Double
Damage, Slow-
Loading
Note: Harbinger can land on and attack planets. If it does this, it becomes the
equivalent of 11 Troops.
Reaper (Sovereign Class)
Reaper (Sovereign Class) Armageddon
Speed 11 Damage 65/4 Craft 7 Oculus Flights
Turn 1/45 Crew -
Hull 11 Troops 11 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 12, Interceptors 12,
Mass Effect Drive, Kinetic Barrier 63/14, Command +7
Weapon Range Arc AD Special
Reaper
Laser
20 F, S 26 Beam, Double
Damage, Slow-
Loading
Reaper
Laser
20 F 26 Beam, Double
Damage, Slow-
Loading
Reaper
Laser
20 F, P 26 Beam, Double
Damage, Slow-
Loading
Note: The Sovereign Reaper can land on and attack planets. If it does this, it
becomes the equivalent of 8 Troops.
Reaper Destroyer
Reaper Destroyer War
Speed 12 Damage 55/4 Craft 5 Oculus Flights
Turn 1/45 Crew -
Hull 9 Troops 9 In Service Unknown
Special Rules Atmospheric, Advanced Anti-Fighter 11, Interceptors 11,
Mass Effect Drive, Kinetic Barrier 53/13, Command +5
Weapon Range Arc AD Special
Reaper
Laser
19 F 24 Beam, Double
Damage, Slow-
Loading
Note: The Reaper Destroyer can land on and attack planets. If it does this, it
becomes the equivalent of 5 Troops.
Oculus
Oculus Patrol (Wing of Three Flights)
Speed 19 Damage - Craft -
Turn SM Crew - Dogfight 6+
Hull 2 Troops None* In Service Unknown
Special Rules Atmospheric, Dodge 6+, Fighter, Kinetic Barrier 2/1,
Breaching Pod, Flight Computer
Weapon Range Arc AD Special
Reaper
Laser
7 T 7 Mini-Beam**,
Double
Damage
*The Oculus can enter an enemy vessel and attack from within. In game terms, if it
does this it becomes the equivalent of 2 Troops.
**The Oculus can use its laser to fire as a non-Beam weapon as well. In game terms,
it can ignore the use of the Mini-Beam trait if it desires to do so.
Miscellaneous: Mass Relay
Mass Relay Ancient
Damage 1800/1000/600 Hull 16
Special Rules Space Station, Immobile
The Citadel
The Citadel Ancient (X2)
Damage 1800*/1000*/600* Craft 22 Fighter Flights, 22 Shuttle
Flights
Hull 16 Troops 150
Special Rules Advanced Anti-Fighter 17, Interceptors 17, Space Station,
Unique, Immobile
*This represents the Citadel when it is open. If the Citadel closes to
guard against attackers, add 300 to each of these Damage numbers.
The Crucible Ancient (X2)
Damage 800/400/200 Craft -
Hull 12 Troops - Turn 1/45 Speed 4 In Service Unknown
Special Rules Space Station, Unique, Advanced Anti-Fighter 9, Interceptors
9