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©Mazzarol 2015 all rights reserved
Management of Technology & Innovation MKTG5603 &
Biotech Commercialisation MKTG5604
Workshop 1 Part B: Business
Model & Innovation Strategy Professor Tim Mazzarol – UWA Business School
UWA Business School MBA Program
M Biotech Program
[email protected] MOTI MKTG5603
BC MTKG5604
©Mazzarol 2015 all rights reserved
©Mazzarol 2015 all rights reserved
Four Strategic Environments
Administrator • Operational planning
CEO • Formal strategic
planning
Shopkeeper • Informal operational
routine planning
Salesman • Informal intuitive
strategic planning
Certainty Uncertainty
Simple Problems
Complex Problems
Source: Mazzarol & Reboud (2009)
RISK
©Mazzarol 2015 all rights reserved
Four Strategic Environments
Administrator • Operational planning
CEO • Formal strategic
planning
Shopkeeper • Informal operational
routine planning
Salesman • Informal intuitive
strategic planning
Certainty Uncertainty
Simple Problems
Complex Problems
Source: Mazzarol & Reboud (2009)
RISK
Known
Knowns
Known
Unknowns
Unknown
Unknowns
Known
Unknowns
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Strategy
Business Strategy
Development
Business Program
Development
Disciplined Execution
Strategy as a Process
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Seeing Innovation in Strategic Terms
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Threats
External analysis
Factors largely beyond the control of people in
the organisation
Unfavourable circumstances or events
S W
O T
Strengths Internal analysis
Factors within an organisations control
Advantages over competition
Weaknesses
Internal analysis
Factors within an organisations control
Disadvantages over competition
Opportunities External environment
Factors largely beyond the control of people in the organisation
Favourable circumstance of event, potential or existing
Checklist: Strengths + Weaknesses Management Employees Finance Legal Products and services Purchasing Research and development Distribution Marketing Facilities Position in the industry Opportunities + Threats Political Economic Social Technical
SWOT Analysis
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Learning and Inventing
Breaking
connections
Source: Basadur and Gelade (2003)
Familiar
Strange Making the
familiar strange
Making the
strange familiar
Making
connections
Two halves of a
continuous process of
learning and inventing.
©Mazzarol 2015 all rights reserved
Strategy
Business Strategy
Development Business Program
Development
Disciplined Execution
Strategy as a Process
Where do we
compete?
How do we
compete? What is great
performance?
How will we
achieve our
targets?
What are our
levers?
How do we
create an
annual plan?
How do we
get it cone?
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Creating Value with Capabilities
Customer Value Proposition
Distinctive Competencies
Processes
Positions
Paths
Products & Services
Dynamic Capabilities
Opportunities Threats
Weaknesses Strengths
• Competitive rivalry • New market entrants • Substitutions • Regulatory • Supplier power • Buyer power • Social & demographic • Environmental
• Unmet market needs • Ability to add value • Ability to reduce cost • Niche or mass-market • Product innovation • Process innovation • Market innovation
Process weaknesses: • Management • Organisation Learning Positional weaknesses: • Technical, financial &
physical assets • Systems Path weaknesses: • History, culture
• Valuable • Rare • Difficult to copy • No substitutes • Organisational ability Types of assets: • Tangible - Intangible • Isolating mechanisms
Path
dependencies
Gaps in
knowledge
& resources
Technical,
financial &
Physical
assets
Coordination &
Learning
© Mazzarol 2014 all rights reserved
VRIO
framework
Business Model Analysis
Lean Canvas Lean Start-Up
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What is a Capabilities System?
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What is a Business Model?
A business model is a conceptual tool
containing a set of objects, concepts and
their relationships with the objective to
express the business logic of a
specific firm.
It is a description of the value a
company offers to one or several
segments of customers and of the
architecture of the firm and its network
of partners for creating, marketing, and
delivering this value and relationship
capital, to generate profitable and
sustainable revenue streams.
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Elements of the Business Model
•The Core Competencies Required
•Partnerships & Alliances Required
•Team structure
•Physical facilities needed
• Distribution Channels
• Customer relationships
• Value configuration
• HRM systems & Culture
• Operational management
• Rules, policies, metrics
•The Revenue Model
•Cost Structure
•Margin Model
•Resource Velocity (e.g. break-even, cash cycle, cost-profit-volume)
•Customer Value Proposition (CVP)
•Target Customer Characteristics
•Target Market Segments
PRODUCT PROFIT
FORMULA
KEY RESOURCES
KEY PROCESSES
Sources: Osterwilder, Pigneur & Tucci (2005) & Johnson, Christensen & Kagermann (2008)
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Lean Canvas for Business Model Design
The Lean Canvas for Business Models
Strategic Partners Key Activities
Key Resources
Value Proposition Customer Relations Customer Segments
Channels
Cost structure (how much it cost?) Revenue Stream (Monetizing)
Sources: Osterwalder (2010)
The Lean Canvas for Business Models
Strategic Partners Key Activities
Key Resources
Value Proposition Customer Relations Customer Segments
Channels
Cost structure (how much it cost?) Revenue Stream (Monetizing)
Sources: Osterwalder (2010)
Who is the customer? What are their main problems or needs? What goals do they have? Demographics? Psychographics?
How does the product or service help the customer : • Save money • Save time • Add value • Increase profits
How do you reach your customers? How can you deliver value to them? Can you do this directly or do you need to work via others?
What are the customers’:
• Acquisition costs? • Retention costs? • Switching costs? • Life time value?
How much is the customer willing to pay? How many customers will pay? How frequently will they pay? Cash cycle & cost-profit-volume analysis
Core competencies ? Team structure? Physical resources? Financial resources?
Operations management CRM systems Financial control systems HRM Systems Rules, policies, metrics
Do you need to work
with others or can you proceed alone? If you need others who are the: • Lead customers? • Key suppliers? • Resource network
actors?
What are the main over head (fixed) costs? What are the anticipated variable costs? What is the anticipated gross profit margin? When will the business break even?
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The Lean Start-Up Process
IDEAS
DATA PRODUCT
LEARN BUILD
MEASURE
Lean Start-Up Process
Assumptions • Customer Value hypothesis • Growth hypothesis
Innovation Accounting • Use minimum viable product • Fine-tune towards ideal goal • Persevere or pivot
Focus on Metrics • Actionable – cause & effect • Accessible – simple to understand • Auditable – systematic & transparent
Business Plan Pivot • Be ready to change direction • Multiple options • Flexibility is the key
Adapt Innovate
Small batches Experiment
Sticky Viral Paid
Review problems Make mistakes once
Portfolio Thinking Resources; autonomy,
ownership
Batch Grow
Source: Ries 2011
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Pivots
Sources: Ries (2011)
Pivot Type Description
Zoom-in Pivot What was once thought to be a single feature of a product becomes the whole
product.
Zoom-out Pivot What was previously considered to be the whole product becomes a single
feature of a much larger product.
Customer Segment Pivot Product solves a real problem for customers but not the type of customers
originally targeted.
Customer Need Pivot Recognition that the problem you thought you were solving is not very important
to the target customers, thus requiring product redesign.
Platform Pivot Shifts the product from a component within a wider platform to the actual
platform, or vice versa.
Business Architecture Pivot Shift from high margin low volume (complex systems model) to low margin high
volume (volume operations model) or vice versa.
Value Capture Pivot Changes to the way a product captures value using different revenue models.
Engine of Growth Pivot Change to the nature of the Growth Engine underlying the Business Model.
Channel Pivot Change to the channel structure used by the company to reach its customers.
Technology Pivot Change to the way that solutions are delivered using different technology.
A “Pivot” is a change in the firm’s strategy designed to test a fundamental
hypothesis about the product, business model and engine of growth.
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Engines of Growth:
The Sticky Engine of Growth
Sources: Ries (2011)
Sticky Growth Engine
Description: This growth engine is focused on the capture and retention of customers. Typically it uses database
technology as the foundation where a customer has their own products or services hosted . This is
most common in the case of websites and point of sales systems (e.g. iTunes). Once a product or
service is built on top of a database technology it becomes difficult for the customer to switch.
Customers in IT sector become “locked into” the vendor they choose. This type of engine requires
that it offer the customers compelling new capability to get them to risk being locked into a single
vendor.
Key issues: • Relies on having a high customer retention rate.
• Requires tracking of customer retention and attrition rates (Churn rate).
• Churn rate = % of customers in period who cease to engage with the product.
Rules: • If the rate of new customer acquisition exceeds the churn rate the product will grow.
• The speed of growth is determined by the rate of compounding or the natural rate minus the churn
rate.
• Key focus should be on improving customer retention rates.
Engines of growth are a way to focus the new business model around a few key
metrics to help concentrate their limited resources.
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Engines of Growth:
The Viral Engine of Growth
Sources: Ries (2011)
Viral Growth Engine
Description: This growth engine is focused on the ability to get existing customers to bring in new customers. This
can take the form of referrals via word of mouth, using online connections (e.g. Hotmail), or peer to
peer marketing and sales (e.g. Tupperware). The Viral Engine is powered by a measurable feedback
loop known as the “Viral Loop”. This can be measured using the “Viral Coefficient”. The higher the
“Viral Coefficient” the faster the product will spread.
Key issues: • Relies on having a high rate of customer referrals to bring in new customers.
• Requires tracking of the “Viral Loop” and “Viral Coefficient”.
• Viral Coefficient = how many new customers will use a product as a result of each new customer
that signs up (e.g. number of referrals per new customer).
• Viral Coefficients > 1 will grow.
Rules: • Focus on increasing the Viral Coefficient more than anything else.
• Many viral products do not charge customers directly but rely on indirect revenue (e.g. Facebook
advertising).
• The value of a customer may not be measured purely in monetary terms but in their willingness to
bring in new customers.
Engines of growth are a way to focus the new business model around a few key
metrics to help concentrate their limited resources.
©Mazzarol 2015 all rights reserved
Engines of Growth:
The Paid Engine of Growth
Sources: Ries (2011)
Paid Growth Engine
Description: This growth engine is focused on two things: increasing the revenue from each customer, or lowering
the cost of acquiring a new customer. It is powered by a feedback loop, which is the amount of
money that a customer spends with the product/firm over their “life time”. This produces the concept
of the “life time value” (LTV) of each customer. Profits generated from this value are invested back
into promotion, marketing and sales to generate growth. What must be monitored is the “cost per
acquisition” (CPA). The margin between the LTV and the CPA determines the rate of growth.
Key issues: • Relies on customer life time value (LTV).
• Requires tracking of customer LTV against cost per acquisition (CPA)
• Margin between LTV and CPA determines the rate of growth.
Rules: • The margin between the LTV and CPA is the “marginal profit”.
• If the LTV is greater than the CPA the company will grow.
• If the LTV is lower than the CPA the company’s growth will slow.
Engines of growth are a way to focus the new business model around a few key
metrics to help concentrate their limited resources.
©Mazzarol 2015 all rights reserved
7 Principles of Lean, Rapid & Profitable NPD
Sources: Cooper & Edgett (2005)
Customer Focused
Front-end loaded
Spiral development
Holistic & Cross-functional
Metrics
Portfolio management
NextGen Stage-Gate®
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1. Customer Focused
Sources: Cooper & Edgett (2005)
Key principles:
• Offer new products that
provide benefits customers
want.
• Offer customers new and
unique benefits.
• Provide better value for money
for customers.
• Offer products that are
superior to competitors in
meeting customer needs.
• Offer products that offer
superior quality to competitors.
Key actions:
• Work with lead customers to
develop new products.
• Understand unmet customer
needs, problems and value.
• Conduct ‘voice of customer’
market research.
• Collaborate with end users during
product development.
• Seek insights into buyer behaviour
to identify benefits sought.
• Involve NPD development team in
field work.
• Start early and expand the end
user base.
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2. Front-end loaded
Sources: Cooper & Edgett (2005)
Key principles:
• Focus on the ‘front-end’ of the project.
• Scope the project via ‘desk research’.
• Build a ‘business case’ (business
model).
• Define the product and project.
• Collect information to allow future
“Go/Kill” investment decisions.
Key actions:
• Preliminary market assessment – Market size;
– Customer interest, needs, value offer
– Competitors
• Technical assessment – Technical complexity & risk
– IP rights issues
– Need for alliance partners
• Source-of-supply assessment – Key suppliers
– Operations
• Market research – Voice of customer research
• Concept testing – Prototype “minimum viable product”
• Value-to-the-customer assessment – Comparison with competitor product offering
• Business and financial analysis – Develop business case assessment
Product
Definition
Project Scope
Target Market
Project Concept
Positioning
(plus pricing)
Value
Proposition
Benefits to be
Delivered
Features, Attributes,
Requirements
High Level
Specs
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The Front-End Work Process
Sources: Cooper & Edgett (2005)
Gate
1 Stage 1 Gate
2 Stage 2 Gate
2 Stage 3
Idea
Screen
Second
Screen
Go To
Development
Discovery
(Ideas)
Project
Scoping
Build
Business
Case
Development
The Front-End Work
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3. Spiral development
Sources: Cooper & Edgett (2005) Sources: Cooper & Edgett (2005)
Gate
2 Stage 2 Gate
3 Stage 3 Gate
4 Stage 4
VoC User
needs &
wants
study
Testing &
Validation
Build
Business
Case Development
Full
Proposition
Concept
Test
Rapid-
Prototype
& Test
First
Prototype
& Test
Next
Prototype
& Test
Field Trial
Beta Test
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4. Holistic & cross-functional
Sources: Cooper & Edgett (2005)
Key principles:
• Team for NPD is cross-functional. – (e.g. financial. technical, sales,
marketing, production)
• Projects undertaken by clearly
assigned team of experts.
• Team follows project through from
end-to-end (no hand-offs).
• Clearly identified project team
leader.
• Leader from beginning to end of
project.
Key actions:
• Select project team carefully, all
should be volunteers
• Team leaders are
“entrepreneurial-leaders” with: – Leadership skills
– People skills
– Vision for project
– Credibility within the company
– Goal focused
– Technically skilled
• Team’s need: – Excellent cross-functional
communication & cooperation on
project
– Shared & centralised IT systems
– Support from senior management
– Autonomy in day-to-day activities
– Accountability for project outcomes
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5. Metrics
Sources: Cooper & Edgett (2005)
Key principles:
• Have clear performance metrics to
measure project success/failure.
• Establish team accountability for
results.
• Build in learning and
improvement.
Key actions:
• Put performance metrics in place – Revenue vs. forecasted sales
– Profit vs. forecasted profits
– Profitability (NPV, Gross Profit Margin)
– Customer feedback & satisfaction
– Market share
– Time to market
– Performance against budget
– On-time performance (launch)
• Hold teams accountable project
outcomes
• Practice continuous improvement
& retrospective analysis
• Conduct Post-Launch Reviews – First Review (interim): 1-2 months after
launch
– Final Review: 12-18 months after
launch
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6. Portfolio management
Sources: Cooper & Edgett (2005)
Business Strategy &
Product Innovation
Strategy
Strategic Buckets & Product Roadmap
Portfolio Review: • Holistic
• All projects reviewed for:
• Right priorities
• Right mix
• Alignment
• Sufficiency
• Resource adequacy
• By senior management
Stage-Gate Process: • Individual projects
• In depth evaluation
• Quality data available
• Go/Kill decisions
• Resources allocated
• By senior management
1. Strategic
Portfolio
Decisions
2. Tactical
Portfolio
Decisions:
Project selection
prioritization &
resource allocation
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Strategic Buckets
Sources: Cooper & Edgett (2005)
Platform Projects
• (Change the basis of competition)
Other Projects
• (Extensions, Modifications, Cost reductions, Fixes)
New Product Projects
Focus Resources into
High Productivity
Buckets
The business strategy dictates the split of resources into buckets.
Projects are then rank ordered within buckets, but using different
criteria in each bucket.
Key issues: • Size of buckets should reflect
the strategic priorities of the
business.
• Use metrics & benchmark data
to determine where to invest
money.
• Look at historical data to make
allocation decisions.
• Measure yields from past R&D
investments.
©Mazzarol 2015 all rights reserved
7. NextGen Stage-Gate®
Sources: Cooper & Edgett (2005)
Idea
Stage
Stage
1
Stage
2
Stage
3 Stage
4
Stage
5 Gate
1
Gate
2
Gate
3
Gate
4
Gate
5
Discovery Scoping Business
Case
Development Testing Launch
Idea Screen 2nd Screen Go to Develop Go to Test Go to Launch Post Launch
Review
Driving New Products to Market
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Gates are a Two-Part decision
Sources: Cooper & Edgett (2005)
Pass Go is resourced:
becomes Active
Project
Kill
Pass/Kill Priorities
Placed On Hold
Project is
evaluated against
Must Meet &
Should Meet
criteria. Does it
“pass” these
tests?
Project is compared to Active &
On-Hold projects. Does it improve
the portfolio? Resources are
allocated
Part I Part II
Customer Value Proposition
Distinctive Competencies
Processes
Positions
Paths
Products & Services
Dynamic Capabilities
Opportunities Threats
Weaknesses Strengths
• Competitive rivalry • New market entrants • Substitutions • Regulatory • Supplier power • Buyer power • Social & demographic • Environmental
• Unmet market needs • Ability to add value • Ability to reduce cost • Niche or mass-market • Product innovation • Process innovation • Market innovation
Process weaknesses: • Management • Organisation Learning Positional weaknesses: • Technical, financial &
physical assets • Systems Path weaknesses: • History, culture
• Valuable • Rare • Difficult to copy • No substitutes • Organisational ability Types of assets: • Tangible - Intangible • Isolating mechanisms
Path
dependencies
Gaps in
knowledge
& resources
Technical,
financial &
Physical
assets
Coordination &
Learning
© Mazzarol 2014 all rights reserved
VRIO
framework
Business Model Analysis
Lean Canvas Lean Start-Up
©Mazzarol 2015 all rights reserved
Group Discussion
Working in teams
• Review the firm’s innovation
strategy.
• Prepare a business model
using the “Lean Canvas”.
• Highlight major areas for
future action and focus.
End of Presentation