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Ca5
Blindfighter: Ignore LoS when declaring Charges.
Fear not Death: This model receives +2 Wp in Duels with
Undead models when it is the defender.
Inspiring Swordplay: When this model kills an enemy
model with a Greatsword Strike, all friendly models
within 10” and LoS receive +2 Cb until the Start Closing
Phase.
Weapon, Greatsword: Damage Flips receive +.
Weapon, Pistols: Paired
(+1) Melee Expert
(1) Last Rites: p6 Sacrifice all Corpse and Scrap Counters
not carried by models.
Cb(r) Critical Strike: Greatsword.
Cb(r) Final Repose: After killing defender with a melee
attack, defender does not generate any Counters of any
kind.
Df(rM) Riposte: After attacker misses with a melee attack,
this model deals damage using the Combat Duel total as if
it had hit the attacker with a Greatsword Strike.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
r
(all) Restore Natural Order
(CC: 17 / Rst: Wp / Rg: p12) Undead models immediately
suffer 3 Wd.
(0) Sword Style
(CC: 11 / Rst: - / Rg: C) This model immediately receives
one of the following effects until the Start Closing Phase:
Fate: Greatsword Strikes receive a cumulative +2 Cb per
r in the casting total.
Cb(rM) Onslaught: After damaging defender with a
Greatsword Strike, immediately make a Greatsword
Strike against the defender.
Vengeance: Greatsword Damage Flips receive an
additional +.
(1) Blind Justice
(CC: 12 / Rst: - / Rg: a6) Friendly models ignore increases
in Rg and Df, and any Duels required from spells or talents
to target models.
(1) Combat Prowess
(CC: 12r / Rst: - / Rg: 10) Target model and one friendly
model per r in the casting total within 3” of the target
receive Melee Expert until the Start Closing Phase.
Cache
4
30mm
Blindfighter
Fear not Death
Inspiring Swordplay
Weapon, Greatsword
Weapon, Pistols: Paired
Cb(r) Critical Strike:
Greatsword
Cb(r) Final Repose
Df(rM) Riposte
(+1) Melee Expert
(1) Last Rites: p6
(all) Restore Natural
Order
(CC: 17 / Rst: Wp / Rg: p12)
(0) Sword Style (CC: 11 / Rst: - / Rg: C)
(1) Blind Justice
(CC: 12 / Rst: - / Rg: a6)
(1) Combat Prowess
(CC: 12r / Rst: - / Rg: 10)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Pistols
Unique
Wounds
LadyJustice
Cache
4Unique
Lady JusticeMaster, Death Marshal
Wk/Cg
5/8 2 6
Ht Wp
Ca
5r 5r 12
Df Wd
Rg
3/4/6
Cb
Dg
Rg
Cb
Dg
4
2/3/4
Greatsword
z 10y2
7r
v2
Ca7
Companion (Family)
Evasive 2
Gunfighter: This model can make melee Strikes up to 2”
away with its Peacebringer. The weapon gains the melee
type when making these attacks.
Immune to Influence
See the Unseen: This model ignores increases in Rg and Df,
and any Duels required from spells or talents to target models.
(+1) Fast
(0) Hero’s Gamble: Discard your Control Hand. Draw an equal
number of cards into your Control Hand.
(0) Quick Draw [Peacebringer]: This model may make a
Peacebringer Strike against a model within this weapon’s
Rg and LoS that has declared a ranged attack, Cast/Channel,
or Charge Action before that model flips a Fate Card or
moves. Quick Draw ends when this model makes the Strike,
or the End Closing Phase, whichever comes first.”
Cb (rM) Anticipation: After hitting defender with a
Peacebringer Strike, draw the top 2 cards of their
controller’s Fate Deck. Look at both, and place 1
in the discard pile, the other on the top of the deck.
Cb(r) Critical Strike: Peacebringer.
Df(rM) Faster’n You: After attacker within 10” misses with a
ranged attack, this model deals damage to the attacker
using the combat total as if it had hit the attacker with a
Peacebringer Strike.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
r
(0) Bullet Bending
(CC: 14/ Rst: - /Rg: C) Until the Start Closing Phase, this
model’s Peacebringer Strikes receive -2 Cb, and ignores
cover.
(0) Spellbreaker
(CC: 16rr/Rst: - /Rg: 18) Discard all Counters and end all
effects on the target model + 1 additional model within 3”
of the target per r in the casting total. Wounds on the
model or Counters carried by the model cannot be
discarded.
(1) Execute
(CC: 12M/Rst: - /Rg: C) This model immediately makes a
Peacebringer Strike that receives a -3 Cb against a target
within 6”. The Damage Flip for the Strike receives +++.
(1) Obey
(CC: 14M/Rst: Wp /Rg: 12) Target non-Master model
immediately makes a (1) Action or a Charge controlled by
you. The Action selected may not cause the model to be
killed or sacrificed as part of the action. This spell may be
cast once per activation.
Cache
2
30mm
Companion (Family)
Evasive 2
Gunfighter
Immune to Influence
See the Unseen
Cb (rM) Anticipation
Cb(r) Critical Strike:
Peacebringer
Df(rM) Faster’n You
(+1) Fast
(0) Hero’s Gamble
(0) Quick Draw
(0) Bullet Bending
(CC: 14/ Rst: - /Rg: C)
(0) Spellbreaker
(CC: 16rr/Rst: - /Rg: 18)
(1) Execute
(CC: 12M/Rst: - /Rg: C)
(1) Obey
(CC: 14M/Rst: Wp /Rg: 12)A
bili
tie
s
Acti
on
s
Trig
gers
Spe
lls
Unique
Wounds
PerditaOrtega
Cache
2Unique
Perdita OrtegaFamily, Master
Wk/Cg
6/10 2 7
Ht Wp
Ca
7r 8r 8
Df Wd
Rg
2/3/5
Cb
Dg
Peacebringer
z10
7r
v2
Ca7
Ab
iliti
es
Acti
on
sTr
igge
rs
Trig
gers
Spe
lls
r
Advanced Counterspell: When this model or any model
within 3” of it is targeted by a spell you may discard 2 Control
Cards or 1 t suit Control Card to cancel the spell before the
starting casting total is generated.
Magic Resistant 2
Magic Seeker: This model may ignore LoS when targeting a
model with Ca 7 or more.
Weapon, Runed Blade: Magical. Gain +on Strikes targeting
models with Ca 6 or more. Models wounded by this weapon
cannot cast spells until the End Close Phase.
(+1) Casting Expert
(0) Confiscated Lore: Discard 1 Soulstone. This model receives
+1tCa until the Closing Phase.
(0) Nullify Magic:a6 Enemy models receive --on casting
Duels until the End Closing Phase.
Ca(rt) Explosive Burst: When damaging defender with Flame
Burst that causes Blast damage, place the Blast markers up to
2” away, following normal placement rules, from the target
model.
Cb(r) Absorb Magic: After hitting defender with a Runed
Blade Strike, defender must discard 1 Control Card for each
r in this model’s final attack total. This model draws 1
Control Card and heals 1 wound.
Cb(t) Disassemble: After damaging defending Construct with a
Runed Blade or Pistol Strike, do no damage. Kill defender unless it
discards 2 Control Cards or Soulstones. Draw 1 Control Card. Only
models with the Use Soulstones ability may discard Soulstones.
Df/Wp(rt) Reflect Magic: After this model resists a spell
targeting it, the caster replaces this model as a target and
suffers the spell’s effects. Use the difference in casting and resist
totals if a difference is required. The reflected spell has no effect
if the caster could not be affected by it.
(0) Inferno (CC: 14 / Rst: - / Rg: C) Models within p3 of this model
suffer 3 Dg at the start of the Closing Phase. If this model is killed
before the Closing Phase, immediately apply the effect and
increase to 6 Dg.
(1) Flame Burst (CC: 14t/Rst: Df /Rg: z10) Dg 2/3bb/5bbb.
(1) Flame Wall (CC: 13t/ Rst: - / Rg: 12) Place two 50mm markers
touching one another at least 1” from any model. These markers
are obscuring, Ht 5, hazardous (Dg 3). This spell may only be cast
once per activation and lasts until the End Close Phase.
(1) Violation of Magic (CC: 17rt/ Rst: Wp / Rg: 10)
Target model suffers 1 Wd + 1 Wd for each point its Ca is over 5. If
the target is killed by this spell, summon a Witchling Stalker
to the target before it is removed from play.
6 r
4
Sonnia CriidCache
4
30mm
Master
Wk/Cg
4/6 2 7r
Ht Wp
Ca
7r 4r 10
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
4
2/3/4
AdvancedCounterspellMagic Resistant 2Magic SeekerWeapon, RunedBlade: Magical
Ca(rt) ExplosiveBurstCb(r) Absorb MagicCb(t) DisassembleDf/Wp(rt) ReflectMagic
(+1) Casting Expert(0) Confiscated Lore(0) Nullify Magic
(0) Inferno(CC: 14 / Rst: - / Rg: C)
(1) Flame Burst(CC: 14t/ Rst: Df /Rg: z10)
(1) Flame Wall (CC: 13t/ Rst: - / Rg: 12)
(1) Violation of Magic(CC: 17rt/ Rst: Wp /
Rg: 10)A
bili
tie
s
Acti
on
s
Trig
gers
Spe
lls
Runed Blade Pistol
z 10y2
5r
Unique
Cache
4Unique
Wounds
Sonnia Criid
v2
Ca4
Hard to Wound 1
Intractable: This model cannot be sacrificed or buried.
Slow to Die
Fear not Death: This model receives +2 Wp in Duels
with Undead models when it is the defender.
Cb(r) Critical Strike: Peacebringer and Peacebringer
Blade.
Cb(r) Final Repose: After killing defender with a
melee attack, defender does not generate any
Counters of any kind.
Ab
iliti
es
Trig
gers
Spe
lls
r
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by
friendly Death Marshals, including this model, inflict
+1 Dg per r in the casting total until the Start Closing
Phase.
(2) Pine Box
(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the
Start Closing Phase, target may make a Wp → Wp Duel
with this model. If target wins the Duel, place it in base
contact with this model. If target loses the Duel, it
remains buried. If this model is killed, or casts Pine Box
again, place buried target in play within 1” of this
model. While target is removed from play, it counts as
a casualty for encounter purposes. Only one model may
be buried with Pine Box by this model at a time.
Cost
4
30mm
Hard to Wound 1
Intractable
Slow to Die
Fear not Death
Cb(r) Critical Strike:
Peacebringer and
Peacebringer Blade
Cb(r) Final Repose
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4)
(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)
Ab
iliti
es
Trig
gers
Spe
lls
Peacebringer
Wounds
Death Marshal
Cost
4
Wk/Cg
4/6 2 6
Ht Wp
Ca
4r 4 6
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
5r2/3/5
Peacebringer
Blade
z 10y1
5
v2
Death MarshalDeath Marshal
Ca4
Hard to Wound 1
Intractable: This model cannot be sacrificed or buried.
Slow to Die
Fear not Death: This model receives +2 Wp in Duels
with Undead models when it is the defender.
Cb(r) Critical Strike: Peacebringer and Peacebringer
Blade.
Cb(r) Final Repose: After killing defender with a
melee attack, defender does not generate any
Counters of any kind.
Ab
iliti
es
Trig
gers
Spe
lls
r
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by
friendly Death Marshals, including this model, inflict
+1 Dg per r in the casting total until the Start Closing
Phase.
(2) Pine Box
(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the
Start Closing Phase, target may make a Wp → Wp Duel
with this model. If target wins the Duel, place it in base
contact with this model. If target loses the Duel, it
remains buried. If this model is killed, or casts Pine Box
again, place buried target in play within 1” of this
model. While target is removed from play, it counts as
a casualty for encounter purposes. Only one model may
be buried with Pine Box by this model at a time.
Cost
4
30mm
Hard to Wound 1
Intractable
Slow to Die
Fear not Death
Cb(r) Critical Strike:
Peacebringer and
Peacebringer Blade
Cb(r) Final Repose
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4)
(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)
Ab
iliti
es
Trig
gers
Spe
lls
Peacebringer
Wounds
Death Marshal
Cost
4
Wk/Cg
4/6 2 6
Ht Wp
Ca
4r 4 6
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
5r2/3/5
Peacebringer
Blade
z 10y1
5
v2
Death MarshalDeath Marshal
Ca4
Hard to Wound 1
Intractable: This model cannot be sacrificed or buried.
Slow to Die
Fear not Death: This model receives +2 Wp in Duels
with Undead models when it is the defender.
Cb(r) Critical Strike: Peacebringer and Peacebringer
Blade.
Cb(r) Final Repose: After killing defender with a
melee attack, defender does not generate any
Counters of any kind.
Ab
iliti
es
Trig
gers
Spe
lls
r
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4) Melee attacks made by
friendly Death Marshals, including this model, inflict
+1 Dg per r in the casting total until the Start Closing
Phase.
(2) Pine Box
(CC: 12C/Rst: Wp /Rg: 1) Bury target model. At the
Start Closing Phase, target may make a Wp → Wp Duel
with this model. If target wins the Duel, place it in base
contact with this model. If target loses the Duel, it
remains buried. If this model is killed, or casts Pine Box
again, place buried target in play within 1” of this
model. While target is removed from play, it counts as
a casualty for encounter purposes. Only one model may
be buried with Pine Box by this model at a time.
Cost
4
30mm
Hard to Wound 1
Intractable
Slow to Die
Fear not Death
Cb(r) Critical Strike:
Peacebringer and
Peacebringer Blade
Cb(r) Final Repose
(1) Finish the Job
(CC: 10r/Rst: - /Rg: a 4)
(2) Pine Box (CC: 12C/Rst: Wp /Rg: 1)
Ab
iliti
es
Trig
gers
Spe
lls
Peacebringer
Wounds
Death Marshal
Cost
4
Death MarshalDeath Marshal
Wk/Cg
4/6 2 6
Ht Wp
Ca
4r 4 6
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
5r2/3/5
Peacebringer
Blade
z 10y1
5
v2
Ca4
Companion (Family)
Stubborn: This model receives +2 Wp in Duels where it
is the defender.
(2) Flurry
Cb(r) Critical Strike: Dueling Sword and Peacebringer.
Cb(rM) Fannin’: After damaging defender with a
Peacebringer Strike, immediately make a
Peacebringer Strike against a different model within
3” of the defender.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls (0) Duelist
(CC: 11 /Rst: - /Rg: C) Until the Start Closing Phase,
unless this model flips the Black Joker, you can
discard a Control Card to re-flip its starting Duel card
when making a melee or ranged attack.
(0) Shrug Off
(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect
on this model + 1 effect or Counter per r in the
casting total. Wounds on the model or Counters
carried by the model cannot be discarded.
(1) Menace
(CC: 10/Rst: Wp/Rg: 6) Move this model up to 4”
toward target model. Target may not take move
Actions until the Start Closing Phase.
Cost
5
30mm
Companion (Family)
Stubborn
Cb(r) Critical Strike:
Dueling Sword and
Peacebringer
Cb(rM) Fannin’
(2) Flurry
(0) Duelist
(CC: 11 /Rst: - /Rg: C)
(0) Shrug Off
(CC: 10/Rst: - /Rg: C )
(1) Menace (CC: 10/Rst: Wp/Rg: 6)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Peacebringer
Unique
Wounds
FranciscoOrtega
Cost
5Unique
Francisco OrtegaFamily
Wk/Cg
5/7 2 6
Ht Wp
Ca
4 5 6
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
6r2/3/5
Dueling Sword
z 10y2
7r
v2
Ca4
Fear not Death: This model receives +2 Wp in Duels
with Undead models when it is the defender.
Love the Job: When an enemy model killed by a
Executioner Claws Strike is removed from play, heal
all wounds on this model.
Slow to Die
Terrifying → 11
Weapon, Executioner Claws: Paired. Models cannot
activate Df triggers when attacked by this weapon.
(1) Last Rites: p6. Sacrifice all Corpse and Scrap
Counters not carried by models.
Ab
iliti
es
Acti
on
s
Cb(r) Critical Strike: Executioner Claws.
Cb (rC) Decapitate: When damaging defender with a
Executioner Claws Strike, Kill defender unless its
controller discards 2 Control Cards or Soulstones.
Only models with the Use Soulstones ability may
discard Soulstones.
Cb(r) Final Repose: After killing defender with a
melee attack, defender does not generate any
Counters of any kind.
Trig
gers
Cost
7
40mm
Fear not Death
Love the Job
Slow to Die
Terrifying → 11
Weapon, Executioner
Claws: Paired
(1) Last Rites
Ab
iliti
es
Acti
on
s
Rare 1
Wounds
Executioner
Cost
7Rare 1
ExecutionerWk/Cg
4/6 2 5
Ht Wp
Ca
4 3 9
Df Wd
Rg
3/4/5
Cb
Dg
Executioner Claws
y2
6r
Cb(r) Critical Strike:
Executioner Claws
Cb (rC) Decapitate
Cb(r) Final ReposeTr
igge
rs
v2
Ca5
Hard to Wound 1
Never Me: This model does not generate a Corpse
Counter when killed.
Slow to Die
Fear not Death: This model receives +2 Wp in Duels
with Undead models when it is the defender.
(2) Flurry
Cb(r) Critical Strike: Long Arm and Long Arm Pistol.
Cb(r) Final Repose: After killing defender with a
melee attack, defender does not generate any
Counters of any kind.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls (1) Arrest
(CC: 10C/Rst: Wp /Rg: 12) Target model must
discard 1 Control Card when declaring a Walk or
Charge Action for the rest of the game. If target model
discards 2 Control Cards instead of 1 Arrest is
cancelled.
(1) Blades and Bullets
(CC: 10M/Rst: - /Rg: 2) Judge immediately makes a
Long Arm Strike and Long Arm Pistol Strike against a
single target within range of the spell. These are
resolved as 2 separate attacks.
(1) Bullets and Blades
(CC: 11M/Rst: - /Rg: 8) Judge immediately makes a
Long Arm Strike and Long Arm Pistol Strike against a
single target within range of the spell. These are
resolved as 2 separate attacks, both receive -2 Cb.
(1) Judged
(CC: 13/Rst: Wp /Rg: 12) Target suffers Dg 1/2/4. If target
is a Spirit or Undead, it suffers Dg 2/4/8 instead.
Cost
7
30mm
Hard to Wound 1
Never Me
Slow to Die
Fear not Death
Cb(r) Critical Strike
Long Arm and Long
Arm Pistol.
Cb(r) Final Repose
(2) Flurry
(1) Arrest
(CC: 10C/Rst: Wp /Rg: 12)
(1) Blades and Bullets
(CC: 10M/Rst: - /Rg: 2)
(1) Bullets and Blades
(CC: 11M/Rst: - /Rg: 8)
(1) Judged
(CC: 13/Rst: Wp /Rg: 12)A
bili
tie
s
Acti
on
s
Trig
gers
Spe
lls
Long ArmPistol
Unique
Wounds
Judge
Cost
7Unique
JudgeDeath Marshal
Wk/Cg
5/7 2 6
Ht Wp
Ca
5 5 9
Df Wd
Rg
2/4/5
Cb
Dg
Rg
Cb
Dg
5
2/3/4
Long Arm
z 8y2
6r
v2
Ca4
Companion (Family)
Hunter
Scout
Stubborn: This model receives +2 Wp in Duels where it
is the defender.
Cb(rC) Headshot: After hitting a defender with a
Repeating Rifle Strike, do no damage. Kill defender
unless its controller discards 2 Control Cards or 2
Soulstones. Only models with the Use Soulstones
ability may discard Soulstones.
Cb(rM) Trigger Happy: After damaging defender with
a Repeating Rifle Strike, immediately make a
Repeating Rifle Strike against defender.
Ab
iliti
es
Trig
gers
Spe
lls (0) In My Sights
(CC: 12/Rst: -/Rg: 16) This model’s Repeating Rifle
Strikes receive +2 Cb against target model until this
model moves, or casts In My Sights again.
(0) Shrug Off
(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect
on this model + 1 effect or Counter per r in the casting
total. Wounds on the model or Counters carried by the
model cannot be discarded.
(0) “Where’d He Go?!”
(CC: 12M/Rst: - /Rg: C) Until the end of its next
activation, this model cannot be attacked when it
disengages.
Cost
7
30mm
Companion (Family)
Hunter
Scout
Stubborn
Cb(rC) Headshot
Cb(rM) Trigger
Happy
(0) In My Sights
(CC: 12/Rst: -/Rg: 16)
(0) Shrug Off
(CC: 10/Rst: - /Rg: C )
(0) “Where’d He Go?!” (CC: 12M/Rst: - /Rg: C)
Ab
iliti
es
Trig
gers
Spe
lls
RepeatingRifle
Unique
Wounds
NinoOrtega
Cost
7Unique
Nino OrtegaFamily
Wk/Cg
4/- 2 6
Ht Wp
Ca
4 4 8
Df Wd
Rg
1/2/4
Cb
Dg
Rg
Cb
Dg
7r2/3/5
Rifle Butt
z 16y1
3
v2
Ca5
BOOM!: p3. 5 Dg when this model is killed.
Careless: This model suffers 1 Wd when it makes a
Dynamite Stick Strike.
Companion (Family)
Easily Influenced: This model receives -2 Wp in Duels
when it the defender.
Esta Loco: At the end of each of this model’s
activations, if Perditia Ortega is not in its Crew, flip a
Fate Card. If the card is a Joker, this model
immediately makes 1 Thrown Dynamite Strike
controlled by an opposing player.
Ab
iliti
es
Spe
lls (0) Shrug Off
(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect
on this model + 1 effect or Counter per r in the casting
total. Wounds on the model or Counters carried by the
model cannot be discarded.
(1) “Take Ya With Me!”
(CC: 10 /Rst: Df /Rg: p6) Models, including this model,
suffer 6 Dg. This Model cannot make a Resist Duel to
prevent this damage. BOOM! does not activate if this
model is killed by this spell.
Cost
6
30mm
BOOM!
Careless
Companion (Family)
Easily Influenced
Esta Loco
(0) Shrug Off
(CC: 10/Rst: - /Rg: C )
(1) “Take Ya With Me!” (CC: 10 /Rst: Df /Rg: p6)
Ab
iliti
es
Spe
lls
ThrownDynamite
Unique
Wounds
PapaLoco
Cost
6Unique
Papa LocoFamily
Wk/Cg
5/8 2 4
Ht Wp
Ca
5 4 8
Df Wd
Rg
3/4b/6bb
Cb
Dg
Rg
Cb
Dg
6r2/3b/5bb
Dynamite Stick
z 8y1
4r
v2
Ca5
Arcane Hunter: This model receives +2 Cb and inflicts
+1 Dg when attacking a model with Ca 6 or more.
Hunter
Scout
Weapon, Huntin’ Tools: Models wounded by this
weapon attacks receive -2 Wk until the Start closing
phase.
(2) Rapid Fire [Colt .45]
Cb(r) Critical Strike: Huntin’ Tools.
Cb(C) Drain Magic: After hitting defender with a Huntin’
Tools Strike, its controller must discard 1 Control Card.
Cb (rM) Ricochet: After damaging defender with a
Colt .45 Strike, another model within 3” of defender
suffers Dg 1/2/4.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls
r
(0) Flaming Bullets
(CC: 14/Rst: - /Rg: C) This model’s ranged Strikes
inflict +2 Dg until the end of its next activation.
(1) Arrest
(CC: 10C/Rst: Wp /Rg: 12) Target model must discard
1 Control Card when declaring a Walk or Charge
Action for the rest of the game. If target model
discards 2 Control Cards instead of 1 Arrest is
cancelled.
(1) Snare
(CC: 14C/Rst: Df /Rg: 6) Place a 50mm marker
touching target model’s base. Until the target wins a
Cb 15 Duel at the start of its activation it cannot
move or be moved out of base contact with the
marker.
Cost
8
30mm
Arcane Hunter
Hunter
Scout
Weapon, Huntin’
Tools
Cb(r) Critical Strike:
Huntin’ Tools
Cb(C) Drain Magic
Cb (rM) Ricochet
(2) Rapid Fire [Colt .45]
(0) Flaming Bullets
(CC: 14/Rst: - /Rg: C)
(1) Arrest
(CC: 10C/Rst: Wp /Rg: 12)
(1) Snare (CC: 14C/Rst: Df /Rg: 6)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Colt .45
Unique
Wounds
SamaelHopkins
Cost
8Unique
Samael HopkinsWk/Cg
4/6 2 5
Ht Wp
Ca
5r 4 9
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
6r3/4/5
Huntin’ Tools
z 10y1
6r
v2
Ca4
Bulletproof 1
Companion (Family)
Hard to Kill
“Is That All You Got?!”: While this model has 4 or
fewer Wd remaining, its Peacebringer Strikes gain
+2 Cb and + on damage flips.
Stubborn: This model receives +2 Wp in Duels where it
is the defender.
Weapon, Peacebringer: Paired.
(+1) Wade In: This model may make an additional
Walk each activation while it has 4 or fewer Wd
remaining.
(2) Rapid Fire [Peacebringer]
Cb(r) Critical Strike: Peacebringer.
Cb(rM) Trigger Happy: After damaging defender with
a Peacebringer Strike, immediately make a
Peacebringer Strike against defender.
Ab
iliti
es
Acti
on
sTr
igge
rs
Spe
lls (0) Shrug Off
(CC: 10/Rst: - /Rg: C ) Discard 1 Counter or end 1 effect
on this model + 1 effect or Counter per r in the
casting total. Wounds on the model or Counters
carried by the model cannot be discarded.
(1) Just a Flesh Wound
(CC:12r/Rst: - /Rg: C) Make 1 Healing Flip.
(2) Leadstorm
(CC: 14/Rst: Df /Rg: z p6) Dg 4.
Cost
7
30mm
Bulletproof 1
Companion (Family)
Hard to Kill
“Is That All You Got?!”
Stubborn
Weapon,
Peacebringer: Paired
(+1) Wade In
(2) Rapid Fire
[Peacebringer]
(0) Shrug Off (CC: 10/Rst: - /Rg: C )
(1) Just a Flesh Wound
(CC:12r/Rst: - /Rg: C)
(2) Leadstorm(CC: 14/Rst: Df /Rg: z p6)
Ab
iliti
es
Acti
on
sSp
ells
Peacebringer
Unique
Wounds
SantiagoOrtega
Cost
7Unique
Santiago OrtegaFamily
Wk/Cg
4/6 2 6
Ht Wp
Ca
4 4 8
Df Wd
Rg
2/3/4
Cb
Dg
Rg
Cb
Dg
5r2/3/5
PeacebringerBlade
z 10y1
3
Cb(r) Critical Strike:
Peacebringer
Cb(rM) Trigger
Happy
Trig
gers
v2
Ca5
Hunter
Immolating Demise: p2. 2 Dg when this model is
killed.
Magic Resistant 2
Scout
Weapon, Shattered Runed Blade: Magical. Models
wounded by this weapon must discard a Control Card
when declaring the target of a spell until the end of
their next activation or the Action immediately ends.
(0) Disrupt Magic: a6. Enemy models’ Casting Flips
receive - until the Start Closing Phase.
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Cb(r) Critical Strike: Shattered Rune Blade.
Cb(C) Drain Magic: After hitting defender with a
Shattered Rune Blade Strike, its controller must
discard 1 Control Card.
Df/Wp(rt) Reflect Magic: After this model resists a
spell targeting it, the caster replaces this model as a
target and suffers the spell’s effects. Use the difference
in casting and resist totals if a difference is required.
The reflected spell has no effect if the caster could not
be affected by it.
(1) Dispel Magic
(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1
effect on target model. Wounds on the model or
Counters carried by the model cannot be discarded.
Cost
4
30mm
Hunter
Immolating Demise
Magic Resistant 2
ScoutWeapon: ShatteredRuned Blade
Cb(r) Critical Strike:
Shattered Rune Blade
Cb(C) Drain Magic
Df/Wp(rt) Reflect
Magic
(0) Disrupt Magic: a6
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Pistol
Wounds
Witchling Stalker
Cost
4
Witchling StalkerWitchling
Wk/Cg
4/6 2 5r
Ht Wp
Ca
5 5r 6
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
4
2/3/4
ShatteredRuned Blade
z 10y1
6r
v2
Ca5
Hunter
Immolating Demise: p2. 2 Dg when this model is
killed.
Magic Resistant 2
Scout
Weapon, Shattered Runed Blade: Magical. Models
wounded by this weapon must discard a Control Card
when declaring the target of a spell until the end of
their next activation or the Action immediately ends.
(0) Disrupt Magic: a6. Enemy models’ Casting Flips
receive - until the Start Closing Phase.
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Cb(r) Critical Strike: Shattered Rune Blade.
Cb(C) Drain Magic: After hitting defender with a
Shattered Rune Blade Strike, its controller must
discard 1 Control Card.
Df/Wp(rt) Reflect Magic: After this model resists a
spell targeting it, the caster replaces this model as a
target and suffers the spell’s effects. Use the difference
in casting and resist totals if a difference is required.
The reflected spell has no effect if the caster could not
be affected by it.
(1) Dispel Magic
(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1
effect on target model. Wounds on the model or
Counters carried by the model cannot be discarded.
Cost
4
30mm
Hunter
Immolating Demise
Magic Resistant 2
ScoutWeapon: ShatteredRuned Blade
Cb(r) Critical Strike:
Shattered Rune Blade
Cb(C) Drain Magic
Df/Wp(rt) Reflect
Magic
(0) Disrupt Magic: a6
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Pistol
Wounds
Witchling Stalker
Cost
4
Witchling StalkerWitchling
Wk/Cg
4/6 2 5r
Ht Wp
Ca
5 5r 6
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
4
2/3/4
ShatteredRuned Blade
z 10y1
6r
v2
Ca5
Hunter
Immolating Demise: p2. 2 Dg when this model is
killed.
Magic Resistant 2
Scout
Weapon, Shattered Runed Blade: Magical. Models
wounded by this weapon must discard a Control Card
when declaring the target of a spell until the end of
their next activation or the Action immediately ends.
(0) Disrupt Magic: a6. Enemy models’ Casting Flips
receive - until the Start Closing Phase.
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Cb(r) Critical Strike: Shattered Runed Blade.
Cb(C) Drain Magic: After hitting defender with a
Shattered Rune Blade Strike, its controller must
discard 1 Control Card.
Df/Wp(rt) Reflect Magic: After this model resists a
spell targeting it, the caster replaces this model as a
target and suffers the spell’s effects. Use the difference
in casting and resist totals if a difference is required.
The reflected spell has no effect if the caster could not
be affected by it.
(1) Dispel Magic
(CC: 13/Rst: Df /Rg: 12) Discard 1 Counter or end 1
effect on target model. Wounds on the model or
Counters carried by the model cannot be discarded.
Cost
4
30mm
Hunter
Immolating Demise
Magic Resistant 2
ScoutWeapon: ShatteredRuned Blade
Cb(r) Critical Strike:
Shattered Runed Blade
Cb(C) Drain Magic
Df/Wp(rt) Reflect
Magic
(0) Disrupt Magic: a6
(1) Dispel Magic (CC: 13/Rst: Df /Rg: 12)
Ab
iliti
es
Acti
on
s
Trig
gers
Spe
lls
Pistol
Wounds
Witchling Stalker
Cost
4
Witchling StalkerWitchling
Wk/Cg
4/6 2 5r
Ht Wp
Ca
5 5r 6
Df Wd
Rg
2/3/5
Cb
Dg
Rg
Cb
Dg
4
2/3/4
ShatteredRuned Blade
z 10y1
6r
v2
Ca5
Companion (Sonnia Criid)
Flickering Flames: This model receives +4 Df versus
ranged attacks and spells.
Weapon, Gout of Flame: This model suffers 1 Wd each
time it makes an attack with this weapon.
(0) Wreathed in Flame
(CC: 13 / Rst: - / Rg: C) Until the Start Closing Phase,
models hitting this model with a melee attack suffer
2 Wd.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
Ab
iliti
es
Spe
lls
r
Cost
2
30mm
Companion (Sonnia
Criid)
Flickering Flames
Weapon, Gout of
Flame
(0) Wreathed in Flame (CC: 13 / Rst: - / Rg: C)
(1) Magical Extension (CC: */Rst: * /Rg: *)
Ab
iliti
es
Spe
lls
Gout of Flame
Wounds
Purifying Flame
Cost
2
Purifying FlameInsignificant, Spirit, Totem (Sonnia)
Wk/Cg
4/7 1 5
Ht Wp
Ca
5r 4 4
Df Wd
Rg
1/1/3
Cb
Dg
Rg
Cb
Dg
4r1/1/2b
Burning Touch
z 8y1
3r
v2
Ca5
Companion (Master)
Governor’s Influence: A model killing this model is also
killed unless it wins a Wp → Wp Duel.
Watchful Eye: Friendly Guild models with LoS to this
model receive +2 Wp. Other Friendly Guild models
losing a Morale Duel while in LoS of this model are
killed.
(1) Governor’s Decree
(CC: 12r/Rst: Wp/Rg: 12) Target model +1 additional
model within 3” of target per r in the casting total
loses any suits attached to Cb and Ca until the Start
Closing Phase.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
Ab
iliti
es
Spe
lls
r
Cost
2
30mm
Companion (Master)
Governor’s Influence
Watchful Eye
(1) Governor’s Decree
(CC: 12r/Rst: Wp/Rg: 12)
(1) Magical Extension (CC: */Rst: * /Rg: *)
Ab
iliti
es
Spe
lls
Wounds
Governor’sProxy
Cost
2
Governor’s ProxyInsignificant, Totem
Wk/Cg
3/6 1 6
Ht Wp
Ca
5r 3 4
Df Wd
Rg
1/1/2
Cb
Dg
Book
y1
1r
v2
Ca4
Arachnid
Armor +2
Experimental Automaton: If this model’s starting Fate
Card in a Duel is a 2, 3, or 4 you may discard a Control
Card. If you do not, reduce this model’s Df to 2 and it
may not be moved by movement effects until the
End Closing Phase unless you discard a Control Card.
Faulty Circuit: If this model’s starting Fate Card in a
Duel is the Black Joker or a 1, you may discard a
Control Card. If you do not, this model receives
Paralyzed, and its Df is reduced to 1 until the End
Closing Phase.
Immune to Influence
Terrifying → 12
Weapon, Chain Spear: Models wounded by this
weapon receive Slow.
Weapon, Mechanical Claws: Paired
Ab
iliti
es
Trig
gers
Acti
on
sSp
ells
(+1) Relentless: Discard 1 Control Card. This model
immediately Walks.
(2) Flurry
Cb(r) Critical Strike: Mechanical Claws
Cb(r) Drag: After damaging defender with a Chain
Spear Strike, push defender 4” directly toward this
model.
Cb(rM) Toss: After damaging defender with a Paired
Mechanical Claws Strike, push defender 1” per wound
inflicted, ignoring intervening models and terrain.
(1) Menace
(CC: 10 / Rst: Wp / Rg: 6) Move this model up to 4”
toward target model. Target may not take move Actions
until the Start Closing Phase.
Cost
9
50mm
Arachnid
Armor +2
Experimental Automaton
Faulty Circuit
Immune to Influence
Terrifying → 12
Weapon, Chain Spear
Weapon, Mechanical
Claws: Paired
Cb(r) Critical Strike:
Mechanical Claws
Cb(r) Drag: Chain
Spear
Cb(rM) Toss
(1) Menace(CC: 10 / Rst: Wp / Rg: 6)
Ab
iliti
es
Spe
lls
Chain Spear
Rare 1
Wounds
Peacekeeper
Cost
9Rare 1
PeacekeeperConstruct
Wk/Cg
5/8 3 6
Ht Wp
Ca
4 4 10
Df Wd
Rg
3/4/6
Cb
Dg
Rg
Cb
Dg
6r2/3/5
MechanicalClaws
z 8y2
6r
Trig
gers
v2
(+1) Relentless
(2) Flurry
Acti
on
s