Marvel Feats

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  • 7/30/2019 Marvel Feats

    1/782012 WIZKIDS/NECA, LLC TM & 2012 Marvel & Subs.

    FEAT CARDS

    Text from Players Guide 10/11/2012

  • 7/30/2019 Marvel Feats

    2/782012 WIZKIDS/NECA, LLC TM & 2012 Marvel & Subs. Text from Players Guide 10/11/20

    PRINTING INSTRUCTIONS

    1. From Adobe Reader or Adobe Acrobatopen the print dialog box (File>Print orCtrl/Cmd+P).

    2. Under Pages to Print>Pagesinput thepages you would like to print. (See Table oContents)

    3. Under Page Sizing & Handling>SizeseleActual size.

    4. Under Page Sizing & Handling>Multiple>

    Pages per sheetselect Customand enter3 by 3.

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    5. Under Page Sizing & Handling>Multiple>Orientationselect Landscape.

    6. If you want a crisp black border around ea

    card as a cutting guide, click the checkboxnext to Print page border(under Page Sizin& Handling>Multiple).

    7. Click OK.

    PRINTING INSTRUCTIONS(CONTINUED)

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    TABLE OF CONTENTS

    Alias, 66Ambidextrous, 71

    Armor Piercing, 26

    Automatic Regeneration, 7

    Blood Oath, 76Brilliant Tactician, 17

    Call to Arms, 47

    Camouflage

    Sinister, 38Secret Invasion, 65

    Disassemble, 68

    Double-Time, 19

    Elite Sniper, 74

    Entangle, 33Extended Range, 24

    Fastball Special, 8

    Force Field, 15

    Fortitude, 51Frog Legs, 78

    Haymaker, 9

    Healing Factor, 67

    Heightened Reflexes, 34Homing Device, 23

    Immortal Contempt, 77

    Improvise, 69

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    Indomitable, 37Infiltrate, 62

    Inside Information, 54

    Invigorate, 70

    Knockdown, 32Life Model Decoy, 21

    Loner, 64

    Lucky Break, 30

    Mental Shields, 44

    Monster Hunter, 55

    Nanoarmor, 48

    Nanobots, 28

    Nova Blast, 18

    Outsmart, 56

    Passenger, 10Pounce, 11

    ProtectedArmor Wars, 22Mutations and Monsters, 6

    Pummel, 31Pym Particles, 75

    Repulsor Shield, 29

    Revenge, 46

    Rip It Up, 12Saboteur, 25

    Shake Off, 16

    Shellhead, 27

    Shockwave, 59Sneak, 39

    TABLE OF CONTENTS(CONTINUED)

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    Spotter, 61Starstruck Admirer, 72

    Streak of Luck, 52

    Stunning Blow, 49

    Sunder, 41Tactics, 42

    Takedown, 57

    Taunt, 13

    Telekinetic Reach, 50

    Terrify, 53

    Thundering Blow, 45

    Toxic Burst, 40

    Trick Shot, 14

    Unstoppable, 20Vampirism, 73

    Vault, 35

    VendettaSinister, 36

    Secret Invasion, 63Warbound, 58

    Whirlwind, 43

    TABLE OF CONTENTS(CONTINUED)

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    AUTOMATIC REGENERATION

    Prerequisite: RegenerationChoose a character.

    Once, at the beginning of your turn, this character us

    Regeneration as a free action.

    12COST

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    FASTBALL SPECIAL

    Prerequisite: Chosen characters must have the sameteam ability printed on their bases; see feat text

    Choose two characters; if one of them is KOd beforethis feat is used, remove the feat from the game.

    Give both characters a power action when they areadjacent: The first character must have Super Strengtand the second character must be a character withouFlight, have Toughness and may not have a damage

    value higher than 3. The first character makes aranged combat attack against a single opposingtarget within 6 squares. Place the second characterin any square adjacent to the target to which the firs

    character has clear line of fire. If the attack succeeds,the second character deals the damage.

    12COST

    +2 see / +1 se text te

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    HAYMAKER

    Choose a character.Give this character a close combat action targeting asingle opposing character. After resolving this action,this character takes 1 pushing damage that ignores

    Willpower and team abilities.

    10COST

    -1 see / +1 see text text

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    PASSENGER

    Prerequisite: Leap/Climb or Phasing/TeleportChoose a character.

    When this character uses Leap/Climb or Phasing/

    Teleport, it may use the Carry ability. After thischaracter resolves an action using Passenger, it takes1 pushing damage that ignores Willpower and teamabilities.

    5COST

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    POUNCE

    Prerequisite: Leap/Climb and damage value 1 or 2

    Choose a character.

    Give this character a power action. Move the characte

    up to its speed value and makes a close combatattack as a free action. After resolving the attack, thecharacter takes 1 unavoidable damage.

    15COST

    +1 +

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    RIP IT UP

    Prerequisite: Super StrengthBefore a target character begins a move as part of amove, power, or free action, give it a light object tokfrom outside of the game.

    20COST

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    TAUNT

    Prerequisite: Range value greater than 0

    Choose a character.

    Give this character a power action; it makes a ranged

    combat attack targeting a single opposing characterto which it has a clear line of fire within 6 squares. Ifthe attack succeeds, it deals no damage. The targetmust either attempt to move adjacent to or attack thcharacter next turn.

    15COST

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    TRICK SHOT

    Prerequisite: Plasticity or Ranged Combat ExpertChoose a character.

    When making an attack from a square that is not

    adjacent to an opposing character, the characterignores Stealth and team abilities that duplicatethe effects of Stealth, and it ignores characters andhindering terrain for line of fire purposes.

    20COST

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    FORCE FIELD

    Prerequisite: Barrier, Defend, Energy Shield/Deflection, or Telekinesis

    When this character cannot use a power or ability thareduces damage, this character may use Toughness.

    10COST

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    SHAKE OFF

    Prerequisite: Transporter or giant characterChoose a character.

    When the character successfully breaks away, it deal

    1 damage to all adjacent opposing characters.

    10COST

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    BRILLIANT TACTICIAN

    Prerequisite: Outwit and PerplexChoose a character.

    Outwit does not need to show in the characters stat

    slot in order for the character to use this feat. Whenthe character uses Perplex, the character can affectevery target friendly character that shares a teamsymbol or keyword with it. The character must haveclear line of fire to each target.

    20COST

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    NOVA BLAST

    Prerequisite: Pulse WaveChoose a character.

    When the character uses Pulse Wave, its damage

    does not become 1 for the attack. Use the characterunmodified damage value for the attack, regardlessof how many clear lines of fire can be drawn. Afterresolving this action, the character takes 2 pushingdamage that ignores Willpower and team abilities;

    remove this Nova Blast from the game.

    10COST

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    DOUBLE-TIME

    Prerequisite: Transporter or speed modeChoose a character.

    When the character is not adjacent to an opposing

    character and is given a move action, it may moveup to double its unmodified speed value; it may notmake attacks during this move action. At the end ofthe move, if the character is not a transporter, deal it1 pushing damage that ignores Willpower and team

    abilities.

    5COST

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    UNSTOPPABLE

    Prerequisite: Super StrengthChoose a character.

    The character ignores the effects of hindering terrain

    for movement purposes. Once when given a moveaction, the character can make a close combat attacktargeting blocking terrain or a wall as a free action. the attack succeeds, the character can continue the reof its movement, if any, after making the attack.

    5COST

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    LIFE MODEL DECOY

    Choose a character.This character may not be healed. Damage dealt tothis character is reduced by 1 if it is not reduced orignored by any other effect.

    12COST

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    PROTECTED

    Choose a character.(Optional) If the character does not already have twoaction tokens on it, you may choose to ignore damagdealt to the character as a result of a single attack. If

    you do, after that action is resolved, give the charactan action token and remove this feat from the gameIf the character already had one action token on it,giving it a second action token deals pushing damagnormally.

    8COST

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    HOMING DEVICE

    Choose a character.When this character hits an opposing character witha close combat attack, lines of fire drawn to thatopposing character until the end of your turn are not

    affected by hindering terrain.

    8COST

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    EXTENDED RANGE

    Prerequisite: Range greater than 0 and less than 9Choose a character.

    Before making a ranged combat attack, thecharacters range may be increased for the duration

    the attack by a number of squares up to its unmodifidamage value. For each square the range of an attacis increased, decrease the damage value by 1 (afterall other modifiers and replacements) when resolving

    the attack. An attack using Incapacitate does not plaany action tokens on the target.

    10COST

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    SABOTEUR

    Prerequisite: Any non-wild card team ability.Choose a character.

    Opposing figures with wild card team abilities may

    only copy the team ability of this character whencopying team abilities. If this feat is assigned to two more members of your force, this feat is cancelled.

    20COST

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    ARMOR PIERCING

    Choose a character.Damage dealt by the character may not be reducedbelow 1.

    10COST

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    SHELLHEAD

    Prerequisite: Impervious, Invulnerability, orToughness

    Choose a character.

    The ability modifier for Shellhead applies only whenthe character has two action tokens placed upon it.

    10COST

    +

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    NANOBOTS

    Prerequisite: Damage value of 2 or lessChoose a character.

    When this character is the only character adjacent

    to an object not being held by a character, give thecharacter a free action and remove the object from thgame. Heal the character of 2 damage.

    10COST

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    REPULSOR SHIELD

    Choose a character.The character ignores other characters Force Blast,Psychic Blast, and Ranged Combat Expert.

    25COST

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    LUCKY BREAK

    Prerequisite: or

    Choose a character.

    When you make an attack roll for the character, if th

    result on either of the two dice is a 1, you may rerollone die before determining the attack roll result. Youmay reroll only once per attack roll. If you use thisfeat, remove this card from the game after the attackresolves.

    5COST

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    PUMMEL

    Prerequisite: Combat Reflexes or Close Combat Expeor Super Senses

    Choose a character.

    Once per turn, when the character has zero actiontokens and is given a close combat action, you canignore the result of one attack roll made for thecharacter and reroll the dice to obtain a new result.

    10COST

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    KNOCKDOWN

    Prerequisite: IncapacitateChoose a character.

    Once per turn, after the character resolves a successfulclose combat action using Incapacitate, if the target ha

    only one action token, as a free action the character caimmediately make a second close combat attack againthe target, which gets +2 to its defense value for thesecond attack. If the attack succeeds, deal no damage,instead, give the target a second action token. If the

    character loses Incapacitate before making the secondattack, it may not make the second attack.

    5COST

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    ENTANGLE

    Prerequisite: PlasticityChoose a character.

    Opposing characters attempting to target the charactwith a close combat attack must roll one six-sided

    die before making the attack. On a result of 1 or 2,the opposing character cannot attack the character.It is not given an action token, but it cannot be givenanother action or make another attack that turn.

    8COST

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    HEIGHTENED REFLEXES

    Prerequisite: Combat Reflexes orEnergy Shield/Deflection

    Choose a character.

    When the character is hit by an attack using Charge,Hypersonic Speed, Running Shot, or the Move andAttack ability, roll one six-sided die before damageis dealt. On a result of 5 or 6, the character evadesthe attack.

    10COST

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    VAULT

    Prerequisite: Combat Reflexes or Leap/ClimbChoose a character.

    After the character resolves a close combat action, it

    may be placed in any square in which it may legallybe placed adjacent to a target of the action at thesame elevation as the target.

    3COST

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    VENDETTA

    Prerequisite: and andChoose a character.

    At the beginning of your first turn, choose an opposincharacter with a point value greater than this

    character. Modify the attack value of this characterby +1 when it is making a close or ranged combatattack against the chosen character.

    If this character defeats the chosen character, you

    score additional victory points equal to half the chosecharacters point value. If the chosen character defeathis character, the chosen characters controller scoreadditional victory points equal to half this characterpoint value.

    6COST

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    INDOMITABLE

    Prerequisite: Battle Fury or WillpowerChoose a character.

    When the character is the target of an Incapacitate o

    a Mind Control attack, it gets +2 to its defense valu

    5COST

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    CAMOUFLAGE

    Prerequisite: Shape ChangeChoose a character.

    When the character is adjacent to a wall or blocking

    terrain, any line of fire for a ranged combat attackdrawn to the character is blocked.

    8COST

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    SNEAK

    Prerequisite: Stealth or Super SensesChoose a character.

    When the character is given a move action, it is

    not required to end its movement when it becomesadjacent to an opposing character. Otherwise it mustbreak away normally.

    5COST

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    TOXIC BURST

    Prerequisite: PoisonChoose a character.

    For purposes of resolving its Poison power, the

    character is adjacent to opposing characters up to twsquares away to which it has a clear line of fire. Aftedealing damage with Poison, using Toxic Burst, thecharacter is dealt 1 unavoidable damage.

    10COST

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    SUNDER

    Prerequisite: Blades/Claws/FangsChoose a character.

    When the character succeeds at a close combat attac

    targeting blocking terrain, a wall, or an object, it dea3 damage.

    3COST

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    TACTICS

    Prerequisite: Leadership and any team symbolChoose a character.

    When the character uses Leadership, on a result of

    3-6 add an extra action to the other action granted bLeadership to your available actions for the turn. Thisextra action can be used only by a friendly characterwith the same team symbol as the character.

    20COST

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    WHIRLWIND

    Prerequisite: Force BlastChoose a character.

    When the character uses Force Blast, the result of

    the six-sided die roll can be split among multipletarget adjacent opposing characters. The targets areotherwise affected normally by Force Blast.

    6COST

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    MENTAL SHIELDS

    Prerequisite: Mind Control or WillpowerChoose a character.

    The character is not affected by other characters Min

    Control. When the character uses Mind Control, it cantarget only a single opposing character; the charactetakes no damage due to the point value of the targe

    15COST

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    THUNDERING BLOW

    Prerequisite: attack value 11 or higher

    Choose a character.

    After the resolution of a successful attack by the

    character that causes an opposing character to take3 or more damage, the damage value of all friendlycharacters attacking that opposing character duringthat turn is modified by +1 until an attack againstthat opposing character is unsuccessful. If this feat is

    assigned to two or more characters on your force, thifeat is canceled.

    20COST

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    REVENGE

    Prerequisite: Battle Fury or WillpowerChoose a character.When the character makes a close or ranged combatattack, modify its attack value by +1 for each

    friendly character with a higher point value that hasbeen knocked out.After this feat is used, remove it from the game.

    *Per character on your force.

    2*COST

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    CALL TO ARMS

    Prerequisite: Mastermind or SupportChoose a character.

    Give the character a power action. Make an attack ro(as though making a close combat attack) against a

    adjacent target friendly character that has one or moaction tokens and that is not adjacent to an opposingcharacter. Ignore all modifiers for the purpose of theattack. If the attack succeeds, remove all action toke

    from the target and deal the target 1 unavoidabledamage.

    10COST

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    NANOARMOR

    Prerequisite:

    Choose a character.

    The character ignores damage dealt by objects as we

    as all modifiers to damage dealt to or taken by thischaracter due to objects.

    6COST

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    STUNNING BLOW

    Prerequisite: IncapacitateChoose a character.

    When the character makes a successful attack using

    Incapacitate, in addition to the normal effect ofIncapacitate the character may deal damage equalto its unmodified damage value. The attacker maychoose to divide damage dealt among the successfulhit targets.

    10COST

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    TELEKINETIC REACH

    Prerequisite: TelekinesisChoose a character.

    When using Telekinesis, if A is within 6 squares and

    an object, B may be up to 10 squares from A. All othrules for Telekinesis apply normally.

    12COST

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    FORTITUDE

    Prerequisite:

    Choose a character.

    The character ignores other characters Exploit

    Weakness. Outwit cant be used by other characters tcounter the characters powers.

    25COST

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    STREAK OF LUCK

    Prerequisite: ;Choose a character.

    Each time an attack roll fails against the character, pa luck token on this card if there are fewer than three

    tokens on this card.If there are luck tokens on this card when the characmakes a critical miss, the character is not dealtunavoidable damage; after the attack is resolved,

    remove all luck tokens from this card. If there are luctokens on this card when the character makes a critichit, modify the characters damage value by +X,where X equals the number of luck tokens on this ca

    after the attack is resolved, remove all luck tokensfrom this card.

    5COST

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    TERRIFY

    Prerequisite: Battle Fury or Incapacitate orMind Control

    Choose a character.

    Give the character a power action and make a singleclose combat attack as a free action (the attackdeals no damage). Compare the result to the defensevalues of all adjacent opposing target characters,maximum four targets. Each target against which the

    attack succeeds is knocked back a number of squaresequal to half its speed values (targets are not dealtknock back damage). If the attack roll is doubles andsucceeds against the target, also give an action toke

    to the target if it has zero or one action token (thetarget is not dealt pushing damage for this token).

    6COST

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    INSIDE INFORMATION

    Prerequisite: The character must have at least onekeyword.

    Choose a character.

    When the character attacks an opposing character thhas any of the keywords possessed by the character,modify the characters attack value by +2.

    4COST

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    MONSTER HUNTER

    Prerequisite:

    Choose a character.

    Modify the characters attack value and damage valu

    by +1 when it is given a close combat or rangedcombat action targeting a character with the ordamage symbol or the Monster keyword.

    3COST

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    OUTSMART

    Prerequisite: Mastermind or OutwitChoose a character.

    When a power possessed by the character or an

    adjacent friendly character would be countered by anopposing characters power or ability, you and theopposing characters controller each roll 2d6. If yourresult is more, the power is not countered instead.

    10COST

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    TAKEDOWN

    Prerequisite: Incapacitate or PlasticityChoose a character.

    If an opposing character makes an unsuccessful close

    combat attack against the character, after the actionis resolved give the opposing character an extraaction token if it has zero or one action token. If theopposing character already has one action token on giving it a second action token deals pushing damag

    normally.

    6COST

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    WARBOUND

    Prerequisite: A single, common keyword.Choose a keyword. All characters on your force thathave the keyword are assigned this feat. When atarget friendly character assigned this feat is given a

    action, instead of giving it an action token, you cangive the action token for the action to an adjacentfriendly character that has the chosen keyword, has

    zero action tokens, and has a point value equal to at

    least half of the targets point value.*Per character on your force with the chosen keyword.

    5*COST

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    SHOCKWAVE

    Prerequisite: , Quake

    Choose a character.

    Give the character a power action. Make a single

    attack roll and compare the result to the defensevalues of all adjacent opposing characters. Characteragainst which the attack succeeds are dealt nodamage, but are knocked back 4 squares.

    8COST

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    PROTECTED

    Choose a character.(Optional) If the character does not already have twoaction tokens on it, you may choose to ignore damagdealt to the character as a result of a single attack. If

    you do, after that action is resolved, give the charactan action token and remove this feat from the gameIf the character already had one action token on it,giving it a second action token deals pushing damagnormally.

    8COST

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    SPOTTER

    Prerequisite: Ranged Combat ExpertChoose a character.

    When another friendly character makes a ranged

    combat attack against a target opposing figure,modify the friendly characters attack value by +1 ithis character has a clear line of fire to the target andthe target is within this characters range.

    5COST

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    INFILTRATE

    Prerequisite: Stealth or Shape ChangeChoose a character.

    This character can ignore other characters for

    movement purposes, but it must end its movementadjacent to an opposing character.

    2COST

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    VENDETTA

    Prerequisite: and andChoose a character.

    At the beginning of your first turn, choose an opposincharacter with a point value greater than this

    character. Modify the attack value of this characterby +1 when it is making a close or ranged combatattack against the chosen character.

    If this character defeats the chosen character, you

    score additional victory points equal to half the chosecharacters point value. If the chosen character defeathis character, the chosen characters controller scoreadditional victory points equal to half this characterpoint value.

    6COST

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    LONER

    Prerequisite: Point value of 100 points or less.Choose a character.

    If no other friendly character on the battlefield sharesany of this characters keywords (or this character ha

    no keywords), modify this characters defense value +1 when this character has a clear line of fire to anopposing character 6 or fewer squares away.

    Only one character on a force can be assigned this

    feat.

    5COST

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    CAMOUFLAGE

    Prerequisite: Shape ChangeChoose a character.

    When the character is adjacent to a wall or blocking

    terrain, any line of fire for a ranged combat attackdrawn to the character is blocked.

    8COST

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    ALIAS

    Prerequisite: and

    Choose a character.

    This character can use Shape Change, if it cannot

    already. After this feat is used, remove it from thegame.

    3COST

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    HEALING FACTOR

    Prerequisite: RegenerationChoose a character.

    When this character uses Regeneration, it doesnt

    count toward your available actions for the turn.

    6COST

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    DISASSEMBLE

    Prerequisite: Force Blast or Energy Explosion orExploit Weakness

    Choose a character.

    When this character is given an action and begins orends the action adjacent to or in the same square asa target special object or standard heavy object, youmay remove the target object from the game andreplace it with a standard light object from outside

    the game.

    3COST

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    IMPROVISE

    Prerequisite: Close Combat Expert or Perplex or RangedCombat Expert

    Choose a character.

    Once per round, when one of the characters combat

    values would be modified such that the modified valueis higher than the unmodified value, you can ignore themodifier and put an Improvise token on this card, if theare fewer than three tokens on this card.

    If there are three tokens on this card when the character

    makes an unsuccessful attack roll where the result of throll is doubles, you can remove all tokens from this cardand automatically hit the target of the attack (though this not a critical hit.)

    Remove all tokens from this card when the charactermakes a critical hit.

    7COST

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    INVIGORATE

    Prerequisite: SupportChoose a character.

    When the character uses Support, remove one action

    token from adjacent friendly characters (maximumthree total tokens removed.) Characters that haveaction tokens removed from them cant be givenpower actions the same turn this feat is used.

    10COST

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    AMBIDEXTROUS

    Prerequisite: Range value of 6 or more and one .

    Choose a character.

    The character now has .

    Cost: Twice the assigned characters printed rangevalue. (Minimum cost 12)

    XCOST

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    STARSTRUCK ADMIRER

    Prerequisite: Celebrity keyword.Choose a character.

    The character can use Incapacitate with a range of8, if it cant already. After this feat is used, remove it

    from the game.

    4COST

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    VAMPIRISM

    Prerequisite: Blades/Claws/FangsChoose a character.

    The character can use Steal Energy if it cant already

    12COST

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    ELITE SNIPER

    Prerequisite: Ranged Combat Expert or Super SenseChoose a character.

    Ranged combat attacks made by the character ignore

    other characters Stealth. The character can use theSharpshooter ability.

    20COST

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    PYM PARTICLES

    Prerequisite: ;

    Choose a character.

    Once per game, choose one the character has the

    damage symbol; or the character modifies itsdefense value by +1 against ranged combat attackThe chosen effect lasts until the end of the game.

    6COST

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    BLOOD OATH

    Prerequisite: Battle Fury or Blades/Claws/Fangs or WillpowChoose a character. Before the beginning of the first turn,choose an opposing character. The character modifies its atvalue by +1 when attacking the chosen opposing characte

    When the character makes a successful close combat attackagainst the chosen character and the attack roll is doubles,can choose to treat the damage from the attack as penetratdamage. If you do, remove this feat from the game after thattack resolves.

    10COST

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    IMMORTAL CONTEMPT

    Prerequisite: Deity keywordChoose a character. The character modifies its attackvalue by +1 when attacking a character without theDeity or Cosmic keyword that has a point value less

    than its own.

    10COST

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    FROG LEGS

    Prerequisites: and a point value of 150 or less.Choose a character.

    This character can use the Swim ability.