Maple Story Dexless Assassin

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    Guide to Unfunded Dexless Thief/Sin/Hermit

    by RagnarokGX

    -----------------------------------------------I. Introduction

    It's been bugging me lateley to see so many guides on sins and such but nonefor dexless sins. So I decided to compile what I know, my own expierence, andsome help from external sources in order to compile this guide to help you makeyour dexless sin a success.

    Remember, you can always send your questions, skill builds, and other tidbits,I will credit you for them, and they will be trademarked to you, unless youstate otherwise.

    -----------------------------------------------

    II. Version Index

    Version 0.85 (July 1st, 2007)- Created skeleton of guide

    Version 0.90 (July 2nd, 2007)- Added training Guide- Changed formatting- Added Job Advancement Guide- Added extra legal information

    Version 0.95 (July 3rd, 2007)- Changed Training guide slightly

    - Edited Hermit Job Advancement guide slightly- Added Training Maps Section- Added Throwing Stars Guide- Added Equips Guide

    Version 1.0 (July 7th, 2007)- Added Hermit Training guide- Changed format on throwing stars- Summarized skill points

    Version 1.05 (July 9th, 2007)-Minor adjustments overall- Boss Guide needed fixing

    - Added a few notes- Finished up Hermit Training Maps- Fixed Weapons guide (minor error)- Added in Mini-bosses

    Version 1.10 (July 13th, 2007)-More Minor adjustments- Fixed Minibosses- cleaned up descriptions of skills- Added Neoseekers to allowed list

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    Version 1.15 (August 25th, 2007)-A couple updates- FAQ update- Added in LCK equips guide- Added new Skill Build- Added two people to the credits list- updated Maple Throwing Star Info- Beginning updates for patch version 0.41

    Version 1.2 (January 2nd, 2007)My computer crashed and i lost heart in maple for a while... But I am back!-Only three minor updates- Added Night's Lord Advancement Guide- Added extra tidbit for Lck equips, assassin builds- Night's Lord skills

    --------------------------------------------------------Table of Contents:

    [For easier navigation use ctrl + f and copy + paste or type in what's in thebrackets]

    1. Skills ------------------------------------ [1SKL]1a. Rouge Skills1b. Assassin Skills1c. Hermit Skills1d. Night's Lord Skills

    2. Ability Point Distribution ---------------- [2APD]

    3. Skill Point Distribution ------------------ [3SPD]3a. Rouge Skill Point Distribution3b. Assassin Skill Point Distribution3c. Hermit Skill Point Distribution

    4. Training Grounds -------------------------- [4TrG]4a. Beginner Training4b. Rouge Training4c. Assassin Training4d. Hermit Training

    5. Training Maps Guide ----------------------- [5TMG]5a. Beginner Maps5b. Rouge Maps5c. Assassin Maps5d. Hermit Maps

    6. Throwing Star Guide ----------------------- [6TSG]

    7. Equips Guide ------------------------------ [7EQG]7a. Armor7b. Weapons7c. Throwing Stars7d. LCK equips guide

    8. Job Advancement Guide --------------------- [8JAG]8a. Rouge Job Advancement8b. Assassin Job Advancement

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    8c. Hermit Job Advancement8d. Night's Lord Job Advancement

    9. Bosses ------------------------------------ [9BOS]

    10. FAQ -------------------------------------- [10FAQ]

    11. Credits, Legal, Contact, Closing --------- [11CLC]

    --------------------------------------------------------

    1. Skills ------------------------ [1SKL]

    Skills are how you survive the Maplestory world, without them - you're toast.Luckily, you've got plenty of them, and many ways to distribute your pointsto get them. But more of that in a later section.

    -------

    1a. Rouge Skills

    Nimble BodyMaster Level: 20Type: PassiveDescription: Increases accuracy and avoidability.

    Level 1: Accuracy +1, avoidability +1Level 5: Accuracy +5, avoidability +5Level 10: Accuracy +10, avoidability +10Level 15: Accuracy +15, avoidability +15Level 20: Accuracy +20, avoidability +20

    Keen EyesMaster Level: 8

    Type: PassivePre-requisite: Nimble Body Lv. 3Description: Increases the range of attack using throwing weapons such as

    throwing stars & knives.

    Level 1: Range of attack for throwing weapon: +25Level 2: Range of attack for throwing weapon: +50Level 3: Range of attack for throwing weapon: +75Level 4: Range of attack for throwing weapon: +100Level 5: Range of attack for throwing weapon: +125Level 6: Range of attack for throwing weapon: +150Level 7: Range of attack for throwing weapon: +175Level 8: Range of attack for throwing weapon: +200

    DisorderMaster Level: 20Type: SupportiveDescription: Temporarily decreases the morale of an opponent. Its weapon def.

    and attack will suffer, and the attacking enemy will suddenlystop attacking. Can't perform the attack on an enemy that'salready in "disorder", however.

    Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 secondsLevel 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds

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    Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 secondsLevel 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 secondsLevel 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

    Dark SightMaster Level: 20Type: SupportivePre-requisite: Disorder Lv. 3

    Description: Use MP to hide behind the shadows. While hiding, the enemywon't attack, but you can't attack back either. All movementsother than attacking are available. It's temporary, so aftera while, you'll be back to normal.

    Level 1: MP -24; Disappear for 10 seconds, speed -30Level 5: MP -20; Disappear for 50 seconds, speed -22Level 10: MP -15; Disappear for 100 seconds, speed -12Level 15: MP -10; Disappear for 150 seconds, speed -5Level 20: MP -5; Disappear for 200 seconds, speed -0

    Double StabMaster Level: 20

    Type: ActiveDescription: Use MP to quickly stab an enemy twice at once using a dagger.

    Level 1: MP -6; Damage 65% x 2 HitsLevel 5: MP -7; Damage 78% x 2 HitsLevel 10: MP -9; Damage 95% x 2 HitsLevel 15: MP -11; Damage 112% x 2 HitsLevel 20: MP -14; Damage 130% x 2 Hits

    Lucky SevenMaster Level: 20Type: ActiveDescription: Use MP to throw 2 throwing stars and apply damage based on

    LUK, regardless of the rate of javelin mastery.

    NOTE: Until Triple Throw comes out, learn to love this move, you'll be using ittil you get Triple Throw

    Level 1: MP -8; Damage 58% x 2 HitsLevel 5: MP -9; Damage 76% x 2 HitsLevel 10: MP -11; Damage 100% x 2 HitsLevel 15: MP -13; Damage 124% x 2 HitsLevel 20: MP -16; Damage 150% x 2 Hits

    -------

    1b. Assassin Skills

    Claw MasteryMaster Level: 20Type: PassiveDescription: Increases the mastery of throwing stars and accuracy, along with

    the maximum number of throwing stars to recharge. It only applieswhen the character is throwing stars.

    Level 1: Claw mastery 15%, accuracy +1, maximum number +10Level 5: Claw mastery 25%, accuracy +5, maximum number +50

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    Level 10: Claw mastery 35%, accuracy +10, maximum number +100Level 15: Claw mastery 50%, accuracy +15, maximum number +150Level 20: Claw mastery 60%, accuracy +20, maximum number +200

    Critical ThrowMaster Level: 30Type: PassivePre-requisite: Claw Mastery Lv. 3

    Description: Enables the character to make a critical attack withthrowing stars on a certain success rate.

    Level 1: 21% success rate, critical damage 113%Level 5: 25% success rate, critical damage 125%Level 10: 30% success rate, critical damage 140%Level 15: 35% success rate, critical damage 155%Level 20: 40% success rate, critical damage 170%Level 25: 45% success rate, critical damage 185%Level 30: 50% success rate, critical damage 200%

    EndureMaster Level: 20

    Type: PassiveDescription: Additional recovery for both HP and MP even while hanging

    still on a rope or a ladder. The higher the level, the fasterthe recovery time, along with recovering additional amounts ofboth MP and HP.

    Level 1: Additional recovery of HP +3, MP +1 every 29 secondsLevel 5: Additional recovery of HP +15, MP +5 every 25 secondsLevel 10: Additional recovery of HP +30, MP +10 every 20 secondsLevel 15: Additional recovery of HP +45, MP +15 every 15 secondsLevel 20: Additional recovery of HP +60, MP +20 every 10 seconds

    Claw Booster

    Master Level: 20Type: SupportivePre-requisite Claw Mastery Lv. 5Description: Use HP and MP to temporarily boost up the attacking speed of

    the claw. It only applies when the character is equipped witha claw throwing stars.

    Level 1: HP -29, MP -29; Improves claw speed for 10 secondsLevel 5: HP -25, MP -25; Improves claw speed for 50 secondsLevel 10: HP -20, MP -20; Improves claw speed for 100 secondsLevel 15: HP -15, MP -15; Improves claw speed for 150 secondsLevel 20: HP -10, MP -10; Improves claw speed for 200 seconds

    HasteMaster Level: 20Type: SupportiveDescription: Temporarily improves the speed and jumping ability of every

    member of the party.

    Level 1: MP -15; Speed +2, jump +1 for 10 secondsLevel 5: MP -15; Speed +10, jump +5 for 50 secondsLevel 10: MP -15; Speed +20, jump +10 for 100 secondsLevel 15: MP -30; Speed +30, jump +15 for 150 secondsLevel 20: MP -30; Speed +40, jump +20 for 200 seconds

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    DrainMaster Level: 30Type: ActivePre-requisite: Endure Lv. 3Description: Absorb some of the damage dished out to the enemy as HP. The most

    one can absorb at once is the character's MaxHP / 2, and can'tabsorb more than the MaxHP of the enemy.

    Level 1: MP -12; Damage 102%, absorbing 16% of the damageLevel 5: MP -12; Damage 110%, absorbing 20% of the damageLevel 10: MP -12; Damage 120%, absorbing 25% of the damageLevel 15: MP -12; Damage 130%, absorbing 30% of the damageLevel 20: MP -24; Damage 140%, absorbing 35% of the damageLevel 25: MP -24; Damage 150%, absorbing 40% of the damageLevel 30: MP -24; Damage 160%, absorbing 45% of the damage

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    1c. Hermit Skills

    AlchemistMaster Level: 20Type: PassiveDescription: Increases the effect of the recovery-based items like potionsand others, and lengthen time for the effect, if the item is based on such.However, items such as Elixir and others that base the recovery in % do notapply in this skill.

    Level 1: Recovery rate 103%, duration of effect 103%Level 5: Recovery rate 115%, duration of effect 115%Level 10: Recovery rate 130%, duration of effect 130%Level 15: Recovery rate 140%, duration of effect 140%Level 20: Recovery rate 150%, duration of effect 150%

    Meso UPMaster Level: 20Type: SupportDescription: For a certain amount of time, everyone in the party can makethe enemies drop more mesos than usual with this skill.

    Level 1: MP -45; Drop rate +3% for 25 secondsLevel 5: MP -45; Drop rate +15% for 45 secondsLevel 10: MP -50; Drop rate +30% for 70 secondsLevel 15: MP -55; Drop rate +40% for 95 secondsLevel 20: MP -60; Drop rate +50% for 120 seconds

    Shadow PartnerMaster Level: 30Type: SupportPre-requisite: Consume 1 Summoning RockDescription: For a certain amount of time, a shadow will appear, repeating yourevery move. There's no real stamina in it, and it will disappear after sometime.

    Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60secondsLevel 5: MP -180; Normal attack 34%, summoned with basic attack 21% for 60

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    secondsLevel 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60secondsLevel 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120secondsLevel 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120secondsLevel 25: MP -80; Normal attack 75%, summoned with basic attack 40% for 180

    secondsLevel 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180seconds

    Shadow WebMaster Level: 20Type: SupportDescription: Makes a spiderweb of your shadow, and holds up to 6 enemies inone spot at once. The enemies held in the spiderweb will be unable to move.

    Level 1: MP -10; Holds the enemies with 42% success rate for 5 secondsLevel 5: MP -10; Holds the enemies with 50% success rate for 5 secondsLevel 10: MP -14; Holds the enemies with 60% success rate for 6 seconds

    Level 15: MP -18; Holds the enemies with 70% success rate for 7 secondsLevel 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

    Shadow MesoMaster Level: 30Type: ActivePre-requisite: Meso UP Lv 5Description: Replaces MP with mesos and attacks enemies with the damage basedon the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magicguard up."

    Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1%success rate

    Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2%success rateLevel 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4%success rateLevel 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5%success rateLevel 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7%success rateLevel 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9%success rateLevel 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10%success rate

    AvengerMaster Level: 30Type: ActiveDescription: Uses MP to make an enormous throwing star for attack. The throwingstar will go through an enemy, and attack the ones behind it, too. Uses 3throwing stars

    Level 1: MP -16; Basic attack 65%, attack up to 4 enemiesLevel 5: MP -16; Basic attack 85%, attack up to 4 enemiesLevel 10: MP -16; Basic attack 110%, attack up to 4 enemiesLevel 15: MP -23; Basic attack 130%, attack up to 5 enemies

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    Level 20: MP -23; Basic attack 150%, attack up to 5 enemiesLevel 25: MP -30; Basic attack 165%, attack up to 6 enemiesLevel 30: MP -30; Basic attack 180%, attack up to 6 enemies

    Flash JumpMaster Level: 20Type: SupportPre-requisite: Avenger Lv 5

    Description: While in the air after a jump, use this skill + the arrow for asecond jump. The higher the skill level, the farther the distance for the jump.

    Level 1: MP -60; Jumps a certain distanceLevel 5: MP -48; Jumps a certain distanceLevel 10: MP -33; Jumps a certain distanceLevel 15: MP -23; Jumps a certain distanceLevel 20: MP -13; Jumps a certain distance

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    1d. Night's Lord Skills

    Maple WarriorMaster Level: 20Type: SupportiveDescription: Increase all players' stats within a party by certain percentage.

    Level 1: MP -10, for 30 secs, all stats + 1%Level 5: MP -10, for 150 secs, all stats + 3%Level 10: MP -20, for 300 secs, all stats + 5%Level 15: MP -30, for 450 secs, all stats + 8%Level 20: MP -40, for 600 secs, all stats + 10%

    FakeMaster Level: 30

    Type: PassiveDescription: With great reflexes, enables one to avoid the monster's attack.

    Level 1: Avoid enemy's attack with success rate 1%Level 5: Avoid enemy's attack with success rate 5%Level 10: Avoid enemy's attack with success rate 10%Level 15: Avoid enemy's attack with success rate 15%Level 20: Avoid enemy's attack with success rate 20%Level 25: Avoid enemy's attack with success rate 25%Level 30: Avoid enemy's attack with success rate 30%

    ShowdownMaster Level: 30

    Type: ActivePre-requisite: Fake Lv. 10Description: Provokes a monster, which will cause its defense in general to

    increase. As a result, the EXP earned will increase, as well asthe success rate for items to be dropped down from the monsters.

    Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.Level 5: MP -25, increases 15% of enemy's def, EXP, item drop rate.Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.Level 15: MP -35, increases 25% of enemy's def, EXP, item drop rate.Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.

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    Level 25: MP -45, increases 35% of enemy's def, EXP, item drop rate.Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.

    Ninja AmbushMaster Level: 30Type: ActivePre-requisite: Fake Lv. 5Description: For a set period of time, a group of ninjas hiding around the

    bushes will periodically ambush up to 6 monsters at once.

    Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%Level 5: MP -16, Damage 70%, for 4 secs, attack range 120%Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%Level 15: MP -32, Damage 85%, for 8 secs, attack range 150%Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%Level 25: MP -48, Damage 95%, for 12 secs, attack range 190%Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%

    VenomMaster Level: 30Type: Passive

    Description: Throws a throwing star that's been smeared with poison. With agiven success rate, the monster that's been struck willbe poisoned. It can be used against one monster up to 3 times.

    Level 1: Attack 31, for 2 secs, success rate 12%Level 5: Attack 35, for 2 secs, success rate 14%Level 10: Attack 40, for 2 secs, success rate 18%Level 15: Attack 45, for 3 secs, success rate 20%Level 20: Attack 50, for 3 secs, success rate 24%Level 25: Attack 55, for 4 secs, success rate 28%Level 30: Attack 60, for 4 secs, success rate 30%

    Spirit Claw

    Master Level: 30Type: ActiveDescription: Attacks monsters with 200 stars at one time, but cannot use

    star for a given period afterwards.

    Level 1: MP -15, for 62 secsLevel 5: MP -15, for 70 secsLevel 10: MP -15, for 80 secsLevel 15: MP -20, for 90 secsLevel 20: MP -20, for 100 secsLevel 25: MP -25, for 110 secsLevel 30: MP -25, for 120 secs

    Triple ThrowMaster Level: 30Type: ActiveDescription: Attacks monsters with 3 stars instantly inflicting an

    enormous damage to the monster.

    Level 1: MP -11, Damage 102%Level 5: MP -12, Damage 110%Level 10: MP -14, Damage 120%Level 15: MP -15, Damage 130%Level 20: MP -17, Damage 140%

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    Level 25: MP -19, Damage 145%Level 30: MP -20, Damage 150%

    Ninja StormMaster Level: 30Type: ActiveDescription: Pushes off the surrounding monsters by summoning ninjas.

    Level 1: MP -16, Damage 42%, with success rate 42%, Push enemies 100Level 5: MP -16, Damage 50%, with success rate 50%, Push enemies 100Level 10: MP -16, Damage 60%, with success rate 60%, Push enemies 100Level 15: MP -24, Damage 65%, with success rate 70%, Push enemies 200Level 20: MP -24, Damage 70%, with success rate 80%, Push enemies 200Level 25: MP -30, Damage 75%, with success rate 90%, Push enemies 300Level 30: MP -25, Damage 80%, with success rate 100%, Push enemies 300

    AwakeningMaster Level: 1Type: SupportiveDescription: Enables one to escape from abnormal conditions. The higher the

    skill level, the more variety of abnormal conditions one can

    escape from.Cooldown timer: 10 Minutes

    NOTE: In my opinion, the description makes zero sense since the master levelis ONE.

    Level 1: MP - 30 escape from abnormal condition

    --------------------------------------------------------

    2. Ability Point Distribution ----- [2APD]

    First off when you create you character aim for these numbers:

    Str: 4/5Dex: XInt: 4/5Lck: X

    6 is okay too, but 4/5 is better so try for that if you're patient. The X's inDex and Lck mean those can be anything

    Here is a sample build that will vary for some people:(This is the 4/13/4/4 build but you should get the idea)

    Lv. 1: 4/13/4/4

    Lv. 2: 4/18/4/4 (+5 Dex)Lv. 3: 4/23/4/4 (+5 Dex)Lv. 4: 4/25/4/7 (+2 Dex, +3 Lck)Lv. 5: 4/25/4/12 (+5 Lck)

    Once you get 25 dex you "cap it" and stop adding points to this. Now, Dexlessdoesn't mean you have no dex, it just means you have enough to advance to thethief job and not add anymore dex. Since Assassins use lck as their ability todo dmg, the more you have the more damage you do. Hence, Dexless Assassins canusually outdamage most characters relativly close to their level. However,since they don't have the best of claws, you usually only hit an average of

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    400 - 600 more than usual.

    --------------------------------------------------------

    3. Skill Point Distribution ----- [3SPD]

    Now the fun part, skill distribution. As of now, I only have one distributionchart for each job advancement, but who knows. That may change in the near

    future.

    -------

    3a. Rouge Skill Point Distribution

    Lv. 10: +1 Nimble Body (1)Lv. 11: +2 Nimble Body (3), +1 Keen Eyes (1)Lv. 12: +3 Keen Eyes (4)Lv. 13: +3 Keen Eyes (7)Lv. 14: +1 Keen Eyes (MAXED), +2 Lucky Sevens (2)Lv. 15: +3 Lucky Sevens (5)Lv. 16: +3 Lucky Sevens (8)

    Lv. 17: +3 Lucky Sevens (11)Lv. 18: +3 Lucky Sevens (14)Lv. 19: +3 Lucky Sevens (17)Lv. 20: +3 Lucky Sevens (MAXED)Lv. 21: +3 Nimble Body (6)Lv. 22: +3 Nimble Body (9)Lv. 23: +3 Nimble Body (12)Lv. 24: +3 Nimble Body (15)Lv. 25: +3 Nimble Body (18)Lv. 26: +2 Nimble Body (MAXED), +1 Disorder (1)Lv. 27: +2 Disorder (3), +1 Dark Sight (1)Lv. 28: +3 Dark Sight (4)Lv. 29: +3 Dark Sight (7)

    Lv. 30: +3 Dark Sight (10)

    At Lv. 30: Nimble Body (20/20, MAXED)Keen Eyes (8/8, MAXED)Lucky Sevens (20/20, MAXED)Disorder (3/20)Dark Sight (10/20)Total: (61/61)

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    3b. Assassin Skill Point Distribution

    Lv. 30: +1 Claw Mastery (1)Lv. 31: +3 Claw Mastery (4)Lv. 32: +3 Claw Mastery (7)Lv. 33: +3 Claw Mastery (10)Lv. 34: +3 Claw Mastery (13)Lv. 35: +3 Claw Mastery (16)Lv. 36: +3 Claw Mastery (19)Lv. 37: +3 Claw Booster (3)Lv. 38: +3 Claw Booster (6)Lv. 39: +3 Claw Booster (9)Lv. 40: +3 Critical Throw (3)

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    Lv. 41: +3 Critical Throw (6)Lv. 42: +3 Critical Throw (9)Lv. 43: +3 Critical Throw (12)Lv. 44: +3 Critical Throw (15)Lv. 45: +3 Critical Throw (18)Lv. 46: +2 Critical Throw (20), +1 Claw Mastery (MAXED)Lv. 47: +3 Haste (3)Lv. 48: +3 Haste (6)

    Lv. 49: +3 Haste (9)Lv. 50: +3 Haste (12)Lv. 51: +3 Haste (15)Lv. 52: +3 Haste (18)Lv. 53: +2 Haste (MAXED), +1 Critical Throw (21)Lv. 54: +3 Critical Throw (24)Lv. 55: +3 Critical Throw (27)Lv. 56: +3 Critical Throw (MAXED)Lv. 57: +3 Endure (3)Lv. 58: +3 Drain (3)Lv. 59: +3 Drain (6)Lv. 60: +3 Drain (9)Lv. 61: +3 Drain (12)

    Lv. 62: +3 Drain (15)Lv. 63: +3 Claw Booster (12)Lv. 64: +3 Claw Booster (15)Lv. 65: +3 Claw Booster (18)Lv. 66: +2 Claw Booster (MAXED), +1 Drain (16)Lv. 67: +3 Drain (19)Lv. 68: +3 Drain (22)Lv. 69: +3 Drain (25)Lv. 70: +3 Drain (28)

    At Lv. 70: Claw Mastery (30/30, MAXED)Claw Booster (20/20, MAXED)Haste (20/20, MAXED)

    Critical Throw (30/30, MAXED)Drain (28/30)Endure (3/20)Total: (121/121)

    *NEW*Submitted by: [email protected]

    Lv. 30: +1 Claw Mastery (1)Lv. 31: +3 Claw Mastery (4)Lv. 32: +1 Claw Mastery (5), 2 Booster (2)Lv. 33: +3 Booster (5)Lv. 34: +1 Booster (6) +2 Critical Throw (2)

    Lv. 35: +3 Critical Throw (5)Lv. 36: +3 Critical Throw (8)Lv. 37: +3 Critical Throw (11)Lv. 38: +3 Critical Throw (14)Lv. 39: +3 Critical Throw (17)Lv. 40: +3 Critical Throw (20)Lv. 41: +3 Critical Throw (23)Lv. 42: +3 Critical Throw (26)Lv. 43: +3 Critical Throw (29)Lv. 44: +1 Critical Throw (30) (MAXED), +2 Haste (2)Lv. 45: +3 Haste (5)

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    Lv. 46: +3 Haste (8)Lv. 47: +3 Haste (11)Lv. 48: +3 Haste (14)Lv. 49: +3 Haste (17)Lv. 50: +3 Haste (20) (MAXED)Lv. 51: +3 Claw Mastery (8)Lv. 52: +3 Claw Mastery (11)Lv. 53: +3 Claw Mastery (14)

    Lv. 54: +3 Claw Mastery (17)Lv. 55: +3 Claw Mastery (20) (MAXED)Lv. 56: +3 Booster (9)Lv. 57: +3 Booster (12)Lv. 58: +3 Booster (15)Lv. 59: +3 Booster (18)Lv. 60: +2 Booster (20) (MAXED) +1 Endure (1)Lv. 61: +2 Endure (1) + 1 Drain (1)Lv. 62: +3 Drain (4)Lv. 63: +3 Drain (7)Lv. 64: +3 Drain (10)Lv. 65: +3 Drain (13)Lv. 66: +3 Drain (16)

    Lv. 67: +3 Drain (19)Lv. 68: +3 Drain (22)Lv. 69: +3 Drain (25)Lv. 70: +3 Drain (28)

    "You can get Endure + Drain/Mastery/Booster in any order you want.You can also max Drain by taking 2 out of Booster because Booster's effectdoesn't change, just the duration of effect."

    At the End, this build is exactly the same but it does mix it up a little,variety is the spice of life! This one is more flexible, but then again,most builds should be.

    At Lv. 70: Claw Mastery (30/30, MAXED)Claw Booster (20/20, MAXED)Haste (20/20, MAXED)Critical Throw (30/30, MAXED)Drain (28/30)Endure (3/20)Total: (121/121)

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    1c. Hermit Skill Builds

    (This one was harder since I'm not that far on yet)

    Lv. 70: +1 Shadow Partner (1)Lv. 71: +3 Shadow Partner (4)Lv. 72: +3 Shadow Partner (7)Lv. 73: +3 Shadow Partner (10)Lv. 74: +3 Shadow Partner (13)Lv. 75: +2 Shadow Partner (15), +1 Avenger (1)Lv. 76: +3 Avenger (4)Lv. 77: +1 Avenger (5), +1 Flash Jump (1), +1 Shadow Partner (16)Lv. 78: +3 Shadow Partner (19)Lv. 79: +3 Shadow Partner (22)

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    Flash Jump (20/20, MAXED)Meso Up (20,20, MAXED)Shadow Web (17/20)Alchemist (20/20, MAXED)Shadow Meso (14/30)Total: (151/151)

    --------------------------------------------------------

    4. Training Grounds --------- [4TrG]

    Where to level... Well, with this section you won't have to wonder about thatanymore.

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    4a. Beginner Training

    Lv. 1 - 10: Snails, Blue Snail, Mushrooms(Relativly self-explanitory I would assume)

    -------

    4b. Rouge Training

    Lv. 11 - 15: Mushrooms, Red Snails, Slimes, Orange Mushrooms(Again pretty self-explanatory)

    Lv. 16 - 20: Orange Mushrooms, Pigs, Ribbon Pigs(Probably Orange Mushrooms til 18ish then switch to the Pigs)

    Lv. 21 - 30: Pigs, Ribbon Pigs, Bubblings, Green and Horned Mushrooms, PartyQuests(Pigs til 22, Bubblings til 25, Green and Horned Shrooms til

    30)[Party quest from Lv. 26 - 30 if you want to relieve bordem]

    -------

    4c. Assassin Training

    Lv. 31 - 35: Zombie Shrooms, Wild Boars(Zombie Shrooms til Lv. 33, Wild Boars til 36)

    Lv. 36 - 40: Cloud Foxes, Jr. Kitties, Party Quest(Cloud Foxs til Lv. 37, Jr. Kitties til lv. 43)[Ludi PQ At lv. 39 if you really want to]

    Lv. 41 - 47: Jr. Kitties, Platoon Chronos, Party Quest(Jr. Kitties til 44, Platoon Chronos til 48)[Ludi PQ for a bit of difference in training grounds]{Alternativly, Flyeyes work just as well as Platoons}

    Lv. 48 - 51: Party Quest, Skeledogs, Mummydogs(Train on Skeledogs and Mummydogs til lv. 51)[Party Quest til lv. 51 in which you have to move on to OPQ]{Alternativly, you could go to Flyeyes from 43 - 55 then move onto Coolies}

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    Lv. 51 - 57: Hodoris, Grupins, Coolies(Hodoris til lv. 53, Regular Kitties til Lv. 56, Cooliestil Lv. 62)

    {Alternativly, you could go to Flyeyes from 48 - 53 then move onto Coolies}

    Lv. 57 - 70: Coolies, Mixed Golems, Red Drake, Party Quest

    (Coolies til lv. 62, Mixed Golems til 65, Red Drakes til 75){Alternativly, Coolies are fast enough EXP to last til about 75}[Orbis PQ can relieve the bordem, however, Glitching it has achance to get you banned, message: DON"T GLITCH]

    -------

    4d. Hermit Training

    Lv. 71 - 75: Red Drakes(Red Drakes will tide you over til around 75){You could also go back to Coolies and Mixed Golems}

    Lv. 76 - 78: Buffies(Stay at Buffies til 78, the money isn't great, but, otherwise,you'd have to stay at Red Drakes til 78)

    Lv. 79 - 87: Death Teddies(Plenty of sniping positions and excellent EXP ratio)

    Lv. 88 - 95: Dual Ghost Pirates, Master Death Teddies(DGPs til about 91, then move on the MDTs)

    Lv. 96 - 100: Master Death Teddies, Bains, Spirit Vikings(MDTs til about 97, Bains if you want variaty, otherwise moveon to Spirit Vikings)

    Lv. 101 - 110: Spirit Vikings, Squids, Phantom Watch, Gigantic Spirit Vikings(Spirit Vikings til about 105, you could also try Squids for alittle difference in scenary, then move on to Phantom Watchs,or Giantic Spirit Vikings){Rissel Squids spawn isn't fabulous, but they do drop DarkPirate wear, so consider them if you would rather train slowly,but try to earn some serious money}

    Lv. 111 - 120: Phantom Watch, Gigantic Spirit Vikings, Grim Phantom Watch(Phantom Watchs [or GSKs] til 113, then go to Grims to makethat final leap to 120){Dreamy Ghosts are also an excellent source of EXP and you

    can have a few encounters with Black Crows){Rissel Squids spawn isn't fabulous, but they do drop DarkPirate wear, so consider them if you would rather train slowly,but try to earn some serious money}

    --------------------------------------------------------

    5. Training Maps Guide ------ [5TMG]

    Now if the previous section left you wondering where to train. Wonder no more,For here it all is: The maps in which you are recommended to train in.

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    -------

    5a. Beginner Maps

    Snails: Snail Hunting Grounds (I + II)

    Blue Snails: Snail Hunting Ground (II + III)

    Mushrooms: Mushroom Garden (Maple Island)

    -------

    5b. Rouge Maps

    Mushrooms: Mushroom Garden (A Hill West of Henesys), Hill East of Henesys

    Red Snails: Mushroom Garden (A Hill West of Henesys), Hill East of Henesys

    Slimes: Southern Forest I (Forest South of Ellinia)

    Orange Mushrooms: Mushroom Garden (A Hill West of Henesys)

    Pigs + Ribbon Pigs: Rain-Forest East of Henesys

    Bubblings: Subway Line 1 Area 1 (Kerning City)

    Green + Horned Mushrooms: Tree Dungeon, Forest Up North II

    -------

    5c. Assassin Maps

    Zombie Mushrooms: Ant Tunnel II + III (Dungeon)

    Wild Boars: Land of Wild Boar 2 (East Domain of Perion)

    Cloud Foxes: The Mountain of Cloud Fox (Zipangu)

    Jr. Kitties: Gardens of Red, Yellow, Green/Blue (Orbis)

    Flyeyes: The Dangerous Cave (Aqua Dungeon)

    Platoon Chronos: Lost Time (Ludibrium)

    Skeledogs + Mummydogs: Remains I (Perion Excavation Site)

    Hodoris: Tiger Ridge (Korean Folk Town) [Watch out for the Hoguls]

    Grupins: Garden of Green/Blue II (Orbis)

    Coolies: Dead Mines II - IV (El Nath)

    Mixed Golems: The Forest of Gollem (Sleepywood)

    Red Drakes: Dangerous Valley II (Perion Dungeon Trail)

    -------

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    5d. Hermit Maps

    Red Drakes: Dangerous Vallley II (Perion Dungeon Trail)

    Buffies + Lazy Buffies: Warped Path of Time (Ludibrium Clock Tower)

    Death Teddies: Forgotten Path of Time (Ludibrium Clock Tower)

    Dual Ghost Pirates: Unbalanced Time (Warped Path of Time )

    Master Death Teddies: Lost Time (Forgotten Path of Time )

    Bains: The Cave of Trial Three (El Nath Dungeon)WanWan Spa of Hell (Zipangu)Armory (Zipangu)

    Spirit Vikings: Warped Path of Time (Ludibrium Clock Tower)

    Phantom Watch: Forgotten Path of Time (Ludibrium Clock Tower)

    Squids: Dangerous Sea Gorge I (Aqua Dungeon)Dangerous Sea Gorge II (Aqua Dungeon)

    Rissel Squids [Lethal Squids]: Dangerous Sea Gorge I (Aqua Dungeon)Dangerous Sea Gorge II (Aqua Dungeon)

    Gigantic Spirit Vikings: Twisted Time (Warped Path of Time )

    Grim Phantom Watches: Forbidden Time (Forgotten Path of Time )

    Dreamy Ghost: Encounter With Buddah

    --------------------------------------------------------

    6. Throwing Star Guide ------ [6TSG]

    Here's the guide to throwing stars in case you were wondering about them, youuse these to deal damage to the monsters. They all have a level limit of ten,which I feel is useless since the Garnier's lv limit is 10. Also, rechargecosts do not include claw mastery bonus stars.

    Star Name: Atk Bonus to Claw (Number of stars in Set) [Recharge Cost]{Other Info}

    Subi: +15 Atk (500) [150]Snowball: +17 Atk (800) [800]

    Wolbi: +17 Atk (500) [200]Mokbi: +19 Atk (700) [350]Wooden Top: +19 Atk (800) [800]Paper Plane: +20 Atk (CS: n/a, Showa:1000) [N/A]

    {Currently only Cash Shop item as of Patch 0.41}Orange: +20 Atk (1000) [N/A] {Can only be recharged in Showa, Not out as

    of Patch 0.41}Kumbi: +21 Atk (500) [350]Icicles: +21 Atk (800) [800]Maple: +21 Atk (800) [800] {Prize for GM Event, Anniversary Event Drop}Tobi: +23 Atk (1000) [600]

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    Steelies: +25 Atk (1000) [700] {Known as Throwing Knieves, and are calledsuch in game}

    Ilbis: +27 Atk (800) [640]

    Hwabi: +27 Atk (800) [N/A]

    --------------------------------------------------------

    7. Equips Guide ------------- [7EQG]

    Look here for help on Equipment choices

    -------

    7a. Armors

    Lv. 10 - 20: Use the Lv. 11 Tops from Lith, and Lv. 16 Pants from LithNOTE: If they are out, you can use Lv. 20 Robes from Showa

    Lv. 21 - 30: Guys: You may switch to Camo pantAll: Get Sauna Robes at Lv. 30, Black Snowshoes, scroll your

    Ragedy Cape with 100% Cape Dex scrolls, and wear a BrownBamboo Hat

    Lv. 31 - 45: If you haven't already, scroll your sauna with 100% and 60%for Dex, might as well scroll your Snowshoes for Dex with60%'s, scroll your Icarus with 60% Cape Dex Scrolls

    Lv. 46 - 70: Aim for a Sauna with +20 Dex, and get an Atk Work Glove with atleast 6 atk, scroll a Napoleon with 60% Dex Scrolls if yourIcarus didn't turn out so hot

    Lv. 70+ : Try and find a Sauna with over 20 Dex, and maybe up your Atk WorkGlove, or switch to a Dex work glove, unless you have a better

    one, keep using the cape you have.NOTE: If you make it into a Zakum Run, the hat adds a MINIMUM of

    6 DEX, 6 LCK, 6 ACC, and 6 Avoid.

    -------

    7b. Weapons

    Lv. 10 - 20: Scroll a Garnier with 7 100%, you'll need it.

    Lv. 21 - 30: You'll still be using the Garnier unless you got enough Dex toslap on a Meba, in which case, scroll that with 7 100%'s

    Lv. 31 - 40: Try and get an average or above average Maple Claw and scroll thatwith 7 100%

    Lv. 41 - 50: If you're lucky enough to find or buy a Kandayo, scroll it,again, with 7 100%, or if you feel lucky, a couple 60%'s and therest 100%'s

    Lv. 51 - 60: If you're Dex equips are good enough, consider a Blood Slainwith 7 100%'s

    Lv. 61+ : Well, if you do have good enough Dex equips, use the Blood Slain,

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    Otherwise, stick with the Kandayo

    -------

    7c. Throwing Stars

    Lv. 10 - 20: Subi: gotta love them. Cheap but weak, not much we can do thereunless you're lucky with drops and make a bit of cash

    Mokbi; if you got a little rich, consider hunting the FM's fora set or two of Mokbi

    Lv. 21 - 30: Mokbis: you should've been able to save up a fair bit of cash,so have around 2 - 3 sets of Mokbis on you

    Kumbis: If you've really been cranking, get a set of Kumbis, theylook nice, and they do a lot more damage than plain subis

    Lv. 31 - 40: Kumbis: sell your Mokbis and get have at least 4 sets of Kumbisheck, if you can afford it have 5!

    Tobis: they can bankrupt you, but they are very, very decentstars, worth considering if you're rich

    Lv. 41 - 50: Tobis: have at least 3 of these on your personel, and maybe keep2 or 3 Kumbis to backup on.

    Lv. 51 - 60: Tobis: by now you should have at least 5 of these beauties and noKumbis if you can help it.

    Steelies: at around 10+ mil in just about every server, thesestars are a powerhouse to have, you don't need them,but they are nice to have

    Lv. 61 - 70: Steelies: get. NAO. You'll need at least 4 of these, checkBasil Market, or browse the FM's really carefully.

    Tobis: Keep around 7 of these around in case you run out ofSteelies

    Ilbis: possibility, but you'd only need 1 set, otherwise you'd bebroke and we wouldn't want that now would we?

    Lv. 71+: Steelies: Gotta love em, have at least 8 sets of these by the timeyou are lv. 80

    Ilbis: Ok, now these are looking cheaper no? Maybe splurge and get 2sets at most

    Tobis: Good to have 2 sets to fall back on, but after lv. 81, sellthem and maybe use the money to buy another set of Steelies

    -------

    7d. LCK Equips Guide

    Lv. 10 - 20: Use the Lv. 11 Tops from Lith, and Lv. 16 Pants from LithNOTE: If they are out, you can use Lv. 20 Robes from Showa

    Lv. 21 - 30: Switch to a Brown Bamboo Hat at lv. 25, wear snowshoes, and guyscan switch to Camo Pants, also if you can scroll your Ragedy Capewith a couple 100% Lck Scrolls

    Lv. 31 - 45: Grab a Maple Claw and switch to a Sauna with either all 100% LCKscrolls, or all 60%, if you feel lucky try a 30%/10%. Once you hitLv. 43, Switch to a Kandayo and scroll it with 30%/10% ATT scrolls

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    if you want a marginal lck increase with a great risk. Otherwise,stick with 100%'s and 60%'s.

    Lv. 46+ : Interestingly enough, THERE ARE NO MORE EQUIPS without more DEX,Pure lck sins will encounter this problem, and until the Dexlessclaw comes out, or/and you get a Zakum Helm, you will have thesame equips for a VERY, VERY, VERY long time.

    If you wish, the capes for lv. 50 and above are also viablescroll candidates, but they usually provide just as much lckand do not have the ragedy cape's bonuses.

    --------------------------------------------------------

    8. Job Advancement Guide ---- [8JAG]

    Here's the guide for how to change jobs.

    -------

    8a. Thief Job Advancement

    Location: Kerning City (Jazz Club)

    Requirements: Lv. 1025 Dex

    How to Advance: Talk to Dark Lord in the Jazz Club

    -------

    8b. Assassin Job Advancement

    Location: Kerning City (Jazz Club), Construction Site North of Kerning City

    Requirements: Lv. 30Use all skill points earned up to that point

    How to Advance: Talk to Dark Lord in Jazz Club and get the letterWalk to Construction Site North of Kerning CityGo to the Top Right and talk to the Job InstructorKill the Monsters inside and collect 30 Dark MarblesGo back to the Dark Lord with the Proof Of HeroSelect Assassin and voila!

    -------

    8c. Hermit Job Advancement

    Location: Kerning City (Jazz Club), El Nath (Chief Residence), Monkey Swamp II(Door of Dimension), Sharp Cliff II (Holy Ground at the Snowfield)

    Requirements: Lv. 70Use all skill points earned up to that pointDark Crystal (Refined, not ores) x 1

    How to Advance: Head over to El Nath and go into the Chief ResidenceTalk to Arec

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    Go Back to Victoria and Talk to the Dark LordHead to Monkey Swamp II and talk to the Door of DimensionWalk across the Path of the Glittering CrystalDefeat the Dark Lord Clone and collect the Black CharmExchange the Black Charm for the Necklace of StrengthHead to Sharp Cliff II and go up on the upper right structureHead down and talk to Stone and answer five question^---(Requires a Dark Crystal, get any wrong and you'll need

    another one)Take both Necklaces to Arec you are now a Hermit

    -------

    8d. Night's Lord Advancement

    Location: El Nath (Chief Residence), Leafre, Eos Tower (optional)

    Requirements: Lv. 120Use all skill points earned up to lv. 12010 Million Mesos (Optional, see below)Heroic Star

    Heroic Pendant

    How to Advance: Talk to Arec at the Chief ResidenceWhen given quest to find the Heroic Star or Heroic Pendant:a. Kill Manons and Griffins to get the Heroic Star and the

    Heroic Pendantb. Head to Leafre and get a quest for a special scroll

    Head to Eos Tower and buy the scroll for 10 millionTrade the scroll for the needed items

    Return to Arec and give him the items

    End of Quest: Recieve 3 SP and 5 APRevieve skillbook for Maple Hero

    Become a Night's Lord

    --------------------------------------------------------

    9. Bossess ------------------- [9BOS]

    Here is a list of bosses you can face at certain levels, as well as where tofind them.

    NOTE: THIS IS SEPERATED ACCORDING TO LEVEL OF DIFFICULTY, NOT MONSTER LEVEL,THE FURTHER DOWN THE LIST GOES, THE HIGHER LEVEL YOU SHOULD BE.

    Lv. 21 - 30: King SlimeKerning PQ

    Lv. 31 - 50: Rombot/Lombard [Mini-boss]Hidden Tower

    Rombot/Lombard from another Dimension [Mini-boss]Ludi PQ

    AlisharLudi PQ - Crack in the Wall

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    Chief Gray [Mini-boss]Kulan Field V

    MT-09 [Mini-boss]Defeat Monsters

    Mushmom

    Someone Else's House

    Lv. 51 - 70: Zombie MushmomThe Grave of Mushmom

    Yellow/Blue/Green GoblinsHaunted House {Summoned via Special items made in KFT}

    Jr. BalrogCursed Sanctuary

    Dark Lord's CloneThe Other Dimension {Face once for Job Advance}

    Lv. 71 - 80: Blue MushmomHall of the Mushroom

    Lv. 81 - 90: Thanatos [Mini-boss]Forgotten Passage

    Gatekeeper [Mini-boss]Warped Passage

    Crimson BalrogDuring the Ride to Orbis/Ellinia {AT LEAST LEVEL 90!!!}

    Lv. 91 - 100: Black Crow (Tengu)Encounter With Buddah

    Pianus (Doom Flounder)Cave of Pianus {may take a party}

    PapulatusDeep in Ludi Clocktower {SHOULD DO WITH PARTY}

    Lv. 101 - 200: Female BossParlor (Showa Hideout) {SHOULD DO WITH PARTY}{Not out yet as of Patch 0.41}

    ZakumZakum Dungeon {DO WITH MULTIPLE PARTIES, can only be summoned

    in Chnl 3, minimum lv would be around 93}

    --------------------------------------------------------

    10. FAQ ---------------------- [10FAQ]

    Q. Why did you make this guide?

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    A. Because I got tired of seeing no Dexless sin guide out there and wanted tohelp out anyone who did want to make one of them.

    Q. What's the point of Dexless sins?A. The are usually stronger than most ordinary sins but have to use either the

    Maple weapons or a Garnier for a long time til they get a DEX robe or DEXequips. Also, it's challenging! It's also considered a "Broken" characterthat doesn't seem to work in the long run without a ton of luck (not a pun)

    and patience.

    Q. Why not just buy scrolls and lck equips intead of Dex equips?([email protected])

    A. As of Guide V. 1.15, I have included a Lck Equips guide as well, but thepoint of getting Dex equips was to upgrade your equips to the next level.Also, it's near impossible to get 100% Lck cape scrolls cheap since theyare drops, not scroll maker bought. Also with Dexless sins, you won't beable to equip ANYTHING higher than a Sauna after Lv. 30 unless non-dexequips are released. While there is a dexless claw, it will take a VERYlong time to get to the appropriate level (

    Q. Can I host your guide on my site?

    A. Please ask for permission first or I will bring the full power of the lawupon you.

    Q. YOU SUCK, YOUR GUIDE SUCKS, GET A LIFE!!!A. I'm just trying to help other people out. If you have a problem with this

    guide, then don't read it.

    --------------------------------------------------------

    11. Credits, Legal, Contact, Closing -- [11CLC]

    Credits:

    Hidden-street.net: Thanks for your helpful charts and skill listsGameFAQs: for hosting this guide, and helping with all my video game troublesNeoseekers: for hosting this guideSuper Cheats: for hosting this guideCJayC: For creating GameFAQSNexon: Who owns this gameSleepywood: Help with 4th job advancement guide

    Legal:

    This guide is copyrighted to RagnarokGX (2007), and cannot be reused, reprinted,or put on display without my permission. You may print this guide out or saveit for personal use, but you may not sell in order to make money. This is a

    free work that you may use at no charge.

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

    Contact:

    For Questions:Gmail: [email protected]

    Closing:

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    Thank you for reading this guide. I hoped it helped you make a better Dexlesssin.