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01WEditPro on-line Help/Tutorial This short tutorial should help you to understand basic concept of editor and quickly get you familiar with it's functionality. Midi Setup . Receiving Data . Editing Program. Program Genetics. Program Librarian. Editing Combinations. Combination Genetics. Combination Librarian Editing Drum Kits Drum Instrument Library Effects System. Effect Librarian. Cubase 5.x / SX patch script generation. Cakewalk Instrument Definition File creation Computer Key Assignment Mouse Piano

Manuale Edit Korg 01W/FD

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Manuale per l'edit dei suoni su Korg 01W/FD

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Page 1: Manuale Edit Korg 01W/FD

01WEditPro on-line Help/Tutorial

This short tutorial should help you to understand basic concept of editor and quickly get you familiar with it's functionality.

Midi Setup. Receiving Data. Editing Program. Program Genetics. Program Librarian.

Editing Combinations. Combination Genetics. Combination Librarian

Editing Drum Kits Drum Instrument Library Effects System. Effect Librarian.

Cubase 5.x / SX patch script generation. Cakewalk Instrument Definition File creation Computer Key Assignment Mouse Piano

Page 2: Manuale Edit Korg 01W/FD

MIDI SETUP

Important: In order for 01W to communicate with the computer Global setting EXCL has to be enabled. 1. Run 01wEdPro.exe.

2. From the Options menu select MIDI SETUP:

3.Select Midi IN and Midi OUT ports where "01W" is connected to: Press STOP and START. If midi communication between the editor and the synthesizer is OK then "01W" ROM Version will be displayed. 4. If you have a slow computer or for some reason your midi has trouble receiving large sysex dumps then you can increase the "Buffer Size" for Midi In port. 5. If you have another Midi port with Midi Controller Keyboard hooked to it, you can use it to audition sounds by selecting MIDI IN (External Controller) port and activating it. This feature will function properly only if there is separate port available on the system other than the port that synthesizer is connected to. MIDI In (External Keyboard) should not be set to the same Midi port as MIDI In (01W). If using the 01W Keyboard (01wPro, 01WFd) for playing notes, this port should not be activated. This port is intended only to control Korg® rack synth modules like 01W/R 6. Midi Channel Thru - If you use keyboard controller to play notes (other than 01W), the notes are played on a specific midi channel (1 - 16). If this option in unmarked, the editor will automatically reroute midi channel to global channel in Program Mode or selectable channel in combi mode. Midi Channel for playing and auditioning can be selected in V-Piano or by computer keys 7. If the midi communication is OK then exit MIDI SETUP window.

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RECEIVING DATA FROM 01W 1. Click on RECEIVE window menu:

2. With "All Global, Drum, Combi, Programs" selected, click the START button.

Now you should see the progress bar indicator moving and after about 30 sec. the total of received bytes will be displayed. The editor will request and receive separately: · RAM Program banks A + B, · Ram Combination banks A + B · Drum data A + B · Your current Global Settings. 4. Editing the 01W Sequencer data is not currently supported (and I am not sure if it ever will be) mainly because there is no sysex commands for “Sequencer” mode implemented for 01W. This is why it is not possible to change the Sequencer Data in real time using system exclusive messages. Sending large Sysex dumps in order to update 01W Sequencer with changes does not really make sense to me. Am I wrong? 5. You can back up your whole 01W by selecting "All Global, Drum, Combi, Program, Sequencer Data" when all data comes through Midi IN File Dialog appears letting you save all data as sysex file (*.syx). 6. The same way you can back up only Sequencer data. 7. If you done receiving, click EXIT from RECEIVE DATA window. 8. Your whole 01W memory contents (except Sequencer Data) is now loaded to the editor - you can save it to disk drive by selecting "Save 01W All Data File". It is always a good idea to back up all your precious sounds!

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EDITING PROGRAMS 1. Click on "Programs" button:

2. The list will now display list all PROGRAMS in Ram Bank A that are loaded into the editor:

3. Select and click on any program that you want to change/edit.

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4. After you click on the selected program, single program data will be requested from the synth and loaded into the editor. Now you should see basic patch information displayed on the panel above: Oscillator mode, OSC1 and 2 multisounds assigned to this patch, levels, Pan, Send settings and effect routing. 5. Now you selected program and received it from 01W itself, but you can also get the program data for editing from the editor's memory by clicking the right mouse button on list and selecting "Edit..." for pop-up menu:

6. After selecting a patch for editing click on the "EDIT" button and the "Program Edit” window will be displayed.

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7. From this window you can edit ALL 01W program parameters. Let’s change a few:

Click on Osc1 section and a smaller window will open with a list of all the multisounds available :

Here you can assign different multisounds to oscillators by simply clicking on different

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multisound names. Meantime, you can audit changes without moving away from the computer by pressing the computer keyboard keys. Try C V B N H for example, to hear 01W play modified program. For complete list of computer keys assignment please check “Playing Computer Keys”. 8. After selecting a new multisound, click "Done" or fold down Osc Multisound window. You do not have to close any editing windows. You can have them all open to quickly move from adjusting one parameter on the other whenever your screen size allows. 9. By clicking various parameter value labels control slider will pop up allowing you to change values.

10. You can also change program parameter values in the "Parameter Group Controls” window.

To display them click on the “Group Parameter” labels

or the “Graphical Envelopes” label:

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11. Changing VDF, VDA and Pitch EG envelopes can be done either by clicking on labels (Attack Time, Attack Level etc.) and pulling a slider or by dragging envelope points with a mouse.

12. You can rename program by typing over the name in a text box:

13. If you still need more options, click right button of mouse to display an additional pop-up menu.

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14. You may save or transmit changed program (Transmitting program is not necessary unless you were performing editing OFF-LINE). You can also copy parameters of separate oscillators in order to use their settings in another program. If you paste copied OSC all OSC1 or OSC2 will be transferred except the multisound number.

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PROGRAM GENETICS Synth GENETICS window in 01wEdPro lets you to generate, mix and mutate patches, creating random or intended 100's of 01W programs at a time. Also you will be able to select parameter filters that will help you to get the most desired sounding results. For example, one click of mouse will present you with a choice of hundred versions of pianos, strings pads and etc. bred from one patch. You can also automatically audit them all or quickly edit. You can apply fine tuned algorithms to get weird, hard to image sounds that you would never thought possible with 01W. The GENETICS feature alone makes 01wEdPro a treasure program to have. In addition there is FX Wiz function that applies randomly chosen effects from bank. On top of many benefits of GENETICS module it’s possible to use Genetics "Kids" manipulation to edit and change any program parameter in a whole bank. Combination GENETICS works in a similar way. By selecting corresponding filters you can change all channels and parameters and have results presented in the Kids List. 1. To open the PROGRAM GENETICS window, select “Genetics” from the Options menu in the Program mode. 2. Select Program Banks for Mommy and Daddy by clicking the right button of the mouse on Mommy and Daddy’s lists. The pop-menu will allow you to insert programs from available banks.

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3. Select one desired program in Mommy’s list and one in the Daddy’s list. Generation of Kids will be performed on variables of both selected programs. 4. There are a few different ways of generating Kids from both parents. You can either morph from Mommy to Daddy meaning that Mommy’s Program parameters will shift slowly into Daddy’s. Mixing will produce Kids with randomly chosen parameters taken from both parents. Mutate yields Kids with randomly changed parameters of Mommy or Daddy. To select any of those options, click on corresponding buttons (MUTATE, MIX, MORPH). The FX Wiz function will create 100 copies of selected Mommy’s Program and apply effects taken from across Mommy’s Bank. The Generate function will produce completely random programs. This function may not be as useful as MUTATE, MIX or MORPH because the Kids created this way may not sound well. Note: some generated programs in GENETICS may not sound loud or be simply trash. This has to do mainly with some program parameters (such as the OSC level or VDA Envelopes) set randomly to some low value. You may also notice weird names appearing in the Kids’ litter - this is normal since program names are also affected by Generation. 5. “Gene“ selection such as “Dolly”, “Chaos Gene”, and etc. also have effect on generated programs. Some of the genes put emphasis on the Pitch EG Envelope and some others on Pitch MG or VDF/VDA slopes. 5. You can audit or display selected Programs in Mommy, Daddy, Kids and Top Offspring lists by enabling “Auto Edit” and “ Auto Dump” check boxes. If the size of your computer screen allows and the “PROGRAM EDIT” window is open then parameters of Kids and etc. will be displayed. Displaying programs this way will help you see multisounds assigned and envelope graphics. Like anywhere in the program, you could use computer keys to play notes. 6. After Kids are generated there are many other options to modify Kids litter. You can change any single parameter in every Kid by using the “Parameter Filter” and the “Value Slider”. Here is an example: Let’s say we want to change the second letter in the names of all Kids to the letter “e”. Click on “Exclude Parameters” list by selecting Program Name 1, move the slider to display the letter “e” and press the “Do” button.

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As you will be able to see, all programs that appear in the Kids’ litter contain the letter “e” as a second character. In this way, you can change any parameter of the programs such as Multisound OSC levels (parameter No. 65 - VDA1 Oscillator Level) and etc. There are limitless possibilities for use of this function. If you use the guitar to play the synthesizer you can adjust Pitch Bend across the whole bank without having to edit single programs one by one. If you want to change some parameters in the Program User Bank - use transfer function from the pop-up menu of Mommy’s list. After, simply use the “Transfer Kids To Bank A” function from the “Kids” pop-up menu. 7. By clicking the right button on the mouse, the pop-menu will provide additional functions.

Changing the desired parameter in the whole User Bank can have interesting effects. For example, you might change OSC to one Multisound across the Bank creating 100 versions of piano, strings, etc. Increase the levels. Add little detune to the sounds. Choose :”Rename” from pop-up menu to rename the selected Kid Program. “Rename All “ will add a number to every Kid’s name. Type new name in the text-box and press ENTER.

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If you aren’t satisfied with the results, select “Randomize Multisounds” from the pop-up menu to randomly change oscillators. “Apply FX Wiz to Kids” will take Effect settings across the programs in Mommy’s Bank and it will apply them randomly to the Kids. 8. The good sounding Kids that you’d like to keep you can set aside to Top Offspring by dragging the selected Kid Program.

9. If you want to save your programs from “Top Offspring” list into the Program Library you can simply open the PROGRAM LIBRARY window and drag them over to the Program List in the Program Librarian. Click the right mouse button to have the pop-up menu of Top Offspring appear with other saving options.

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PROGRAM LIBRARIAN Program Librarian’s function is to store, organize and quickly access and restore Programs stored on your disks. 01W Programs are stored in *.1pl library files. You can load/import different files that contain program data into librarian. 1. From main editor screen you can access Program Librarian by clicking on the “Lib” button.

2. Clicking either A …G button will display contents of program banks.

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3. You may also import Programs from files.

4. In Program Librarian there are two program lists.

5. Program List displays programs in library file. Program Bank lists the programs that you can copy/drag into Program List. You can drag all programs at once by dragging the “Program Bank” label.

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Or you can drag single Programs by dragging corresponding program numbers into Program List.

6. As anywhere else in the editor you can use copy/paste function to paste programs into the librarian. 7. Dragging numbers of programs in Program List will change position of programs in the library file. You can sort program list by selecting “Sort” from Edit menu.

8. You can save/load your program list by using File menu. All files will be saved by default with extension *.1pl for easy recognition. If you like, you can also open Windows Explorer and drag and drop *.1pl files directly into the Program List. N23 files can be dragged and dropped to the Program Bank. 9. Programs could be also dragged from GENETICS window (Resultant Kits or Top Offspring). 10. Auditioning of the Programs loaded in the librarian can be done automatically by clicking on “Send ” button located beside the corresponding program. Selected programs will be dumped into the synthesizer’s buffer and displayed in the editor. 11. If you want to WRITE a particular program into the synthesizer click on the “Write” button beside it. 12. To rename a Program description in Program List, double-click on the selected program and type the new description into the “Rename” text-box.

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EDITING COMBINATIONS 1. Click on combination button. Combination mode screen will appear.

2. List on the bottom of the window shows all combinations in the bank. If you select one of the combinations from the list the editor will request selected combination data from the synthesizer and the data will be loaded into the editor. In the main screen, names of the combination’s assigned programs will be displayed.

3. If the combination bank-data currently loaded into the editor is not the same as a synthesizer’s you may use RECEIVE bank function. You can also display and send combination loaded into the editor by dragging the selected combination from the list to panels above.:

4. To display all combination parameters click on the edit button.

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5. Edit combination window displays ALL combination parameters. Use sliders to adjust volume panning, sends, transpose and detune. Red, purple, green and yellow buttons switch combination filters: program change enable, controller enable, dumper and aftertouch enable.

6. Clicking on the program names will display the PROGRAM SELECT window. By selecting different programs from synthesizer banks in the PROGRAM SELECT window, you assign new programs to combination. The slider on the button of PROGRAM SELECT window will change volume level of selected channel.

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7. To change from one channel to the other you can either click on different program in the COMBINATION EDIT window or use drop-down menu (ex. Chn 1 - A:15 SlowSunset). ON/OFF button will turn on/off programs assigned to channels. 8. Adjusting the keyboard and velocity zones is done by dragging the mouse with pressed right and left button. With right button pressed TOP ZONES will change. The left button will change BOTTOM ZONES. If you click VALUE labels of top/bottom the value will automatically reset to 0 or 127.

9. Clicking on channel values will increment channel number by one.

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10. There are additional functions available in the EDIT COMBINATION window that can be accessed by clicking the right button of the mouse anywhere on the screen.

11. To write changes into the synthesizers press WRITE button.

12. The WRITE COMBINATION dialog window displays the list of combinations in the bank. You can select new combination number as a destination for your changed performance. Use RENAME text-box to change combination name.

Click WRITE and your combination will be sent and written into the synthesizer and also the editor’s data will be updated automatically.

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Page 19: Manuale Edit Korg 01W/FD

COMBINATION GENETICS Combination Genetics is an intelligent way to change and create Combinations. The concept used is different than Program Genetics. It simply involves setting “Filters” that create new combinations from a source combination. In other words, it is creating combinations of the combination. I guess I’ll be saying this word a lot so brace yourselves…I know I did…I added this word to the clipboard. 1. To open the Combination Genetics screen, select GENETICS from the Option menu in the Combination Mode of the editor. 2. Place Combination Bank into Mommy’s list by clicking “Bank” button or using the right button of the mouse to retrieve the pop-up menu. 3. Select the combination you want to work with from Mommy’s list.

4. Now, we will set some filters as an example. Mark Channel 1 and Channel 3. Mark “Programs” and “Transpose”. 5. Click the “Generate” button. GENETICS has just created 100 new combinations. All of them with different program assigned on Channel 1 and 3. Also, levels on channel 1 and 3 are randomized. “ Transpose” on Channel 1 and 3 now varies in octaves (it wouldn’t make sense to randomize “Transpose” in semitones). Unmarked channels remained unchanged in any way. Note: If you select a channel that is set to OFF the channel will automatically turn ON. If you click “Generate” with no channels checked , the combinations produced will be exact copies of the source combination (Mommy’s). 6. You can set “bottom” and ”top” limits restricting the range of randomization by clicking on parameter labels:

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7. FX Wiz produces combinations with randomly applied effect system settings taken from Mommy’s Bank. 8. Use “Regenerate” and “Kid FX Wiz” to reapply filters or effects to Kids’ Bank. 9. Click the right button on the mouse to display pop-up menu with additional functions.

Select “Rename” from the pop-up menu to rename a single Kid. “Rename All” will rename all Kids and add a number to the end of the combination name. 10. Like in the Program Librarian, you could drag Kids you’d like to keep into Top Offspring list.

11. With the Combination Librarian open, you can drag the Top Offspring into “ Combination List of Librarian”.

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COMBINATION LIBRARIAN Combination Librarian’s function is to store, organize and quickly access and restore Combinations stored on your disks. 01W Combinations are stored in *.1cl library files. You can load/import different files that contain program data into librarian. Functions of Combination Librarian are the same as Program Librarian Combination Librarian files are saved with extension *.1cl.

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